| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4Box.cc,v 1.44 2006/10/19 15:33:37 gcosmo Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $
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| 29 | //
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| 30 | //
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| 31 | //
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| 32 | // Implementation for G4Box class
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| 33 | //
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| 34 | // 24.06.98 - V. Grichine: insideEdge in DistanceToIn(p,v)
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| 35 | // 20.09.98 - V.Grichine: new algorithm of DistanceToIn(p,v)
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| 36 | // 07.05.00 - V.Grichine: d= DistanceToIn(p,v), if d<e/2, d=0
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| 37 | // 09.06.00 - V.Grichine: safety in DistanceToIn(p) against Inside(p)=kOutside
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| 38 | // and information before exception in DistanceToOut(p,v,...)
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| 39 | // 15.11.00 - D.Williams, V.Grichine: bug fixed in CalculateExtent - change
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| 40 | // algorithm for rotated vertices
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| 41 | // --------------------------------------------------------------------
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| 42 |
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| 43 | #include "G4Box.hh"
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| 44 |
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| 45 | #include "G4VoxelLimits.hh"
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| 46 | #include "G4AffineTransform.hh"
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| 47 | #include "Randomize.hh"
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| 48 |
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| 49 | #include "G4VPVParameterisation.hh"
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| 50 |
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| 51 | #include "G4VGraphicsScene.hh"
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| 52 | #include "G4Polyhedron.hh"
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| 53 | #include "G4NURBS.hh"
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| 54 | #include "G4NURBSbox.hh"
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| 55 | #include "G4VisExtent.hh"
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| 56 |
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| 57 | ////////////////////////////////////////////////////////////////////////
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| 58 | //
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| 59 | // Constructor - check & set half widths
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| 60 |
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| 61 | G4Box::G4Box(const G4String& pName,
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| 62 | G4double pX,
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| 63 | G4double pY,
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| 64 | G4double pZ)
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| 65 | : G4CSGSolid(pName)
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| 66 | {
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| 67 | if ( (pX > 2*kCarTolerance)
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| 68 | && (pY > 2*kCarTolerance)
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| 69 | && (pZ > 2*kCarTolerance) )
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| 70 | {
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| 71 | fDx = pX ;
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| 72 | fDy = pY ;
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| 73 | fDz = pZ ;
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| 74 | }
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| 75 | else
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| 76 | {
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| 77 | G4cerr << "ERROR - G4Box()::G4Box(): " << GetName() << G4endl
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| 78 | << " Dimensions too small ! - "
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| 79 | << pX << ", " << pY << ", " << pZ << G4endl;
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| 80 | G4Exception("G4Box::G4Box()", "InvalidSetup",
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| 81 | FatalException, "Invalid dimensions. Too small.");
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| 82 | }
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| 83 | }
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| 84 |
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| 85 | //////////////////////////////////////////////////////////////////////////
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| 86 | //
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| 87 | // Fake default constructor - sets only member data and allocates memory
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| 88 | // for usage restricted to object persistency.
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| 89 |
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| 90 | G4Box::G4Box( __void__& a )
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| 91 | : G4CSGSolid(a)
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| 92 | {
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| 93 | }
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| 94 |
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| 95 | //////////////////////////////////////////////////////////////////////////
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| 96 | //
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| 97 | // Destructor
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| 98 |
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| 99 | G4Box::~G4Box()
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| 100 | {
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| 101 | }
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| 102 |
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| 103 | //////////////////////////////////////////////////////////////////////////////
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| 104 |
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| 105 | void G4Box::SetXHalfLength(G4double dx)
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| 106 | {
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| 107 | if(dx > 2*kCarTolerance)
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| 108 | fDx = dx;
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| 109 | else
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| 110 | {
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| 111 | G4cerr << "ERROR - G4Box()::SetXHalfLength(): " << GetName() << G4endl
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| 112 | << " Dimension X too small ! - "
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| 113 | << dx << G4endl;
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| 114 | G4Exception("G4Box::SetXHalfLength()", "InvalidSetup",
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| 115 | FatalException, "Invalid dimensions. Too small.");
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| 116 | }
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| 117 | fCubicVolume= 0.;
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| 118 | fSurfaceArea= 0.;
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| 119 | fpPolyhedron = 0;
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| 120 | }
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| 121 |
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| 122 | void G4Box::SetYHalfLength(G4double dy)
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| 123 | {
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| 124 | if(dy > 2*kCarTolerance)
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| 125 | fDy = dy;
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| 126 | else
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| 127 | {
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| 128 | G4cerr << "ERROR - G4Box()::SetYHalfLength(): " << GetName() << G4endl
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| 129 | << " Dimension Y too small ! - "
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| 130 | << dy << G4endl;
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| 131 | G4Exception("G4Box::SetYHalfLength()", "InvalidSetup",
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| 132 | FatalException, "Invalid dimensions. Too small.");
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| 133 | }
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| 134 | fCubicVolume= 0.;
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| 135 | fSurfaceArea= 0.;
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| 136 | fpPolyhedron = 0;
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| 137 | }
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| 138 |
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| 139 | void G4Box::SetZHalfLength(G4double dz)
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| 140 | {
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| 141 | if(dz > 2*kCarTolerance)
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| 142 | fDz = dz;
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| 143 | else
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| 144 | {
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| 145 | G4cerr << "ERROR - G4Box()::SetZHalfLength(): " << GetName() << G4endl
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| 146 | << " Dimension Z too small ! - "
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| 147 | << dz << G4endl;
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| 148 | G4Exception("G4Box::SetZHalfLength()", "InvalidSetup",
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| 149 | FatalException, "Invalid dimensions. Too small.");
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| 150 | }
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| 151 | fCubicVolume= 0.;
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| 152 | fSurfaceArea= 0.;
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| 153 | fpPolyhedron = 0;
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| 154 | }
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| 155 |
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| 156 |
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| 157 |
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| 158 | ////////////////////////////////////////////////////////////////////////
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| 159 | //
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| 160 | // Dispatch to parameterisation for replication mechanism dimension
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| 161 | // computation & modification.
