// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // ////////////////////////////////////////////////////////////////////////// // $Id: G4FPlaneTest.cc,v 1.8 2007/05/18 10:31:11 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ ////////////////////////////////////////////////////////////////////////// // // // Test the G4FPlane class // Created by L. Broglia, 22 October 1998 #include "G4FPlane.hh" #include "G4Surface.hh" #include "G4Axis2Placement3D.hh" #include "G4GeometryTolerance.hh" int main() { ///////////////////////////////////////////////////////////// // // I want to compare the 2 different creator. // I utilized a piece of the G4BREPSolidPolyhedra.cc file G4cout<<"\n\n//////////////////////////////////////////////////////"; G4Vector3D Dir ; G4Vector3D Ax ; G4Point3D Porg ; G4Point3DVector PointList(4); G4Point3D LocalOrigin(0.0, 0.0, 0.0); G4Vector3D TmpAxis(1, 0, 0); G4Vector3D Axis(0, 0, 1); double RMIN0 = 2; double RMIN1 = 1; double Length = 2; double PartAngle = pi/2; PointList[0] = LocalOrigin + (RMIN0 * TmpAxis); PointList[1] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis); TmpAxis.rotateZ(PartAngle); PointList[2] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis); PointList[3] = LocalOrigin + (RMIN0 * TmpAxis); // Messages output for(int i=0; i<4; i++) G4cout<<"\n Pt"<