source: trunk/source/geometry/solids/BREPS/test/G4BREPSolidPConeTest.cc @ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

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26//////////////////////////////////////////////////////////////////////////
27// $Id: G4BREPSolidPConeTest.cc,v 1.16 2006/06/29 18:43:14 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
29//////////////////////////////////////////////////////////////////////////
30//
31//
32// BREP solid test, create by L. Broglia, 20/10/98
33// modification of old G4Gerep test
34//
35
36#include "G4Timer.hh"
37#include <cmath>
38#include "G4ios.hh"
39#include "G4BREPSolid.hh"
40#include "G4BREPSolidPCone.hh"
41
42#include <fstream>
43#include <iomanip>
44
45void checkNormal( G4BREPSolid* solid, G4ThreeVector& position )
46{
47  G4ThreeVector normal = solid->SurfaceNormal( position );
48 
49  G4cout << G4endl
50         << "\t\tSurface normal"                 << G4endl
51         << "\t\t--------------"                 << G4endl
52         << "\t\tposition x="                    << position.x()
53         << " y="                                << position.y()
54         << " z="                                << position.z() << G4endl
55         << "\t\tis normX="                      << normal.x()
56         << " normY="                            << normal.y()
57         << " normZ="                            << normal.z()   << G4endl;
58}
59
60void checkSurfInOut( G4BREPSolid* solid, G4ThreeVector& position, G4ThreeVector& direction )
61{
62  G4double d;
63 
64  G4cout << G4endl
65         << "\tTest of In & Out " << solid->GetName()   << G4endl
66         << "\t--------------------------------------" << G4endl;
67 
68  d = solid->DistanceToIn( position, direction );
69  G4cout << "\tDistance to in="          << d;
70  d = solid->DistanceToIn( position );
71  G4cout << "\tClosest distance to in="  << d          <<G4endl;
72   
73  d = solid->DistanceToOut( position, direction );
74  G4cout << "\tDistance to out="         << d;
75  d = solid->DistanceToOut( position );
76  G4cout << "\tClosest distance to out=" << d          << G4endl;
77}
78
79void checkSolid( const G4String& where, G4BREPSolid* solid, G4ThreeVector& position, G4ThreeVector& direction, G4double estIn = 0.0, G4double estOut = 0.0 )
80{
81  G4double d;
82 
83  EInside in = solid->Inside( position );
84 
85  G4cout << G4endl
86         << where << " of " << solid->GetName()                   << G4endl
87         << "--------------------------------" << G4endl
88         << "estimation to in  =" << estIn     << G4endl
89         << "estimation to out =" << estOut    << G4endl
90         << "direction x=" << direction.x()
91         << "  y=" << direction.y()
92         << "  z=" << direction.z()            << G4endl
93         << "position x=" << position.x()
94         << "  y=" << position.y()
95         << "  z=" << position.z();
96
97  if( in == kInside ) {
98    G4cout <<" is inside";
99    d = solid->DistanceToOut( position, direction );
100    G4cout<<"  distance to out="<<d;
101    d = solid->DistanceToOut( position );
102    G4cout<<"  closest distance to out="<<d<<G4endl;
103  } else if( in == kOutside ) {
104    G4cout <<" is outside";
105    d = solid->DistanceToIn( position, direction );
106    G4cout<<"  distance to in="<<d;
107    d = solid->DistanceToIn( position );
108    G4cout<<"  closest distance to in="<<d<<G4endl;
109  } else {
110    G4cout <<" is on the surface"<<G4endl;
111    checkSurfInOut( solid, position, direction );
112    checkNormal( solid, position );
113  }
114}
115
116int main()
117{
118  const G4int noZplanes= 8; 
119 
120  G4double RMINVec[noZplanes]  = {  30,  30,   0,  0,   0,   0,  40,  40 };
121  G4double RMAXVec[noZplanes]  = {  70,  70,  70, 40,  40,  80,  80,  60 };
122  G4double Z_Values[noZplanes] = { -20, -10, -10,  0,  10,  20,  30,  40 };
123
124  G4double start_angle= 0.0;
125  G4double opening_angle= 2*pi;
126
127  G4double zstart= Z_Values[0]; 
128
129  G4cout << "\n=======     PCon test      ========";
130
131  G4BREPSolidPCone *MyPCone = new G4BREPSolidPCone ("MyPCone",