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| 162 |
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| 163 | void G4Box::ComputeDimensions(G4VPVParameterisation* p,
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| 164 | const G4int n,
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| 165 | const G4VPhysicalVolume* pRep)
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| 166 | {
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| 167 | p->ComputeDimensions(*this,n,pRep);
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| 168 | }
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| 169 |
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| 170 | //////////////////////////////////////////////////////////////////////////
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| 171 | //
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| 172 | // Calculate extent under transform and specified limit
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| 173 |
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| 174 | G4bool G4Box::CalculateExtent(const EAxis pAxis,
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| 175 | const G4VoxelLimits& pVoxelLimit,
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| 176 | const G4AffineTransform& pTransform,
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| 177 | G4double& pMin, G4double& pMax) const
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| 178 | {
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| 179 | if (!pTransform.IsRotated())
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| 180 | {
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| 181 | // Special case handling for unrotated boxes
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| 182 | // Compute x/y/z mins and maxs respecting limits, with early returns
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| 183 | // if outside limits. Then switch() on pAxis
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| 184 |
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| 185 | G4double xoffset,xMin,xMax;
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| 186 | G4double yoffset,yMin,yMax;
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| 187 | G4double zoffset,zMin,zMax;
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| 188 |
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| 189 | xoffset = pTransform.NetTranslation().x() ;
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| 190 | xMin = xoffset - fDx ;
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| 191 | xMax = xoffset + fDx ;
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| 192 |
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| 193 | if (pVoxelLimit.IsXLimited())
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| 194 | {
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| 195 | if ( xMin > pVoxelLimit.GetMaxXExtent()+kCarTolerance ||
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| 196 | xMax < pVoxelLimit.GetMinXExtent()-kCarTolerance ) return false ;
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| 197 | else
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| 198 | {
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| 199 | if (xMin < pVoxelLimit.GetMinXExtent())
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| 200 | {
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| 201 | xMin = pVoxelLimit.GetMinXExtent() ;
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| 202 | }
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| 203 | if (xMax > pVoxelLimit.GetMaxXExtent())
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| 204 | {
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| 205 | xMax = pVoxelLimit.GetMaxXExtent() ;
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| 206 | }
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| 207 | }
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| 208 | }
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| 209 | yoffset = pTransform.NetTranslation().y() ;
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| 210 | yMin = yoffset - fDy ;
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| 211 | yMax = yoffset + fDy ;
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| 212 |
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| 213 | if (pVoxelLimit.IsYLimited())
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| 214 | {
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| 215 | if ( yMin > pVoxelLimit.GetMaxYExtent()+kCarTolerance ||
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| 216 | yMax < pVoxelLimit.GetMinYExtent()-kCarTolerance ) return false ;
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| 217 | else
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| 218 | {
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| 219 | if (yMin < pVoxelLimit.GetMinYExtent())
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| 220 | {
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| 221 | yMin = pVoxelLimit.GetMinYExtent() ;
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| 222 | }
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| 223 | if (yMax > pVoxelLimit.GetMaxYExtent())
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| 224 | {
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| 225 | yMax = pVoxelLimit.GetMaxYExtent() ;
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| 226 | }
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| 227 | }
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| 228 | }
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| 229 | zoffset = pTransform.NetTranslation().z() ;
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| 230 | zMin = zoffset - fDz ;
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| 231 | zMax = zoffset + fDz ;
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| 232 |
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| 233 | if (pVoxelLimit.IsZLimited())
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| 234 | {
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| 235 | if ( zMin > pVoxelLimit.GetMaxZExtent()+kCarTolerance ||
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| 236 | zMax < pVoxelLimit.GetMinZExtent()-kCarTolerance ) return false ;
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| 237 | else
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| 238 | {
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| 239 | if (zMin < pVoxelLimit.GetMinZExtent())
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| 240 | {
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| 241 | zMin = pVoxelLimit.GetMinZExtent() ;
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| 242 | }
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| 243 | if (zMax > pVoxelLimit.GetMaxZExtent())
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| 244 | {
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| 245 | zMax = pVoxelLimit.GetMaxZExtent() ;
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| 246 | }
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| 247 | }
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| 248 | }
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| 249 | switch (pAxis)
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| 250 | {
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| 251 | case kXAxis:
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| 252 | pMin = xMin ;
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| 253 | pMax = xMax ;
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| 254 | break ;
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| 255 | case kYAxis:
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| 256 | pMin=yMin;
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| 257 | pMax=yMax;
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| 258 | break;
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| 259 | case kZAxis:
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| 260 | pMin=zMin;
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| 261 | pMax=zMax;
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| 262 | break;
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| 263 | default:
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| 264 | break;
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| 265 | }
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| 266 | pMin -= kCarTolerance ;
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| 267 | pMax += kCarTolerance ;
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| 268 |
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| 269 | return true;
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| 270 | }
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| 271 | else // General rotated case - create and clip mesh to boundaries
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| 272 | {
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| 273 | G4bool existsAfterClip = false ;
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| 274 | G4ThreeVectorList* vertices ;
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| 275 |
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| 276 | pMin = +kInfinity ;
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| 277 | pMax = -kInfinity ;
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| 278 |
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| 279 | // Calculate rotated vertex coordinates
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| 280 |
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| 281 | vertices = CreateRotatedVertices(pTransform) ;
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| 282 | ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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| 283 | ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
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| 284 | ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
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| 285 |
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| 286 | if (pVoxelLimit.IsLimited(pAxis) == false)
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| 287 | {
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| 288 | if ( pMin != kInfinity || pMax != -kInfinity )
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| 289 | {
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| 290 | existsAfterClip = true ;
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| 291 |
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| 292 | // Add 2*tolerance to avoid precision troubles
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| 293 |
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| 294 | pMin -= kCarTolerance;
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| 295 | pMax += kCarTolerance;
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| 296 | }
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| 297 | }
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| 298 | else
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| 299 | {
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| 300 | G4ThreeVector clipCentre(
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| 301 | ( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
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| 302 | ( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
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| 303 | ( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
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| 304 |
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| 305 | if ( pMin != kInfinity || pMax != -kInfinity )
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| 306 | {
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| 307 | existsAfterClip = true ;
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| 308 |
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| 309 |
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| 310 | // Check to see if endpoints are in the solid
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| 311 |
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| 312 | clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
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| 313 |
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| 314 | if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
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| 315 | {
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| 316 | pMin = pVoxelLimit.GetMinExtent(pAxis);
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| 317 | }
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| 318 | else
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| 319 | {
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| 320 | pMin -= kCarTolerance;
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| 321 | }
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| 322 | clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
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| 323 |
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| 324 | if (Inside(pTransform.Inverse().TransformPoint(clipCentre)) != kOutside)
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| 325 | {
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| 326 | pMax = pVoxelLimit.GetMaxExtent(pAxis);
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| 327 | }
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| 328 | else
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| 329 | {
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| 330 | pMax += kCarTolerance;
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| 331 | }
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| 332 | }
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| 333 |
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| 334 | // Check for case where completely enveloping clipping volume
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| 335 | // If point inside then we are confident that the solid completely
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| 336 | // envelopes the clipping volume. Hence set min/max extents according
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| 337 | // to clipping volume extents along the specified axis.
