// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4SurfaceBoundary.cc,v 1.14 2006/06/29 18:42:46 gunter Exp $ // GEANT4 tag $Name: HEAD $ // // ---------------------------------------------------------------------- // GEANT 4 class source file // // G4SurfaceBoundary.cc // // ---------------------------------------------------------------------- #include "G4SurfaceBoundary.hh" #include "geomdefs.hh" #include "G4CompositeCurve.hh" G4SurfaceBoundary::G4SurfaceBoundary() { } G4SurfaceBoundary::~G4SurfaceBoundary() { } void G4SurfaceBoundary::Init(const G4CurveVector& bounds0) { bounds= bounds0; lastIntersection.Reset(); const G4BoundingBox3D* b= bounds[0]->BBox(); bBox.Init(b->GetBoxMin(), b->GetBoxMax()); size_t i; for ( i=1; iBBox(); bBox.Extend(b->GetBoxMin()); bBox.Extend(b->GetBoxMax()); } // the points array is probably unused, so the following code is useless G4int cnt= 0; size_t entr = bounds.size(); for (i=0; i < entr; i++) { G4Curve* c = bounds[i]; if (c->GetEntityType() == "G4CompositeCurve") { G4CompositeCurve* cc = (G4CompositeCurve*)c; const G4CurveVector& segments = cc->GetSegments(); cnt+= segments.size(); } else cnt++; } points.resize(cnt); G4int j= 0; for (i=0; iGetEntityType() == "G4CompositeCurve") { G4CompositeCurve* cc = (G4CompositeCurve*)c; const G4CurveVector& segments = cc->GetSegments(); for (size_t i=0; iGetEnd(); points[j]= p; j++; } } else { G4Point3D p= c->GetEnd(); points[j]= p; j++; } } } G4SurfaceBoundary* G4SurfaceBoundary::Project(const G4Transform3D& tr) { G4CurveVector newBounds; G4Curve* a = 0; G4Curve* c = 0; for (size_t i=0; iProject(tr); if (c==0) { // Remove newBounds and delete all its contents while (newBounds.size()>0) { a = newBounds.back(); newBounds.pop_back(); for (G4CurveVector::iterator i=newBounds.begin(); i!=newBounds.end(); i++) { if (*i==a) { newBounds.erase(i); i--; } } if ( a ) delete a; } return 0; } // L. Broglia c->SetSameSense( bounds[i]->GetSameSense() ); newBounds.push_back(c); } G4SurfaceBoundary* lof= new G4SurfaceBoundary; lof->Init(newBounds); return lof; } /* void G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray, G4CurveRayIntersection& is) { is.Reset(); G4int entr = bounds.entries(); for (G4int i=0; i < entr; i++) { G4Curve& c = *bounds.at(i); G4CurveRayIntersection isTmp(c, ray); c.IntersectRay2D(ray, isTmp); if (std::fabs(isTmp.GetDistance()) < std::fabs(is.GetDistance())) is= isTmp; } lastIntersection= is; } */ G4int G4SurfaceBoundary::IntersectRay2D(const G4Ray& ray) { G4int nbinter = 0; G4int temp = 0; for (size_t i=0; i < bounds.size(); i++) { G4Curve& c = *bounds[i]; temp = c.IntersectRay2D(ray); // test if the point is on the boundary if ( temp == 999 ) nbinter = 1; else nbinter += temp; } return nbinter; } G4bool G4SurfaceBoundary::Tangent(G4CurvePoint&, G4Vector3D& v) { if (lastIntersection.GetDistance() == kInfinity) return false; return lastIntersection.GetCurve().Tangent(lastIntersection, v); // should be true // cp is ignored for the moment } void G4SurfaceBoundary::SplitWithPlane(const G4Point3D&, const G4Vector3D&, G4SurfaceBoundary*&, G4SurfaceBoundary*&) { G4Exception("G4SurfaceBoundary::SplitWithPlane()", "NotImplemented", FatalException, "Sorry, not yet implemented."); } void G4SurfaceBoundary::SplitWithCylinder(const G4CylindricalSurface&, G4SurfaceBoundary*&, G4SurfaceBoundary*&) { G4Exception("G4SurfaceBoundary::SplitWithCylinder()", "NotImplemented", FatalException, "Sorry, not yet implemented."); }