| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // $Id: G4Paraboloid.cc,v 1.5.2.1 2008/04/23 08:10:24 gcosmo Exp $
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| 27 | // GEANT4 tag $Name: geant4-09-01-patch-02 $
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| 28 | //
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| 29 | // class G4Paraboloid
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| 30 | //
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| 31 | // Implementation for G4Paraboloid class
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| 32 | //
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| 33 | // History:
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| 34 | //
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| 35 | // Author : Lukas Lindroos (CERN), July 2007
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| 36 | // Revised: Tatiana Nikitina (CERN)
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| 37 | // --------------------------------------------------------------------
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| 38 |
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| 39 | #include "globals.hh"
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| 40 |
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| 41 | #include "G4Paraboloid.hh"
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| 42 |
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| 43 | #include "G4VoxelLimits.hh"
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| 44 | #include "G4AffineTransform.hh"
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| 45 |
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| 46 | #include "meshdefs.hh"
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| 47 |
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| 48 | #include "Randomize.hh"
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| 49 |
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| 50 | #include "G4VGraphicsScene.hh"
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| 51 | #include "G4Polyhedron.hh"
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| 52 | #include "G4NURBS.hh"
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| 53 | #include "G4NURBSbox.hh"
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| 54 | #include "G4VisExtent.hh"
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| 55 |
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| 56 | using namespace CLHEP;
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| 57 |
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| 58 | ///////////////////////////////////////////////////////////////////////////////
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| 59 | //
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| 60 | // constructor - check parameters
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| 61 |
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| 62 | G4Paraboloid::G4Paraboloid(const G4String& pName,
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| 63 | G4double pDz,
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| 64 | G4double pR1,
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| 65 | G4double pR2)
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| 66 | : G4VSolid(pName),fpPolyhedron(0), fCubicVolume(0.)
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| 67 |
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| 68 | {
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| 69 | if(pDz > 0. && pR2 > pR1 && pR1 >= 0.)
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| 70 | {
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| 71 | r1 = pR1;
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| 72 | r2 = pR2;
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| 73 | dz = pDz;
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| 74 | }
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| 75 | else
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| 76 | {
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| 77 | G4cerr << "Error - G4Paraboloid::G4Paraboloid(): " << GetName() << G4endl
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| 78 | << "Z half-length must be larger than zero or R1>=R2 " << G4endl;
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| 79 | G4Exception("G4Paraboloid::G4Paraboloid()", "InvalidSetup",
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| 80 | FatalException,
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| 81 | "Invalid dimensions. Negative Input Values or R1>=R2.");
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| 82 | }
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| 83 |
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| 84 | // r1^2 = k1 * (-dz) + k2
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| 85 | // r2^2 = k1 * ( dz) + k2
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| 86 | // => r1^2 + r2^2 = k2 + k2 => k2 = (r2^2 + r1^2) / 2
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| 87 | // and r2^2 - r1^2 = k1 * dz - k1 * (-dz) => k1 = (r2^2 - r1^2) / 2 / dz
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| 88 |
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| 89 | k1 = (r2 * r2 - r1 * r1) / 2 / dz;
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| 90 | k2 = (r2 * r2 + r1 * r1) / 2;
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| 91 |
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| 92 | fSurfaceArea = 0.;
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| 93 | }
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| 94 |
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| 95 | ///////////////////////////////////////////////////////////////////////////////
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| 96 | //
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| 97 | // Fake default constructor - sets only member data and allocates memory
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| 98 | // for usage restricted to object persistency.
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| 99 | //
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| 100 | G4Paraboloid::G4Paraboloid( __void__& a )
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| 101 | : G4VSolid(a), fpPolyhedron(0), fCubicVolume(0.)
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| 102 | {
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| 103 | fSurfaceArea = 0.;
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| 104 | }
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| 105 |
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| 106 | ///////////////////////////////////////////////////////////////////////////////
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| 107 | //
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| 108 | // Destructor
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| 109 |
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| 110 | G4Paraboloid::~G4Paraboloid()
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| 111 | {
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| 112 | }
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| 113 |
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| 114 | /////////////////////////////////////////////////////////////////////////
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| 115 | //
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| 116 | // Dispatch to parameterisation for replication mechanism dimension
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| 117 | // computation & modification.
