source: trunk/source/geometry/solids/BREPS/test/G4BREPSolidPConeTest.cc@ 1330

Last change on this file since 1330 was 1316, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 12.4 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//////////////////////////////////////////////////////////////////////////
27// $Id: G4BREPSolidPConeTest.cc,v 1.16 2006/06/29 18:43:14 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
29//////////////////////////////////////////////////////////////////////////
30//
31//
32// BREP solid test, create by L. Broglia, 20/10/98
33// modification of old G4Gerep test
34//
35
36#include "G4Timer.hh"
37#include <cmath>
38#include "G4ios.hh"
39#include "G4BREPSolid.hh"
40#include "G4BREPSolidPCone.hh"
41
42#include <fstream>
43#include <iomanip>
44
45void checkNormal( G4BREPSolid* solid, G4ThreeVector& position )
46{
47 G4ThreeVector normal = solid->SurfaceNormal( position );
48
49 G4cout << G4endl
50 << "\t\tSurface normal" << G4endl
51 << "\t\t--------------" << G4endl
52 << "\t\tposition x=" << position.x()
53 << " y=" << position.y()
54 << " z=" << position.z() << G4endl
55 << "\t\tis normX=" << normal.x()
56 << " normY=" << normal.y()
57 << " normZ=" << normal.z() << G4endl;
58}
59
60void checkSurfInOut( G4BREPSolid* solid, G4ThreeVector& position, G4ThreeVector& direction )
61{
62 G4double d;
63
64 G4cout << G4endl
65 << "\tTest of In & Out " << solid->GetName() << G4endl
66 << "\t--------------------------------------" << G4endl;
67
68 d = solid->DistanceToIn( position, direction );
69 G4cout << "\tDistance to in=" << d;
70 d = solid->DistanceToIn( position );
71 G4cout << "\tClosest distance to in=" << d <<G4endl;
72
73 d = solid->DistanceToOut( position, direction );
74 G4cout << "\tDistance to out=" << d;
75 d = solid->DistanceToOut( position );
76 G4cout << "\tClosest distance to out=" << d << G4endl;
77}
78
79void checkSolid( const G4String& where, G4BREPSolid* solid, G4ThreeVector& position, G4ThreeVector& direction, G4double estIn = 0.0, G4double estOut = 0.0 )
80{
81 G4double d;
82
83 EInside in = solid->Inside( position );
84
85 G4cout << G4endl
86 << where << " of " << solid->GetName() << G4endl
87 << "--------------------------------" << G4endl
88 << "estimation to in =" << estIn << G4endl
89 << "estimation to out =" << estOut << G4endl
90 << "direction x=" << direction.x()
91 << " y=" << direction.y()
92 << " z=" << direction.z() << G4endl
93 << "position x=" << position.x()
94 << " y=" << position.y()
95 << " z=" << position.z();
96
97 if( in == kInside ) {
98 G4cout <<" is inside";
99 d = solid->DistanceToOut( position, direction );
100 G4cout<<" distance to out="<<d;
101 d = solid->DistanceToOut( position );
102 G4cout<<" closest distance to out="<<d<<G4endl;
103 } else if( in == kOutside ) {
104 G4cout <<" is outside";
105 d = solid->DistanceToIn( position, direction );
106 G4cout<<" distance to in="<<d;
107 d = solid->DistanceToIn( position );
108 G4cout<<" closest distance to in="<<d<<G4endl;
109 } else {
110 G4cout <<" is on the surface"<<G4endl;
111 checkSurfInOut( solid, position, direction );
112 checkNormal( solid, position );
113 }
114}
115
116int main()
117{
118 const G4int noZplanes= 8;
119
120 G4double RMINVec[noZplanes] = { 30, 30, 0, 0, 0, 0, 40, 40 };
121 G4double RMAXVec[noZplanes] = { 70, 70, 70, 40, 40, 80, 80, 60 };
122 G4double Z_Values[noZplanes] = { -20, -10, -10, 0, 10, 20, 30, 40 };
123
124 G4double start_angle= 0.0;
125 G4double opening_angle= 2*pi;
126
127 G4double zstart= Z_Values[0];
128
129 G4cout << "\n======= PCon test ========";
130
131 G4BREPSolidPCone *MyPCone = new G4BREPSolidPCone ("MyPCone",
