1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | ////////////////////////////////////////////////////////////////////////// |
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27 | // $Id: G4FPlaneTest.cc,v 1.8 2007/05/18 10:31:11 gcosmo Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $ |
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29 | ////////////////////////////////////////////////////////////////////////// |
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30 | // |
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31 | // |
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32 | // Test the G4FPlane class |
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33 | // Created by L. Broglia, 22 October 1998 |
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34 | |
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35 | #include "G4FPlane.hh" |
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36 | #include "G4Surface.hh" |
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37 | #include "G4Axis2Placement3D.hh" |
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38 | #include "G4GeometryTolerance.hh" |
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39 | |
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40 | |
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41 | int main() |
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42 | { |
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43 | |
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44 | ///////////////////////////////////////////////////////////// |
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45 | // |
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46 | // I want to compare the 2 different creator. |
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47 | // I utilized a piece of the G4BREPSolidPolyhedra.cc file |
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48 | |
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49 | G4cout<<"\n\n//////////////////////////////////////////////////////"; |
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50 | |
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51 | G4Vector3D Dir ; |
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52 | G4Vector3D Ax ; |
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53 | G4Point3D Porg ; |
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54 | G4Point3DVector PointList(4); |
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55 | |
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56 | G4Point3D LocalOrigin(0.0, 0.0, 0.0); |
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57 | G4Vector3D TmpAxis(1, 0, 0); |
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58 | G4Vector3D Axis(0, 0, 1); |
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59 | |
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60 | double RMIN0 = 2; |
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61 | double RMIN1 = 1; |
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62 | double Length = 2; |
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63 | double PartAngle = pi/2; |
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64 | |
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65 | PointList[0] = LocalOrigin + (RMIN0 * TmpAxis); |
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66 | PointList[1] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis); |
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67 | |
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68 | TmpAxis.rotateZ(PartAngle); |
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69 | |
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70 | PointList[2] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis); |
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71 | PointList[3] = LocalOrigin + (RMIN0 * TmpAxis); |
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72 | |
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73 | // Messages output |
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74 | for(int i=0; i<4; i++) |
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75 | G4cout<<"\n Pt"<<i<<" :" |
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76 | <<" x= "<<PointList[i].x() |
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77 | <<" y= "<<PointList[i].y() |
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78 | <<" z= "<<PointList[i].z(); |
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79 | |
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80 | |
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81 | G4FPlane SurfaceVec1( &PointList ); |
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82 | |
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83 | G4FPlane SurfaceVec2 |
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84 | ( PointList[0] - PointList[1] , |
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85 | (PointList[3] - PointList[0]).cross(PointList[0] - PointList[1]) , |
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86 | PointList[0] ); |
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87 | |
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88 | G4Axis2Placement3D Pplace1 = SurfaceVec1.GetPplace(); |
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89 | G4Axis2Placement3D Pplace2 = SurfaceVec2.GetPplace(); |
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90 | |
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91 | G4Vector3D Dir1 = Pplace1.GetRefDirection() ; |
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92 | G4Vector3D Ax1 = Pplace1.GetAxis() ; |
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93 | G4Point3D Porg1 = Pplace1.GetLocation() ; |
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94 | |
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95 | G4Vector3D Dir2 = Pplace2.GetRefDirection() ; |
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96 | G4Vector3D Ax2 = Pplace2.GetAxis() ; |
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97 | G4Point3D Porg2 = Pplace2.GetLocation() ; |
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98 | |
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99 | // Messages output |
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100 | G4cout<<"\n\n Dir1 : x= "<<Dir1.x()<<" y= "<<Dir1.y()<<" z= "<<Dir1.z(); |
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101 | G4cout<<"\n Dir2 : x= "<<Dir2.x()<<" y= "<<Dir2.y()<<" z= "<<Dir2.z(); |
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102 | |
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103 | G4cout<<"\n\n Ax1 : x= "<<Ax1.x()<<" y= "<<Ax1.y()<<" z= "<<Ax1.z(); |
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104 | G4cout<<"\n Ax2 : x= "<<Ax2.x()<<" y= "<<Ax2.y()<<" z= "<<Ax2.z(); |
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105 | |
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106 | G4cout<<"\n\n Porg1 : x= "<<Porg1.x()<<" y= "<<Porg1.y()<<" z= "<<Porg1.z(); |
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107 | G4cout<<"\n Porg2 : x= "<<Porg2.x()<<" y= "<<Porg2.y()<<" z= "<<Porg2.z(); |
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108 | |
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109 | G4cout<<"\n\n coordinate axis 1 : PX= "<<Pplace1.GetPX() |
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110 | <<" PY= "<<Pplace1.GetPY() |