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| 118 |
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| 119 | //void ComputeDimensions( G4VPVParamerisation p,
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| 120 | // const G4Int n,
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| 121 | // const G4VPhysicalVolume* pRep )
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| 122 | //{
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| 123 | // p->ComputeDimensions(*this,n,pRep) ;
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| 124 | //}
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| 125 |
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| 126 |
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| 127 | ///////////////////////////////////////////////////////////////////////////////
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| 128 | //
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| 129 | // Calculate extent under transform and specified limit
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| 130 |
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| 131 | G4bool
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| 132 | G4Paraboloid::CalculateExtent(const EAxis pAxis,
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| 133 | const G4VoxelLimits& pVoxelLimit,
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| 134 | const G4AffineTransform& pTransform,
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| 135 | G4double& pMin, G4double& pMax) const
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| 136 | {
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| 137 | G4double xMin = -r2 + pTransform.NetTranslation().x(),
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| 138 | xMax = r2 + pTransform.NetTranslation().x(),
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| 139 | yMin = -r2 + pTransform.NetTranslation().y(),
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| 140 | yMax = r2 + pTransform.NetTranslation().y(),
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| 141 | zMin = -dz + pTransform.NetTranslation().z(),
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| 142 | zMax = dz + pTransform.NetTranslation().z();
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| 143 |
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| 144 | if(!pTransform.IsRotated()
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| 145 | || pTransform.NetRotation()(G4ThreeVector(0, 0, 1)) == G4ThreeVector(0, 0, 1))
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| 146 | {
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| 147 | if(pVoxelLimit.IsXLimited())
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| 148 | {
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| 149 | if(pVoxelLimit.GetMaxXExtent() < xMin - 0.5 * kCarTolerance
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| 150 | || pVoxelLimit.GetMinXExtent() > xMax + 0.5 * kCarTolerance)
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| 151 | {
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| 152 | return false;
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| 153 | }
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| 154 | else
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| 155 | {
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| 156 | if(pVoxelLimit.GetMinXExtent() > xMin)
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| 157 | {
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| 158 | xMin = pVoxelLimit.GetMinXExtent();
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| 159 | }
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| 160 | if(pVoxelLimit.GetMaxXExtent() < xMax)
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| 161 | {
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| 162 | xMax = pVoxelLimit.GetMaxXExtent();
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| 163 | }
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| 164 | }
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| 165 | }
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| 166 | if(pVoxelLimit.IsYLimited())
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| 167 | {
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| 168 | if(pVoxelLimit.GetMaxYExtent() < yMin - 0.5 * kCarTolerance
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| 169 | || pVoxelLimit.GetMinYExtent() > yMax + 0.5 * kCarTolerance)
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| 170 | {
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| 171 | return false;
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| 172 | }
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| 173 | else
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| 174 | {
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| 175 | if(pVoxelLimit.GetMinYExtent() > yMin)
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| 176 | {
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| 177 | yMin = pVoxelLimit.GetMinYExtent();
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| 178 | }
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| 179 | if(pVoxelLimit.GetMaxYExtent() < yMax)
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| 180 | {
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| 181 | yMax = pVoxelLimit.GetMaxYExtent();
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| 182 | }
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| 183 | }
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| 184 | }
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| 185 | if(pVoxelLimit.IsZLimited())
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| 186 | {
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| 187 | if(pVoxelLimit.GetMaxZExtent() < zMin - 0.5 * kCarTolerance
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| 188 | || pVoxelLimit.GetMinZExtent() > zMax + 0.5 * kCarTolerance)
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| 189 | {
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| 190 | return false;
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| 191 | }
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| 192 | else
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| 193 | {
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| 194 | if(pVoxelLimit.GetMinZExtent() > zMin)
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| 195 | {
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| 196 | zMin = pVoxelLimit.GetMinZExtent();
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| 197 | }
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| 198 | if(pVoxelLimit.GetMaxZExtent() < zMax)
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| 199 | {
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| 200 | zMax = pVoxelLimit.GetMaxZExtent();
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| 201 | }
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| 202 | }
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| 203 | }
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| 204 | switch(pAxis)
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| 205 | {
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| 206 | case kXAxis:
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| 207 | pMin = xMin;
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| 208 | pMax = xMax;
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| 209 | break;
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| 210 | case kYAxis:
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| 211 | pMin = yMin;
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| 212 | pMax = yMax;
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| 213 | break;
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| 214 | case kZAxis:
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| 215 | pMin = zMin;
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| 216 | pMax = zMax;
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| 217 | break;
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| 218 | default:
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| 219 | pMin = 0;
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| 220 | pMax = 0;
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| 221 | return false;
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| 222 | }
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| 223 | }
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| 224 | else
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| 225 | {
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| 226 | G4bool existsAfterClip=true;
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| 227 |
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| 228 | // Calculate rotated vertex coordinates
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| 229 |
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| 230 | G4int noPolygonVertices=0;
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| 231 | G4ThreeVectorList* vertices
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| 232 | = CreateRotatedVertices(pTransform,noPolygonVertices);
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| 233 |
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| 234 | if(pAxis == kXAxis || pAxis == kYAxis || pAxis == kZAxis)
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| 235 | {
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| 236 | pMin = kInfinity;
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| 237 | pMax = -kInfinity;
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| 238 |
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| 239 | for(G4ThreeVectorList::iterator it = vertices->begin();
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| 240 | it < vertices->end(); it++)
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| 241 | {
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| 242 | if(pMin > (*it)[pAxis]) pMin = (*it)[pAxis];
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| 243 | if((*it)[pAxis] < pVoxelLimit.GetMinExtent(pAxis))
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| 244 | {
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| 245 | pMin = pVoxelLimit.GetMinExtent(pAxis);
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| 246 | }
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| 247 | if(pMax < (*it)[pAxis])
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| 248 | {
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| 249 | pMax = (*it)[pAxis];
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| 250 | }
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| 251 | if((*it)[pAxis] > pVoxelLimit.GetMaxExtent(pAxis))
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| 252 | {
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| 253 | pMax = pVoxelLimit.GetMaxExtent(pAxis);
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| 254 | }
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| 255 | }
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| 256 |
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| 257 | if(pMin > pVoxelLimit.GetMaxExtent(pAxis)
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| 258 | || pMax < pVoxelLimit.GetMinExtent(pAxis)) { existsAfterClip = false; }
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| 259 | }
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| 260 | else
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| 261 | {
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| 262 | pMin = 0;
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| 263 | pMax = 0;
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| 264 | existsAfterClip = false;
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| 265 | }
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| 266 | delete vertices;
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| 267 | return existsAfterClip;
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| 268 | }
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| 269 | return true;
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| 270 | }
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| 271 |
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| 272 | ///////////////////////////////////////////////////////////////////////////////
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| 273 | //
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| 274 | // Return whether point inside/outside/on surface
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| 275 |
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| 276 | EInside G4Paraboloid::Inside(const G4ThreeVector& p) const
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| 277 | {
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| 278 | // First check is the point is above or below the solid.
