1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | ////////////////////////////////////////////////////////////////////////// |
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27 | // $Id: testG4BREPSolidOpenPCone.cc,v 1.7 2006/06/29 18:43:25 gunter Exp $ |
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28 | // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $ |
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29 | ////////////////////////////////////////////////////////////////////////// |
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30 | // |
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31 | // |
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32 | // BREP solid test, create by L. Broglia, 20/10/98 |
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33 | // modification of old G4Gerep test |
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34 | // |
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35 | |
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36 | |
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37 | #include <cmath> |
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38 | #include <fstream> |
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39 | #include "G4ios.hh" |
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40 | #include "G4BREPSolid.hh" |
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41 | #include "G4BREPSolidOpenPCone.hh" |
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42 | #include "G4Timer.hh" |
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43 | |
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44 | #include <iomanip> |
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45 | |
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46 | G4int main(G4int argc, char **argv) |
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47 | { |
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48 | G4Timer timer; |
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49 | const G4int noZplanes= 8; |
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50 | |
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51 | double RMINVec[noZplanes]; |
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52 | RMINVec[0] = 30; |
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53 | RMINVec[1] = 30; |
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54 | RMINVec[2] = 0; |
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55 | RMINVec[3] = 0; |
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56 | RMINVec[4] = 0; |
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57 | RMINVec[5] = 0; |
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58 | RMINVec[6] = 40; |
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59 | RMINVec[7] = 40; |
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60 | |
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61 | double RMAXVec[noZplanes]; |
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62 | RMAXVec[0] = 70; |
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63 | RMAXVec[1] = 70; |
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64 | RMAXVec[2] = 70; |
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65 | RMAXVec[3] = 40; |
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66 | RMAXVec[4] = 40; |
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67 | RMAXVec[5] = 80; |
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68 | RMAXVec[6] = 80; |
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69 | RMAXVec[7] = 60; |
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70 | |
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71 | double Z_Values[noZplanes]; |
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72 | Z_Values[0] =-20; |
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73 | Z_Values[1] =-10; |
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74 | Z_Values[2] =-10; |
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75 | Z_Values[3] = 0; |
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76 | Z_Values[4] = 10; |
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77 | Z_Values[5] = 20; |
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78 | Z_Values[6] = 30; |
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79 | Z_Values[7] = 40; |
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80 | |
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81 | G4double start_angle= 0.0; |
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82 | G4double opening_angle= pi; |
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83 | |
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84 | G4double zstart= Z_Values[0]; |
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85 | |
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86 | G4cout << "\n======= PCon test ========"; |
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87 | |
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88 | G4BREPSolidOpenPCone *MyPCone = new G4BREPSolidOpenPCone ("MyPCone", |
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89 | start_angle, |
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90 | opening_angle, |
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91 | noZplanes, |
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92 | zstart, |
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93 | Z_Values, |
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94 | RMINVec, |
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95 | RMAXVec ); |
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96 | |
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97 | G4cout << "\n\nOpen PCone created ! "<<G4endl; |
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98 | G4cout << "Variety is G4BREPSolidOpenPolycone"<<G4endl; |
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99 | |
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100 | G4cout << "Its parameters are: "<<G4endl; |
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101 | |
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102 | /////////////////////////////////////////////////// |
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103 | // Temporary |
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104 | for (G4int x = 0; x < noZplanes; x++) |
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105 | { |
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106 | G4cout << " Z[" << x << "]=" << std::setw(5) << Z_Values[x]; |
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107 | G4cout << " Rmin[" << x << "]=" << std::setw(5) << RMINVec[x]; |
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108 | G4cout << " Rmax[" << x << "]=" << std::setw(5) << RMAXVec[x]<<G4endl; |
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109 | } |
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110 | |
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111 | G4cout<<" start angle ="<<start_angle<<G4endl; |
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112 | G4cout<<" opening angle ="<<opening_angle<<G4endl; |
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113 | G4cout<<" zstart =" << zstart << G4endl; |
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114 | |
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115 | |
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116 | // -> Check methods : |
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117 | // - Inside |
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118 | // - DistanceToIn |
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119 | // - DistanceToOut |
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120 | |
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121 | |
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122 | EInside in; |
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123 | |
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124 | G4cout<<"\n\n=================================================="; |
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125 | G4Point3D pt(0, -100, 24); |
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126 | G4double y; |
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127 | for (y = -100; y<=100; y+=10) |
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128 | { |
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129 | pt.setY(y); |
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130 | in = MyPCone->Inside(pt); |
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131 | |
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132 | G4cout << "\nx=" << pt.x() << " y=" << pt.y() << " z=" << pt.z(); |
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133 | |
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134 | if( in == kInside ) |
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135 | G4cout <<" is inside"; |
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136 | else |
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137 | if( in == kOutside ) |
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138 | G4cout <<" is outside"; |
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139 | else |
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140 | G4cout <<" is on the surface"; |
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141 | } |
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142 | |
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143 | G4cout<<"\n\n=================================================="; |
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144 | G4Point3D start( 0, 0, -30); |
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145 | G4Vector3D dir(1, 1, 0); |
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146 | G4double d; |
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147 | |
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148 | G4cout<<"\nPdep is (0, 0, z)"; |
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149 | G4cout<<"\nDir is (1, 1, 0)\n"; |
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150 | |
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151 | G4double z; |
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152 | for(z=-30; z<=50; z+=5) |
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153 | { |
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154 | start.setZ(z); |
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155 | |
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156 | in = MyPCone->Inside(start); |
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157 | G4cout<< "x=" << start.x() << " y=" << start.y() << " z=" << start.z(); |
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158 | |
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159 | if( in == kInside ) |
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160 | { |
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161 | G4cout <<" is inside"; |
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162 | |
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163 | d = MyPCone->DistanceToOut(start, dir); |
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164 | G4cout<<" distance to out="<<d; |
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165 | d = MyPCone->DistanceToOut(start); |
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166 | G4cout<<" closest distance to out="<<d<<G4endl; |
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167 | } |
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168 | else if( in == kOutside ) |
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169 | { |
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170 | G4cout <<" is outside"; |
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171 | |
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172 | d = MyPCone->DistanceToIn(start, dir); |
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173 | G4cout<<" distance to in="<<d; |
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174 | d = MyPCone->DistanceToIn(start); |
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175 | G4cout<<" closest distance to in="<<d<<G4endl; |
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176 | } |
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177 | else |
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178 | G4cout <<" is on the surface"<<G4endl; |
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179 | |
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180 | } |
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181 | |
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182 | G4cout<<"\n\n=================================================="; |
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183 | G4Point3D start2( 0, -100, -30); |
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184 | G4Vector3D dir2(0, 1, 0); |
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185 | G4double d2; |
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186 | |
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187 | G4cout<<"\nPdep is (0, -100, z)"; |
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188 | G4cout<<"\nDir is (0, 1, 0)\n"; |
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189 | |
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190 | for(z=-30; z<=50; z+=5) |
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191 | { |
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192 | G4cout<<" z="<<z; |
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193 | start2.setZ(z); |
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194 | d2 = MyPCone->DistanceToIn(start2, dir2); |
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195 | G4cout<<" distance to in="<<d2; |
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196 | d2 = MyPCone->DistanceToIn(start2); |
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197 | G4cout<<" closest distance to in="<<d2<<G4endl; |
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198 | } |
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199 | |
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200 | G4cout<<"\n\n=================================================="; |
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201 | G4Point3D start3( 0, 0, -50); |
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202 | G4Vector3D dir3(0, 0, 1); |
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203 | G4double d3; |
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204 | |
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205 | G4cout<<"\nPdep is (0, y, -50)"; |
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206 | G4cout<<"\nDir is (0, 0, 1)\n"; |
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207 | |
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208 | for(y=-0; y<=90; y+=5) |
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209 | { |
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210 | G4cout<<" y="<<y; |
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211 | start3.setY(y); |
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212 | d3 = MyPCone->DistanceToIn(start3, dir3); |
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213 | G4cout<<" distance to in="<<d3<<G4endl; |
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214 | } |
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215 | |
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216 | |
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217 | return EXIT_SUCCESS; |
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218 | } |
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