| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4SurfaceBoundary.cc,v 1.14 2006/06/29 18:42:46 gunter Exp $
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| [1228] | 28 | // GEANT4 tag $Name: geant4-09-03 $
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| [831] | 29 | //
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| 30 | // ----------------------------------------------------------------------
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| 31 | // GEANT 4 class source file
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| 32 | //
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| 33 | // G4SurfaceBoundary.cc
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| 34 | //
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| 35 | // ----------------------------------------------------------------------
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| 36 |
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| 37 | #include "G4SurfaceBoundary.hh"
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| 38 | #include "geomdefs.hh"
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| 39 | #include "G4CompositeCurve.hh"
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| 40 |
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| 41 |
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| 42 | G4SurfaceBoundary::G4SurfaceBoundary()
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| 43 | {
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| 44 | }
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| 45 |
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| 46 | G4SurfaceBoundary::~G4SurfaceBoundary()
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| 47 | {
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| 48 | }
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| 49 |
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| 50 | void G4SurfaceBoundary::Init(const G4CurveVector& bounds0)
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| 51 | {
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| 52 | bounds= bounds0;
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| 53 | lastIntersection.Reset();
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| 54 |
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| 55 | const G4BoundingBox3D* b= bounds[0]->BBox();
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| 56 | bBox.Init(b->GetBoxMin(), b->GetBoxMax());
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| 57 |
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| 58 | size_t i;
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| 59 | for ( i=1; i<bounds.size(); i++)
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| 60 | {
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| 61 | b= bounds[i]->BBox();
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| 62 | bBox.Extend(b->GetBoxMin());
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| 63 | bBox.Extend(b->GetBoxMax());
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| 64 | }
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| 65 |
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| 66 | // the points array is probably unused, so the following code is useless
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| 67 | G4int cnt= 0;
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| 68 |
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| 69 | size_t entr = bounds.size();
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| 70 |
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| 71 | for (i=0; i < entr; i++)
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| 72 | {
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| 73 | G4Curve* c = bounds[i];
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| 74 |
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| 75 | if (c->GetEntityType() == "G4CompositeCurve")
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| 76 | {
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| 77 | G4CompositeCurve* cc = (G4CompositeCurve*)c;
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| 78 | const G4CurveVector& segments = cc->GetSegments();
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| 79 | cnt+= segments.size();
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| 80 | }
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| 81 | else
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| 82 | cnt++;
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| 83 | }
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| 84 |
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| 85 | points.resize(cnt);
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| 86 |
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| 87 | G4int j= 0;
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| 88 |
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| 89 | for (i=0; i<bounds.size(); i++)
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| 90 | {
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| 91 | G4Curve* c= bounds[i];
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| 92 | if (c->GetEntityType() == "G4CompositeCurve")
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| 93 | {
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| 94 | G4CompositeCurve* cc = (G4CompositeCurve*)c;
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| 95 | const G4CurveVector& segments = cc->GetSegments();
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| 96 |
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| 97 | for (size_t i=0; i<segments.size(); i++)
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| 98 | {
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| 99 | G4Curve* ccc = segments[i];
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| 100 | G4Point3D p = ccc->GetEnd();
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| 101 | points[j]= p;
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| 102 | j++;
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| 103 | }
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| 104 |
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| 105 | }
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| 106 | else
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| 107 | {
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| 108 | G4Point3D p= c->GetEnd();
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| 109 | points[j]= p;
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| 110 | j++;
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| 111 | }
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| 112 | }
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| 113 | }
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| 114 |
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| 115 |
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| 116 | G4SurfaceBoundary* G4SurfaceBoundary::Project(const G4Transform3D& tr)
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| 117 | {
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| 118 | G4CurveVector newBounds;
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| 119 | G4Curve* a = 0;
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| 120 | G4Curve* c = 0;
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| 121 |
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| 122 | for (size_t i=0; i<bounds.size(); i++)
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| 123 | {
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| 124 | c= bounds[i]->Project(tr);
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| 125 |
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| 126 | if (c==0)
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| 127 | {
