// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: testG4Trd.cc,v 1.10 2006/06/29 18:46:29 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-ref-00 $ // // testG4Trd // Ensure asserts are compiled in #include #include #include "globals.hh" #include "geomdefs.hh" #include "ApproxEqual.hh" #include "G4ThreeVector.hh" #include "G4Trd.hh" #include "G4Box.hh" #include "G4RotationMatrix.hh" #include "G4AffineTransform.hh" #include "G4VoxelLimits.hh" /////////////////////////////////////////////////////////////////// // // Dave's auxiliary function const G4String OutputInside(const EInside a) { switch(a) { case kInside : return "kInside" ; case kOutside: return "kOutside" ; case kSurface: return "kSurface" ; } return "????"; } G4bool testG4Trd() { EInside inside ; G4ThreeVector pzero(0,0,0); G4ThreeVector ponxside(20,0,0),ponyside(0,30,0),ponzside(0,0,40); G4ThreeVector ponmxside(-20,0,0),ponmyside(0,-30,0),ponmzside(0,0,-40); G4ThreeVector ponzsidey(0,25,40),ponmzsidey(0,25,-40); G4ThreeVector pbigx(100,0,0),pbigy(0,100,0),pbigz(0,0,100); G4ThreeVector pbigmx(-100,0,0),pbigmy(0,-100,0),pbigmz(0,0,-100); G4ThreeVector vx(1,0,0),vy(0,1,0),vz(0,0,1); G4ThreeVector vmx(-1,0,0),vmy(0,-1,0),vmz(0,0,-1); G4ThreeVector vxy(1/std::sqrt(2.0),1/std::sqrt(2.0),0); G4ThreeVector vmxy(-1/std::sqrt(2.0),1/std::sqrt(2.0),0); G4ThreeVector vmxmy(-1/std::sqrt(2.0),-1/std::sqrt(2.0),0); G4ThreeVector vxmy(1/std::sqrt(2.0),-1/std::sqrt(2.0),0); G4double Dist, vol, volCheck; G4ThreeVector *pNorm,norm; G4bool *pgoodNorm,goodNorm,calcNorm=true; pNorm=&norm; pgoodNorm=&goodNorm; G4Trd trd1("Test Box #1",20,20,30,30,40); G4Trd trd2("Test Trd",10,30,20,40,40); G4Trd trd3("BABAR Trd",0.14999999999999999,0.14999999999999999, 24.707000000000001, 24.707000000000001, 22.699999999999999) ; // Check name assert(trd1.GetName()=="Test Box #1"); assert(trd2.GetName()=="Test Trd"); // check cubic volume vol = trd1.GetCubicVolume(); volCheck = 8*20*30*40; assert(ApproxEqual(vol,volCheck)); // Check Inside assert(trd1.Inside(pzero)==kInside); assert(trd1.Inside(pbigz)==kOutside); assert(trd1.Inside(ponxside)==kSurface); assert(trd1.Inside(ponyside)==kSurface); assert(trd1.Inside(ponzside)==kSurface); inside = trd1.Inside(G4ThreeVector(20,30,40)) ; // G4cout << "trd1.Inside((20,30,40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(-20,30,40)) ; // G4cout << "trd1.Inside((-20,30,40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(20,-30,40)) ; // G4cout << "trd1.Inside((20,-30,40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(20,30,-40)) ; // G4cout << "trd1.Inside((20,30,-40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(20,30,0)) ; // G4cout << "trd1.Inside((20,30,0)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(0,30,40)) ; // G4cout << "trd1.Inside((0,30,40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(20,0,40)) ; // G4cout << "trd1.Inside((20,0,40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); inside = trd1.Inside(G4ThreeVector(-20,-30,-40)) ; // G4cout << "trd1.Inside((-20,-30,-40)) = " << OutputInside(inside) << G4endl ; assert(inside == kSurface); assert(trd2.Inside(pzero)==kInside); assert(trd2.Inside(pbigz)==kOutside); assert(trd2.Inside(ponxside)==kSurface); assert(trd2.Inside(ponyside)==kSurface); assert(trd2.Inside(ponzside)==kSurface); // Check Surface Normal G4ThreeVector