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111 | <<" PZ= "<<Pplace1.GetPZ() ; |
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112 | |
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113 | G4cout<<"\n coordinate axis 2 : PX= "<<Pplace2.GetPX() |
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114 | <<" PY= "<<Pplace2.GetPY() |
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115 | <<" PZ= "<<Pplace2.GetPZ() ; |
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116 | |
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117 | |
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118 | G4Plane Plane1 = SurfaceVec1.GetPplane(); |
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119 | G4Plane Plane2 = SurfaceVec2.GetPplane(); |
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120 | |
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121 | G4cout<<"\n\n Plane1 : a= "<<Plane1.a |
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122 | <<" b= "<<Plane1.b |
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123 | <<" c= "<<Plane1.c |
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124 | <<" d= "<<Plane1.d ; |
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125 | |
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126 | G4cout<<"\n Plane2 : a= "<<Plane2.a |
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127 | <<" b= "<<Plane2.b |
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128 | <<" c= "<<Plane2.c |
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129 | <<" d= "<<Plane2.d ; |
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130 | |
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131 | G4Ray* Normal1 = SurfaceVec1.Norm(); |
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132 | G4Ray* Normal2 = SurfaceVec2.Norm(); |
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133 | |
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134 | G4Point3D start1 = (*Normal1).GetStart(); |
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135 | G4Point3D start2 = (*Normal2).GetStart(); |
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136 | G4Vector3D dir1 = (*Normal1).GetDir(); |
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137 | G4Vector3D dir2 = (*Normal2).GetDir(); |
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138 | |
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139 | G4cout<<"\n\n Normal 1" ; |
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140 | G4cout<<"\n Start : x= "<<start1.x()<<" y= "<<start1.y()<<" z= "<<start1.z(); |
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141 | G4cout<<"\n Dir : x= "<<dir1.x()<<" y= "<<dir1.y()<<" z= "<<dir1.z(); |
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142 | |
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143 | G4cout<<"\n\n Normal 2" ; |
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144 | G4cout<<"\n Start : x= "<<start2.x()<<" y= "<<start2.y()<<" z= "<<start2.z(); |
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145 | G4cout<<"\n Dir : x= "<<dir2.x()<<" y= "<<dir2.y()<<" z= "<<dir2.z(); |
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146 | |
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147 | // Now, I test the function ClosestDistanceToPoint |
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148 | G4Point3D Pout(2, 2, 4); |
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149 | G4double dist1 = SurfaceVec1.ClosestDistanceToPoint(Pout); |
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150 | G4double dist2 = SurfaceVec2.ClosestDistanceToPoint(Pout); |
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151 | |
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152 | G4cout<<"\n\n Distance 1 ="<<dist1; |
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153 | G4cout<<"\n Distance 2 ="<<dist2; |
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154 | |
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155 | |
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156 | |
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157 | ////////////////////////////////////////////////////////////////////// |
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158 | // |
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159 | // This test show that the creation of the plane not depend on the |
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160 | // points in the plane |
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161 | // |
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162 | |
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163 | G4cout<<"\n\n//////////////////////////////////////////////////////"; |
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164 | |
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165 | G4Point3D P0 = PointList[0]; |
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166 | G4Point3D P1 = PointList[1]; |
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167 | G4Point3D P2 = PointList[2]; |
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168 | G4Point3D P3 = PointList[3]; |
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169 | |
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170 | PointList[0] = P0; |
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171 | PointList[1] = P1; |
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172 | PointList[2] = P2; |
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173 | PointList[3] = P3; |
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174 | G4FPlane SurfaceA( &PointList ); |
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175 | |
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176 | PointList[0] = P1; |
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177 | PointList[1] = P2; |
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178 | PointList[2] = P3; |
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179 | PointList[3] = P0; |
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180 | G4FPlane SurfaceB( &PointList ); |
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181 | |
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182 | PointList[0] = P2; |
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183 | PointList[1] = P3; |
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184 | PointList[2] = P0; |
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185 | PointList[3] = P1; |
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186 | G4FPlane SurfaceC( &PointList ); |
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187 | |
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188 | PointList[0] = P3; |
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189 | PointList[1] = P0; |
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190 | PointList[2] = P1; |
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191 | PointList[3] = P2; |
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192 | G4FPlane SurfaceD( &PointList ); |
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193 | |
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194 | G4Plane plan1 = SurfaceA.GetPplane(); |
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195 | G4Plane plan2 = SurfaceB.GetPplane(); |
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196 | G4Plane plan3 = SurfaceC.GetPplane(); |
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197 | G4Plane plan4 = SurfaceD.GetPplane(); |