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| 338 |
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| 339 | else if (Inside(pTransform.Inverse().TransformPoint(clipCentre))
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| 340 | != kOutside)
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| 341 | {
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| 342 | existsAfterClip = true ;
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| 343 | pMin = pVoxelLimit.GetMinExtent(pAxis) ;
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| 344 | pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
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| 345 | }
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| 346 | }
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| 347 | delete vertices;
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| 348 | return existsAfterClip;
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| 349 | }
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| 350 | }
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| 351 |
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| 352 | /////////////////////////////////////////////////////////////////////////
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| 353 | //
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| 354 | // Return whether point inside/outside/on surface, using tolerance
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| 355 |
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| 356 | EInside G4Box::Inside(const G4ThreeVector& p) const
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| 357 | {
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| 358 | EInside in = kOutside ;
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| 359 |
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| 360 | if ( std::fabs(p.x()) <= fDx - kCarTolerance*0.5 )
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| 361 | {
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| 362 | if (std::fabs(p.y()) <= fDy - kCarTolerance*0.5 )
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| 363 | {
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| 364 | if (std::fabs(p.z()) <= fDz - kCarTolerance*0.5 ) in = kInside ;
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| 365 | else if (std::fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
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| 366 | }
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| 367 | else if (std::fabs(p.y()) <= fDy + kCarTolerance*0.5 )
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| 368 | {
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| 369 | if (std::fabs(p.z()) <= fDz + kCarTolerance*0.5 ) in = kSurface ;
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| 370 | }
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| 371 | }
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| 372 | else if (std::fabs(p.x()) <= fDx + kCarTolerance*0.5 )
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| 373 | {
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| 374 | if (std::fabs(p.y()) <= fDy + kCarTolerance*0.5 )
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| 375 | {
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| 376 | if (std::fabs(p.z()) <= fDz + kCarTolerance*0.5) in = kSurface ;
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| 377 | }
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| 378 | }
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| 379 | return in ;
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| 380 | }
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| 381 |
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| 382 | ///////////////////////////////////////////////////////////////////////
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| 383 | //
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| 384 | // Calculate side nearest to p, and return normal
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| 385 | // If two sides are equidistant, normal of first side (x/y/z)
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| 386 | // encountered returned
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| 387 |
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| 388 | G4ThreeVector G4Box::SurfaceNormal( const G4ThreeVector& p) const
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| 389 | {
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| 390 | G4double distx, disty, distz ;
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| 391 | G4ThreeVector norm ;
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| 392 |
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| 393 | // Calculate distances as if in 1st octant
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| 394 |
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| 395 | distx = std::fabs(std::fabs(p.x()) - fDx) ;
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| 396 | disty = std::fabs(std::fabs(p.y()) - fDy) ;
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| 397 | distz = std::fabs(std::fabs(p.z()) - fDz) ;
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| 398 |
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| 399 | // New code for particle on surface including edges and corners with specific
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| 400 | // normals
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| 401 |
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| 402 | const G4double delta = 0.5*kCarTolerance;
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| 403 | const G4ThreeVector nX = G4ThreeVector( 1.0, 0,0 );
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| 404 | const G4ThreeVector nmX = G4ThreeVector(-1.0, 0,0 );
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| 405 | const G4ThreeVector nY = G4ThreeVector( 0, 1.0,0 );
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| 406 | const G4ThreeVector nmY = G4ThreeVector( 0,-1.0,0 );