normal; normal=trd1.SurfaceNormal(ponxside); assert(ApproxEqual(normal,G4ThreeVector(1,0,0))); normal=trd1.SurfaceNormal(ponmxside); assert(ApproxEqual(normal,G4ThreeVector(-1,0,0))); normal=trd1.SurfaceNormal(ponyside); assert(ApproxEqual(normal,G4ThreeVector(0,1,0))); normal=trd1.SurfaceNormal(ponmyside); assert(ApproxEqual(normal,G4ThreeVector(0,-1,0))); normal=trd1.SurfaceNormal(ponzside); assert(ApproxEqual(normal,G4ThreeVector(0,0,1))); normal=trd1.SurfaceNormal(ponmzside); assert(ApproxEqual(normal,G4ThreeVector(0,0,-1))); normal=trd1.SurfaceNormal(ponzsidey); assert(ApproxEqual(normal,G4ThreeVector(0,0,1))); normal=trd1.SurfaceNormal(ponmzsidey); assert(ApproxEqual(normal,G4ThreeVector(0,0,-1))); // Normals on Edges G4ThreeVector edgeXY( 20.0, 30., 0.0); G4ThreeVector edgemXmY( -20.0, -30., 0.0); G4ThreeVector edgeXmY( 20.0, -30., 0.0); G4ThreeVector edgemXY( -20.0, 30., 0.0); G4ThreeVector edgeXZ( 20.0, 0.0, 40.0); G4ThreeVector edgemXmZ( -20.0, 0.0, -40.0); G4ThreeVector edgeXmZ( 20.0, 0.0, -40.0); G4ThreeVector edgemXZ( -20.0, 0.0, 40.0); G4ThreeVector edgeYZ( 0.0, 30.0, 40.0); G4ThreeVector edgemYmZ( 0.0, -30.0, -40.0); G4ThreeVector edgeYmZ( 0.0, 30.0, -40.0); G4ThreeVector edgemYZ( 0.0, -30.0, 40.0); G4double invSqrt2 = 1.0 / std::sqrt( 2.0); G4double invSqrt3 = 1.0 / std::sqrt( 3.0); normal= trd1.SurfaceNormal( edgeXY ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt2, invSqrt2, 0.0) )); // G4cout << " Normal at " << edgeXY << " is " << normal // << " Expected is " << G4ThreeVector( invSqrt2, invSqrt2, 0.0) << G4endl; normal= trd1.SurfaceNormal( edgemXmY ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt2, -invSqrt2, 0.0) )); normal= trd1.SurfaceNormal( edgeXmY ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt2, -invSqrt2, 0.0) )); normal= trd1.SurfaceNormal( edgemXY ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt2, invSqrt2, 0.0) )); normal= trd1.SurfaceNormal( edgeXZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt2, 0.0, invSqrt2) )); normal= trd1.SurfaceNormal( edgemXmZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt2, 0.0, -invSqrt2) )); normal= trd1.SurfaceNormal( edgeXmZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt2, 0.0, -invSqrt2) )); normal= trd1.SurfaceNormal( edgemXZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt2, 0.0, invSqrt2) )); normal= trd1.SurfaceNormal( edgeYZ ); assert(ApproxEqual( normal, G4ThreeVector( 0.0, invSqrt2, invSqrt2) )); normal= trd1.SurfaceNormal( edgemYmZ ); assert(ApproxEqual( normal, G4ThreeVector( 0.0, -invSqrt2, -invSqrt2) )); normal= trd1.SurfaceNormal( edgeYmZ ); assert(ApproxEqual( normal, G4ThreeVector( 0.0, invSqrt2, -invSqrt2) )); normal= trd1.SurfaceNormal( edgemYZ ); assert(ApproxEqual( normal, G4ThreeVector( 0.0, -invSqrt2, invSqrt2) )); // Normals on corners G4ThreeVector cornerXYZ( 20.0, 30., 40.0); G4ThreeVector cornermXYZ( -20.0, 30., 40.0); G4ThreeVector cornerXmYZ( 20.0, -30., 40.0); G4ThreeVector cornermXmYZ( -20.0, -30., 40.0); G4ThreeVector cornerXYmZ( 20.0, 30., -40.0); G4ThreeVector cornermXYmZ( -20.0, 30., -40.0); G4ThreeVector cornerXmYmZ( 20.0, -30., -40.0); G4ThreeVector cornermXmYmZ( -20.0, -30., -40.0); normal= trd1.SurfaceNormal( cornerXYZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt3, invSqrt3, invSqrt3) )); normal= trd1.SurfaceNormal( cornermXYZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt3, invSqrt3, invSqrt3) )); normal= trd1.SurfaceNormal( cornerXmYZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt3, -invSqrt3, invSqrt3) )); normal= trd1.SurfaceNormal( cornermXmYZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt3, -invSqrt3, invSqrt3) )); normal= trd1.SurfaceNormal( cornerXYmZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt3, invSqrt3, -invSqrt3) )); normal= trd1.SurfaceNormal( cornermXYmZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt3, invSqrt3, -invSqrt3) )); normal= trd1.SurfaceNormal( cornerXmYmZ ); assert(ApproxEqual( normal, G4ThreeVector( invSqrt3, -invSqrt3, -invSqrt3) )); normal= trd1.SurfaceNormal( cornermXmYmZ ); assert(ApproxEqual( normal, G4ThreeVector( -invSqrt3, -invSqrt3, -invSqrt3) )); double cosa = 4/std::sqrt(17.), sina = 1/std::sqrt(17.), tanga = 1.0/4.0 ; normal=trd2.SurfaceNormal(ponxside); assert(ApproxEqual(normal,G4ThreeVector(cosa,0,-sina))); normal=trd2.SurfaceNormal(ponmxside); assert(ApproxEqual(normal,G4ThreeVector(-cosa,0,-sina))); normal=trd2.SurfaceNormal(ponyside); assert(ApproxEqual(normal,G4ThreeVector(0,cosa,-sina))); normal=trd2.SurfaceNormal(ponmyside); assert(ApproxEqual(normal,G4ThreeVector(0,-cosa,-sina))); normal=trd2.SurfaceNormal(ponzside); assert(ApproxEqual(normal,G4ThreeVector(0,0,1))); normal=trd2.SurfaceNormal(ponmzside); assert(ApproxEqual(normal,G4ThreeVector(0,0,-1))); normal=trd2.SurfaceNormal(ponzsidey); assert(ApproxEqual(normal,G4ThreeVector(0,0,1))); normal=trd2.SurfaceNormal(ponmzsidey); assert(ApproxEqual(normal,G4ThreeVector(0,0,-1))); // (0,cosa,-sina) ? // DistanceToOut(P) Dist=trd1.DistanceToOut(pzero); assert(ApproxEqual(Dist,20)); Dist=trd1.DistanceToOut(vx); assert(ApproxEqual(Dist,19)); Dist=trd1.DistanceToOut(vy); assert(ApproxEqual(Dist,20)); Dist=trd1.DistanceToOut(vz); assert(ApproxEqual(Dist,20)); Dist=trd2.DistanceToOut(pzero); assert(ApproxEqual(Dist,20*cosa)); Dist=trd2.DistanceToOut(vx); assert(ApproxEqual(Dist,19*cosa)); Dist=trd2.DistanceToOut(vy); assert(ApproxEqual(Dist,20*cosa)); Dist=trd2.DistanceToOut(vz); assert(ApproxEqual(Dist,20*cosa+sina)); // DistanceToOut(P,V) Dist=trd1.DistanceToOut(pzero,vx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,20)&&ApproxEqual(*pNorm,vx)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vmx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,20)&&ApproxEqual(norm,vmx)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,30)&&ApproxEqual(norm,vy)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vmy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,30)&&ApproxEqual(norm,vmy)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,40)&&ApproxEqual(norm,vz)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,40)&&ApproxEqual(norm,vmz)&&*pgoodNorm); Dist=trd1.DistanceToOut(pzero,vxy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,std::sqrt(800.))&&*pgoodNorm); Dist=trd1.DistanceToOut(ponxside,vx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(*pNorm,vx)&&*pgoodNorm); Dist=trd1.DistanceToOut(ponmxside,vmx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vmx)&&*pgoodNorm); Dist=trd1.DistanceToOut(ponyside,vy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vy)&&*pgoodNorm); Dist=trd1.DistanceToOut(ponmyside,vmy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vmy)&&*pgoodNorm); Dist=trd1.DistanceToOut(ponzside,vz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vz)&&*pgoodNorm); Dist=trd1.DistanceToOut(ponmzside,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vmz)&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,20)&&ApproxEqual(*pNorm,G4ThreeVector(cosa,0,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vmx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