| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //////////////////////////////////////////////////////////////////////////
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| 27 | // $Id: testG4BREPSolidOpenPCone.cc,v 1.7 2006/06/29 18:43:25 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
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| 29 | //////////////////////////////////////////////////////////////////////////
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| 30 | //
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| 31 | //
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| 32 | // BREP solid test, create by L. Broglia, 20/10/98
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| 33 | // modification of old G4Gerep test
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| 34 | //
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| 35 |
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| 36 |
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| 37 | #include <cmath>
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| 38 | #include <fstream>
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| 39 | #include "G4ios.hh"
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| 40 | #include "G4BREPSolid.hh"
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| 41 | #include "G4BREPSolidOpenPCone.hh"
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| 42 | #include "G4Timer.hh"
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| 43 |
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| 44 | #include <iomanip>
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| 45 |
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| 46 | G4int main(G4int argc, char **argv)
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| 47 | {
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| 48 | G4Timer timer;
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| 49 | const G4int noZplanes= 8;
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| 50 |
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| 51 | double RMINVec[noZplanes];
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| 52 | RMINVec[0] = 30;
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| 53 | RMINVec[1] = 30;
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| 54 | RMINVec[2] = 0;
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| 55 | RMINVec[3] = 0;
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| 56 | RMINVec[4] = 0;
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| 57 | RMINVec[5] = 0;
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| 58 | RMINVec[6] = 40;
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| 59 | RMINVec[7] = 40;
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| 60 |
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| 61 | double RMAXVec[noZplanes];
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| 62 | RMAXVec[0] = 70;
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| 63 | RMAXVec[1] = 70;
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| 64 | RMAXVec[2] = 70;
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| 65 | RMAXVec[3] = 40;
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| 66 | RMAXVec[4] = 40;
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| 67 | RMAXVec[5] = 80;
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| 68 | RMAXVec[6] = 80;
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| 69 | RMAXVec[7] = 60;
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| 70 |
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| 71 | double Z_Values[noZplanes];
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| 72 | Z_Values[0] =-20;
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| 73 | Z_Values[1] =-10;
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| 74 | Z_Values[2] =-10;
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| 75 | Z_Values[3] = 0;
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| 76 | Z_Values[4] = 10;
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| 77 | Z_Values[5] = 20;
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| 78 | Z_Values[6] = 30;
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| 79 | Z_Values[7] = 40;
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| 80 |
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| 81 | G4double start_angle= 0.0;
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| 82 | G4double opening_angle= pi;
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| 83 |
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| 84 | G4double zstart= Z_Values[0];
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| 85 |
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| 86 | G4cout << "\n======= PCon test ========";
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| 87 |
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| 88 | G4BREPSolidOpenPCone *MyPCone = new G4BREPSolidOpenPCone ("MyPCone",
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| 89 | start_angle,
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| 90 | opening_angle,
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| 91 | noZplanes,
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| 92 | zstart,
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| 93 | Z_Values,
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| 94 | RMINVec,
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| 95 | RMAXVec );
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| 96 |
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| 97 | G4cout << "\n\nOpen PCone created ! "<<G4endl;
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| 98 | G4cout << "Variety is G4BREPSolidOpenPolycone"<<G4endl;
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| 99 |
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| 100 | G4cout << "Its parameters are: "<<G4endl;
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| 101 |
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| 102 | ///////////////////////////////////////////////////
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| 103 | // Temporary
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| 104 | for (G4int x = 0; x < noZplanes; x++)
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| 105 | {
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| 106 | G4cout << " Z[" << x << "]=" << std::setw(5) << Z_Values[x];
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| 107 | G4cout << " Rmin[" << x << "]=" << std::setw(5) << RMINVec[x];
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| 108 | G4cout << " Rmax[" << x << "]=" << std::setw(5) << RMAXVec[x]<<G4endl;
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| 109 | }
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| 110 |
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| 111 | G4cout<<" start angle ="<<start_angle<<G4endl;
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| 112 | G4cout<<" opening angle ="<<opening_angle<<G4endl;
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| 113 | G4cout<<" zstart =" << zstart << G4endl;
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| 114 |
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| 115 |
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| 116 | // -> Check methods :
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| 117 | // - Inside
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| 118 | // - DistanceToIn
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| 119 | // - DistanceToOut
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| 120 |
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| 121 |
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| 122 | EInside in;
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| 123 |
