| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4IntersectionSolid.cc,v 1.30 2006/11/08 09:37:41 gcosmo Exp $
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| [1058] | 28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $
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| [831] | 29 | //
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| 30 | // Implementation of methods for the class G4IntersectionSolid
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| 31 | //
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| 32 | // History:
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| 33 | //
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| 34 | // 17.02.05 V.Grichine: bug was fixed in DistanceToIn(p,v) based on algorithm
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| 35 | // proposed by Dino Bazzacco <dino.bazzacco@pd.infn.it>
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| 36 | // 29.05.01 V.Grichine: bug was fixed in DistanceToIn(p,v)
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| 37 | // 16.03.01 V.Grichine: modifications in CalculateExtent() and Inside()
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| 38 | // 29.07.99 V.Grichine: modifications in DistanceToIn(p,v)
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| 39 | // 12.09.98 V.Grichine: first implementation
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| 40 | //
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| 41 | // --------------------------------------------------------------------
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| 42 |
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| 43 | #include "G4IntersectionSolid.hh"
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| 44 |
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| 45 | #include <sstream>
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| 46 |
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| 47 | #include "G4VoxelLimits.hh"
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| 48 | #include "G4VPVParameterisation.hh"
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| 49 |
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| 50 | #include "G4VGraphicsScene.hh"
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| 51 | #include "G4Polyhedron.hh"
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| 52 | #include "G4NURBS.hh"
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| 53 | // #include "G4NURBSbox.hh"
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| 54 |
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| 55 | /////////////////////////////////////////////////////////////////////
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| 56 | //
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| 57 | // Transfer all data members to G4BooleanSolid which is responsible
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| 58 | // for them. pName will be in turn sent to G4VSolid
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| 59 | //
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| 60 |
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| 61 | G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
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| 62 | G4VSolid* pSolidA ,
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| 63 | G4VSolid* pSolidB )
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| 64 | : G4BooleanSolid(pName,pSolidA,pSolidB)
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| 65 | {
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| 66 | }
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| 67 |
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| 68 | ///////////////////////////////////////////////////////////////////
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| 69 | //
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| 70 |
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| 71 | G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
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| 72 | G4VSolid* pSolidA,
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| 73 | G4VSolid* pSolidB,
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| 74 | G4RotationMatrix* rotMatrix,
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| 75 | const G4ThreeVector& transVector )
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| 76 | : G4BooleanSolid(pName,pSolidA,pSolidB,rotMatrix,transVector)
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| 77 | {
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| 78 | }
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| 79 |
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| 80 | //////////////////////////////////////////////////////////////////
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| 81 | //
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| 82 | //
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| 83 |
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| 84 | G4IntersectionSolid::G4IntersectionSolid( const G4String& pName,
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| 85 | G4VSolid* pSolidA,
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| 86 | G4VSolid* pSolidB,
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| 87 | const G4Transform3D& transform )
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| 88 | : G4BooleanSolid(pName,pSolidA,pSolidB,transform)
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| 89 | {
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| 90 | }
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| 91 |
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| 92 | //////////////////////////////////////////////////////////////////
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| 93 | //
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| 94 | // Fake default constructor - sets only member data and allocates memory
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| 95 | // for usage restricted to object persistency.
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| 96 |
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| 97 | G4IntersectionSolid::G4IntersectionSolid( __void__& a )
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| 98 | : G4BooleanSolid(a)
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| 99 | {
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| 100 | }
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| 101 |
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| 102 | ///////////////////////////////////////////////////////////////
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| 103 | //
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| 104 | //
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| 105 |
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| 106 | G4IntersectionSolid::~G4IntersectionSolid()
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| 107 | {
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| 108 | }
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| 109 |
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| 110 | ///////////////////////////////////////////////////////////////
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| 111 | //
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| 112 | //
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| 113 |
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| 114 | G4bool
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| 115 | G4IntersectionSolid::CalculateExtent(const EAxis pAxis,
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| 116 | const G4VoxelLimits& pVoxelLimit,
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| 117 | const G4AffineTransform& pTransform,
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| 118 | G4double& pMin,
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| 119 | G4double& pMax) const
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| 120 | {
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| 121 | G4bool retA, retB, out;
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| 122 | G4double minA, minB, maxA, maxB;
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| 123 |
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| 124 | retA = fPtrSolidA
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| 125 | ->CalculateExtent( pAxis, pVoxelLimit, pTransform, minA, maxA);
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| 126 | retB = fPtrSolidB
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| 127 | ->CalculateExtent( pAxis, pVoxelLimit, pTransform, minB, maxB);
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| 128 |
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| 129 | if( retA && retB )
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| 130 | {
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| 131 | pMin = std::max( minA, minB );
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| 132 | pMax = std::min( maxA, maxB );
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| 133 | out = (pMax > pMin); // true;
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| 134 | #ifdef G4BOOLDEBUG
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| 135 | // G4cout.precision(16);
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| 136 | // G4cout<<"pMin = "<<pMin<<"; pMax = "<<pMax<<G4endl;
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| 137 | #endif
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| 138 | }
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| 139 | else out = false;
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| 140 |
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| 141 | return out; // It exists in this slice only if both exist in it.