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| 279 | //
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| 280 | if(std::fabs(p.z()) > dz + 0.5 * kCarTolerance) { return kOutside; }
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| 281 |
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| 282 | G4double rho2 = p.perp2(),
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| 283 | rhoSurfTimesTol2 = (k1 * p.z() + k2) * sqr(kCarTolerance),
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| 284 | A = rho2 - ((k1 *p.z() + k2) + 0.25 * kCarTolerance * kCarTolerance);
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| 285 |
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| 286 | if(A < 0 && sqr(A) > rhoSurfTimesTol2)
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| 287 | {
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| 288 | // Actually checking rho < radius of paraboloid at z = p.z().
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| 289 | // We're either inside or in lower/upper cutoff area.
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| 290 |
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| 291 | if(std::fabs(p.z()) > dz - 0.5 * kCarTolerance)
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| 292 | {
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| 293 | // We're in the upper/lower cutoff area, sides have a paraboloid shape
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| 294 | // maybe further checks should be made to make these nicer
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| 295 |
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| 296 | return kSurface;
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| 297 | }
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| 298 | else
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| 299 | {
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| 300 | return kInside;
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| 301 | }
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| 302 | }
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| 303 | else if(A <= 0 || sqr(A) < rhoSurfTimesTol2)
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| 304 | {
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| 305 | // We're in the parabolic surface.
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| 306 |
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| 307 | return kSurface;
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| 308 | }
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| 309 | else
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| 310 | {
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| 311 | return kOutside;
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | ///////////////////////////////////////////////////////////////////////////////
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| 316 | //
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| 317 |
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| 318 | G4ThreeVector G4Paraboloid::SurfaceNormal( const G4ThreeVector& p) const
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| 319 | {
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| 320 | G4ThreeVector n(0, 0, 0);
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| 321 | if(std::fabs(p.z()) > dz + 0.5 * kCarTolerance)
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| 322 | {
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| 323 | // If above or below just return normal vector for the cutoff plane.
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| 324 |
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| 325 | n = G4ThreeVector(0, 0, p.z()/std::fabs(p.z()));
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| 326 | }
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| 327 | else if(std::fabs(p.z()) > dz - 0.5 * kCarTolerance)
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| 328 | {
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| 329 | // This means we're somewhere in the plane z = dz or z = -dz.
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| 330 | // (As far as the program is concerned anyway.
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| 331 |
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| 332 | if(p.z() < 0) // Are we in upper or lower plane?
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| 333 | {
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| 334 | if(p.perp2() > sqr(r1 + 0.5 * kCarTolerance))
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| 335 | {
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| 336 | n = G4ThreeVector(p.x(), p.y(), -k1 / 2).unit();
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| 337 | }
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| 338 | else if(r1 < 0.5 * kCarTolerance
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| 339 | || p.perp2() > sqr(r1 - 0.5 * kCarTolerance))
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| 340 | {
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| 341 | n = G4ThreeVector(p.x(), p.y(), 0.).unit()
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| 342 | + G4ThreeVector(0., 0., -1.).unit();
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| 343 | n = n.unit();
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| 344 | }
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| 345 | else
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| 346 | {
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| 347 | n = G4ThreeVector(0., 0., -1.);
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| 348 | }
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| 349 | }
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| 350 | else
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| 351 | {
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| 352 | if(p.perp2() > sqr(r2 + 0.5 * kCarTolerance))
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| 353 | {
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| 354 | n = G4ThreeVector(p.x(), p.y(), 0.).unit();
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| 355 | }
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| 356 | else if(r2 < 0.5 * kCarTolerance
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| 357 | || p.perp2() > sqr(r2 - 0.5 * kCarTolerance))
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| 358 | {
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| 359 | n = G4ThreeVector(p.x(), p.y(), 0.).unit()
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| 360 | + G4ThreeVector(0., 0., 1.).unit();
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| 361 | n = n.unit();
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| 362 | }
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| 363 | else
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| 364 | {
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| 365 | n = G4ThreeVector(0., 0., 1.);
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| 366 | }
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| 367 | }
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| 368 | }
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| 369 | else
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| 370 | {
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| 371 | G4double rho2 = p.perp2();
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| 372 | G4double rhoSurfTimesTol2 = (k1 * p.z() + k2) * sqr(kCarTolerance);
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| 373 | G4double A = rho2 - ((k1 *p.z() + k2)
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| 374 | + 0.25 * kCarTolerance * kCarTolerance);
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| 375 |
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| 376 | if(A < 0 && sqr(A) > rhoSurfTimesTol2)
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| 377 | {
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| 378 | // Actually checking rho < radius of paraboloid at z = p.z().
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| 379 | // We're inside.
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| 380 |
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| 381 | if(p.mag2() != 0) { n = p.unit(); }
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| 382 | }
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| 383 | else if(A <= 0 || sqr(A) < rhoSurfTimesTol2)
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| 384 | {
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| 385 | // We're in the parabolic surface.