132                                                    start_angle,
133                                                    opening_angle,
134                                                    noZplanes,
135                                                    zstart,
136                                                    Z_Values,
137                                                    RMINVec,
138                                                    RMAXVec );
139 
140  G4cout << "\n\nPCone created ! "<<G4endl;
141  G4cout << "Variety is G4BREPSolidPolycone"<<G4endl;
142
143  G4cout << "Its parameters are: "<<G4endl;
144
145  ///////////////////////////////////////////////////
146  // Temporary
147  for (G4int x = 0; x < noZplanes; x++)
148  {
149    G4cout <<    " Z[" << x << "]=" << std::setw(5) << Z_Values[x];
150    G4cout << " Rmin[" << x << "]=" << std::setw(5) << RMINVec[x];
151    G4cout << " Rmax[" << x << "]=" << std::setw(5) << RMAXVec[x]<<G4endl;
152  }
153
154  G4cout<<" start   angle ="<<start_angle<<G4endl;
155  G4cout<<" opening angle ="<<opening_angle<<G4endl;
156  G4cout<<" zstart =" << zstart << G4endl;
157
158
159  // -> Check methods :
160  //  - Inside
161  //  - DistanceToIn
162  //  - DistanceToOut
163
164 
165  EInside in;
166 
167  G4cout<<"\n\n==================================================";
168  G4ThreeVector  pt(0, -100, 24);
169  G4double y; 
170  for (y = -100; y<=100; y+=10)
171  {
172    pt.setY(y);
173    in = MyPCone->Inside(pt);
174   
175    G4cout << "\nx=" << pt.x() << "  y=" << pt.y() << "  z=" << pt.z();
176   
177    if( in == kInside )
178      G4cout <<" is inside";
179    else
180      if( in == kOutside )
181        G4cout <<" is outside";
182      else
183        G4cout <<" is on the surface";
184  }
185
186  G4cout<<"\n\n==================================================";
187  G4ThreeVector  start( 0, 0, -30);
188  G4ThreeVector dir(1, 1, 0);
189  G4double   d;
190 
191  G4cout<<"\nPdep is (0, 0, z)";
192  G4cout<<"\nDir is (1, 1, 0)\n";
193
194  G4double z;
195  for(z=-30; z<=50; z+=5)
196  {
197    start.setZ(z);
198
199    in = MyPCone->Inside(start);
200    G4cout<< "x=" << start.x() << "  y=" << start.y() << "  z=" << start.z();
201   
202    if( in == kInside )
203    {
204      G4cout <<" is inside";
205
206      d = MyPCone->DistanceToOut(start, dir);
207      G4cout<<"  distance to out="<<d;
208      d = MyPCone->DistanceToOut(start);
209      G4cout<<"  closest distance to out="<<d<<G4endl;
210    }
211    else if( in == kOutside ) 
212    {
213      G4cout <<" is outside";
214
215      d = MyPCone->DistanceToIn(start, dir);
216      G4cout<<"  distance to in="<<d;
217      d = MyPCone->DistanceToIn(start);
218      G4cout<<"  closest distance to in="<<d<<G4endl;
219    }
220    else
221      G4cout <<" is on the surface"<<G4endl;
222
223  }
224
225  G4cout<<"\n\n==================================================";
226  G4ThreeVector  start2( 0, -100, -30);
227  G4ThreeVector dir2(0, 1, 0);
228  G4double   d2;
229
230  G4cout<<"\nPdep is (0, -100, z)";
231  G4cout<<"\nDir is (0, 1, 0)\n";
232
233  for(z=-30; z<=50; z+=5)
234  {
235    G4cout<<"  z="<<z;
236    start2.setZ(z);
237    d2 = MyPCone->DistanceToIn(start2, dir2);
238    G4cout<<"  distance to in="<<d2;
239    d2 = MyPCone->DistanceToIn(start2);
240    G4cout<<"  closest distance to in="<<d2<<G4endl;
241  }
242
243  G4cout<<"\n\n==================================================";
244  G4ThreeVector  start3( 0, 0, -50);
245  G4ThreeVector dir3(0, 0, 1);
246  G4double   d3;
247
248  G4cout<<"\nPdep is (0, y, -50)";
249  G4cout<<"\nDir is (0, 0, 1)\n";
250
251  for(y=-0; y<=90; y+=5)
252  {
253    G4cout<<"  y="<<y;
254    start3.setY(y);
255    d3 = MyPCone->DistanceToIn(start3, dir3);
256    G4cout<<"  distance to in="<<d3<<G4endl;
257  }
258 
259  ///////////////////////////////////////////////////////////////////////////////////////
260  // Test due to the bugfix No. 320
261  // Solid setup (only profile of its upper half is shown):
262  //
263  //     +----+
264  //  +--+    +--+
265  //  +--+    +--+
266  //     +----+
