[1316] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // Demonstrate some issues with G4Tubs |
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| 28 | // |
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| 29 | |
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| 30 | #include <assert.h> |
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| 31 | #include <iomanip> |
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| 32 | #include <cmath> |
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| 33 | |
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| 34 | #include "globals.hh" |
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| 35 | #include "geomdefs.hh" |
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| 36 | |
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| 37 | #include "ApproxEqual.hh" |
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| 38 | |
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| 39 | #include "G4ThreeVector.hh" |
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| 40 | |
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| 41 | #include "G4Tubs.hh" |
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| 42 | |
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| 43 | // #include "G4Tubs13.hh" |
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| 44 | |
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| 45 | #include "G4Hype.hh" |
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| 46 | #include "G4VoxelLimits.hh" |
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| 47 | #include "G4AffineTransform.hh" |
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| 48 | |
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| 49 | |
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| 50 | const G4String OutputInside(const EInside a) |
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| 51 | { |
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| 52 | switch(a) |
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| 53 | { |
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| 54 | case kInside: return " Inside"; |
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| 55 | case kOutside: return "Outside"; |
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| 56 | case kSurface: return "Surface"; |
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| 57 | } |
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| 58 | return " ????"; |
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| 59 | } |
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| 60 | |
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| 61 | |
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| 62 | int main() |
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| 63 | { |
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| 64 | |
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| 65 | |
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| 66 | // Voxel problems |
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| 67 | // |
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| 68 | // Make a simple cylinder |
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| 69 | |
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| 70 | G4Tubs test3( "simple", 0.5*m, 1*m, 0.1*m, 0, 2*pi ); |
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| 71 | |
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| 72 | |
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| 73 | // Make an equivalent hyperbolic tube |
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| 74 | |
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| 75 | G4Hype test4( "simple2", 0.5*m, 1*m, 0.0, 0.0, 0.1*m ); |
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| 76 | |
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| 77 | |
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| 78 | // Build a transform that is a simple rotation |
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| 79 | // of 85 degrees around the z axis |
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| 80 | |
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| 81 | G4RotationMatrix rotate; |
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| 82 | |
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| 83 | // rotate.rotateZ(85.0*degree); |
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| 84 | // rotate.rotateZ(90.0*degree); |
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| 85 | |
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| 86 | rotate.rotateZ(270.0*degree); |
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| 87 | G4AffineTransform transform( rotate ); |
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| 88 | |
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| 89 | |
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| 90 | // Here is a voxel limit that extends into the |
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| 91 | // middle of the solid |
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| 92 | |
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| 93 | G4VoxelLimits voxel1; |
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| 94 | voxel1.AddLimit( kXAxis, -0.1*m, 0.1*m ); |
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| 95 | voxel1.AddLimit( kYAxis, 0.8*m, 2.0*m ); |
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| 96 | voxel1.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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| 97 | |
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| 98 | |
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| 99 | // Test 1 CalculateExtent. Answer should be: |
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| 100 | // Min = 0.8 |
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| 101 | // Max = something just larger than 1*m |
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| 102 | |
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| 103 | G4bool answer3, answer4; |
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| 104 | G4double min3, max3, min4, max4; |
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| 105 | |
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| 106 | answer3 = test3.CalculateExtent( kYAxis, voxel1, transform, min3, max3 ); |
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| 107 | answer4 = test4.CalculateExtent( kYAxis, voxel1, transform, min4, max4 ); |
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| 108 | |
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| 109 | G4cout << "-----------------" << std::endl; |
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| 110 | G4cout << "Voxel test 1 " << std::endl; |
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| 111 | /* |
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| 112 | G4cout << "Should be: " |
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| 113 | << std::setw(7) << true |
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| 114 | << std::setw(10) << 800 |
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| 115 | << std::setw(10) << ">1000" << std::endl; |
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| 116 | |
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| 117 | G4cout << "G4Tubs: " |
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| 118 | << std::setw(7) << answer3 |
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| 119 | << std::setw(10) << min3 |
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| 120 | << std::setw(10) << max3 << std::endl; |
