// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: testG4Orb.cc,v 1.7 2009/01/29 16:54:51 grichine Exp $ // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $ // // G4Orb Test File // // o Basic asserts on each function + // awkward cases for tracking / geom algorithms // // o Add tests on dicovering bugs in G4Orb.cc... // // History: // 28.03.95 P.Kent Initial version // 20.10.96 V.Grichine Final modifications to commit #include "G4ios.hh" #include #include #include "globals.hh" #include "geomdefs.hh" #include "ApproxEqual.hh" #include "G4ThreeVector.hh" #include "G4RotationMatrix.hh" #include "G4AffineTransform.hh" #include "G4VoxelLimits.hh" #include "G4Orb.hh" //const G4double kApproxEqualTolerance = kCarTolerance; // Return true if the double check is approximately equal to target // // Process: // // Return true is difference < kApproxEqualTolerance //G4bool ApproxEqual(const G4double check,const G4double target) //{ // return (std::fabs(check-target)unit(); assert(ApproxEqual(Dist,0)&&*pgoodNorm&&ApproxEqual(*pNorm,vx)); Dist=s1.DistanceToOut(pzero,vx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vx)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vmx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vmx)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vy)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vmy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vmy)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vz)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vmz)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vxy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vxy)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vmz)&&*pgoodNorm); Dist=s1.DistanceToOut(pzero,vxy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,50)&&ApproxEqual(pNorm->unit(),vxy)&&*pgoodNorm); // Checking G4Orb::DistanceToIn(P) Dist=s1.DistanceToIn(ponrmax1); assert(ApproxEqual(Dist,0)); // Checking G4Orb::DistanceToIn(P,V) Dist=s1.DistanceToIn(ponzmax,vz); G4cout<<"s1.DistanceToIn(ponzmax,vz) = "<Inside(positionKip) = " << OutputInside(inside)<=50); assert(s1.CalculateExtent(kYAxis,limit,origin,min,max)); assert(min<=-50&&max>=50); assert(s1.CalculateExtent(kZAxis,limit,origin,min,max)); assert(min<=-50&&max>=50); G4ThreeVector pmxmymz(-100,-110,-120); G4AffineTransform tPosOnly(pmxmymz); assert(s1.CalculateExtent(kXAxis,limit,tPosOnly,min,max)); assert(min<=-150&&max>=-50); assert(s1.CalculateExtent(kYAxis,limit,tPosOnly,min,max)); assert(min<=-160&&max>=-60); assert(s1.CalculateExtent(kZAxis,limit,tPosOnly,min,max)); assert(min<=-170&&max>=-70); G4RotationMatrix r90Z; r90Z.rotateZ(halfpi); G4AffineTransform tRotZ(r90Z,pzero); assert(s1.CalculateExtent(kXAxis,limit,tRotZ,min,max)); assert(min<=-50&&max>=50); assert(s1.CalculateExtent(kYAxis,limit,tRotZ,min,max)); assert(min<=-50&&max>=50); assert(s1.CalculateExtent(kZAxis,limit,tRotZ,min,max)); assert(min<=-50&&max>=50); // Check that clipped away G4VoxelLimits xClip; xClip.AddLimit(kXAxis,-100,-60); assert(!s1.CalculateExtent(kXAxis,xClip,origin,min,max)); // Assert clipped to volume G4VoxelLimits allClip; allClip.AddLimit(kXAxis,-5,+5); allClip.AddLimit(kYAxis,-5,+5); allClip.AddLimit(kZAxis,-5,+5); G4RotationMatrix genRot; genRot.rotateX(pi/6); genRot.rotateY(pi/6); genRot.rotateZ(pi/6); G4AffineTransform tGen(genRot,vx); assert(s1.CalculateExtent(kXAxis,allClip,tGen,min,max)); assert(min<=-5&&max>=5); assert(s1.CalculateExtent(kYAxis,allClip,tGen,min,max)); assert(min<=-5&&max>=5); assert(s1.CalculateExtent(kZAxis,allClip,tGen,min,max)); assert(min<=-5&&max>=5); // Test z clipping ok for (G4double zTest=-100;zTest<100;zTest+=9) { G4VoxelLimits zTestClip; zTestClip.AddLimit(kZAxis,-kInfinity,zTest); if (zTest<-50) { assert(!s1.CalculateExtent(kZAxis,zTestClip,origin,min,max)); } else { assert(s1.CalculateExtent(kZAxis,zTestClip,origin,min,max)); G4double testMin=-50; G4double testMax=(zTest<50) ? zTest : 50; assert (ApproxEqual(min,testMin) && ApproxEqual(max,testMax)); } } // Test y clipping ok for (G4double xTest=-100;xTest<100;xTest+=9) { G4VoxelLimits xTestClip; xTestClip.AddLimit(kXAxis,-kInfinity,xTest); if (xTest<-50) { assert(!s1.CalculateExtent(kYAxis,xTestClip,origin,min,max)); } else { assert(s1.CalculateExtent(kYAxis,xTestClip,origin,min,max)); // Calc max y coordinate G4double testMax=(xTest<0) ? std::sqrt(50*50-xTest*xTest) : 50; assert (ApproxEqual(min,-testMax) && ApproxEqual(max,testMax)); } } // Test x clipping ok for (G4double yTest=-100;yTest<100;yTest+=9) { G4VoxelLimits yTestClip; yTestClip.AddLimit(kYAxis,-kInfinity,yTest); if (yTest<-50) { assert(!s1.CalculateExtent(kXAxis,yTestClip,origin,min,max)); } else { assert(s1.CalculateExtent(kXAxis,yTestClip,origin,min,max)); // Calc max y coordinate G4double testMax=(yTest<0) ? std::sqrt(50*50-yTest*yTest) : 50; assert (ApproxEqual(min,-testMax) && ApproxEqual(max,testMax)); } } return 0; }