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| 128 | // Remove newBounds and delete all its contents
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| 129 | while (newBounds.size()>0)
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| 130 | {
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| 131 | a = newBounds.back();
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| 132 | newBounds.pop_back();
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| 133 | for (G4CurveVector::iterator i=newBounds.begin();
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| 134 | i!=newBounds.end(); i++)
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| 135 | {
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| 136 | if (*i==a)
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| 137 | {
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| 138 | newBounds.erase(i);
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| 139 | i--;
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| 140 | }
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| 141 | }
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| 142 | if ( a ) delete a;
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| 143 | }
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| 144 | return 0;
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| 145 | }
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| 146 | // L. Broglia
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| 147 | c->SetSameSense( bounds[i]->GetSameSense() );
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| 148 |
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| 149 | newBounds.push_back(c);
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| 150 | }
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| 151 |
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| 152 | G4SurfaceBoundary* lof= new G4SurfaceBoundary;
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| 153 | lof->Init(newBounds);
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| 154 | return lof;
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| 155 | }
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| 156 |
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| 157 | /*
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| 158 | void G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray,
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| 159 | G4CurveRayIntersection& is)
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| 160 | {
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| 161 | is.Reset();
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| 162 | G4int entr = bounds.entries();
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| 163 | for (G4int i=0; i < entr; i++)
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| 164 | {
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| 165 | G4Curve& c = *bounds.at(i);
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| 166 | G4CurveRayIntersection isTmp(c, ray);
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| 167 | c.IntersectRay2D(ray, isTmp);
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| 168 |
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| 169 | if (std::fabs(isTmp.GetDistance()) < std::fabs(is.GetDistance()))
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| 170 | is= isTmp;
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| 171 | }
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| 172 |
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| 173 | lastIntersection= is;
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| 174 | }
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| 175 | */
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| 176 |
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| 177 | G4int G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray)
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| 178 | {
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| 179 | G4int nbinter = 0;
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| 180 | G4int temp = 0;
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| 181 |
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| 182 | for (size_t i=0; i < bounds.size(); i++)
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| 183 | {
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| 184 | G4Curve& c = *bounds[i];
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| 185 | temp = c.IntersectRay2D(ray);
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| 186 |
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| 187 | // test if the point is on the boundary
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| 188 | if ( temp == 999 )
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| 189 | nbinter = 1;
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| 190 | else
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| 191 | nbinter += temp;
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| 192 | }
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| 193 |
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| 194 | return nbinter;
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| 195 | }
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| 196 |
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| 197 |
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| 198 | G4bool G4SurfaceBoundary::Tangent(G4CurvePoint&, G4Vector3D& v)
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| 199 | {
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| 200 | if (lastIntersection.GetDistance() == kInfinity)
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| 201 | return false;
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| 202 |
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| 203 | return lastIntersection.GetCurve().Tangent(lastIntersection, v);
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| 204 | // should be true
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| 205 |
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| 206 | // cp is ignored for the moment
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| 207 | }
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| 208 |
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| 209 |
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| 210 | void G4SurfaceBoundary::SplitWithPlane(const G4Point3D&,
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| 211 | const G4Vector3D&,
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| 212 | G4SurfaceBoundary*&,
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| 213 | G4SurfaceBoundary*&)
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| 214 | {
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| 215 | G4Exception("G4SurfaceBoundary::SplitWithPlane()", "NotImplemented",
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| 216 | FatalException, "Sorry, not yet implemented.");
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| 217 | }
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| 218 |
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| 219 | void G4SurfaceBoundary::SplitWithCylinder(const G4CylindricalSurface&,
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| 220 | G4SurfaceBoundary*&,
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| 221 | G4SurfaceBoundary*&)
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| 222 | {
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| 223 | G4Exception("G4SurfaceBoundary::SplitWithCylinder()", "NotImplemented",
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| 224 | FatalException, "Sorry, not yet implemented.");
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| 225 | }
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