// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4DisplacedSolid.hh,v 1.19 2006/06/29 18:43:31 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // class G4DisplacedSolid // // Class description: // // A displaced solid is a solid that has been shifted from its original // frame of reference to a new one. It is meant to be used only for // simplifying the implementation of "Boolean solids". // History: // // 28.10.98 V.Grichine: created // 22.11.00 V.Grichine: new set methods for matrix/vectors // // -------------------------------------------------------------------- #ifndef G4DisplacedSolid_HH #define G4DisplacedSolid_HH #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4DisplacedSolid : public G4VSolid { public: // with description G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4Transform3D& transform ) ; G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4AffineTransform directTransform ); // For use in instantiating a transient instance from a persistent one. virtual ~G4DisplacedSolid() ; public: // without description // It also has all the methods that a solid requires, eg. EInside Inside( const G4ThreeVector& p ) const ; G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; void CleanTransformations(); G4ThreeVector GetPointOnSurface() const; public: // with description virtual G4GeometryType GetEntityType() const; virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ; virtual G4DisplacedSolid* GetDisplacedSolidPtr(); // If the Solid is a "G4DisplacedSolid", // return a self pointer else return 0. G4VSolid* GetConstituentMovedSolid() const; G4AffineTransform GetTransform() const; void SetTransform(G4AffineTransform& ); G4AffineTransform GetDirectTransform() const; void SetDirectTransform(G4AffineTransform&); // Access/Set methods. G4RotationMatrix GetFrameRotation() const; void SetFrameRotation(const G4RotationMatrix&); G4ThreeVector GetFrameTranslation() const; void SetFrameTranslation(const G4ThreeVector&); // Get/Set the rotation/translation, as applied to the frame of reference. G4RotationMatrix GetObjectRotation() const; void SetObjectRotation(const G4RotationMatrix&); G4ThreeVector GetObjectTranslation() const; void SetObjectTranslation(const G4ThreeVector&); // Get/Set the rotation/translation, as applied to the object. std::ostream& StreamInfo(std::ostream& os) const; public: // without description G4DisplacedSolid(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; virtual G4Polyhedron* GetPolyhedron () const; // For creating graphical representations (ie for visualisation). protected: G4VSolid* fPtrSolid ; G4AffineTransform* fPtrTransform ; G4AffineTransform* fDirectTransform ; mutable G4Polyhedron* fpPolyhedron; private: G4DisplacedSolid(const G4DisplacedSolid&); G4DisplacedSolid& operator=(const G4DisplacedSolid&); // Private copy constructor and assignment operator. } ; #endif