267  //
268  // -------------- Z axis
269  //
270        G4double zValTOB[6]     = { -2800*mm, -1210*mm, -1210*mm, 1210*mm, 1210*mm, 2800*mm };
271        G4double rMinTOB[6]     = { 1160*mm,   1160*mm,  540*mm,  540*mm,  1160*mm, 1160*mm };
272        G4double rMaxTOB[6]     = { 1170*mm,   1170*mm,  1182*mm, 1182*mm, 1170*mm, 1170*mm };
273        G4BREPSolidPCone * cmsTOBSolid = new G4BREPSolidPCone( "BREPPolyconeTOBSolid",
274                                                         0.0*rad, twopi*rad,
275                                                                         6, zValTOB[0], zValTOB, rMinTOB, 
276                                                         rMaxTOB );
277  // The critical gun settings
278  G4ThreeVector gunPosition( 904.05833958335438*mm, -761.44764667689935*mm, -382.29360686839397*mm );
279  G4ThreeVector gunDirection( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
280
281  checkSolid( "CMS case", cmsTOBSolid, gunPosition, gunDirection ); 
282
283  G4ThreeVector gp( 541*mm, 0*mm, 1210*mm );
284  G4ThreeVector gd( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
285 
286  checkSolid( "surface", cmsTOBSolid, gp, gd ); 
287 
288  G4ThreeVector gpedge( 540*mm, 540*mm, -1210*mm );
289  G4ThreeVector gdedge( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
290 
291  checkSolid( "edge", cmsTOBSolid, gpedge, gdedge ); 
292 
293  G4ThreeVector gpin( 540*mm, 540*mm, -1209*mm );
294  G4ThreeVector gdin( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
295 
296  checkSolid( "inside", cmsTOBSolid, gpin, gdin ); 
297
298        G4double zVal1[6]     = { -200*mm,  -100*mm, -100*mm, 100*mm, 100*mm, 200*mm };
299        G4double rMin1[6]     = {   50*mm,    50*mm,   25*mm,  25*mm,  50*mm,  50*mm };
300//      G4double rMin1[6]     = {   50*mm,    50*mm,   50*mm,  50*mm,  50*mm,  50*mm };
301        G4double rMax1[6]     = {   50*mm,   100*mm,  200*mm, 200*mm, 100*mm,  50*mm };
302        G4BREPSolidPCone* s1  = new G4BREPSolidPCone( "s1", 0.0*rad, twopi*rad, 6, zVal1[0], zVal1, rMin1, rMax1 );
303   
304  G4ThreeVector gps1in( 150*mm, 0*mm, 0*mm );
305  G4ThreeVector gds1in( 0, 0, 1 );
306  G4ThreeVector gps1out( 0*mm, 0*mm, 0*mm );
307  G4ThreeVector gds1out( 1, 0, 0 );
308  G4ThreeVector gps1edge( 50*mm, 0*mm, -200*mm );
309  G4ThreeVector gds1edge( 0, 0, 1 );
310  G4ThreeVector gps1surfout( 200*mm, 0*mm, 0*mm );
311  G4ThreeVector gds1surfout( -1, 0, 0 );
312  G4ThreeVector gps1surfin( 0*mm, 25*mm, 0*mm );
313  G4ThreeVector gds1surfin( 0, 1, 0 );
314  G4ThreeVector gps1plansurfleftout( 150*mm, 0*mm, -100*mm );
315  G4ThreeVector gps1plansurfleftin( 30*mm, 0*mm, -100*mm );
316  G4ThreeVector gps1plansurfleftfict( 0*mm, 0*mm, -100*mm );
317  G4ThreeVector gds1plansurfleft( 0, 0, 1 );
318  G4ThreeVector gps1plansurfright( 150*mm, 0*mm, 100*mm );
319  G4ThreeVector gds1plansurfright( 0, 0, -1 );
320 
321  checkSolid( "inside", s1, gps1in, gds1in ); 
322  checkSolid( "outside", s1, gps1out, gds1out ); 
323  checkSolid( "edge", s1, gps1edge, gds1edge, 0, 400 ); 
324  checkSolid( "outer surface", s1, gps1surfout, gds1surfout, 0, 100 ); 
325  checkSolid( "inner surface", s1, gps1surfin, gds1surfin, 0, 175 ); 
326  checkSolid( "left outer planar surface", s1, gps1plansurfleftout, gds1plansurfleft, 0, 200 ); 
327  checkSolid( "left outer planar surface inv", s1, gps1plansurfleftout, gds1plansurfright, kInfinity, 0 ); 
328  checkSolid( "fictious left planar surface", s1, gps1plansurfleftfict, gds1plansurfleft, kInfinity, 25 ); 
329  checkSolid( "fictious left planar surface inv", s1, gps1plansurfleftfict, gds1plansurfright, kInfinity, 25 ); 
330  checkSolid( "left inner planar surface", s1, gps1plansurfleftin, gds1plansurfleft, 0, 200 ); 
331  checkSolid( "left inner planar surface inv", s1, gps1plansurfleftin, gds1plansurfright, kInfinity, 0 ); 
332  checkSolid( "right planar surface", s1, gps1plansurfright, gds1plansurfright, 0, 200 ); 
333  checkSolid( "right planar surface inv", s1, gps1plansurfright, gds1plansurfleft, 0 ); 
334
335  return EXIT_SUCCESS;
336}
337
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