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| 142 | }
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| 143 |
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| 144 | /////////////////////////////////////////////////////
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| 145 | //
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| 146 | // Touching ? Empty intersection ?
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| 147 |
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| 148 | EInside G4IntersectionSolid::Inside(const G4ThreeVector& p) const
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| 149 | {
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| 150 | EInside positionA = fPtrSolidA->Inside(p) ;
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| 151 |
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| 152 | if( positionA == kOutside ) return kOutside ;
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| 153 |
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| 154 | EInside positionB = fPtrSolidB->Inside(p) ;
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| 155 |
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| 156 | if(positionA == kInside && positionB == kInside)
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| 157 | {
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| 158 | return kInside ;
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| 159 | }
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| 160 | else
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| 161 | {
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| 162 | if((positionA == kInside && positionB == kSurface) ||
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| 163 | (positionB == kInside && positionA == kSurface) ||
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| 164 | (positionA == kSurface && positionB == kSurface) )
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| 165 | {
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| 166 | return kSurface ;
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| 167 | }
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| 168 | else
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| 169 | {
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| 170 | return kOutside ;
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| 171 | }
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | //////////////////////////////////////////////////////////////
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| 176 | //
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| 177 |
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| 178 | G4ThreeVector
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| 179 | G4IntersectionSolid::SurfaceNormal( const G4ThreeVector& p ) const
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| 180 | {
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| 181 | G4ThreeVector normal;
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| 182 | EInside insideA, insideB;
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| 183 |
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| 184 | insideA= fPtrSolidA->Inside(p);
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| 185 | insideB= fPtrSolidB->Inside(p);
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| 186 |
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| 187 | #ifdef G4BOOLDEBUG
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| 188 | if( (insideA == kOutside) || (insideB == kOutside) )
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| 189 | {
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| 190 | G4cout << "WARNING - Invalid call in "
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| 191 | << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
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| 192 | << " Point p is outside !" << G4endl;
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| 193 | G4cout << " p = " << p << G4endl;
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| 194 | G4cerr << "WARNING - Invalid call in "
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| 195 | << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
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| 196 | << " Point p is outside !" << G4endl;
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| 197 | G4cerr << " p = " << p << G4endl;
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| 198 | }
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| 199 | #endif
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| 200 |
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| 201 | // OLD: if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
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| 202 |
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| 203 | // On the surface of both is difficult ... treat it like on A now!
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| 204 | //
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| 205 | // if( (insideA == kSurface) && (insideB == kSurface) )
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| 206 | // normal= fPtrSolidA->SurfaceNormal(p) ;
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| 207 | // else
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| 208 | if( insideA == kSurface )
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| 209 | {
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| 210 | normal= fPtrSolidA->SurfaceNormal(p) ;
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| 211 | }
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| 212 | else if( insideB == kSurface )
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| 213 | {
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| 214 | normal= fPtrSolidB->SurfaceNormal(p) ;
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| 215 | }
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| 216 | // We are on neither surface, so we should generate an exception
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| 217 | else
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| 218 | {
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| 219 | if(fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToOut(p) )
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| 220 | normal= fPtrSolidA->SurfaceNormal(p) ;
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| 221 | else
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| 222 | normal= fPtrSolidB->SurfaceNormal(p) ;
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| 223 | #ifdef G4BOOLDEBUG
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| 224 | G4cout << "WARNING - Invalid call in "
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| 225 | << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
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| 226 | << " Point p is out of surface !" << G4endl;
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| 227 | G4cout << " p = " << p << G4endl;
