// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * // * subject to DEFCON 705 IPR conditions. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4VFacet.icc,v 1.6 2008/12/18 12:57:32 gunter Exp $ // GEANT4 tag $Name: geant4-09-03 $ // // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // // MODULE: G4VFacet.icc // // Version: 0.B // Date: 15/06/2005 // Author: P R Truscott // Organisation: QinetiQ Ltd, UK // Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems // Contract: C/MAT/N03517 // // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // // CHANGE HISTORY // -------------- // // 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created. // // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /////////////////////////////////////////////////////////////////////////////// // inline G4ThreeVector G4VFacet::GetSurfaceNormal () const {return surfaceNormal;} /////////////////////////////////////////////////////////////////////////////// // inline G4GeometryType G4VFacet::GetEntityType () const {return geometryType;} /////////////////////////////////////////////////////////////////////////////// // inline G4bool G4VFacet::IsInside (const G4ThreeVector &p) const { G4ThreeVector D = p - P0; G4double displacement = D.dot(surfaceNormal); G4bool inside = (displacement <= 0.0); return inside; } /////////////////////////////////////////////////////////////////////////////// // inline G4bool G4VFacet::IsDefined () const {return isDefined;} /////////////////////////////////////////////////////////////////////////////// // inline size_t G4VFacet::GetVertexIndex (const size_t i) const { if (i < I.size()) { return I[i]; } else { return 999999999; } } /////////////////////////////////////////////////////////////////////////////// // inline size_t G4VFacet::GetNumberOfVertices () const { return nVertices; } /////////////////////////////////////////////////////////////////////////////// // inline void G4VFacet::SetVertexIndex (const size_t i, const size_t j) {I[i] = j;} /////////////////////////////////////////////////////////////////////////////// // inline G4ThreeVector G4VFacet::GetVertex (size_t i) const { if (i == 0) { return P0; } else if (i < nVertices) { return P[i-1]; } else { return G4ThreeVector(0.0,0.0,0.0); } } /////////////////////////////////////////////////////////////////////////////// // inline G4ThreeVector G4VFacet::GetCircumcentre () const {return circumcentre;} /////////////////////////////////////////////////////////////////////////////// // inline G4double G4VFacet::GetRadius () const {return radius;} /////////////////////////////////////////////////////////////////////////////// // inline G4double G4VFacet::GetRadiusSquared () const {return radiusSqr;}