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| 386 |
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| 387 | n = G4ThreeVector(p.x(), p.y(), - k1 / 2).unit();
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| 388 | }
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| 389 | else
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| 390 | {
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| 391 | n = G4ThreeVector(p.x(), p.y(), - k1 / 2).unit();
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| 392 | }
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| 393 | }
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| 394 |
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| 395 | if(n.mag2() == 0)
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| 396 | {
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| 397 | G4cerr << "WARNING - G4Paraboloid::SurfaceNormal(p)" << G4endl
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| 398 | << " p = " << 1 / mm * p << " mm" << G4endl;
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| 399 | G4Exception("G4Paraboloid::SurfaceNormal(p)", "Notification",
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| 400 | JustWarning, "No normal defined for this point p.");
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| 401 | }
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| 402 | return n;
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| 403 | }
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| 404 |
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| 405 | ///////////////////////////////////////////////////////////////////////////////
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| 406 | //
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| 407 | // Calculate distance to shape from outside, along normalised vector
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| 408 | // - return kInfinity if no intersection
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| 409 | //
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| 410 |
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| 411 | G4double G4Paraboloid::DistanceToIn( const G4ThreeVector& p,
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| 412 | const G4ThreeVector& v ) const
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| 413 | {
|
|---|
| 414 | G4double rho2 = p.perp2(), paraRho2 = std::fabs(k1 * p.z() + k2);
|
|---|
| 415 | G4double tol2 = kCarTolerance*kCarTolerance;
|
|---|
| 416 | G4double tolh = 0.5*kCarTolerance;
|
|---|
| 417 |
|
|---|
| 418 | if(r2 && p.z() > - tolh + dz)
|
|---|
| 419 | {
|
|---|
| 420 | // If the points is above check for intersection with upper edge.
|
|---|
| 421 |
|
|---|
| 422 | if(v.z() < 0)
|
|---|
| 423 | {
|
|---|
| 424 | G4double intersection = (dz - p.z()) / v.z(); // With plane z = dz.
|
|---|
| 425 | if(sqr(p.x() + v.x()*intersection)
|
|---|
| 426 | + sqr(p.y() + v.y()*intersection) < sqr(r2 + 0.5 * kCarTolerance))
|
|---|
| 427 | {
|
|---|
| 428 | if(p.z() < tolh + dz)
|
|---|
| 429 | { return 0; }
|
|---|
| 430 | else
|
|---|
| 431 | { return intersection; }
|
|---|
| 432 | }
|
|---|
| 433 | }
|
|---|
| 434 | else // Direction away, no posibility of intersection
|
|---|
| 435 | { return kInfinity; }
|
|---|
| 436 | }
|
|---|
| 437 | else if(r1 && p.z() < tolh - dz)
|
|---|
| 438 | {
|
|---|
| 439 | // If the points is belove check for intersection with lower edge.
|
|---|
| 440 |
|
|---|
| 441 | if(v.z() > 0)
|
|---|
| 442 | {
|
|---|
| 443 | G4double intersection = (-dz - p.z()) / v.z(); // With plane z = -dz.
|
|---|
| 444 | if(sqr(p.x() + v.x()*intersection)
|
|---|
| 445 | + sqr(p.y() + v.y()*intersection) < sqr(r1 + 0.5 * kCarTolerance))
|
|---|
| 446 | {
|
|---|
| 447 | if(p.z() > -tolh - dz)
|
|---|
| 448 | {
|
|---|
| 449 | return 0;
|
|---|
| 450 | }
|
|---|
| 451 | else
|
|---|
| 452 | {
|
|---|
| 453 | return intersection;
|
|---|
| 454 | }
|
|---|
| 455 | }
|
|---|
| 456 | }
|
|---|
| 457 | else// Direction away, no posibility of intersection
|
|---|
| 458 | { return kInfinity; }
|
|---|
| 459 | }
|
|---|
| 460 |
|
|---|
| 461 | G4double A = k1 / 2 * v.z() - p.x() * v.x() - p.y() * v.y(),
|
|---|
| 462 | vRho2 = v.perp2(), intersection,
|
|---|
| 463 | B = (k1 * p.z() + k2 - rho2) * vRho2;
|
|---|
| 464 |
|
|---|
| 465 | if ( ( (rho2 > paraRho2) && (sqr(rho2-paraRho2-0.25*tol2) > tol2*paraRho2) )
|
|---|
| 466 | || (p.z() < - dz+kCarTolerance)
|
|---|
| 467 | || (p.z() > dz-kCarTolerance) ) // Make sure it's safely outside.
|
|---|
| 468 | {
|
|---|
| 469 | // Is there a problem with squaring rho twice?
|
|---|
| 470 |
|
|---|
| 471 | if(!vRho2) // Needs to be treated seperately.
|
|---|
| 472 | {
|
|---|
| 473 | intersection = ((rho2 - k2)/k1 - p.z())/v.z();
|
|---|
| 474 | if(intersection < 0) { return kInfinity; }
|
|---|
| 475 | else if(std::fabs(p.z() + v.z() * intersection) <= dz)
|
|---|
| 476 | {
|
|---|
| 477 | return intersection;
|
|---|
| 478 | }
|
|---|
| 479 | else
|
|---|
| 480 | {
|
|---|
| 481 | return kInfinity;
|
|---|
| 482 | }
|
|---|
| 483 | }
|
|---|
| 484 | else if(A*A + B < 0) // No real intersections.
