| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4UnionSolid.hh,v 1.10 2006/06/29 18:43:37 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| 29 | //
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| 30 | //
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| 31 | // class G4UnionSolid
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| 32 | //
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| 33 | // Class description:
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| 34 | //
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| 35 | // Class for description of union of two CSG solids.
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| 36 |
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| 37 | // History:
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| 38 | //
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| 39 | // 12.09.98 V.Grichine: created
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| 40 | //
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| 41 | // --------------------------------------------------------------------
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| 42 | #ifndef G4UNIONSOLID_HH
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| 43 | #define G4UNIONSOLID_HH
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| 44 |
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| 45 | #include "G4BooleanSolid.hh"
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| 46 | #include "G4VSolid.hh"
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| 47 |
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| 48 | #include "G4RotationMatrix.hh"
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| 49 | #include "G4ThreeVector.hh"
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| 50 | #include "G4Transform3D.hh"
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| 51 | #include "G4AffineTransform.hh"
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| 52 |
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| 53 | class G4UnionSolid : public G4BooleanSolid
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| 54 | {
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| 55 | public: // with description
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| 56 |
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| 57 | G4UnionSolid( const G4String& pName,
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| 58 | G4VSolid* pSolidA ,
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| 59 | G4VSolid* pSolidB ) ;
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| 60 |
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| 61 | G4UnionSolid( const G4String& pName,
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| 62 | G4VSolid* pSolidA ,
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| 63 | G4VSolid* pSolidB ,
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| 64 | G4RotationMatrix* rotMatrix,
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| 65 | const G4ThreeVector& transVector ) ;
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| 66 |
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| 67 | G4UnionSolid( const G4String& pName,
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| 68 | G4VSolid* pSolidA ,
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| 69 | G4VSolid* pSolidB ,
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| 70 | const G4Transform3D& transform ) ;
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| 71 |
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| 72 | virtual ~G4UnionSolid() ;
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| 73 |
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| 74 | virtual G4GeometryType GetEntityType() const ;
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| 75 |
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| 76 | public: // without description
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| 77 |
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| 78 | G4UnionSolid(__void__&);
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| 79 | // Fake default constructor for usage restricted to direct object
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| 80 | // persistency for clients requiring preallocation of memory for
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| 81 | // persistifiable objects.
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| 82 |
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| 83 | G4bool CalculateExtent( const EAxis pAxis,
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| 84 | const G4VoxelLimits& pVoxelLimit,
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| 85 | const G4AffineTransform& pTransform,
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| 86 | G4double& pMin, G4double& pMax ) const ;
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| 87 |
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| 88 | EInside Inside( const G4ThreeVector& p ) const ;
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| 89 |
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| 90 | G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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| 91 |
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| 92 | G4double DistanceToIn( const G4ThreeVector& p,
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| 93 | const G4ThreeVector& v ) const ;
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| 94 |
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| 95 | G4double DistanceToIn( const G4ThreeVector& p ) const ;
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| 96 |
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| 97 | G4double DistanceToOut( const G4ThreeVector& p,
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| 98 | const G4ThreeVector& v,
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| 99 | const G4bool calcNorm=false,
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| 100 | G4bool *validNorm=0,
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| 101 | G4ThreeVector *n=0 ) const ;
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| 102 |
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| 103 | G4double DistanceToOut( const G4ThreeVector& p ) const ;
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| 104 |
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| 105 |
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| 106 | void ComputeDimensions( G4VPVParameterisation* p,
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| 107 | const G4int n,
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| 108 | const G4VPhysicalVolume* pRep ) ;
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| 109 |
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| 110 | void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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| 111 | G4Polyhedron* CreatePolyhedron () const ;
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| 112 | G4NURBS* CreateNURBS () const ;
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| 113 |
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| 114 | };
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| 115 |
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| 116 | #endif
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