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| 407 | const G4ThreeVector nZ = G4ThreeVector( 0, 0, 1.0);
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| 408 | const G4ThreeVector nmZ = G4ThreeVector( 0, 0,- 1.0);
|
|---|
| 409 |
|
|---|
| 410 | G4ThreeVector normX(0.,0.,0.), normY(0.,0.,0.), normZ(0.,0.,0.);
|
|---|
| 411 | G4ThreeVector sumnorm(0., 0., 0.);
|
|---|
| 412 | G4int noSurfaces=0;
|
|---|
| 413 |
|
|---|
| 414 | if (distx <= delta) // on X/mX surface and around
|
|---|
| 415 | {
|
|---|
| 416 | noSurfaces ++;
|
|---|
| 417 | if ( p.x() >= 0.){ // on +X surface
|
|---|
| 418 | normX= nX ; // G4ThreeVector( 1.0, 0., 0. );
|
|---|
| 419 | }else{
|
|---|
| 420 | normX= nmX; // G4ThreeVector(-1.0, 0., 0. );
|
|---|
| 421 | }
|
|---|
| 422 | sumnorm= normX;
|
|---|
| 423 | }
|
|---|
| 424 |
|
|---|
| 425 | if (disty <= delta) // on one of the +Y or -Y surfaces
|
|---|
| 426 | {
|
|---|
| 427 | noSurfaces ++;
|
|---|
| 428 | if ( p.y() >= 0.){ // on +Y surface
|
|---|
| 429 | normY= nY;
|
|---|
| 430 | }else{
|
|---|
| 431 | normY = nmY;
|
|---|
| 432 | }
|
|---|
| 433 | sumnorm += normY;
|
|---|
| 434 | }
|
|---|
| 435 |
|
|---|
| 436 | if (distz <= delta) // on one of the +Z or -Z surfaces
|
|---|
| 437 | {
|
|---|
| 438 | noSurfaces ++;
|
|---|
| 439 | if ( p.z() >= 0.){ // on +Z surface
|
|---|
| 440 | normZ= nZ;
|
|---|
| 441 | }else{
|
|---|
| 442 | normZ = nmZ;
|
|---|
| 443 | }
|
|---|
| 444 | sumnorm += normZ;
|
|---|
| 445 | }
|
|---|
| 446 |
|
|---|
| 447 | // sumnorm= normX + normY + normZ;
|
|---|
| 448 | const G4double invSqrt2 = 1.0 / std::sqrt( 2.0);
|
|---|
| 449 | const G4double invSqrt3 = 1.0 / std::sqrt( 3.0);
|
|---|
| 450 |
|
|---|
| 451 | norm= G4ThreeVector( 0., 0., 0.);
|
|---|
| 452 | if( noSurfaces > 0 )
|
|---|
| 453 | {
|
|---|
| 454 | if( noSurfaces == 1 ){
|
|---|
| 455 | norm= sumnorm;
|
|---|
| 456 | }else{
|
|---|
| 457 | // norm = sumnorm . unit();
|
|---|
| 458 | if( noSurfaces == 2 ) {
|
|---|
| 459 | // 2 surfaces -> on edge
|
|---|
| 460 | norm = invSqrt2 * sumnorm;
|
|---|
| 461 | } else {
|
|---|
| 462 | // 3 surfaces (on corner)
|
|---|
| 463 | norm = invSqrt3 * sumnorm;
|
|---|
| 464 | }
|
|---|
| 465 | }
|
|---|
| 466 | }else{
|
|---|
| 467 | #ifdef G4CSGDEBUG
|
|---|
| 468 | G4Exception("G4Box::SurfaceNormal(p)", "Notification", JustWarning,
|
|---|
| 469 | "Point p is not on surface !?" );
|
|---|
| 470 | #endif
|
|---|
| 471 | norm = ApproxSurfaceNormal(p);
|
|---|
| 472 | }
|
|---|
| 473 |
|
|---|
| 474 | return norm;
|
|---|
| 475 | }
|
|---|
| 476 |
|
|---|
| 477 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 478 | //
|
|---|
| 479 | // Algorithm for SurfaceNormal() following the original specification
|
|---|
| 480 | // for points not on the surface
|
|---|
| 481 |
|
|---|
| 482 | G4ThreeVector G4Box::ApproxSurfaceNormal( const G4ThreeVector& p ) const
|
|---|
| 483 | {
|
|---|
| 484 | G4double distx, disty, distz ;
|
|---|
| 485 | G4ThreeVector norm ;
|
|---|
| 486 |
|
|---|
| 487 | // Calculate distances as if in 1st octant
|
|---|
| 488 |
|
|---|
| 489 | distx = std::fabs(std::fabs(p.x()) - fDx) ;
|
|---|
| 490 | disty = std::fabs(std::fabs(p.y()) - fDy) ;
|
|---|
| 491 | distz = std::fabs(std::fabs(p.z()) - fDz) ;
|
|---|
| 492 |
|
|---|
| 493 | if ( distx <= disty )
|
|---|
| 494 | {
|
|---|
| 495 | if ( distx <= distz ) // Closest to X
|
|---|
| 496 | {
|
|---|
| 497 | if ( p.x() < 0 ) norm = G4ThreeVector(-1.0,0,0) ;
|
|---|
| 498 | else norm = G4ThreeVector( 1.0,0,0) ;
|
|---|
| 499 | }
|
|---|
| 500 | else // Closest to Z
|
|---|
| 501 | {
|
|---|
| 502 | if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
|
|---|
| 503 | else norm = G4ThreeVector(0,0, 1.0) ;
|
|---|
| 504 | }
|
|---|
| 505 | }
|
|---|
| 506 | else
|
|---|
| 507 | {
|
|---|
| 508 | if ( disty <= distz ) // Closest to Y
|
|---|
| 509 | {
|
|---|
| 510 | if ( p.y() < 0 ) norm = G4ThreeVector(0,-1.0,0) ;
|
|---|
| 511 | else norm = G4ThreeVector(0, 1.0,0) ;
|
|---|
| 512 | }
|
|---|
| 513 | else // Closest to Z
|
|---|
| 514 | {
|
|---|
| 515 | if ( p.z() < 0 ) norm = G4ThreeVector(0,0,-1.0) ;
|
|---|
| 516 | else norm = G4ThreeVector(0,0, 1.0) ;
|
|---|
| 517 | }
|
|---|
| 518 | }
|
|---|
| 519 | return norm;
|
|---|
| 520 | }
|
|---|
| 521 |
|
|---|
| 522 | ///////////////////////////////////////////////////////////////////////////
|
|---|
| 523 | //
|
|---|
| 524 | // Calculate distance to box from an outside point
|
|---|
| 525 | // - return kInfinity if no intersection.
|
|---|
| 526 | //
|
|---|
| 527 | // ALGORITHM:
|
|---|
| 528 | //
|
|---|
| 529 | // Check that if point lies outside x/y/z extent of box, travel is towards
|
|---|
| 530 | // the box (ie. there is a possibility of an intersection)
|
|---|
| 531 | //
|
|---|
| 532 | // Calculate pairs of minimum and maximum distances for x/y/z travel for
|
|---|
| 533 | // intersection with the box's x/y/z extent.
|
|---|
| 534 | // If there is a valid intersection, it is given by the maximum min distance
|
|---|
| 535 | // (ie. distance to satisfy x/y/z intersections) *if* <= minimum max distance
|
|---|
| 536 | // (ie. distance after which 1+ of x/y/z intersections not satisfied)
|
|---|
| 537 | //
|
|---|
| 538 | // NOTE:
|
|---|
| 539 | //
|
|---|
| 540 | // `Inside' safe - meaningful answers given if point is inside the exact
|
|---|
| 541 | // shape.
|
|---|
| 542 |
|
|---|
| 543 | G4double G4Box::DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const
|
|---|
| 544 | {
|
|---|
| 545 | G4double safx, safy, safz ;
|
|---|
| 546 | G4double smin=0.0, sminy, sminz ; // , sminx ;
|
|---|
| 547 | G4double smax=kInfinity, smaxy, smaxz ; // , smaxx ; // they always > 0
|
|---|
| 548 | G4double stmp ;
|
|---|
| 549 | G4double sOut=kInfinity, sOuty=kInfinity, sOutz=kInfinity ;
|
|---|
| 550 |
|
|---|
| 551 | safx = std::fabs(p.x()) - fDx ; // minimum distance to x surface of shape
|
|---|
| 552 | safy = std::fabs(p.y()) - fDy ;
|
|---|
| 553 | safz = std::fabs(p.z()) - fDz ;
|
|---|
| 554 |
|
|---|
| 555 | // Will we intersect?
|
|---|
| 556 | // If safx/y/z is >-tol/2 the point is outside/on the box's x/y/z extent.