|
|---|
| 485 | {
|
|---|
| 486 | return kInfinity;
|
|---|
| 487 | }
|
|---|
| 488 | else
|
|---|
| 489 | {
|
|---|
| 490 | intersection = (A - std::sqrt(B + sqr(A))) / vRho2;
|
|---|
| 491 | if(intersection < 0)
|
|---|
| 492 | {
|
|---|
| 493 | return kInfinity;
|
|---|
| 494 | }
|
|---|
| 495 | else if(std::fabs(p.z() + intersection * v.z()) < dz + tolh)
|
|---|
| 496 | {
|
|---|
| 497 | return intersection;
|
|---|
| 498 | }
|
|---|
| 499 | else
|
|---|
| 500 | {
|
|---|
| 501 | return kInfinity;
|
|---|
| 502 | }
|
|---|
| 503 | }
|
|---|
| 504 | }
|
|---|
| 505 | else if(sqr(rho2 - paraRho2 - .25 * tol2) <= tol2 * paraRho2)
|
|---|
| 506 | {
|
|---|
| 507 | // If this is true we're somewhere in the border.
|
|---|
| 508 |
|
|---|
| 509 | G4ThreeVector normal(p.x(), p.y(), -k1/2);
|
|---|
| 510 | if(normal.dot(v) <= 0)
|
|---|
| 511 | { return 0; }
|
|---|
| 512 | else
|
|---|
| 513 | { return kInfinity; }
|
|---|
| 514 | }
|
|---|
| 515 | else
|
|---|
| 516 | {
|
|---|
| 517 | G4cerr << "WARNING - G4Paraboloid::DistanceToIn(p,v)" << G4endl
|
|---|
| 518 | << " p = " << p * (1/mm) << " mm" << G4endl
|
|---|
| 519 | << " v = " << v * (1/mm) << " mm" << G4endl;
|
|---|
| 520 | if(Inside(p) == kInside)
|
|---|
| 521 | {
|
|---|
| 522 | G4Exception("G4Paraboloid::DistanceToIn(p,v)", "Notification",
|
|---|
| 523 | JustWarning, "Point p is inside!");
|
|---|
| 524 | }
|
|---|
| 525 | else
|
|---|
| 526 | {
|
|---|
| 527 | G4Exception("G4Paraboloid::DistanceToIn(p,v)", "Notification",
|
|---|
| 528 | JustWarning, "There's a bug in this function (apa)!");
|
|---|
| 529 | }
|
|---|
| 530 | return 0;
|
|---|
| 531 | }
|
|---|
| 532 | }
|
|---|
| 533 |
|
|---|
| 534 | ///////////////////////////////////////////////////////////////////////////////
|
|---|
| 535 | //
|
|---|
| 536 | // Calculate distance (<= actual) to closest surface of shape from outside
|
|---|
| 537 | // - Return 0 if point inside
|
|---|
| 538 |
|
|---|
| 539 | G4double G4Paraboloid::DistanceToIn(const G4ThreeVector& p) const
|
|---|
| 540 | {
|
|---|
| 541 | G4double safe = 0;
|
|---|
| 542 | if(std::fabs(p.z()) > dz + 0.5 * kCarTolerance)
|
|---|
| 543 | {
|
|---|
| 544 | // If we're below or above the paraboloid treat it as a cylinder with
|
|---|
| 545 | // radius r2.
|
|---|
| 546 |
|
|---|
| 547 | if(p.perp2() > sqr(r2 + 0.5 * kCarTolerance))
|
|---|
| 548 | {
|
|---|
| 549 | // This algorithm is exact for now but contains 2 sqrt calculations.
|
|---|
| 550 | // Might be better to replace with approximated version
|
|---|
| 551 |
|
|---|
| 552 | G4double dRho = p.perp() - r2;
|
|---|
| 553 | safe = std::sqrt(sqr(dRho) + sqr(std::fabs(p.z()) - dz));
|
|---|
| 554 | }
|
|---|
| 555 | else
|
|---|
| 556 | {
|
|---|
| 557 | safe = std::fabs(p.z()) - dz;
|
|---|
| 558 | }
|
|---|
| 559 | }
|
|---|
| 560 | else
|
|---|
| 561 | {
|
|---|
| 562 | G4double paraRho = std::sqrt(k1 * p.z() + k2);
|
|---|
| 563 | G4double rho = p.perp();
|
|---|
| 564 |
|
|---|
| 565 | if(rho > paraRho + 0.5 * kCarTolerance)
|
|---|
| 566 | {
|
|---|
| 567 | // Should check the value of paraRho here,
|
|---|
| 568 | // for small values the following algorithm is bad.
