// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VTwistSurface.hh,v 1.6 2007/05/11 13:54:28 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // -------------------------------------------------------------------- // GEANT 4 class header file // // // G4VTwistSurface // // Class description: // // Abstract base class for boundary surface of G4VSolid. // Author: // 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp) // // History: // 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4 // from original version in Jupiter-2.5.02 application. // -------------------------------------------------------------------- #ifndef __G4VTWISTSURFACE__ #define __G4VTWISTSURFACE__ #include "G4VSolid.hh" #include "geomdefs.hh" #include "G4RotationMatrix.hh" #define G4VSURFACENXX 10 class G4VTwistSurface { public: // without description enum EValidate {kDontValidate = 0, kValidateWithTol = 1, kValidateWithoutTol = 2, kUninitialized = 3}; public: // with description G4VTwistSurface (const G4String &name); G4VTwistSurface (const G4String &name, const G4RotationMatrix &rot, const G4ThreeVector &tlate, G4int handedness, const EAxis axis1, const EAxis axis2, G4double axis0min = -kInfinity, G4double axis1min = -kInfinity, G4double axis0max = kInfinity, G4double axis1max = kInfinity); virtual ~G4VTwistSurface(); virtual G4int AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol = true); virtual G4double DistanceToBoundary( G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p) ; virtual G4double DistanceToIn(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest); virtual G4double DistanceToOut(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest); virtual G4double DistanceTo(const G4ThreeVector &gp, G4ThreeVector &gxx); virtual G4int DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol) = 0; virtual G4int DistanceToSurface(const G4ThreeVector &gp, G4ThreeVector gxx[], G4double distance[], G4int areacode[]) = 0; void DebugPrint() const; // get methods virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,G4bool isGlobal) = 0; virtual G4String GetName() const { return fName; } virtual void GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const; virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const; inline G4double DistanceToPlaneWithV(const G4ThreeVector &p, const G4ThreeVector &v, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx); inline G4double DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &n0, G4ThreeVector &xx); inline G4double DistanceToPlane(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &t1, const G4ThreeVector &t2, G4ThreeVector &xx, G4ThreeVector &n); inline G4double DistanceToLine (const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx); inline G4bool IsAxis0 (G4int areacode) const; inline G4bool IsAxis1 (G4int areacode) const; inline G4bool IsOutside (G4int areacode) const; inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const; inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const; inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const; inline G4bool IsValidNorm() const { return fIsValidNorm; } G4bool IsSameBoundary (G4VTwistSurface *surface1, G4int areacode1, G4VTwistSurface *surface2, G4int areacode2 ) const; inline G4int GetAxisType(G4int areacode, G4int whichaxis) const; inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector &lp) const; inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector &gp) const; inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector &lp) const; inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector &gp) const; // set methods inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; } inline void SetNeighbours(G4VTwistSurface* axis0min, G4VTwistSurface* axis1min, G4VTwistSurface* axis0max, G4VTwistSurface* axis1max); virtual G4ThreeVector SurfacePoint(G4double , G4double, G4bool isGlobal = false ) = 0 ; virtual G4double GetBoundaryMin(G4double) = 0 ; virtual G4double GetBoundaryMax(G4double) = 0 ; virtual G4double GetSurfaceArea() = 0 ; virtual void GetFacets(G4int m, G4int n, G4double xyz[][3], G4int faces[][4], G4int iside) = 0 ; G4int GetNode( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; G4int GetFace( G4int i, G4int j, G4int m, G4int n, G4int iside ) ; G4int GetEdgeVisibility( G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation) ; public: // without description G4VTwistSurface(__void__&); // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. protected: // with description // get methods inline G4VTwistSurface** GetNeighbours() { return fNeighbours; } inline G4int GetNeighbours(G4int areacode, G4VTwistSurface* surfaces[]); inline G4ThreeVector GetCorner(G4int areacode) const; void GetBoundaryAxis(G4int areacode, EAxis axis[]) const; void GetBoundaryLimit(G4int areacode, G4double limit[]) const; virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true) = 0; // set methods virtual void SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype); // areacode must be one of them: // sAxis0 & sAxisMin, sAxis0 & sAxisMax, // sAxis1 & sAxisMin, sAxis1 & sAxisMax. // boundarytype represents the shape of locus // from the start point to end point of boundary. // ex. // sAxisRho = linear line which start point is fixed at origin. // sAxisPhi = part of circle which center placed at the origin. void SetCorner(G4int areacode, G4double x, G4double y, G4double z); private: virtual void SetBoundaries() = 0; virtual void SetCorners() = 0; // data members --------------------------------------------------------- public: static const G4int sOutside ; static const G4int sInside ; static const G4int sBoundary; static const G4int sCorner; static const G4int sC0Min1Min; static const G4int sC0Max1Min; static const G4int sC0Max1Max; static const G4int sC0Min1Max; static const G4int sAxisMin; static const G4int sAxisMax; static const G4int sAxisX; static const G4int sAxisY; static const G4int sAxisZ; static const G4int sAxisRho; static const G4int sAxisPhi; static const G4int sAxis0; static const G4int sAxis1; static const G4int sSizeMask; static const G4int sAxisMask; static const G4int sAreaMask; protected: class CurrentStatus { public: CurrentStatus(); virtual ~CurrentStatus(); inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; } inline G4double GetDistance(G4int i) const { return fDistance[i]; } inline G4int GetAreacode(G4int i) const { return fAreacode[i]; } inline G4int GetNXX() const { return fNXX; } inline G4bool IsDone() const { return fDone; } inline G4bool IsValid(G4int i) const { return fIsValid[i]; } void SetCurrentStatus(G4int i, G4ThreeVector &xx, G4double &dist, G4int &areacode, G4bool &isvalid, G4int nxx, EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v = 0); void ResetfDone(EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v = 0); void DebugPrint() const; private: G4double fDistance[G4VSURFACENXX]; G4ThreeVector fXX[G4VSURFACENXX]; G4int fAreacode[G4VSURFACENXX]; G4bool fIsValid[G4VSURFACENXX]; G4int fNXX; G4ThreeVector fLastp; G4ThreeVector fLastv; EValidate fLastValidate; G4bool fDone; }; class Boundary { public: Boundary(); virtual ~Boundary(); void SetFields(const G4int &areacode, const G4ThreeVector &d, const G4ThreeVector &x0, const G4int &boundarytype); G4bool IsEmpty() const; G4bool GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const; private: G4int fBoundaryAcode; G4ThreeVector fBoundaryDirection; G4ThreeVector fBoundaryX0; G4int fBoundaryType; }; EAxis fAxis[2]; G4double fAxisMin[2]; G4double fAxisMax[2]; CurrentStatus fCurStatWithV; CurrentStatus fCurStat; G4RotationMatrix fRot; G4ThreeVector fTrans; G4int fHandedness; class G4SurfCurNormal { public: G4ThreeVector p; G4ThreeVector normal; }; G4SurfCurNormal fCurrentNormal; G4bool fIsValidNorm; G4double kCarTolerance; private: G4VTwistSurface *fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min, // sAxis0max, sAxis1max G4ThreeVector fCorners[4]; // corners of the surface in local coordinate Boundary fBoundaries[4]; // boundaries of the surface. G4String fName; class G4SurfSideQuery { public: G4ThreeVector me; G4ThreeVector vec; G4bool withTol; G4int amIOnLeftSide; }; G4SurfSideQuery fAmIOnLeftSide; }; //======================================================== // inline functions //======================================================== struct Intersection { G4double phi ; // parameter phi G4double u ; // parameter u G4ThreeVector xx ; // intersection point in cartesian G4double distance ; // distance to intersection G4int areacode; // the areacode of the intersection G4bool isvalid ; // valid intersection ?? }; inline G4bool DistanceSort( const Intersection &a, const Intersection &b) { return a.distance < b.distance ; } inline G4bool EqualIntersection( const Intersection &a, const Intersection &b) { return ( ( a.xx - b.xx ).mag() < 1E-9*mm ) ; } #include "G4VTwistSurface.icc" #endif