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| 228 | G4cerr << "WARNING - Invalid call in "
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| 229 | << "G4IntersectionSolid::SurfaceNormal(p)" << G4endl
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| 230 | << " Point p is out of surface !" << G4endl;
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| 231 | G4cerr << " p = " << p << G4endl;
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| 232 | #endif
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| 233 | }
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| 234 |
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| 235 | return normal;
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| 236 | }
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| 237 |
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| 238 | /////////////////////////////////////////////////////////////
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| 239 | //
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| 240 | // The same algorithm as in DistanceToIn(p)
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| 241 |
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| 242 | G4double
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| 243 | G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p,
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| 244 | const G4ThreeVector& v ) const
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| 245 | {
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| 246 | G4double dist = 0.0;
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| 247 | if( Inside(p) == kInside )
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| 248 | {
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| 249 | #ifdef G4BOOLDEBUG
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| 250 | G4cout << "WARNING - Invalid call in "
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| 251 | << "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
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| 252 | << " Point p is inside !" << G4endl;
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| 253 | G4cout << " p = " << p << G4endl;
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| 254 | G4cout << " v = " << v << G4endl;
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| 255 | G4cerr << "WARNING - Invalid call in "
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| 256 | << "G4IntersectionSolid::DistanceToIn(p,v)" << G4endl
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| 257 | << " Point p is inside !" << G4endl;
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| 258 | G4cerr << " p = " << p << G4endl;
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| 259 | G4cerr << " v = " << v << G4endl;
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| 260 | #endif
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| 261 | }
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| 262 | else // if( Inside(p) == kSurface )
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| 263 | {
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| 264 | EInside wA = fPtrSolidA->Inside(p);
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| 265 | EInside wB = fPtrSolidB->Inside(p);
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| 266 |
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| 267 | G4ThreeVector pA = p, pB = p;
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| 268 | G4double dA = 0., dA1=0., dA2=0.;
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| 269 | G4double dB = 0., dB1=0., dB2=0.;
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| 270 | G4bool doA = true, doB = true;
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| 271 |
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| 272 | while(true)
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| 273 | {
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| 274 | if(doA)
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| 275 | {
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| 276 | // find next valid range for A
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| 277 |
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| 278 | dA1 = 0.;
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| 279 |
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| 280 | if( wA != kInside )
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| 281 | {
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| 282 | dA1 = fPtrSolidA->DistanceToIn(pA, v);
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| 283 |
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| 284 | if( dA1 == kInfinity ) return kInfinity;
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| 285 |
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| 286 | pA += dA1*v;
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| 287 | }
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| 288 | dA2 = dA1 + fPtrSolidA->DistanceToOut(pA, v);
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| 289 | }
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| 290 | dA1 += dA;
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| 291 | dA2 += dA;
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| 292 |
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| 293 | if(doB)
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| 294 | {
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| 295 | // find next valid range for B
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| 296 |
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| 297 | dB1 = 0.;
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| 298 | if(wB != kInside)
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| 299 | {
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| 300 | dB1 = fPtrSolidB->DistanceToIn(pB, v);
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| 301 |
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| 302 | if(dB1 == kInfinity) return kInfinity;
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| 303 |
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| 304 | pB += dB1*v;
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| 305 | }
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| 306 | dB2 = dB1 + fPtrSolidB->DistanceToOut(pB, v);
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| 307 | }
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| 308 | dB1 += dB;
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| 309 | dB2 += dB;
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| 310 |
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| 311 | // check if they overlap
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| 312 |
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| 313 | if( dA1 < dB1 )
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| 314 | {
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| 315 | if( dB1 < dA2 ) return dB1;
