// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4SurfaceList.cc,v 1.8 2008/03/13 14:18:57 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // ---------------------------------------------------------------------- // GEANT 4 class source file // // G4SurfaceList.cc // // ---------------------------------------------------------------------- #include "G4SurfaceList.hh" G4SurfaceList::G4SurfaceList() { first = index = last = next = temp = (G4Surface*)0; number_of_elements=0; } G4SurfaceList::~G4SurfaceList() { EmptyList(); } void G4SurfaceList::MoveToFirst(G4Surface* srf) { if(number_of_elements) { RemovePointer(); srf->SetNextNode(first); first = srf; index=first; number_of_elements++; } } void G4SurfaceList::AddSurface(G4Surface* srf) { if(first == (G4Surface*)0) { index = srf; first = srf; last = srf; first->SetNextNode(0); } else { srf->SetNextNode(last->GetNextNode()); last->SetNextNode(srf); last = last->GetNextNode(); } number_of_elements++; index=first; } G4Surface* G4SurfaceList::GetSurface() { return index; } const G4Surface* G4SurfaceList::GetSurface(G4int number) { index = first; for(G4int a=0;aGetNextNode(); index = first; if(number_of_elements == 0)last = first; delete srf; return; } else { while(temp->GetNextNode() != srf) temp = temp->GetNextNode(); index = srf->GetNextNode(); temp->SetNextNode(index); if(srf == last) last = temp; index = first; delete srf; } } } void G4SurfaceList::RemovePointer() { // Remove the current pointer from the List // Do not delete the object itself if(number_of_elements) { if(first != index) { temp = first; // Find previous while(temp->GetNextNode() != index) temp = temp->GetNextNode(); // Hop over the one to be removed temp->SetNextNode(index->GetNextNode()); // Correct the index pointer index = temp->GetNextNode(); } else { // Hop over the first first = first->GetNextNode(); index = first; } } number_of_elements--; } void G4SurfaceList::EmptyList() { //Deletes all surfaces in List while (first != (G4Surface*)0) { temp = first; first = first->GetNextNode(); delete temp; number_of_elements--; } last = index = first; } void G4SurfaceList::MoveToFirst() { index = first; } void G4SurfaceList::Step() { if(index!=(G4Surface*)0) index = index->GetNextNode(); } void G4SurfaceList::G4SortList() { if(number_of_elements == 1) return; // First create a vector of the surface distances // to the ray origin G4Surface** distances = new G4Surface*[number_of_elements]; G4int x = 0; MoveToFirst(); // Copy surface pointers to vector if(number_of_elements > 1) { while(x < number_of_elements) { distances[x] = index; index = index->GetNextNode(); x++; } MoveToFirst(); // Sort List of pointers using quick G4Sort QuickG4Sort( distances, 0, number_of_elements-1 ); // Organize the linked List of surfaces according // to the quickG4Sorted List. x = 0; first = distances[x]; last = first; x++; while (x < number_of_elements) { last->SetNextNode(distances[x]); last = last->GetNextNode(); x++; } last->SetNextNode(0); MoveToFirst(); } delete[] distances; } void G4SurfaceList::QuickG4Sort(G4Surface** Dist, G4int left, G4int right) { register G4int i=left; register G4int j=right; G4Surface* elem1; G4Surface* elem2 = Dist[(left+right)/2]; do { while ( (Dist[i]->GetDistance() < elem2->GetDistance()) && (i < right) ) i++; while ( (elem2->GetDistance() < Dist[j]->GetDistance()) && (j > left)) j--; if(i<=j) { elem1 = Dist[i]; Dist[i] = Dist[j]; Dist[j] = elem1; i++; j--; } } while (i<=j); if( left < j ) QuickG4Sort(Dist, left, j ); if( i < right ) QuickG4Sort(Dist, i, right); }