source: trunk/source/geometry/solids/BREPS/src/G4ThreeMat.cc @ 1358

Last change on this file since 1358 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 4.5 KB
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27// $Id: G4ThreeMat.cc,v 1.8 2006/06/29 18:42:56 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30// ----------------------------------------------------------------------
31// GEANT 4 class source file
32//
33// G4ThreeMat.cc
34//
35// ----------------------------------------------------------------------
36
37#include "G4ThreeMat.hh"
38
39G4ThreeMat::G4ThreeMat()
40{ 
41  //  default (null) constructor
42  for ( G4int i = 0; i < 3 ; i++ )
43  {
44    row[i]    = G4Vector3D( 0., 0., 0. );
45    column[i] = G4Vector3D( 0., 0., 0. );
46   
47    for ( G4int j = 0; j < 3 ; j++ ) 
48      element[i][j] = 0.;
49  }
50}
51
52
53G4ThreeMat::G4ThreeMat( G4double a[3][3] )
54{
55  //  constructor to make matrix from array
56  for ( G4int i = 0; i < 3 ; i++ )
57  {
58    row[i]    = G4Vector3D( a[i][0], a[i][1], a[i][2] );
59    column[i] = G4Vector3D( a[0][i], a[1][i], a[2][i] );
60   
61    for ( G4int j = 0; j < 3 ; j++ ) 
62      element[i][j] = a[i][j];
63  }
64}
65
66
67G4ThreeMat::~G4ThreeMat()
68{
69}
70
71
72G4ThreeMat::G4ThreeMat( const G4ThreeMat& m )
73{ 
74  //  copy constructor
75  for ( G4int i = 0; i < 3 ; i++ )
76  {
77    row[i]    = m.row[i];
78    column[i] = m.column[i];
79   
80    for ( G4int j = 0; j < 3 ; j++ ) 
81      element[i][j] = m.element[i][j];
82  }
83}
84
85
86const char* G4ThreeMat::NameOf() const
87{
88  return "G4ThreeMat";
89}
90
91
92std::ostream& operator<<( std::ostream& os, const G4ThreeMat& m )
93{
94  // overwrite output operator << to Print out G4ThreeMat objects
95  // using the PrintOn function defined below
96  m.PrintOn( os );
97  return os;
98}
99
100
101void G4ThreeMat::PrintOn( std::ostream& os ) const
102{
103  // printing function using C++ std::ostream class
104  os << "[ " << element[0][0] << "\t" 
105     << element[0][1] << "\t"
106     << element[0][2] << "\n  "
107     << element[1][0] << "\t"
108     << element[1][1] << "\t"
109     << element[1][2] << "\n  "
110     << element[2][0] << "\t"
111     << element[2][1] << "\t"
112     << element[2][2] << " ]\n";
113  /*
114    for ( G4int i = 0; i < 3; i++ ) {
115    os << "row   [" << i << "] " << row[i] << "\n"
116    << "column[" << i << "] " << column[i] << "\n";
117    }
118    */
119}
120
121
122G4int G4ThreeMat::operator==( const G4ThreeMat& m ) const
123{
124  for ( G4int i = 0; i < 3 ; i++ ) 
125  {
126    for ( G4int j = 0; j < 3 ; j++ ) 
127    {
128      if ( element[i][j] != m.element[i][j] )
129        return 0;
130    }
131  }
132
133  return 1;
134}
135
136
137G4ThreeMat& G4ThreeMat::operator=( const G4ThreeMat& m )
138{ 
139  if (&m == this) return *this;
140  for ( G4int i = 0; i < 3 ; i++ )
141  {
142    row[i]    = m.row[i];
143    column[i] = m.column[i];
144
145    for ( G4int j = 0; j < 3 ; j++ ) 
146      element[i][j] = m.element[i][j];
147  }
148  return *this;
149}
150
151
152G4double G4ThreeMat::Determinant() const
153{ 
154  //  Determinant of a three by three matrix
155  return element[0][0] * ( element[1][1] * element[2][2]
156                                    -  element[2][1] * element[1][2] )
157    - element[0][1] * ( element[1][0] * element[2][2]
158                        -  element[2][0] * element[1][2] )
159    + element[0][2] * ( element[1][0] * element[2][1]
160                        -  element[2][0] * element[1][1] );
161}
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