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| 316 |
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| 317 | dA = dA2;
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| 318 | pA = p + dA*v; // continue from here
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| 319 | wA = kSurface;
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| 320 | doA = true;
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| 321 | doB = false;
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| 322 | }
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| 323 | else
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| 324 | {
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| 325 | if( dA1 < dB2 ) return dA1;
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| 326 |
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| 327 | dB = dB2;
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| 328 | pB = p + dB*v; // continue from here
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| 329 | wB = kSurface;
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| 330 | doB = true;
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| 331 | doA = false;
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| 332 | }
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| 333 | }
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| 334 | }
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| 335 | return dist ;
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| 336 | }
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| 337 |
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| 338 | ////////////////////////////////////////////////////////
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| 339 | //
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| 340 | // Approximate nearest distance from the point p to the intersection of
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| 341 | // two solids
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| 342 |
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| 343 | G4double
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| 344 | G4IntersectionSolid::DistanceToIn( const G4ThreeVector& p) const
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| 345 | {
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| 346 | #ifdef G4BOOLDEBUG
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| 347 | if( Inside(p) == kInside )
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| 348 | {
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| 349 | G4cout << "WARNING - Invalid call in "
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| 350 | << "G4IntersectionSolid::DistanceToIn(p)" << G4endl
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| 351 | << " Point p is inside !" << G4endl;
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| 352 | G4cout << " p = " << p << G4endl;
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| 353 | G4cerr << "WARNING - Invalid call in "
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| 354 | << "G4IntersectionSolid::DistanceToIn(p)" << G4endl
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| 355 | << " Point p is inside !" << G4endl;
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| 356 | G4cerr << " p = " << p << G4endl;
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| 357 | }
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| 358 | #endif
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| 359 | EInside sideA = fPtrSolidA->Inside(p) ;
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| 360 | EInside sideB = fPtrSolidB->Inside(p) ;
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| 361 | G4double dist=0.0 ;
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| 362 |
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| 363 | if( sideA != kInside && sideB != kOutside )
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| 364 | {
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| 365 | dist = fPtrSolidA->DistanceToIn(p) ;
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| 366 | }
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| 367 | else
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| 368 | {
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| 369 | if( sideB != kInside && sideA != kOutside )
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| 370 | {
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| 371 | dist = fPtrSolidB->DistanceToIn(p) ;
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| 372 | }
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| 373 | else
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| 374 | {
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| 375 | dist = std::min(fPtrSolidA->DistanceToIn(p),
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| 376 | fPtrSolidB->DistanceToIn(p) ) ;
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| 377 | }
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| 378 | }
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| 379 | return dist ;
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| 380 | }
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| 381 |
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| 382 | //////////////////////////////////////////////////////////
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| 383 | //
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| 384 | // The same algorithm as DistanceToOut(p)
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| 385 |
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| 386 | G4double
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| 387 | G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p,
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| 388 | const G4ThreeVector& v,
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| 389 | const G4bool calcNorm,
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| 390 | G4bool *validNorm,
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| 391 | G4ThreeVector *n ) const
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| 392 | {
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| 393 | G4bool validNormA, validNormB;
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| 394 | G4ThreeVector nA, nB;
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| 395 |
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| 396 | #ifdef G4BOOLDEBUG
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| 397 | if( Inside(p) == kOutside )
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| 398 | {
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| 399 | G4cout << "Position:" << G4endl << G4endl;
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| 400 | G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
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| 401 | G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
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| 402 | G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
