source: trunk/source/geometry/solids/specific/include/G4ReduciblePolygon.hh @ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

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26//
27// $Id: G4ReduciblePolygon.hh,v 1.9 2006/06/29 18:47:29 gunter Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29//
30//
31// --------------------------------------------------------------------
32// GEANT 4 class header file
33//
34//
35// G4ReduciblePolygon.hh
36//
37// Class description:
38//
39//   Utility class used to specify, test, reduce, and/or otherwise
40//   manipulate a 2D polygon.
41//
42//   For this class, a polygon consists of n > 2 points in 2D
43//   space (a,b). The polygon is always closed by connecting the
44//   last point to the first. A G4ReduciblePolygon is guaranteed
45//   to fulfill this definition in all instances.
46//
47//   Illegal manipulations (such that a valid polygon would be
48//   produced) result in an error return if possible and
49//   otherwise a G4Exception.
50//
51//   The set of manipulations is limited currently to what
52//   is needed for G4Polycone and G4Polyhedra.
53
54// Author:
55//   David C. Williams (davidw@scipp.ucsc.edu)
56// --------------------------------------------------------------------
57#ifndef G4ReduciblePolygon_hh
58#define G4ReduciblePolygon_hh
59
60#include "G4Types.hh"
61
62class G4ReduciblePolygon
63{
64  friend class G4ReduciblePolygonIterator;
65
66  public:
67    //
68    // Creator: via simple a/b arrays
69    //
70    G4ReduciblePolygon( const G4double a[], const G4double b[], G4int n );
71 
72    //
73    // Creator: a special version for G4Polygon and G4Polycone
74    // that takes two a points at planes of b
75    // (where a==r and b==z for the GEANT3 classic PCON and PGON)
76    //
77    G4ReduciblePolygon( const G4double rmin[], const G4double rmax[],
78                        const G4double z[], G4int n );
79 
80    virtual ~G4ReduciblePolygon();
81 
82    //
83    // Queries
84    //
85    inline G4int NumVertices() const { return numVertices; }
86 
87    inline G4double Amin() const { return aMin; }
88    inline G4double Amax() const { return aMax; }
89    inline G4double Bmin() const { return bMin; }
90    inline G4double Bmax() const { return bMax; }
91 
92    void CopyVertices( G4double a[], G4double b[] ) const;
93
94    //
95    // Manipulations
96    //
97    void ScaleA( G4double scale );
98    void ScaleB( G4double scale );
99 
100    G4bool RemoveDuplicateVertices( G4double tolerance );
101    G4bool RemoveRedundantVertices( G4double tolerance );
102 
103    void ReverseOrder();
104
105    //
106    // Tests
107    //
108    G4double Area();
109    G4bool CrossesItself( G4double tolerance );
110    G4bool BisectedBy( G4double a1, G4double b1,
111           G4double a2, G4double b2, G4double tolerance );
112 
113    void Print();  // Debugging only
114 
115  public:  // without description
116
117    G4ReduciblePolygon(__void__&);
118      // Fake default constructor for usage restricted to direct object
119      // persistency for clients requiring preallocation of memory for
120      // persistifiable objects.
121
122  protected:
123 
124    void Create( const G4double a[], const G4double b[], G4int n );
125 
126    void CalculateMaxMin();
127 
128    //
129    // Below are member values that are *always* kept up to date (please!)
130    //
131    G4double aMin, aMax, bMin, bMax;
132    G4int   numVertices;
133 
134    //
135    // A subclass which holds the vertices in a single-linked list
136    //
137    // Yeah, call me an old-fashioned c hacker, but I cannot make
138    // myself use the rogue tools for this trivial list.
139    //
140    struct ABVertex;              // Secret recipe for allowing
141    friend struct ABVertex;       // protected nested structures
142    struct ABVertex
143    {
144      ABVertex() { next = 0; }
145      G4double a, b;
146      ABVertex *next;
147    };
148 
149    ABVertex *vertexHead;
150
151    private:
152
153      G4ReduciblePolygon(const G4ReduciblePolygon&);
154      G4ReduciblePolygon& operator=(const G4ReduciblePolygon&);
155      // Private copy constructor and assignment operator.
156};
157
158
159//
160// A companion class for iterating over the vertices of our polygon.
161// It is simple enough that all routines are declared inline here.
162//
163class G4ReduciblePolygonIterator
164{
165  public:
166
167    G4ReduciblePolygonIterator( const G4ReduciblePolygon *theSubject )
168     { subject = theSubject; current=0; }
169 
170    void  Begin() { current = subject->vertexHead; } 
171    G4bool  Next()  { if (current) current=current->next; return Valid(); }
172 
173    G4bool  Valid() const { return current!=0; } 
174 
175    G4double GetA() const { return current->a; }
176    G4double GetB() const { return current->b; }
177 
178  protected:
179
180    const G4ReduciblePolygon  *subject;      // Who are we iterating over
181    G4ReduciblePolygon::ABVertex  *current;  // Current vertex
182};
183
184#endif
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