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| 124 | G4cout<<"\n\n==================================================";
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| 125 | G4Point3D pt(0, -100, 24);
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| 126 | G4double y;
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| 127 | for (y = -100; y<=100; y+=10)
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| 128 | {
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| 129 | pt.setY(y);
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| 130 | in = MyPCone->Inside(pt);
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| 131 |
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| 132 | G4cout << "\nx=" << pt.x() << " y=" << pt.y() << " z=" << pt.z();
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| 133 |
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| 134 | if( in == kInside )
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| 135 | G4cout <<" is inside";
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| 136 | else
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| 137 | if( in == kOutside )
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| 138 | G4cout <<" is outside";
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| 139 | else
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| 140 | G4cout <<" is on the surface";
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| 141 | }
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| 142 |
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| 143 | G4cout<<"\n\n==================================================";
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| 144 | G4Point3D start( 0, 0, -30);
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| 145 | G4Vector3D dir(1, 1, 0);
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| 146 | G4double d;
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| 147 |
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| 148 | G4cout<<"\nPdep is (0, 0, z)";
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| 149 | G4cout<<"\nDir is (1, 1, 0)\n";
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| 150 |
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| 151 | G4double z;
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| 152 | for(z=-30; z<=50; z+=5)
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| 153 | {
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| 154 | start.setZ(z);
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| 155 |
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| 156 | in = MyPCone->Inside(start);
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| 157 | G4cout<< "x=" << start.x() << " y=" << start.y() << " z=" << start.z();
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| 158 |
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| 159 | if( in == kInside )
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| 160 | {
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| 161 | G4cout <<" is inside";
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| 162 |
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| 163 | d = MyPCone->DistanceToOut(start, dir);
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| 164 | G4cout<<" distance to out="<<d;
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| 165 | d = MyPCone->DistanceToOut(start);
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| 166 | G4cout<<" closest distance to out="<<d<<G4endl;
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| 167 | }
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| 168 | else if( in == kOutside )
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| 169 | {
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| 170 | G4cout <<" is outside";
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| 171 |
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| 172 | d = MyPCone->DistanceToIn(start, dir);
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| 173 | G4cout<<" distance to in="<<d;
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| 174 | d = MyPCone->DistanceToIn(start);
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| 175 | G4cout<<" closest distance to in="<<d<<G4endl;
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| 176 | }
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| 177 | else
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| 178 | G4cout <<" is on the surface"<<G4endl;
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| 179 |
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| 180 | }
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| 181 |
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| 182 | G4cout<<"\n\n==================================================";
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| 183 | G4Point3D start2( 0, -100, -30);
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| 184 | G4Vector3D dir2(0, 1, 0);
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| 185 | G4double d2;
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| 186 |
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| 187 | G4cout<<"\nPdep is (0, -100, z)";
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| 188 | G4cout<<"\nDir is (0, 1, 0)\n";
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| 189 |
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| 190 | for(z=-30; z<=50; z+=5)
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| 191 | {
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| 192 | G4cout<<" z="<<z;
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| 193 | start2.setZ(z);
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| 194 | d2 = MyPCone->DistanceToIn(start2, dir2);
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| 195 | G4cout<<" distance to in="<<d2;
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| 196 | d2 = MyPCone->DistanceToIn(start2);
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| 197 | G4cout<<" closest distance to in="<<d2<<G4endl;
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| 198 | }
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| 199 |
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| 200 | G4cout<<"\n\n==================================================";
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| 201 | G4Point3D start3( 0, 0, -50);
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| 202 | G4Vector3D dir3(0, 0, 1);
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| 203 | G4double d3;
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| 204 |
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| 205 | G4cout<<"\nPdep is (0, y, -50)";
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| 206 | G4cout<<"\nDir is (0, 0, 1)\n";
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| 207 |
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| 208 | for(y=-0; y<=90; y+=5)
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| 209 | {
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| 210 | G4cout<<" y="<<y;
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| 211 | start3.setY(y);
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| 212 | d3 = MyPCone->DistanceToIn(start3, dir3);
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| 213 | G4cout<<" distance to in="<<d3<<G4endl;
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| 214 | }
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| 215 |
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| 216 |
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| 217 | return EXIT_SUCCESS;
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| 218 | }
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