|
|---|
| 557 | // If both p.x/y/z and v.x/y/z repectively are both positive/negative,
|
|---|
| 558 | // travel is in a direction away from the shape.
|
|---|
| 559 |
|
|---|
| 560 | if ( ((p.x()*v.x() >= 0.0) && safx > -kCarTolerance*0.5)
|
|---|
| 561 | || ((p.y()*v.y() >= 0.0) && safy > -kCarTolerance*0.5)
|
|---|
| 562 | || ((p.z()*v.z() >= 0.0) && safz > -kCarTolerance*0.5) )
|
|---|
| 563 | {
|
|---|
| 564 | return kInfinity ; // travel away or parallel within tolerance
|
|---|
| 565 | }
|
|---|
| 566 |
|
|---|
| 567 | // Compute min / max distances for x/y/z travel:
|
|---|
| 568 | // X Planes
|
|---|
| 569 |
|
|---|
| 570 | if ( v.x())
|
|---|
| 571 | {
|
|---|
| 572 | stmp = 1.0/std::fabs(v.x()) ;
|
|---|
| 573 |
|
|---|
| 574 | if (safx >= 0.0)
|
|---|
| 575 | {
|
|---|
| 576 | smin = safx*stmp ;
|
|---|
| 577 | smax = (fDx+std::fabs(p.x()))*stmp ;
|
|---|
| 578 | }
|
|---|
| 579 | else
|
|---|
| 580 | {
|
|---|
| 581 | if (v.x() > 0) sOut = (fDx - p.x())*stmp ;
|
|---|
| 582 | if (v.x() < 0) sOut = (fDx + p.x())*stmp ;
|
|---|
| 583 | }
|
|---|
| 584 | }
|
|---|
| 585 |
|
|---|
| 586 | // Y Planes
|
|---|
| 587 |
|
|---|
| 588 | if ( v.y())
|
|---|
| 589 | {
|
|---|
| 590 | stmp = 1.0/std::fabs(v.y()) ;
|
|---|
| 591 |
|
|---|
| 592 | if (safy >= 0.0)
|
|---|
| 593 | {
|
|---|
| 594 | sminy = safy*stmp ;
|
|---|
| 595 | smaxy = (fDy+std::fabs(p.y()))*stmp ;
|
|---|
| 596 |
|
|---|
| 597 | if (sminy > smin) smin=sminy ;
|
|---|
| 598 | if (smaxy < smax) smax=smaxy ;
|
|---|
| 599 |
|
|---|
| 600 | if (smin >= smax-kCarTolerance*0.5)
|
|---|
| 601 | {
|
|---|
| 602 | return kInfinity ; // touch XY corner
|
|---|
| 603 | }
|
|---|
| 604 | }
|
|---|
| 605 | else
|
|---|
| 606 | {
|
|---|
| 607 | if (v.y() > 0) sOuty = (fDy - p.y())*stmp ;
|
|---|
| 608 | if (v.y() < 0) sOuty = (fDy + p.y())*stmp ;
|
|---|
| 609 | if( sOuty < sOut ) sOut = sOuty ;
|
|---|
| 610 | }
|
|---|
| 611 | }
|
|---|
| 612 |
|
|---|
| 613 | // Z planes
|
|---|
| 614 |
|
|---|
| 615 | if ( v.z() )
|
|---|
| 616 | {
|
|---|
| 617 | stmp = 1.0/std::fabs(v.z()) ;
|
|---|
| 618 |
|
|---|
| 619 | if ( safz >= 0.0)
|
|---|
| 620 | {
|
|---|
| 621 | sminz = safz*stmp ;
|
|---|
| 622 | smaxz = (fDz+std::fabs(p.z()))*stmp ;
|
|---|
| 623 |
|
|---|
| 624 | if (sminz > smin) smin = sminz ;
|
|---|
| 625 | if (smaxz < smax) smax = smaxz ;
|
|---|
| 626 |
|
|---|
| 627 | if (smin >= smax-kCarTolerance*0.5)
|
|---|
| 628 | {
|
|---|
| 629 | return kInfinity ; // touch ZX or ZY corners
|
|---|
| 630 | }
|
|---|
| 631 | }
|
|---|
| 632 | else
|
|---|
| 633 | {
|
|---|
| 634 | if (v.z() > 0) sOutz = (fDz - p.z())*stmp ;
|
|---|
| 635 | if (v.z() < 0) sOutz = (fDz + p.z())*stmp ;
|
|---|
| 636 | if( sOutz < sOut ) sOut = sOutz ;
|
|---|
| 637 | }
|
|---|
| 638 | }
|
|---|
| 639 |
|
|---|
| 640 | if ( sOut <= smin + 0.5*kCarTolerance) // travel over edge
|
|---|
| 641 | {
|
|---|
| 642 | return kInfinity ;
|
|---|
| 643 | }
|
|---|
| 644 | if (smin < 0.5*kCarTolerance) smin = 0.0 ;
|
|---|
| 645 |
|
|---|
| 646 | return smin ;
|
|---|
| 647 | }
|
|---|
| 648 |
|
|---|
| 649 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 650 | //
|
|---|
| 651 | // Appoximate distance to box.
|
|---|
| 652 | // Returns largest perpendicular distance to the closest x/y/z sides of
|
|---|
| 653 | // the box, which is the most fast estimation of the shortest distance to box
|
|---|
| 654 | // - If inside return 0
|
|---|
| 655 |
|
|---|
| 656 | G4double G4Box::DistanceToIn(const G4ThreeVector& p) const
|
|---|
| 657 | {
|
|---|
| 658 | G4double safex, safey, safez, safe = 0.0 ;
|
|---|
| 659 |
|
|---|
| 660 | safex = std::fabs(p.x()) - fDx ;
|
|---|
| 661 | safey = std::fabs(p.y()) - fDy ;
|
|---|
| 662 | safez = std::fabs(p.z()) - fDz ;
|
|---|
| 663 |
|
|---|
| 664 | if (safex > safe) safe = safex ;
|
|---|
| 665 | if (safey > safe) safe = safey ;
|
|---|
| 666 | if (safez > safe) safe = safez ;
|
|---|
| 667 |
|
|---|
| 668 | return safe ;
|
|---|
| 669 | }
|
|---|
| 670 |
|
|---|
| 671 | /////////////////////////////////////////////////////////////////////////
|
|---|
| 672 | //
|
|---|
| 673 | // Calcluate distance to surface of box from inside
|
|---|
| 674 | // by calculating distances to box's x/y/z planes.
