source: trunk/source/geometry/solids/Boolean/include/G4SubtractionSolid.hh @ 1202

Last change on this file since 1202 was 1058, checked in by garnier, 15 years ago

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27// $Id: G4SubtractionSolid.hh,v 1.9 2006/06/29 18:43:35 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31// class G4SubtractionSolid
32//
33// Class description:
34//
35// Class for description of subtraction of two CSG solids: A - B.
36
37// History:
38//
39// 14.10.98 V.Grichine: first implementation
40//
41// --------------------------------------------------------------------
42#ifndef G4SUBTRACTIONSOLID_HH
43#define G4SUBTRACTIONSOLID_HH
44
45#include "G4BooleanSolid.hh"
46#include "G4VSolid.hh"
47
48#include "G4RotationMatrix.hh"
49#include "G4ThreeVector.hh"
50#include "G4Transform3D.hh"
51#include "G4AffineTransform.hh"
52
53
54class G4SubtractionSolid : public G4BooleanSolid
55{
56  public:  // with description
57
58    G4SubtractionSolid(  const G4String& pName,
59                               G4VSolid* pSolidA ,
60                               G4VSolid* pSolidB   ) ;
61
62    G4SubtractionSolid(  const G4String& pName,
63                               G4VSolid* pSolidA ,
64                               G4VSolid* pSolidB ,
65                               G4RotationMatrix* rotMatrix,
66                         const G4ThreeVector& transVector   ) ;
67
68    G4SubtractionSolid(  const G4String& pName,
69                               G4VSolid* pSolidA ,
70                               G4VSolid* pSolidB ,
71                         const G4Transform3D& transform   ) ;
72
73    virtual ~G4SubtractionSolid() ;
74
75    virtual G4GeometryType  GetEntityType() const ;
76
77  public:  // without description
78
79    G4SubtractionSolid(__void__&);
80      // Fake default constructor for usage restricted to direct object
81      // persistency for clients requiring preallocation of memory for
82      // persistifiable objects.
83
84    G4bool CalculateExtent( const EAxis pAxis,
85                            const G4VoxelLimits& pVoxelLimit,
86                            const G4AffineTransform& pTransform,
87                                  G4double& pMin, G4double& pMax) const ;
88       
89    EInside Inside( const G4ThreeVector& p ) const ;
90
91    G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
92
93    G4double DistanceToIn( const G4ThreeVector& p,
94                           const G4ThreeVector& v  ) const ;
95
96    G4double DistanceToIn( const G4ThreeVector& p) const ;
97
98    G4double DistanceToOut( const G4ThreeVector& p,
99                            const G4ThreeVector& v,
100                            const G4bool calcNorm=false,
101                                  G4bool *validNorm=0,
102                                  G4ThreeVector *n=0   ) const ;
103
104    G4double DistanceToOut( const G4ThreeVector& p ) const ;
105
106
107    void ComputeDimensions(       G4VPVParameterisation* p,
108                            const G4int n,
109                            const G4VPhysicalVolume* pRep ) ;
110                                   
111    void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
112    G4Polyhedron* CreatePolyhedron () const ;
113    G4NURBS*      CreateNURBS      () const ;
114
115};
116
117#endif
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