1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // Demonstrate some issues with G4Tubs |
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28 | // |
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29 | |
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30 | #include <assert.h> |
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31 | #include <iomanip> |
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32 | #include <cmath> |
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33 | |
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34 | #include "globals.hh" |
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35 | #include "geomdefs.hh" |
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36 | |
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37 | #include "ApproxEqual.hh" |
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38 | |
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39 | #include "G4ThreeVector.hh" |
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40 | |
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41 | #include "G4Tubs.hh" |
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42 | |
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43 | // #include "G4Tubs13.hh" |
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44 | |
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45 | #include "G4Hype.hh" |
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46 | #include "G4VoxelLimits.hh" |
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47 | #include "G4AffineTransform.hh" |
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48 | |
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49 | |
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50 | const G4String OutputInside(const EInside a) |
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51 | { |
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52 | switch(a) |
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53 | { |
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54 | case kInside: return " Inside"; |
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55 | case kOutside: return "Outside"; |
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56 | case kSurface: return "Surface"; |
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57 | } |
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58 | return " ????"; |
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59 | } |
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60 | |
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61 | |
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62 | int main() |
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63 | { |
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64 | |
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65 | |
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66 | // Voxel problems |
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67 | // |
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68 | // Make a simple cylinder |
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69 | |
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70 | G4Tubs test3( "simple", 0.5*m, 1*m, 0.1*m, 0, 2*pi ); |
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71 | |
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72 | |
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73 | // Make an equivalent hyperbolic tube |
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74 | |
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75 | G4Hype test4( "simple2", 0.5*m, 1*m, 0.0, 0.0, 0.1*m ); |
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76 | |
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77 | |
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78 | // Build a transform that is a simple rotation |
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79 | // of 85 degrees around the z axis |
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80 | |
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81 | G4RotationMatrix rotate; |
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82 | |
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83 | // rotate.rotateZ(85.0*degree); |
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84 | // rotate.rotateZ(90.0*degree); |
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85 | |
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86 | rotate.rotateZ(270.0*degree); |
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87 | G4AffineTransform transform( rotate ); |
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88 | |
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89 | |
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90 | // Here is a voxel limit that extends into the |
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91 | // middle of the solid |
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92 | |
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93 | G4VoxelLimits voxel1; |
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94 | voxel1.AddLimit( kXAxis, -0.1*m, 0.1*m ); |
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95 | voxel1.AddLimit( kYAxis, 0.8*m, 2.0*m ); |
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96 | voxel1.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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97 | |
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98 | |
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99 | // Test 1 CalculateExtent. Answer should be: |
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100 | // Min = 0.8 |
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101 | // Max = something just larger than 1*m |
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102 | |
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103 | G4bool answer3, answer4; |
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104 | G4double min3, max3, min4, max4; |
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105 | |
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106 | answer3 = test3.CalculateExtent( kYAxis, voxel1, transform, min3, max3 ); |
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107 | answer4 = test4.CalculateExtent( kYAxis, voxel1, transform, min4, max4 ); |
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108 | |
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109 | G4cout << "-----------------" << std::endl; |
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110 | G4cout << "Voxel test 1 " << std::endl; |
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111 | /* |
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112 | G4cout << "Should be: " |
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113 | << std::setw(7) << true |
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114 | << std::setw(10) << 800 |
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115 | << std::setw(10) << ">1000" << std::endl; |
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116 | |
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117 | G4cout << "G4Tubs: " |
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118 | << std::setw(7) << answer3 |
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119 | << std::setw(10) << min3 |
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120 | << std::setw(10) << max3 << std::endl; |