|
|---|
| 675 | // Smallest distance is exact distance to exiting.
|
|---|
| 676 | // - Eliminate one side of each pair by considering direction of v
|
|---|
| 677 | // - when leaving a surface & v.close, return 0
|
|---|
| 678 |
|
|---|
| 679 | G4double G4Box::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
|
|---|
| 680 | const G4bool calcNorm,
|
|---|
| 681 | G4bool *validNorm,G4ThreeVector *n) const
|
|---|
| 682 | {
|
|---|
| 683 | ESide side = kUndefined ;
|
|---|
| 684 | G4double pdist,stmp,snxt;
|
|---|
| 685 |
|
|---|
| 686 | if (calcNorm) *validNorm = true ; // All normals are valid
|
|---|
| 687 |
|
|---|
| 688 | if (v.x() > 0) // X planes
|
|---|
| 689 | {
|
|---|
| 690 | pdist = fDx - p.x() ;
|
|---|
| 691 |
|
|---|
| 692 | if (pdist > kCarTolerance*0.5)
|
|---|
| 693 | {
|
|---|
| 694 | snxt = pdist/v.x() ;
|
|---|
| 695 | side = kPX ;
|
|---|
| 696 | }
|
|---|
| 697 | else
|
|---|
| 698 | {
|
|---|
| 699 | if (calcNorm) *n = G4ThreeVector(1,0,0) ;
|
|---|
| 700 | return snxt = 0 ;
|
|---|
| 701 | }
|
|---|
| 702 | }
|
|---|
| 703 | else if (v.x() < 0)
|
|---|
| 704 | {
|
|---|
| 705 | pdist = fDx + p.x() ;
|
|---|
| 706 |
|
|---|
| 707 | if (pdist > kCarTolerance*0.5)
|
|---|
| 708 | {
|
|---|
| 709 | snxt = -pdist/v.x() ;
|
|---|
| 710 | side = kMX ;
|
|---|
| 711 | }
|
|---|
| 712 | else
|
|---|
| 713 | {
|
|---|
| 714 | if (calcNorm) *n = G4ThreeVector(-1,0,0) ;
|
|---|
| 715 | return snxt = 0 ;
|
|---|
| 716 | }
|
|---|
| 717 | }
|
|---|
| 718 | else snxt = kInfinity ;
|
|---|
| 719 |
|
|---|
| 720 | if ( v.y() > 0 ) // Y planes
|
|---|
| 721 | {
|
|---|
| 722 | pdist=fDy-p.y();
|
|---|
| 723 |
|
|---|
| 724 | if (pdist>kCarTolerance*0.5)
|
|---|
| 725 | {
|
|---|
| 726 | stmp=pdist/v.y();
|
|---|
| 727 |
|
|---|
| 728 | if (stmp<snxt)
|
|---|
| 729 | {
|
|---|
| 730 | snxt=stmp;
|
|---|
| 731 | side=kPY;
|
|---|
| 732 | }
|
|---|
| 733 | }
|
|---|
| 734 | else
|
|---|
| 735 | {
|
|---|
| 736 | if (calcNorm) *n = G4ThreeVector(0,1,0) ;
|
|---|
| 737 | return snxt = 0 ;
|
|---|
| 738 | }
|
|---|
| 739 | }
|
|---|
| 740 | else if ( v.y() < 0 )
|
|---|
| 741 | {
|
|---|
| 742 | pdist = fDy + p.y() ;
|
|---|
| 743 |
|
|---|
| 744 | if (pdist > kCarTolerance*0.5)
|
|---|
| 745 | {
|
|---|
| 746 | stmp=-pdist/v.y();
|
|---|
| 747 |
|
|---|
| 748 | if (stmp<snxt)
|
|---|
| 749 | {
|
|---|
| 750 | snxt=stmp;
|
|---|
| 751 | side=kMY;
|
|---|
| 752 | }
|
|---|
| 753 | }
|
|---|
| 754 | else
|
|---|
| 755 | {
|
|---|
| 756 | if (calcNorm) *n = G4ThreeVector(0,-1,0) ;
|
|---|
| 757 | return snxt = 0 ;
|
|---|
| 758 | }
|
|---|
| 759 | }
|
|---|
| 760 | if (v.z()>0) // Z planes
|
|---|
| 761 | {
|
|---|
| 762 | pdist=fDz-p.z();
|
|---|
| 763 |
|
|---|
| 764 | if (pdist > kCarTolerance*0.5)
|
|---|
| 765 | {
|
|---|
| 766 | stmp=pdist/v.z();
|
|---|
| 767 |
|
|---|
| 768 | if (stmp < snxt)
|
|---|
| 769 | {
|
|---|
| 770 | snxt=stmp;
|
|---|
| 771 | side=kPZ;
|
|---|
| 772 | }
|
|---|
| 773 | }
|
|---|
| 774 | else
|
|---|
| 775 | {
|
|---|
| 776 | if (calcNorm) *n = G4ThreeVector(0,0,1) ;
|
|---|
| 777 | return snxt = 0 ;
|
|---|
| 778 | }
|
|---|
| 779 | }
|
|---|
| 780 | else if (v.z()<0)
|
|---|
| 781 | {
|
|---|
| 782 | pdist = fDz + p.z() ;
|
|---|
| 783 |
|
|---|
| 784 | if (pdist > kCarTolerance*0.5)
|
|---|
| 785 | {
|
|---|
| 786 | stmp=-pdist/v.z();
|
|---|
| 787 |
|
|---|
| 788 | if (stmp < snxt)
|
|---|
| 789 | {
|
|---|
| 790 | snxt=stmp;
|
|---|
| 791 | side=kMZ;
|
|---|
| 792 | }
|
|---|
| 793 | }
|
|---|
| 794 | else
|
|---|
| 795 | {
|
|---|
| 796 | if (calcNorm) *n = G4ThreeVector(0,0,-1) ;
|
|---|
| 797 | return snxt = 0 ;
|
|---|
| 798 | }
|
|---|
| 799 | }
|
|---|
| 800 | if (calcNorm)
|
|---|
| 801 | {
|
|---|
| 802 | switch (side)
|
|---|
| 803 | {
|
|---|
| 804 | case kPX:
