source: trunk/source/geometry/solids/specific/include/G4TessellatedGeometryAlgorithms.hh @ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

File size: 4.8 KB
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25// ********************************************************************
26//
27// $Id:
28// GEANT4 tag $Name: geant4-09-03 $
29//
30// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31//
32// MODULE:              G4TessellatedGeometryAlgorithms.hh
33//
34// Date:                07/08/2005
35// Author:              Rickard Holmberg & Pete Truscott
36// Organisation:        QinetiQ Ltd, UK (PT)
37// Customer:            ESA-ESTEC / TEC-EES
38// Contract:           
39//
40// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41//
42// CHANGE HISTORY
43// --------------
44//
45// 07 August 2007, P R Truscott, QinetiQ Ltd, UK - Created, with member
46//                 functions based on the work of Rickard Holmberg.
47//
48// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
49//
50// Class description:
51//
52//   The G4TessellatedGeometryAlgorithms class is used to contain standard
53//   routines to determine whether (and if so where) simple geometric shapes
54//   intersect.
55//   
56//   The constructor doesn't need to do anything, and neither does the
57//   destructor.
58//   
59//   IntersectLineAndTriangle2D
60//     Determines whether there is an intersection between a line defined
61//     by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
62//     Here:
63//        p = 2D vector
64//        s = scaler on [0,infinity)
65//        v = 2D vector
66//        P0, E0 and E1 are 2D vectors
67//     Information about where the intersection occurs is returned in the
68//     variable location.
69//
70//   IntersectLineAndLineSegment2D
71//     Determines whether there is an intersection between a line defined
72//     by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
73//     Here:
74//        P0 = 2D vector
75//        s  = scaler on [0,infinity)
76//        D0 = 2D vector
77//        P1 and D1 are 2D vectors
78//     Information about where the intersection occurs is returned in the
79//     variable location.
80
81///////////////////////////////////////////////////////////////////////////////
82#ifndef G4TessellatedGeometryAlgorithms_hh
83#define G4TessellatedGeometryAlgorithms_hh 1
84
85#include "globals.hh"
86#include "G4TwoVector.hh"
87
88class G4TessellatedGeometryAlgorithms
89{
90  public:  // with description
91
92    static G4TessellatedGeometryAlgorithms* GetInstance();
93    G4bool IntersectLineAndTriangle2D (const G4TwoVector p,
94                                       const G4TwoVector v,
95                                       const G4TwoVector P0, 
96                                       const G4TwoVector E0,
97                                       const G4TwoVector E1,
98                                             G4TwoVector location[2]);
99
100    G4int IntersectLineAndLineSegment2D (const G4TwoVector P0,
101                                         const G4TwoVector D0,
102                                         const G4TwoVector P1,
103                                         const G4TwoVector D1,
104                                               G4TwoVector location[2]);
105
106    inline G4double cross(const G4TwoVector v1, const G4TwoVector v2) const;
107
108  protected:
109
110    G4TessellatedGeometryAlgorithms();
111
112  private:
113
114    static G4TessellatedGeometryAlgorithms *fInstance;
115};
116
117#include "G4TessellatedGeometryAlgorithms.icc"
118
119#endif
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