|
|---|
| 569 |
|
|---|
| 570 | safe = k1 / 2 * (-paraRho + rho) / rho;
|
|---|
| 571 | if(safe < 0) { safe = 0; }
|
|---|
| 572 | }
|
|---|
| 573 | }
|
|---|
| 574 | return safe;
|
|---|
| 575 | }
|
|---|
| 576 |
|
|---|
| 577 | ///////////////////////////////////////////////////////////////////////////////
|
|---|
| 578 | //
|
|---|
| 579 | // Calculate distance to surface of shape from `inside'
|
|---|
| 580 |
|
|---|
| 581 | G4double G4Paraboloid::DistanceToOut(const G4ThreeVector& p,
|
|---|
| 582 | const G4ThreeVector& v,
|
|---|
| 583 | const G4bool calcNorm,
|
|---|
| 584 | G4bool *validNorm,
|
|---|
| 585 | G4ThreeVector *n ) const
|
|---|
| 586 | {
|
|---|
| 587 | G4double rho2 = p.perp2(), paraRho2 = std::fabs(k1 * p.z() + k2);
|
|---|
| 588 | G4double vRho2 = v.perp2(), intersection;
|
|---|
| 589 | G4double tol2 = kCarTolerance*kCarTolerance;
|
|---|
| 590 | G4double tolh = 0.5*kCarTolerance;
|
|---|
| 591 |
|
|---|
| 592 | if(calcNorm) { *validNorm = false; }
|
|---|
| 593 |
|
|---|
| 594 | // We have that the particle p follows the line x = p + s * v
|
|---|
| 595 | // meaning x = p.x() + s * v.x(), y = p.y() + s * v.y() and
|
|---|
| 596 | // z = p.z() + s * v.z()
|
|---|
| 597 | // The equation for all points on the surface (surface expanded for
|
|---|
| 598 | // to include all z) x^2 + y^2 = k1 * z + k2 => .. =>
|
|---|
| 599 | // => s = (A +- std::sqrt(A^2 + B)) / vRho2
|
|---|
| 600 | // where
|
|---|
| 601 | G4double A = k1 / 2 * v.z() - p.x() * v.x() - p.y() * v.y();
|
|---|
| 602 | // and
|
|---|
| 603 | G4double B = (-rho2 + paraRho2) * vRho2;
|
|---|
| 604 |
|
|---|
| 605 | if ( rho2 < paraRho2 && sqr(rho2 - paraRho2 - 0.25 * tol2) > tol2 * paraRho2
|
|---|
| 606 | && std::fabs(p.z()) < dz - kCarTolerance)
|
|---|
| 607 | {
|
|---|
| 608 | // Make sure it's safely inside.
|
|---|
| 609 |
|
|---|
| 610 | if(v.z() > 0)
|
|---|
| 611 | {
|
|---|
| 612 | // It's heading upwards, check where it colides with the plane z = dz.
|
|---|
| 613 | // When it does, is that in the surface of the paraboloid.
|
|---|
| 614 | // z = p.z() + variable * v.z() for all points the particle can go.
|
|---|
| 615 | // => variable = (z - p.z()) / v.z() so intersection must be:
|
|---|
| 616 |
|
|---|
| 617 | intersection = (dz - p.z()) / v.z();
|
|---|
| 618 | G4ThreeVector ip = p + intersection * v; // Point of intersection.
|
|---|
| 619 |
|
|---|
| 620 | if(ip.perp2() < sqr(r2 + kCarTolerance))
|
|---|
| 621 | {
|
|---|
| 622 | if(calcNorm)
|
|---|
| 623 | {
|
|---|
| 624 | *n = G4ThreeVector(0, 0, 1);
|
|---|
| 625 | if(r2 < tolh || ip.perp2() > sqr(r2 - tolh))
|
|---|
| 626 | {
|
|---|
| 627 | *n += G4ThreeVector(ip.x(), ip.y(), - k1 / 2).unit();
|
|---|
| 628 | *n = n->unit();
|
|---|
| 629 | }
|
|---|
| 630 | *validNorm = true;
|
|---|
| 631 | }
|
|---|
| 632 | return intersection;
|
|---|
| 633 | }
|
|---|
| 634 | }
|
|---|
| 635 | else if(v.z() < 0)
|
|---|
| 636 | {
|
|---|
| 637 | // It's heading downwards, check were it colides with the plane z = -dz.
|
|---|
| 638 | // When it does, is that in the surface of the paraboloid.
|
|---|
| 639 | // z = p.z() + variable * v.z() for all points the particle can go.
|
|---|
| 640 | // => variable = (z - p.z()) / v.z() so intersection must be:
|
|---|
| 641 |
|
|---|
| 642 | intersection = (-dz - p.z()) / v.z();
|
|---|
| 643 | G4ThreeVector ip = p + intersection * v; // Point of intersection.
|
|---|
| 644 |
|
|---|
| 645 | if(ip.perp2() < sqr(r1 + tolh))
|
|---|
| 646 | {
|
|---|
| 647 | if(calcNorm)
|
|---|
| 648 | {
|
|---|
| 649 | *n = G4ThreeVector(0, 0, -1);
|
|---|
| 650 | if(r1 < tolh || ip.perp2() > sqr(r1 - tolh))
|
|---|
| 651 | {
|
|---|
| 652 | *n += G4ThreeVector(ip.x(), ip.y(), - k1 / 2).unit();
|
|---|
| 653 | *n = n->unit();
|
|---|
| 654 | }
|
|---|
| 655 | *validNorm = true;
|
|---|
| 656 | }
|
|---|
| 657 | return intersection;
|
|---|
| 658 | }
|
|---|
| 659 | }
|
|---|
| 660 |
|
|---|
| 661 | // Now check for collisions with paraboloid surface.
|
|---|
| 662 |
|
|---|
| 663 | if(vRho2 == 0) // Needs to be treated seperately.