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| 403 | G4cout << "Direction:" << G4endl << G4endl;
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| 404 | G4cout << "v.x() = " << v.x() << G4endl;
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| 405 | G4cout << "v.y() = " << v.y() << G4endl;
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| 406 | G4cout << "v.z() = " << v.z() << G4endl << G4endl;
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| 407 | G4cout << "WARNING - Invalid call in "
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| 408 | << "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
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| 409 | << " Point p is outside !" << G4endl;
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| 410 | G4cout << " p = " << p << G4endl;
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| 411 | G4cout << " v = " << v << G4endl;
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| 412 | G4cerr << "WARNING - Invalid call in "
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| 413 | << "G4IntersectionSolid::DistanceToOut(p,v)" << G4endl
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| 414 | << " Point p is outside !" << G4endl;
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| 415 | G4cerr << " p = " << p << G4endl;
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| 416 | G4cerr << " v = " << v << G4endl;
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| 417 | }
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| 418 | #endif
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| 419 | G4double distA = fPtrSolidA->DistanceToOut(p,v,calcNorm,&validNormA,&nA) ;
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| 420 | G4double distB = fPtrSolidB->DistanceToOut(p,v,calcNorm,&validNormB,&nB) ;
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| 421 |
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| 422 | G4double dist = std::min(distA,distB) ;
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| 423 |
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| 424 | if( calcNorm )
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| 425 | {
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| 426 | if ( distA < distB )
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| 427 | {
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|---|
| 428 | *validNorm = validNormA;
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| 429 | *n = nA;
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| 430 | }
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| 431 | else
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| 432 | {
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| 433 | *validNorm = validNormB;
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| 434 | *n = nB;
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|---|
| 435 | }
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|---|
| 436 | }
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|---|
| 437 |
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|---|
| 438 | return dist ;
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|---|
| 439 | }
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|---|
| 440 |
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|---|
| 441 | //////////////////////////////////////////////////////////////
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|---|
| 442 | //
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|---|
| 443 | // Inverted algorithm of DistanceToIn(p)
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|---|
| 444 |
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|---|
| 445 | G4double
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| 446 | G4IntersectionSolid::DistanceToOut( const G4ThreeVector& p ) const
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|---|
| 447 | {
|
|---|
| 448 | #ifdef G4BOOLDEBUG
|
|---|
| 449 | if( Inside(p) == kOutside )
|
|---|
| 450 | {
|
|---|
| 451 | G4cout << "WARNING - Invalid call in "
|
|---|
| 452 | << "G4IntersectionSolid::DistanceToOut(p)" << G4endl
|
|---|
| 453 | << " Point p is outside !" << G4endl;
|
|---|
| 454 | G4cout << " p = " << p << G4endl;
|
|---|
| 455 | G4cerr << "WARNING - Invalid call in "
|
|---|
| 456 | << "G4IntersectionSolid::DistanceToOut(p)" << G4endl
|
|---|
| 457 | << " Point p is outside !" << G4endl;
|
|---|
| 458 | G4cerr << " p = " << p << G4endl;
|
|---|
| 459 | }
|
|---|
| 460 | #endif
|
|---|
| 461 |
|
|---|
| 462 | return std::min(fPtrSolidA->DistanceToOut(p),
|
|---|
| 463 | fPtrSolidB->DistanceToOut(p) ) ;
|
|---|
| 464 |
|
|---|
| 465 | }
|
|---|
| 466 |
|
|---|
| 467 | //////////////////////////////////////////////////////////////
|
|---|
| 468 | //
|
|---|
| 469 | //
|
|---|
| 470 |
|
|---|
| 471 | void
|
|---|
| 472 | G4IntersectionSolid::ComputeDimensions( G4VPVParameterisation*,
|
|---|
| 473 | const G4int,
|
|---|
| 474 | const G4VPhysicalVolume* )
|
|---|
| 475 | {
|
|---|
| 476 | }
|
|---|
| 477 |
|
|---|
| 478 | /////////////////////////////////////////////////
|
|---|
| 479 | //
|
|---|
| 480 | //
|
|---|
| 481 |
|
|---|
| 482 | G4GeometryType G4IntersectionSolid::GetEntityType() const
|
|---|
| 483 | {
|
|---|
| 484 | return G4String("G4IntersectionSolid");
|
|---|
| 485 | }
|
|---|
| 486 |
|
|---|
| 487 | /////////////////////////////////////////////////
|
|---|
| 488 | //
|
|---|
| 489 | //
|
|---|
| 490 |
|
|---|
| 491 | void
|
|---|
| 492 | G4IntersectionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
|
|---|
| 493 | {
|
|---|
| 494 | scene.AddSolid (*this);
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 | ////////////////////////////////////////////////////
|
|---|
| 498 | //
|
|---|
| 499 | //
|
|---|
| 500 |
|
|---|
| 501 | G4Polyhedron*
|
|---|
| 502 | G4IntersectionSolid::CreatePolyhedron () const
|
|---|
| 503 | {
|
|---|
| 504 | G4Polyhedron* pA = fPtrSolidA->GetPolyhedron();
|
|---|
| 505 | G4Polyhedron* pB = fPtrSolidB->GetPolyhedron();
|
|---|
| 506 | if (pA && pB)
|
|---|
| 507 | {
|
|---|
| 508 | G4Polyhedron* resultant = new G4Polyhedron (pA->intersect(*pB));
|
|---|
| 509 | return resultant;
|
|---|
| 510 | }
|
|---|
| 511 | else
|
|---|
| 512 | {
|
|---|
| 513 | std::ostringstream oss;
|
|---|
| 514 | oss << "Solid - " << GetName()
|
|---|
| 515 | << " - one of the Boolean components has no" << G4endl
|
|---|
| 516 | << " corresponding polyhedron. Returning NULL !";
|
|---|
| 517 | G4Exception("G4IntersectionSolid::CreatePolyhedron()", "InvalidSetup",
|
|---|
| 518 | JustWarning, oss.str().c_str());
|
|---|
| 519 | return 0;
|
|---|
| 520 | }
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 | /////////////////////////////////////////////////////////
|
|---|
| 524 | //
|
|---|
| 525 | //
|
|---|
| 526 |
|
|---|
| 527 | G4NURBS*
|
|---|
| 528 | G4IntersectionSolid::CreateNURBS () const
|
|---|
| 529 | {
|
|---|
| 530 | // Take into account boolean operation - see CreatePolyhedron.
|
|---|
| 531 | // return new G4NURBSbox (1.0, 1.0, 1.0);
|
|---|
| 532 | return 0;
|
|---|
| 533 | }
|
|---|