132 start_angle,
133 opening_angle,
134 noZplanes,
135 zstart,
136 Z_Values,
137 RMINVec,
138 RMAXVec );
139
140 G4cout << "\n\nPCone created ! "<<G4endl;
141 G4cout << "Variety is G4BREPSolidPolycone"<<G4endl;
142
143 G4cout << "Its parameters are: "<<G4endl;
144
145 ///////////////////////////////////////////////////
146 // Temporary
147 for (G4int x = 0; x < noZplanes; x++)
148 {
149 G4cout << " Z[" << x << "]=" << std::setw(5) << Z_Values[x];
150 G4cout << " Rmin[" << x << "]=" << std::setw(5) << RMINVec[x];
151 G4cout << " Rmax[" << x << "]=" << std::setw(5) << RMAXVec[x]<<G4endl;
152 }
153
154 G4cout<<" start angle ="<<start_angle<<G4endl;
155 G4cout<<" opening angle ="<<opening_angle<<G4endl;
156 G4cout<<" zstart =" << zstart << G4endl;
157
158
159 // -> Check methods :
160 // - Inside
161 // - DistanceToIn
162 // - DistanceToOut
163
164
165 EInside in;
166
167 G4cout<<"\n\n==================================================";
168 G4ThreeVector pt(0, -100, 24);
169 G4double y;
170 for (y = -100; y<=100; y+=10)
171 {
172 pt.setY(y);
173 in = MyPCone->Inside(pt);
174
175 G4cout << "\nx=" << pt.x() << " y=" << pt.y() << " z=" << pt.z();
176
177 if( in == kInside )
178 G4cout <<" is inside";
179 else
180 if( in == kOutside )
181 G4cout <<" is outside";
182 else
183 G4cout <<" is on the surface";
184 }
185
186 G4cout<<"\n\n==================================================";
187 G4ThreeVector start( 0, 0, -30);
188 G4ThreeVector dir(1, 1, 0);
189 G4double d;
190
191 G4cout<<"\nPdep is (0, 0, z)";
192 G4cout<<"\nDir is (1, 1, 0)\n";
193
194 G4double z;
195 for(z=-30; z<=50; z+=5)
196 {
197 start.setZ(z);
198
199 in = MyPCone->Inside(start);
200 G4cout<< "x=" << start.x() << " y=" << start.y() << " z=" << start.z();
201
202 if( in == kInside )
203 {
204 G4cout <<" is inside";
205
206 d = MyPCone->DistanceToOut(start, dir);
207 G4cout<<" distance to out="<<d;
208 d = MyPCone->DistanceToOut(start);
209 G4cout<<" closest distance to out="<<d<<G4endl;
210 }
211 else if( in == kOutside )
212 {
213 G4cout <<" is outside";
214
215 d = MyPCone->DistanceToIn(start, dir);
216 G4cout<<" distance to in="<<d;
217 d = MyPCone->DistanceToIn(start);
218 G4cout<<" closest distance to in="<<d<<G4endl;
219 }
220 else
221 G4cout <<" is on the surface"<<G4endl;
222
223 }
224
225 G4cout<<"\n\n==================================================";
226 G4ThreeVector start2( 0, -100, -30);
227 G4ThreeVector dir2(0, 1, 0);
228 G4double d2;
229
230 G4cout<<"\nPdep is (0, -100, z)";
231 G4cout<<"\nDir is (0, 1, 0)\n";
232
233 for(z=-30; z<=50; z+=5)
234 {
235 G4cout<<" z="<<z;
236 start2.setZ(z);
237 d2 = MyPCone->DistanceToIn(start2, dir2);
238 G4cout<<" distance to in="<<d2;
239 d2 = MyPCone->DistanceToIn(start2);
240 G4cout<<" closest distance to in="<<d2<<G4endl;
241 }
242
243 G4cout<<"\n\n==================================================";
244 G4ThreeVector start3( 0, 0, -50);
245 G4ThreeVector dir3(0, 0, 1);
246 G4double d3;
247
248 G4cout<<"\nPdep is (0, y, -50)";
249 G4cout<<"\nDir is (0, 0, 1)\n";
250
251 for(y=-0; y<=90; y+=5)
252 {
253 G4cout<<" y="<<y;
254 start3.setY(y);
255 d3 = MyPCone->DistanceToIn(start3, dir3);
256 G4cout<<" distance to in="<<d3<<G4endl;
257 }
258
259 ///////////////////////////////////////////////////////////////////////////////////////
260 // Test due to the bugfix No. 320
261 // Solid setup (only profile of its upper half is shown):
262 //
263 // +----+
264 // +--+ +--+
265 // +--+ +--+
266 // +----+
267 //
268 // -------------- Z axis
269 //
270 G4double zValTOB[6] = { -2800*mm, -1210*mm, -1210*mm, 1210*mm, 1210*mm, 2800*mm };