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| 121 | G4cout << "G4Hype: " |
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| 122 | << std::setw(7) << answer4 |
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| 123 | << std::setw(10) << min4 |
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| 124 | << std::setw(10) << max4 << std::endl; |
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| 125 | */ |
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| 126 | |
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| 127 | |
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| 128 | // Here is a voxel limit that starts and ends in the solid |
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| 129 | |
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| 130 | G4VoxelLimits voxel2; |
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| 131 | // voxel2.AddLimit( kXAxis, -0.1*m, 0.1*m ); |
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| 132 | voxel2.AddLimit( kXAxis, -0.8*m, 0.8*m ); |
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| 133 | voxel2.AddLimit( kYAxis, -0.8*m, 0.8*m ); |
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| 134 | voxel2.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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| 135 | |
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| 136 | |
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| 137 | // Test 2 CalculateExtent. Answer should be: |
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| 138 | // Min = -0.8 |
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| 139 | // Max = +0.8 |
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| 140 | |
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| 141 | // answer3 = test3.CalculateExtent( kXAxis, voxel2, transform, min3, max3 ); |
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| 142 | // answer4 = test4.CalculateExtent( kXAxis, voxel2, transform, min4, max4 ); |
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| 143 | |
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| 144 | answer3 = test3.CalculateExtent( kYAxis, voxel2, transform, min3, max3 ); |
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| 145 | answer4 = test4.CalculateExtent( kYAxis, voxel2, transform, min4, max4 ); |
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| 146 | |
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| 147 | G4cout << "-----------------" << std::endl; |
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| 148 | G4cout << "Voxel test 2 " << std::endl; |
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| 149 | /* |
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| 150 | G4cout << "Should be: " |
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| 151 | << std::setw(7) << true |
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| 152 | << std::setw(10) << -800 |
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| 153 | << std::setw(10) << 800 << std::endl; |
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| 154 | |
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| 155 | G4cout << "G4Tubs: " |
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| 156 | << std::setw(7) << answer3 |
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| 157 | << std::setw(10) << min3 |
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| 158 | << std::setw(10) << max3 << std::endl; |
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| 159 | G4cout << "G4Hype: " |
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| 160 | << std::setw(7) << answer4 |
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| 161 | << std::setw(10) << min4 |
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| 162 | << std::setw(10) << max4 << std::endl; |
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| 163 | */ |
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| 164 | |
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| 165 | |
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| 166 | // Here is a tiny voxel that just skims the solid. |
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| 167 | |
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| 168 | G4VoxelLimits voxel3; |
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| 169 | // voxel3.AddLimit( kXAxis, -0.001*m, 0.001*m ); |
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| 170 | |
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| 171 | voxel3.AddLimit( kXAxis, 0.998*m, 1.003*m ); |
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| 172 | voxel3.AddLimit( kYAxis, 0.998*m, 1.003*m ); |
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| 173 | voxel3.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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| 174 | |
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| 175 | |
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| 176 | // Test 3 CalculateExtent. Answer should be: |
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| 177 | // Min = 0.998 |
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| 178 | // Max = Something larger than 1.0 |
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| 179 | // |
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| 180 | |
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| 181 | // answer3 = test3.CalculateExtent( kXAxis, voxel3, transform, min3, max3 ); |
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| 182 | // answer4 = test4.CalculateExtent( kXAxis, voxel3, transform, min4, max4 ); |
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| 183 | answer3 = test3.CalculateExtent( kYAxis, voxel3, transform, min3, max3 ); |
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| 184 | answer4 = test4.CalculateExtent( kYAxis, voxel3, transform, min4, max4 ); |
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| 185 | |
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| 186 | G4cout << "-----------------" << std::endl; |
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| 187 | G4cout << "Voxel test 3 " << std::endl; |
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| 188 | /* |
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| 189 | G4cout << "Should be: " |
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| 190 | << std::setw(7) << true |
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| 191 | << std::setw(10) << 998 |
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| 192 | << std::setw(10) << ">1000" << std::endl; |
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| 193 | G4cout << "G4Tubs: " |
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| 194 | << std::setw(7) << answer3 |
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| 195 | << std::setw(10) << min3 |
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| 196 | << std::setw(10) << max3 << std::endl; |
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| 197 | G4cout << "G4Hype: " |
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| 198 | << std::setw(7) << answer4 |
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| 199 | << std::setw(10) << min4 |
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| 200 | << std::setw(10) << max4 << std::endl; |
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| 201 | */ |
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| 202 | |
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| 203 | } |
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