source: trunk/source/geometry/solids/BREPS/src/G4ThreeMat.cc@ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4ThreeMat.cc,v 1.8 2006/06/29 18:42:56 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// GEANT 4 class source file
32//
33// G4ThreeMat.cc
34//
35// ----------------------------------------------------------------------
36
37#include "G4ThreeMat.hh"
38
39G4ThreeMat::G4ThreeMat()
40{
41 // default (null) constructor
42 for ( G4int i = 0; i < 3 ; i++ )
43 {
44 row[i] = G4Vector3D( 0., 0., 0. );
45 column[i] = G4Vector3D( 0., 0., 0. );
46
47 for ( G4int j = 0; j < 3 ; j++ )
48 element[i][j] = 0.;
49 }
50}
51
52
53G4ThreeMat::G4ThreeMat( G4double a[3][3] )
54{
55 // constructor to make matrix from array
56 for ( G4int i = 0; i < 3 ; i++ )
57 {
58 row[i] = G4Vector3D( a[i][0], a[i][1], a[i][2] );
59 column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
60
61 for ( G4int j = 0; j < 3 ; j++ )
62 element[i][j] = a[i][j];
63 }
64}
65
66
67G4ThreeMat::~G4ThreeMat()
68{
69}
70
71
72G4ThreeMat::G4ThreeMat( const G4ThreeMat& m )
73{
74 // copy constructor
75 for ( G4int i = 0; i < 3 ; i++ )
76 {
77 row[i] = m.row[i];
78 column[i] = m.column[i];
79
80 for ( G4int j = 0; j < 3 ; j++ )
81 element[i][j] = m.element[i][j];
82 }
83}
84
85
86const char* G4ThreeMat::NameOf() const
87{
88 return "G4ThreeMat";
89}
90
91
92std::ostream& operator<<( std::ostream& os, const G4ThreeMat& m )
93{
94 // overwrite output operator << to Print out G4ThreeMat objects
95 // using the PrintOn function defined below
96 m.PrintOn( os );
97 return os;
98}
99
100
101void G4ThreeMat::PrintOn( std::ostream& os ) const
102{
103 // printing function using C++ std::ostream class
104 os << "[ " << element[0][0] << "\t"
105 << element[0][1] << "\t"
106 << element[0][2] << "\n "
107 << element[1][0] << "\t"
108 << element[1][1] << "\t"
109 << element[1][2] << "\n "
110 << element[2][0] << "\t"
111 << element[2][1] << "\t"
112 << element[2][2] << " ]\n";
113 /*
114 for ( G4int i = 0; i < 3; i++ ) {
115 os << "row [" << i << "] " << row[i] << "\n"
116 << "column[" << i << "] " << column[i] << "\n";
117 }
118 */
119}
120
121
122G4int G4ThreeMat::operator==( const G4ThreeMat& m ) const
123{
124 for ( G4int i = 0; i < 3 ; i++ )
125 {
126 for ( G4int j = 0; j < 3 ; j++ )
127 {
128 if ( element[i][j] != m.element[i][j] )
129 return 0;
130 }
131 }
132
133 return 1;
134}
135
136
137G4ThreeMat& G4ThreeMat::operator=( const G4ThreeMat& m )
138{
139 if (&m == this) return *this;
140 for ( G4int i = 0; i < 3 ; i++ )
141 {
142 row[i] = m.row[i];
143 column[i] = m.column[i];
144
145 for ( G4int j = 0; j < 3 ; j++ )
146 element[i][j] = m.element[i][j];
147 }
148 return *this;
149}
150
151
152G4double G4ThreeMat::Determinant() const
153{
154 // Determinant of a three by three matrix
155 return element[0][0] * ( element[1][1] * element[2][2]
156 - element[2][1] * element[1][2] )
157 - element[0][1] * ( element[1][0] * element[2][2]
158 - element[2][0] * element[1][2] )
159 + element[0][2] * ( element[1][0] * element[2][1]
160 - element[2][0] * element[1][1] );
161}
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