source: trunk/source/geometry/solids/Boolean/include/G4DisplacedSolid.hh @ 1347

Last change on this file since 1347 was 1337, checked in by garnier, 14 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 6.4 KB
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27// $Id: G4DisplacedSolid.hh,v 1.19 2006/06/29 18:43:31 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-01 $
29//
30//
31// class G4DisplacedSolid
32//
33// Class description:
34//
35// A displaced solid is a solid that has been shifted from its original
36// frame of reference to a new one. It is meant to be used only for
37// simplifying the implementation of "Boolean solids".
38
39// History:
40//
41// 28.10.98 V.Grichine: created
42// 22.11.00 V.Grichine: new set methods for matrix/vectors
43//
44// --------------------------------------------------------------------
45#ifndef G4DisplacedSolid_HH
46#define G4DisplacedSolid_HH
47
48#include "G4VSolid.hh"
49#include "G4RotationMatrix.hh"
50#include "G4ThreeVector.hh"
51#include "G4Transform3D.hh"
52#include "G4AffineTransform.hh"
53
54class G4DisplacedSolid : public G4VSolid
55{
56  public:  // with description
57
58    G4DisplacedSolid( const G4String& pName,
59                            G4VSolid* pSolid ,
60                            G4RotationMatrix* rotMatrix,
61                      const G4ThreeVector& transVector  ) ;
62
63    G4DisplacedSolid( const G4String& pName,
64                            G4VSolid* pSolid ,
65                      const G4Transform3D& transform  ) ;
66
67    G4DisplacedSolid( const G4String& pName,
68                            G4VSolid* pSolid ,
69                      const G4AffineTransform directTransform );
70      // For use in instantiating a transient instance from a persistent one.
71
72    virtual ~G4DisplacedSolid() ;
73
74  public:  // without description
75
76    // It also has all the methods that a solid requires, eg.
77
78    EInside Inside( const G4ThreeVector& p ) const ; 
79
80    G4bool CalculateExtent(const EAxis pAxis,
81                           const G4VoxelLimits& pVoxelLimit,
82                           const G4AffineTransform& pTransform,
83                                 G4double& pMin, G4double& pMax) const ;
84
85    G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
86
87    G4double DistanceToIn( const G4ThreeVector& p,
88                           const G4ThreeVector& v  ) const ;
89
90    G4double DistanceToIn( const G4ThreeVector& p) const ;
91
92    G4double DistanceToOut( const G4ThreeVector& p,
93                            const G4ThreeVector& v,
94                            const G4bool calcNorm=false,
95                                  G4bool *validNorm=0,
96                                  G4ThreeVector *n=0      ) const ;
97
98    G4double DistanceToOut( const G4ThreeVector& p ) const ;
99
100
101    void ComputeDimensions(       G4VPVParameterisation* p,
102                            const G4int n,
103                            const G4VPhysicalVolume* pRep ) ;
104
105    void CleanTransformations();
106
107    G4ThreeVector GetPointOnSurface() const;
108
109  public:  // with description
110
111    virtual G4GeometryType  GetEntityType() const;
112
113    virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const   ;
114    virtual       G4DisplacedSolid* GetDisplacedSolidPtr();
115      // If the Solid is a "G4DisplacedSolid",
116      // return a self pointer else return 0.
117
118    G4VSolid*                GetConstituentMovedSolid() const;
119
120    G4AffineTransform        GetTransform() const; 
121    void       SetTransform(G4AffineTransform& ); 
122
123    G4AffineTransform        GetDirectTransform() const; 
124    void       SetDirectTransform(G4AffineTransform&); 
125      // Access/Set methods.
126
127    G4RotationMatrix         GetFrameRotation() const;
128    void  SetFrameRotation(const G4RotationMatrix&);
129
130    G4ThreeVector            GetFrameTranslation() const; 
131    void  SetFrameTranslation(const G4ThreeVector&); 
132      // Get/Set the rotation/translation, as applied to the frame of reference.
133
134    G4RotationMatrix         GetObjectRotation() const;
135    void  SetObjectRotation(const G4RotationMatrix&);
136
137    G4ThreeVector            GetObjectTranslation() const; 
138    void  SetObjectTranslation(const G4ThreeVector&); 
139      // Get/Set the rotation/translation, as applied to the object.
140
141    std::ostream& StreamInfo(std::ostream& os) const;
142
143  public:  // without description
144
145    G4DisplacedSolid(__void__&);
146      // Fake default constructor for usage restricted to direct object
147      // persistency for clients requiring preallocation of memory for
148      // persistifiable objects.
149
150    void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
151    G4Polyhedron* CreatePolyhedron () const ;
152    G4NURBS*      CreateNURBS      () const ;
153    virtual G4Polyhedron* GetPolyhedron () const;
154      // For creating graphical representations (ie for visualisation).
155
156  protected:
157
158    G4VSolid* fPtrSolid ;
159    G4AffineTransform* fPtrTransform ;
160    G4AffineTransform* fDirectTransform ;
161    mutable G4Polyhedron* fpPolyhedron;
162
163  private:
164
165    G4DisplacedSolid(const G4DisplacedSolid&);
166    G4DisplacedSolid& operator=(const G4DisplacedSolid&);
167      // Private copy constructor and assignment operator.
168} ;
169
170#endif
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