|
|---|
| 664 | {
|
|---|
| 665 | intersection = ((rho2 - k2)/k1 - p.z())/v.z();
|
|---|
| 666 | if(calcNorm)
|
|---|
| 667 | {
|
|---|
| 668 | G4ThreeVector intersectionP = p + v * intersection;
|
|---|
| 669 | *n = G4ThreeVector(intersectionP.x(), intersectionP.y(), -k1/2);
|
|---|
| 670 | *n = n->unit();
|
|---|
| 671 |
|
|---|
| 672 | *validNorm = true;
|
|---|
| 673 | }
|
|---|
| 674 | return intersection;
|
|---|
| 675 | }
|
|---|
| 676 | else if( ((A <= 0) && (B >= sqr(A) * (sqr(vRho2) - 1))) || (A >= 0))
|
|---|
| 677 | {
|
|---|
| 678 | intersection = (A + std::sqrt(B + sqr(A))) / vRho2;
|
|---|
| 679 | if(calcNorm)
|
|---|
| 680 | {
|
|---|
| 681 | G4ThreeVector intersectionP = p + v * intersection;
|
|---|
| 682 | *n = G4ThreeVector(intersectionP.x(), intersectionP.y(), -k1/2);
|
|---|
| 683 | *n = n->unit();
|
|---|
| 684 | *validNorm = true;
|
|---|
| 685 | }
|
|---|
| 686 | return intersection;
|
|---|
| 687 | }
|
|---|
| 688 | G4cerr << "WARNING - G4Paraboloid::DistanceToOut(p,v,...)" << G4endl
|
|---|
| 689 | << " p = " << p << G4endl
|
|---|
| 690 | << " v = " << v << G4endl;
|
|---|
| 691 | G4Exception("G4Paraboloid::DistanceToOut(p,v,...)", "Notification",
|
|---|
| 692 | JustWarning,
|
|---|
| 693 | "There is no intersection between given line and solid!");
|
|---|
| 694 |
|
|---|
| 695 | return kInfinity;
|
|---|
| 696 | }
|
|---|
| 697 | else if ( (rho2 < paraRho2 + kCarTolerance
|
|---|
| 698 | || sqr(rho2 - paraRho2 - 0.25 * tol2) < tol2 * paraRho2 )
|
|---|
| 699 | && std::fabs(p.z()) < dz + tolh)
|
|---|
| 700 | {
|
|---|
| 701 | // If this is true we're somewhere in the border.
|
|---|
| 702 |
|
|---|
| 703 | G4ThreeVector normal = G4ThreeVector (p.x(), p.y(), -k1/2);
|
|---|
| 704 |
|
|---|
| 705 | if(std::fabs(p.z()) > dz - tolh)
|
|---|
| 706 | {
|
|---|
| 707 | // We're in the lower or upper edge
|
|---|
| 708 | if( ((v.z() > 0) && (p.z() > 0)) || ((v.z() < 0) && (p.z() < 0)) )
|
|---|
| 709 | // If we're headig out of the object that is treated here
|
|---|
| 710 | {
|
|---|
| 711 | if(calcNorm)
|
|---|
| 712 | {
|
|---|
| 713 | *validNorm = true;
|
|---|
| 714 | if(p.z() > 0)
|
|---|
| 715 | { *n = G4ThreeVector(0, 0, 1); }
|
|---|
| 716 | else
|
|---|
| 717 | { *n = G4ThreeVector(0, 0, -1); }
|
|---|
| 718 | }
|
|---|
| 719 | return 0;
|
|---|
| 720 | }
|
|---|
| 721 |
|
|---|
| 722 | if(v.z() == 0)
|
|---|
| 723 | {
|
|---|
| 724 | // Case where we're moving inside the surface needs to be
|
|---|
| 725 | // treated separately.
|
|---|
| 726 | // Distance until it goes out through a side is returned.
|
|---|
| 727 |
|
|---|
| 728 | G4double r = (p.z() > 0)? r2 : r1;
|
|---|
| 729 | G4double pDotV = p.dot(v);
|
|---|
| 730 | G4double A = vRho2 * ( sqr(r) - sqr(p.x()) - sqr(p.y()));
|
|---|
| 731 | intersection = (-pDotV + std::sqrt(A + sqr(pDotV))) / vRho2;
|
|---|
| 732 |
|
|---|
| 733 | if(calcNorm)
|
|---|
| 734 | {
|
|---|
| 735 | *validNorm = true;
|
|---|
| 736 |
|
|---|
| 737 | *n = (G4ThreeVector(0, 0, p.z()/std::fabs(p.z()))
|
|---|
| 738 | + G4ThreeVector(p.x() + v.x() * intersection, p.y() + v.y()
|
|---|
| 739 | * intersection, -k1/2).unit()).unit();
|
|---|
| 740 | }
|
|---|
| 741 | return intersection;
|
|---|
| 742 | }
|
|---|
| 743 | }
|
|---|
| 744 | else if(normal.dot(v) >= 0)
|
|---|
| 745 | {
|
|---|
| 746 | if(calcNorm)
|
|---|
| 747 | {
|
|---|
| 748 | *validNorm = true;
|
|---|
| 749 | *n = normal.unit();
|
|---|
| 750 | }
|
|---|
| 751 | return 0;
|
|---|
| 752 | }
|
|---|
| 753 |
|
|---|
| 754 | if(v.z() > 0)
|
|---|
| 755 | {
|
|---|
| 756 | // Check for collision with upper edge.