|
|---|
| 805 | *n=G4ThreeVector(1,0,0);
|
|---|
| 806 | break;
|
|---|
| 807 | case kMX:
|
|---|
| 808 | *n=G4ThreeVector(-1,0,0);
|
|---|
| 809 | break;
|
|---|
| 810 | case kPY:
|
|---|
| 811 | *n=G4ThreeVector(0,1,0);
|
|---|
| 812 | break;
|
|---|
| 813 | case kMY:
|
|---|
| 814 | *n=G4ThreeVector(0,-1,0);
|
|---|
| 815 | break;
|
|---|
| 816 | case kPZ:
|
|---|
| 817 | *n=G4ThreeVector(0,0,1);
|
|---|
| 818 | break;
|
|---|
| 819 | case kMZ:
|
|---|
| 820 | *n=G4ThreeVector(0,0,-1);
|
|---|
| 821 | break;
|
|---|
| 822 | default:
|
|---|
| 823 | G4cout.precision(16);
|
|---|
| 824 | G4cout << G4endl;
|
|---|
| 825 | DumpInfo();
|
|---|
| 826 | G4cout << "Position:" << G4endl << G4endl;
|
|---|
| 827 | G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl;
|
|---|
| 828 | G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl;
|
|---|
| 829 | G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl;
|
|---|
| 830 | G4cout << "Direction:" << G4endl << G4endl;
|
|---|
| 831 | G4cout << "v.x() = " << v.x() << G4endl;
|
|---|
| 832 | G4cout << "v.y() = " << v.y() << G4endl;
|
|---|
| 833 | G4cout << "v.z() = " << v.z() << G4endl << G4endl;
|
|---|
| 834 | G4cout << "Proposed distance :" << G4endl << G4endl;
|
|---|
| 835 | G4cout << "snxt = " << snxt/mm << " mm" << G4endl << G4endl;
|
|---|
| 836 | G4Exception("G4Box::DistanceToOut(p,v,..)","Notification",JustWarning,
|
|---|
| 837 | "Undefined side for valid surface normal to solid.");
|
|---|
| 838 | break;
|
|---|
| 839 | }
|
|---|
| 840 | }
|
|---|
| 841 | return snxt;
|
|---|
| 842 | }
|
|---|
| 843 |
|
|---|
| 844 | ////////////////////////////////////////////////////////////////////////////
|
|---|
| 845 | //
|
|---|
| 846 | // Calculate exact shortest distance to any boundary from inside
|
|---|
| 847 | // - If outside return 0
|
|---|
| 848 |
|
|---|
| 849 | G4double G4Box::DistanceToOut(const G4ThreeVector& p) const
|
|---|
| 850 | {
|
|---|
| 851 | G4double safx1,safx2,safy1,safy2,safz1,safz2,safe=0.0;
|
|---|
| 852 |
|
|---|
| 853 | #ifdef G4CSGDEBUG
|
|---|
| 854 | if( Inside(p) == kOutside )
|
|---|
| 855 | {
|
|---|
| 856 | G4cout.precision(16) ;
|
|---|
| 857 | G4cout << G4endl ;
|
|---|
| 858 | DumpInfo();
|
|---|
| 859 | G4cout << "Position:" << G4endl << G4endl ;
|
|---|
| 860 | G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl ;
|
|---|
| 861 | G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl ;
|
|---|
| 862 | G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl ;
|
|---|
| 863 | G4Exception("G4Box::DistanceToOut(p)", "Notification", JustWarning,
|
|---|
| 864 | "Point p is outside !?" );
|
|---|
| 865 | }
|
|---|
| 866 | #endif
|
|---|
| 867 |
|
|---|
| 868 | safx1 = fDx - p.x() ;
|
|---|
| 869 | safx2 = fDx + p.x() ;
|
|---|
| 870 | safy1 = fDy - p.y() ;
|
|---|
| 871 | safy2 = fDy + p.y() ;
|
|---|
| 872 | safz1 = fDz - p.z() ;
|
|---|
| 873 | safz2 = fDz + p.z() ;
|
|---|
| 874 |
|
|---|
| 875 | // shortest Dist to any boundary now MIN(safx1,safx2,safy1..)
|
|---|
| 876 |
|
|---|
| 877 | if (safx2 < safx1) safe = safx2 ;
|
|---|
| 878 | else safe = safx1 ;
|
|---|
| 879 | if (safy1 < safe) safe = safy1 ;
|
|---|
| 880 | if (safy2 < safe) safe = safy2 ;
|
|---|
| 881 | if (safz1 < safe) safe = safz1 ;
|
|---|
| 882 | if (safz2 < safe) safe = safz2 ;
|
|---|
| 883 |
|
|---|
| 884 | if (safe < 0) safe = 0 ;
|
|---|
| 885 | return safe ;
|
|---|
| 886 | }
|
|---|
| 887 |
|
|---|
| 888 | ////////////////////////////////////////////////////////////////////////
|
|---|
| 889 | //
|
|---|
| 890 | // Create a List containing the transformed vertices
|
|---|
| 891 | // Ordering [0-3] -fDz cross section
|
|---|
| 892 | // [4-7] +fDz cross section such that [0] is below [4],
|
|---|
| 893 | // [1] below [5] etc.