,20)&&ApproxEqual(norm,G4ThreeVector(-cosa,0,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,30)&&ApproxEqual(norm,G4ThreeVector(0,cosa,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vmy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,30)&&ApproxEqual(norm,G4ThreeVector(0,-cosa,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,40)&&ApproxEqual(norm,vz)&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,40)&&ApproxEqual(norm,vmz)&&*pgoodNorm); Dist=trd2.DistanceToOut(pzero,vxy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,std::sqrt(800.))&&*pgoodNorm); Dist=trd2.DistanceToOut(ponxside,vx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(*pNorm,G4ThreeVector(cosa,0,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(ponmxside,vmx,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,G4ThreeVector(-cosa,0,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(ponyside,vy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,G4ThreeVector(0,cosa,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(ponmyside,vmy,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,G4ThreeVector(0,-cosa,-sina))&&*pgoodNorm); Dist=trd2.DistanceToOut(ponzside,vz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vz)&&*pgoodNorm); Dist=trd2.DistanceToOut(ponmzside,vmz,calcNorm,pgoodNorm,pNorm); assert(ApproxEqual(Dist,0)&&ApproxEqual(norm,vmz)&&*pgoodNorm); //DistanceToIn(P) Dist=trd1.DistanceToIn(pbigx); assert(ApproxEqual(Dist,80)); Dist=trd1.DistanceToIn(pbigmx); assert(ApproxEqual(Dist,80)); Dist=trd1.DistanceToIn(pbigy); assert(ApproxEqual(Dist,70)); Dist=trd1.DistanceToIn(pbigmy); assert(ApproxEqual(Dist,70)); Dist=trd1.DistanceToIn(pbigz); assert(ApproxEqual(Dist,60)); Dist=trd1.DistanceToIn(pbigmz); assert(ApproxEqual(Dist,60)); Dist=trd2.DistanceToIn(pbigx); assert(ApproxEqual(Dist,80*cosa)); Dist=trd2.DistanceToIn(pbigmx); assert(ApproxEqual(Dist,80*cosa)); Dist=trd2.DistanceToIn(pbigy); assert(ApproxEqual(Dist,70*cosa)); Dist=trd2.DistanceToIn(pbigmy); assert(ApproxEqual(Dist,70*cosa)); Dist=trd2.DistanceToIn(pbigz); assert(ApproxEqual(Dist,60)); Dist=trd2.DistanceToIn(pbigmz); assert(ApproxEqual(Dist,60)); // DistanceToIn(P,V) Dist=trd1.DistanceToIn(pbigx,vmx); assert(ApproxEqual(Dist,80)); Dist=trd1.DistanceToIn(pbigmx,vx); assert(ApproxEqual(Dist,80)); Dist=trd1.DistanceToIn(pbigy,vmy); assert(ApproxEqual(Dist,70)); Dist=trd1.DistanceToIn(pbigmy,vy); assert(ApproxEqual(Dist,70)); Dist=trd1.DistanceToIn(pbigz,vmz); assert(ApproxEqual(Dist,60)); Dist=trd1.DistanceToIn(pbigmz,vz); assert(ApproxEqual(Dist,60)); Dist=trd1.DistanceToIn(pbigx,vxy); assert(ApproxEqual(Dist,kInfinity)); Dist=trd1.DistanceToIn(pbigmx,vxy); assert(ApproxEqual(Dist,kInfinity)); Dist=trd2.DistanceToIn(pbigx,vmx); assert(ApproxEqual(Dist,80)); Dist=trd2.DistanceToIn(pbigmx,vx); assert(ApproxEqual(Dist,80)); Dist=trd2.DistanceToIn(pbigy,vmy); assert(ApproxEqual(Dist,70)); Dist=trd2.DistanceToIn(pbigmy,vy); assert(ApproxEqual(Dist,70)); Dist=trd2.DistanceToIn(pbigz,vmz); assert(ApproxEqual(Dist,60)); Dist=trd2.DistanceToIn(pbigmz,vz); assert(ApproxEqual(Dist,60)); Dist=trd2.DistanceToIn(pbigx,vxy); assert(ApproxEqual(Dist,kInfinity)); Dist=trd2.DistanceToIn(pbigmx,vxy); assert(ApproxEqual(Dist,kInfinity)); Dist=trd3.DistanceToIn(G4ThreeVector( 0.15000000000000185, -22.048743592955137, 2.4268539333219472), G4ThreeVector(-0.76165597579890043, 0.64364445891356026, -0.074515708658524193)) ; // G4cout<<"BABAR trd distance = "<