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121 | G4cout << "G4Hype: " |
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122 | << std::setw(7) << answer4 |
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123 | << std::setw(10) << min4 |
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124 | << std::setw(10) << max4 << std::endl; |
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125 | */ |
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126 | |
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127 | |
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128 | // Here is a voxel limit that starts and ends in the solid |
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129 | |
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130 | G4VoxelLimits voxel2; |
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131 | // voxel2.AddLimit( kXAxis, -0.1*m, 0.1*m ); |
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132 | voxel2.AddLimit( kXAxis, -0.8*m, 0.8*m ); |
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133 | voxel2.AddLimit( kYAxis, -0.8*m, 0.8*m ); |
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134 | voxel2.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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135 | |
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136 | |
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137 | // Test 2 CalculateExtent. Answer should be: |
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138 | // Min = -0.8 |
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139 | // Max = +0.8 |
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140 | |
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141 | // answer3 = test3.CalculateExtent( kXAxis, voxel2, transform, min3, max3 ); |
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142 | // answer4 = test4.CalculateExtent( kXAxis, voxel2, transform, min4, max4 ); |
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143 | |
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144 | answer3 = test3.CalculateExtent( kYAxis, voxel2, transform, min3, max3 ); |
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145 | answer4 = test4.CalculateExtent( kYAxis, voxel2, transform, min4, max4 ); |
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146 | |
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147 | G4cout << "-----------------" << std::endl; |
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148 | G4cout << "Voxel test 2 " << std::endl; |
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149 | /* |
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150 | G4cout << "Should be: " |
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151 | << std::setw(7) << true |
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152 | << std::setw(10) << -800 |
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153 | << std::setw(10) << 800 << std::endl; |
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154 | |
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155 | G4cout << "G4Tubs: " |
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156 | << std::setw(7) << answer3 |
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157 | << std::setw(10) << min3 |
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158 | << std::setw(10) << max3 << std::endl; |
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159 | G4cout << "G4Hype: " |
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160 | << std::setw(7) << answer4 |
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161 | << std::setw(10) << min4 |
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162 | << std::setw(10) << max4 << std::endl; |
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163 | */ |
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164 | |
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165 | |
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166 | // Here is a tiny voxel that just skims the solid. |
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167 | |
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168 | G4VoxelLimits voxel3; |
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169 | // voxel3.AddLimit( kXAxis, -0.001*m, 0.001*m ); |
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170 | |
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171 | voxel3.AddLimit( kXAxis, 0.998*m, 1.003*m ); |
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172 | voxel3.AddLimit( kYAxis, 0.998*m, 1.003*m ); |
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173 | voxel3.AddLimit( kZAxis, -0.001*m, 0.001*m ); |
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174 | |
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175 | |
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176 | // Test 3 CalculateExtent. Answer should be: |
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177 | // Min = 0.998 |
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178 | // Max = Something larger than 1.0 |
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179 | // |
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180 | |
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181 | // answer3 = test3.CalculateExtent( kXAxis, voxel3, transform, min3, max3 ); |
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182 | // answer4 = test4.CalculateExtent( kXAxis, voxel3, transform, min4, max4 ); |
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183 | answer3 = test3.CalculateExtent( kYAxis, voxel3, transform, min3, max3 ); |
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184 | answer4 = test4.CalculateExtent( kYAxis, voxel3, transform, min4, max4 ); |
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185 | |
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186 | G4cout << "-----------------" << std::endl; |
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187 | G4cout << "Voxel test 3 " << std::endl; |
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188 | /* |
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189 | G4cout << "Should be: " |
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190 | << std::setw(7) << true |
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191 | << std::setw(10) << 998 |
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192 | << std::setw(10) << ">1000" << std::endl; |
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193 | G4cout << "G4Tubs: " |
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194 | << std::setw(7) << answer3 |
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195 | << std::setw(10) << min3 |
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196 | << std::setw(10) << max3 << std::endl; |
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197 | G4cout << "G4Hype: " |
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198 | << std::setw(7) << answer4 |
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199 | << std::setw(10) << min4 |
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200 | << std::setw(10) << max4 << std::endl; |
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201 | */ |
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202 | |
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203 | } |
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