|
|---|
| 894 | // Note:
|
|---|
| 895 | // Caller has deletion resposibility
|
|---|
| 896 |
|
|---|
| 897 | G4ThreeVectorList*
|
|---|
| 898 | G4Box::CreateRotatedVertices(const G4AffineTransform& pTransform) const
|
|---|
| 899 | {
|
|---|
| 900 | G4ThreeVectorList* vertices = new G4ThreeVectorList();
|
|---|
| 901 | vertices->reserve(8);
|
|---|
| 902 |
|
|---|
| 903 | if (vertices)
|
|---|
| 904 | {
|
|---|
| 905 | G4ThreeVector vertex0(-fDx,-fDy,-fDz) ;
|
|---|
| 906 | G4ThreeVector vertex1(fDx,-fDy,-fDz) ;
|
|---|
| 907 | G4ThreeVector vertex2(fDx,fDy,-fDz) ;
|
|---|
| 908 | G4ThreeVector vertex3(-fDx,fDy,-fDz) ;
|
|---|
| 909 | G4ThreeVector vertex4(-fDx,-fDy,fDz) ;
|
|---|
| 910 | G4ThreeVector vertex5(fDx,-fDy,fDz) ;
|
|---|
| 911 | G4ThreeVector vertex6(fDx,fDy,fDz) ;
|
|---|
| 912 | G4ThreeVector vertex7(-fDx,fDy,fDz) ;
|
|---|
| 913 |
|
|---|
| 914 | vertices->push_back(pTransform.TransformPoint(vertex0));
|
|---|
| 915 | vertices->push_back(pTransform.TransformPoint(vertex1));
|
|---|
| 916 | vertices->push_back(pTransform.TransformPoint(vertex2));
|
|---|
| 917 | vertices->push_back(pTransform.TransformPoint(vertex3));
|
|---|
| 918 | vertices->push_back(pTransform.TransformPoint(vertex4));
|
|---|
| 919 | vertices->push_back(pTransform.TransformPoint(vertex5));
|
|---|
| 920 | vertices->push_back(pTransform.TransformPoint(vertex6));
|
|---|
| 921 | vertices->push_back(pTransform.TransformPoint(vertex7));
|
|---|
| 922 | }
|
|---|
| 923 | else
|
|---|
| 924 | {
|
|---|
| 925 | DumpInfo();
|
|---|
| 926 | G4Exception("G4Box::CreateRotatedVertices()",
|
|---|
| 927 | "FatalError", FatalException,
|
|---|
| 928 | "Error in allocation of vertices. Out of memory !");
|
|---|
| 929 | }
|
|---|
| 930 | return vertices;
|
|---|
| 931 | }
|
|---|
| 932 |
|
|---|
| 933 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 934 | //
|
|---|
| 935 | // GetEntityType
|
|---|
| 936 |
|
|---|
| 937 | G4GeometryType G4Box::GetEntityType() const
|
|---|
| 938 | {
|
|---|
| 939 | return G4String("G4Box");
|
|---|
| 940 | }
|
|---|
| 941 |
|
|---|
| 942 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 943 | //
|
|---|
| 944 | // Stream object contents to an output stream
|
|---|
| 945 |
|
|---|
| 946 | std::ostream& G4Box::StreamInfo(std::ostream& os) const
|
|---|
| 947 | {
|
|---|
| 948 | os << "-----------------------------------------------------------\n"
|
|---|
| 949 | << " *** Dump for solid - " << GetName() << " ***\n"
|
|---|
| 950 | << " ===================================================\n"
|
|---|
| 951 | << " Solid type: G4Box\n"
|
|---|
| 952 | << " Parameters: \n"
|
|---|
| 953 | << " half length X: " << fDx/mm << " mm \n"
|
|---|
| 954 | << " half length Y: " << fDy/mm << " mm \n"
|
|---|
| 955 | << " half length Z: " << fDz/mm << " mm \n"
|
|---|
| 956 | << "-----------------------------------------------------------\n";
|
|---|
| 957 |
|
|---|
| 958 | return os;
|
|---|
| 959 | }
|
|---|
| 960 |
|
|---|
| 961 | /////////////////////////////////////////////////////////////////////////////////////
|
|---|
| 962 | //
|
|---|
| 963 | // GetPointOnSurface
|
|---|
| 964 | //
|
|---|
| 965 | // Return a point (G4ThreeVector) randomly and uniformly selected
|
|---|
| 966 | // on the solid surface
|
|---|
| 967 |
|
|---|
| 968 | G4ThreeVector G4Box::GetPointOnSurface() const
|
|---|
| 969 | {
|
|---|
| 970 | G4double px, py, pz, select, sumS;
|
|---|
| 971 | G4double Sxy = fDx*fDy, Sxz = fDx*fDz, Syz = fDy*fDz;
|
|---|
| 972 |
|
|---|
| 973 | sumS = Sxy + Sxz + Syz;
|
|---|
| 974 | select = sumS*G4UniformRand();
|
|---|
| 975 |
|
|---|
| 976 | if( select < Sxy )
|
|---|
| 977 | {
|
|---|
| 978 | px = -fDx +2*fDx*G4UniformRand();
|
|---|
| 979 | py = -fDy +2*fDy*G4UniformRand();
|
|---|
| 980 |
|
|---|
| 981 | if(G4UniformRand() > 0.5) pz = fDz;
|
|---|
| 982 | else pz = -fDz;
|
|---|
| 983 | }
|
|---|
| 984 | else if ( ( select - Sxy ) < Sxz )
|
|---|
| 985 | {
|
|---|
| 986 | px = -fDx +2*fDx*G4UniformRand();
|
|---|
| 987 | pz = -fDz +2*fDz*G4UniformRand();
|
|---|
| 988 |
|
|---|
| 989 | if(G4UniformRand() > 0.5) py = fDy;
|
|---|
| 990 | else py = -fDy;
|
|---|
| 991 | }
|
|---|
| 992 | else
|
|---|
| 993 | {
|
|---|
| 994 | py = -fDy +2*fDy*G4UniformRand();
|
|---|
| 995 | pz = -fDz +2*fDz*G4UniformRand();
|
|---|
| 996 |
|
|---|
| 997 | if(G4UniformRand() > 0.5) px = fDx;
|
|---|
| 998 | else px = -fDx;
|
|---|
| 999 | }
|
|---|
| 1000 | return G4ThreeVector(px,py,pz);
|
|---|
| 1001 | }
|
|---|
| 1002 |
|
|---|
| 1003 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 1004 | //
|
|---|
| 1005 | // Methods for visualisation
|
|---|
| 1006 |
|
|---|
| 1007 | void G4Box::DescribeYourselfTo (G4VGraphicsScene& scene) const
|
|---|
| 1008 | {
|
|---|
| 1009 | scene.AddSolid (*this);
|
|---|
| 1010 | }
|
|---|
| 1011 |
|
|---|
| 1012 | G4VisExtent G4Box::GetExtent() const
|
|---|
| 1013 | {
|
|---|
| 1014 | return G4VisExtent (-fDx, fDx, -fDy, fDy, -fDz, fDz);
|
|---|
| 1015 | }
|
|---|
| 1016 |
|
|---|
| 1017 | G4Polyhedron* G4Box::CreatePolyhedron () const
|
|---|
| 1018 | {
|
|---|
| 1019 | return new G4PolyhedronBox (fDx, fDy, fDz);
|
|---|
| 1020 | }
|
|---|
| 1021 |
|
|---|
| 1022 | G4NURBS* G4Box::CreateNURBS () const
|
|---|
| 1023 | {
|
|---|
| 1024 | return new G4NURBSbox (fDx, fDy, fDz);
|
|---|
| 1025 | }
|
|---|