271 G4double rMinTOB[6] = { 1160*mm, 1160*mm, 540*mm, 540*mm, 1160*mm, 1160*mm };
272 G4double rMaxTOB[6] = { 1170*mm, 1170*mm, 1182*mm, 1182*mm, 1170*mm, 1170*mm };
273 G4BREPSolidPCone * cmsTOBSolid = new G4BREPSolidPCone( "BREPPolyconeTOBSolid",
274 0.0*rad, twopi*rad,
275 6, zValTOB[0], zValTOB, rMinTOB,
276 rMaxTOB );
277 // The critical gun settings
278 G4ThreeVector gunPosition( 904.05833958335438*mm, -761.44764667689935*mm, -382.29360686839397*mm );
279 G4ThreeVector gunDirection( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
280
281 checkSolid( "CMS case", cmsTOBSolid, gunPosition, gunDirection );
282
283 G4ThreeVector gp( 541*mm, 0*mm, 1210*mm );
284 G4ThreeVector gd( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
285
286 checkSolid( "surface", cmsTOBSolid, gp, gd );
287
288 G4ThreeVector gpedge( 540*mm, 540*mm, -1210*mm );
289 G4ThreeVector gdedge( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
290
291 checkSolid( "edge", cmsTOBSolid, gpedge, gdedge );
292
293 G4ThreeVector gpin( 540*mm, 540*mm, -1209*mm );
294 G4ThreeVector gdin( -0.32132043849994285, 0.11159991009963287, 0.94037154139624957 );
295
296 checkSolid( "inside", cmsTOBSolid, gpin, gdin );
297
298 G4double zVal1[6] = { -200*mm, -100*mm, -100*mm, 100*mm, 100*mm, 200*mm };
299 G4double rMin1[6] = { 50*mm, 50*mm, 25*mm, 25*mm, 50*mm, 50*mm };
300// G4double rMin1[6] = { 50*mm, 50*mm, 50*mm, 50*mm, 50*mm, 50*mm };
301 G4double rMax1[6] = { 50*mm, 100*mm, 200*mm, 200*mm, 100*mm, 50*mm };
302 G4BREPSolidPCone* s1 = new G4BREPSolidPCone( "s1", 0.0*rad, twopi*rad, 6, zVal1[0], zVal1, rMin1, rMax1 );
303
304 G4ThreeVector gps1in( 150*mm, 0*mm, 0*mm );
305 G4ThreeVector gds1in( 0, 0, 1 );
306 G4ThreeVector gps1out( 0*mm, 0*mm, 0*mm );
307 G4ThreeVector gds1out( 1, 0, 0 );
308 G4ThreeVector gps1edge( 50*mm, 0*mm, -200*mm );
309 G4ThreeVector gds1edge( 0, 0, 1 );
310 G4ThreeVector gps1surfout( 200*mm, 0*mm, 0*mm );
311 G4ThreeVector gds1surfout( -1, 0, 0 );
312 G4ThreeVector gps1surfin( 0*mm, 25*mm, 0*mm );
313 G4ThreeVector gds1surfin( 0, 1, 0 );
314 G4ThreeVector gps1plansurfleftout( 150*mm, 0*mm, -100*mm );
315 G4ThreeVector gps1plansurfleftin( 30*mm, 0*mm, -100*mm );
316 G4ThreeVector gps1plansurfleftfict( 0*mm, 0*mm, -100*mm );
317 G4ThreeVector gds1plansurfleft( 0, 0, 1 );
318 G4ThreeVector gps1plansurfright( 150*mm, 0*mm, 100*mm );
319 G4ThreeVector gds1plansurfright( 0, 0, -1 );
320
321 checkSolid( "inside", s1, gps1in, gds1in );
322 checkSolid( "outside", s1, gps1out, gds1out );
323 checkSolid( "edge", s1, gps1edge, gds1edge, 0, 400 );
324 checkSolid( "outer surface", s1, gps1surfout, gds1surfout, 0, 100 );
325 checkSolid( "inner surface", s1, gps1surfin, gds1surfin, 0, 175 );
326 checkSolid( "left outer planar surface", s1, gps1plansurfleftout, gds1plansurfleft, 0, 200 );
327 checkSolid( "left outer planar surface inv", s1, gps1plansurfleftout, gds1plansurfright, kInfinity, 0 );
328 checkSolid( "fictious left planar surface", s1, gps1plansurfleftfict, gds1plansurfleft, kInfinity, 25 );
329 checkSolid( "fictious left planar surface inv", s1, gps1plansurfleftfict, gds1plansurfright, kInfinity, 25 );
330 checkSolid( "left inner planar surface", s1, gps1plansurfleftin, gds1plansurfleft, 0, 200 );
331 checkSolid( "left inner planar surface inv", s1, gps1plansurfleftin, gds1plansurfright, kInfinity, 0 );
332 checkSolid( "right planar surface", s1, gps1plansurfright, gds1plansurfright, 0, 200 );
333 checkSolid( "right planar surface inv", s1, gps1plansurfright, gds1plansurfleft, 0 );
334
335 return EXIT_SUCCESS;
336}
337
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