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198 | |
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199 | G4cout<<"\n\n Plan1 : a= "<<plan1.a |
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200 | <<" b= "<<plan1.b |
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201 | <<" c= "<<plan1.c |
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202 | <<" d= "<<plan1.d ; |
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203 | G4cout<<"\n Plan2 : a= "<<plan2.a |
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204 | <<" b= "<<plan2.b |
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205 | <<" c= "<<plan2.c |
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206 | <<" d= "<<plan2.d ; |
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207 | G4cout<<"\n Plan3 : a= "<<plan3.a |
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208 | <<" b= "<<plan3.b |
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209 | <<" c= "<<plan3.c |
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210 | <<" d= "<<plan3.d ; |
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211 | G4cout<<"\n Plan4 : a= "<<plan4.a |
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212 | <<" b= "<<plan4.b |
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213 | <<" c= "<<plan4.c |
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214 | <<" d= "<<plan4.d ; |
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215 | |
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216 | G4double d1 = SurfaceA.ClosestDistanceToPoint(Pout); |
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217 | G4double d2 = SurfaceB.ClosestDistanceToPoint(Pout); |
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218 | G4double d3 = SurfaceC.ClosestDistanceToPoint(Pout); |
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219 | G4double d4 = SurfaceD.ClosestDistanceToPoint(Pout); |
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220 | |
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221 | G4cout<<"\n\n Distance 1 ="<<d1; |
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222 | G4cout<<"\n Distance 2 ="<<d2; |
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223 | G4cout<<"\n Distance 3 ="<<d3; |
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224 | G4cout<<"\n Distance 4 ="<<d4; |
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225 | |
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226 | |
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227 | |
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228 | ////////////////////////////////////////////////////////////////////// |
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229 | // |
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230 | // Test for the function EvaluateIntersection |
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231 | // |
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232 | // |
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233 | |
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234 | G4cout<<"\n\n//////////////////////////////////////////////////////"; |
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235 | |
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236 | G4Point3D Pdep1 (0, 0, 2); |
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237 | G4Vector3D DirRay(1 ,1, 0); |
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238 | G4Ray Rayref(Pdep1, DirRay); |
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239 | |
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240 | G4cout<<"\n\nPdep of the ray :" |
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241 | <<"\n x="<<Rayref.GetStart().x() |
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242 | <<"\n y="<<Rayref.GetStart().y() |
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243 | <<"\n z="<<Rayref.GetStart().z(); |
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244 | |
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245 | G4cout<<"\n\nDirection of the ray :" |
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246 | <<"\n x="<<Rayref.GetDir().x() |
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247 | <<"\n y="<<Rayref.GetDir().y() |
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248 | <<"\n z="<<Rayref.GetDir().z(); |
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249 | |
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250 | int intersec = SurfaceVec1.Intersect(Rayref); |
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251 | G4double kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); |
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252 | |
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253 | if(intersec) |
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254 | { |
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255 | G4cout<<"\n\nIntersection founded at point :" |
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256 | <<"\n x="<<SurfaceVec1.GetHitPoint().x() |
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257 | <<"\n y="<<SurfaceVec1.GetHitPoint().y() |
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258 | <<"\n z="<<SurfaceVec1.GetHitPoint().z(); |
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259 | |
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260 | if ( ( SurfaceVec1.GetHitPoint().x()*SurfaceVec1.GetPplane().a + |
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261 | SurfaceVec1.GetHitPoint().y()*SurfaceVec1.GetPplane().b + |
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262 | SurfaceVec1.GetHitPoint().z()*SurfaceVec1.GetPplane().c < |
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263 | SurfaceVec1.GetPplane().d + kCarTolerance ) && |
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264 | ( SurfaceVec1.GetHitPoint().x()*SurfaceVec1.GetPplane().a + |
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265 | SurfaceVec1.GetHitPoint().y()*SurfaceVec1.GetPplane().b + |
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266 | SurfaceVec1.GetHitPoint().z()*SurfaceVec1.GetPplane().c > |
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267 | SurfaceVec1.GetPplane().d - kCarTolerance ) ) |
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268 | G4cout<<"\n\nPlain contain the hit point"; |
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269 | else |
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270 | G4cout<<"\n\nPlain do not contain the hit point"; |
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271 | |
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272 | G4cout<<"\n\nSquared distance from the Pdep to the hit point :" |
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273 | <<"\n distance="<<SurfaceVec1.GetDistance(); |
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274 | } |
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275 | else |
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276 | G4cout<<"\n\nNo Intersection" |
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277 | <<"\n distance="<<SurfaceVec1.GetDistance()<<G4endl; |
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278 | |
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279 | G4cout<<G4endl; |
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280 | return EXIT_SUCCESS; |
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281 | } |
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