|
|---|
| 757 |
|
|---|
| 758 | intersection = (dz - p.z()) / v.z();
|
|---|
| 759 | G4ThreeVector ip = p + intersection * v;
|
|---|
| 760 |
|
|---|
| 761 | if(ip.perp2() < sqr(r2 - tolh))
|
|---|
| 762 | {
|
|---|
| 763 | if(calcNorm)
|
|---|
| 764 | {
|
|---|
| 765 | *validNorm = true;
|
|---|
| 766 | *n = G4ThreeVector(0, 0, 1);
|
|---|
| 767 | }
|
|---|
| 768 | return intersection;
|
|---|
| 769 | }
|
|---|
| 770 | else if(ip.perp2() < sqr(r2 + tolh))
|
|---|
| 771 | {
|
|---|
| 772 | if(calcNorm)
|
|---|
| 773 | {
|
|---|
| 774 | *validNorm = true;
|
|---|
| 775 | *n = G4ThreeVector(0, 0, 1)
|
|---|
| 776 | + G4ThreeVector(ip.x(), ip.y(), - k1 / 2).unit();
|
|---|
| 777 | *n = n->unit();
|
|---|
| 778 | }
|
|---|
| 779 | return intersection;
|
|---|
| 780 | }
|
|---|
| 781 | }
|
|---|
| 782 | if(r1 && v.z() < 0)
|
|---|
| 783 | {
|
|---|
| 784 | // Check for collision with lower edge.
|
|---|
| 785 |
|
|---|
| 786 | intersection = (-dz - p.z()) / v.z();
|
|---|
| 787 | G4ThreeVector ip = p + intersection * v;
|
|---|
| 788 |
|
|---|
| 789 | if(ip.perp2() < sqr(r1 - tolh))
|
|---|
| 790 | {
|
|---|
| 791 | if(calcNorm)
|
|---|
| 792 | {
|
|---|
| 793 | *validNorm = true;
|
|---|
| 794 | *n = G4ThreeVector(0, 0, -1);
|
|---|
| 795 | }
|
|---|
| 796 | return intersection;
|
|---|
| 797 | }
|
|---|
| 798 | else if(ip.perp2() < sqr(r1 + tolh))
|
|---|
| 799 | {
|
|---|
| 800 | if(calcNorm)
|
|---|
| 801 | {
|
|---|
| 802 | *validNorm = true;
|
|---|
| 803 | *n = G4ThreeVector(0, 0, -1)
|
|---|
| 804 | + G4ThreeVector(ip.x(), ip.y(), - k1 / 2).unit();
|
|---|
| 805 | *n = n->unit();
|
|---|
| 806 | }
|
|---|
| 807 | return intersection;
|
|---|
| 808 | }
|
|---|
| 809 | }
|
|---|
| 810 |
|
|---|
| 811 | if(vRho2 != 0)
|
|---|
| 812 | { intersection = (A + std::sqrt(B + sqr(A))) / vRho2; }
|
|---|
| 813 | else
|
|---|
| 814 | { intersection = ((rho2 - k2) / k1 - p.z()) / v.z(); }
|
|---|
| 815 |
|
|---|
| 816 | if(calcNorm)
|
|---|
| 817 | {
|
|---|
| 818 | *validNorm = true;
|
|---|
| 819 | *n = G4ThreeVector(p.x() + intersection * v.x(), p.y()
|
|---|
| 820 | + intersection * v.y(), - k1 / 2);
|
|---|
| 821 | }
|
|---|
| 822 | return intersection;
|
|---|
| 823 | }
|
|---|
| 824 | else
|
|---|
| 825 | {
|
|---|
| 826 | #ifdef G4SPECSDEBUG
|
|---|
| 827 | if(kOutside == Inside(p))
|
|---|
| 828 | {
|
|---|
| 829 | G4Exception("G4Paraboloid::DistanceToOut(p,v,...)", "Notification",
|
|---|
| 830 | JustWarning, "Point p is outside!");
|
|---|
| 831 | }
|
|---|
| 832 | else
|
|---|
| 833 | G4Exception("G4Paraboloid::DistanceToOut(p,v,...)", "Notification",
|
|---|
| 834 | JustWarning, "There's an error in this functions code.");
|
|---|
| 835 | #endif
|
|---|
| 836 | return kInfinity;
|
|---|
| 837 | }
|
|---|
| 838 | return 0;
|
|---|
| 839 | }
|
|---|
| 840 |
|
|---|
| 841 | ///////////////////////////////////////////////////////////////////////////////
|
|---|
| 842 | //
|
|---|
| 843 | // Calculate distance (<=actual) to closest surface of shape from inside
|
|---|
| 844 |
|
|---|
| 845 | G4double G4Paraboloid::DistanceToOut(const G4ThreeVector& p) const
|
|---|
| 846 | {
|
|---|
| 847 | G4double safe=0.0,rho,safeR,safeZ ;
|
|---|
| 848 | G4double tanRMax,secRMax,pRMax ;
|
|---|
| 849 |
|
|---|
| 850 | #ifdef G4SPECSDEBUG
|
|---|
| 851 | if( Inside(p) == kOutside )
|
|---|
| 852 | {
|
|---|
| 853 | G4cout.precision(16) ;
|
|---|
| 854 | G4cout << G4endl ;
|
|---|
| 855 | DumpInfo();
|
|---|
| 856 | G4cout << "Position:" << G4endl << G4endl ;
|
|---|
| 857 | G4cout << "p.x() = " << p.x()/mm << " mm" << G4endl ;
|
|---|
| 858 | G4cout << "p.y() = " << p.y()/mm << " mm" << G4endl ;
|
|---|
| 859 | G4cout << "p.z() = " << p.z()/mm << " mm" << G4endl << G4endl ;
|
|---|
| 860 | G4Exception("G4Paraboloid::DistanceToOut(p)", "Notification", JustWarning,
|
|---|
| 861 | "Point p is outside !?" );
|
|---|
| 862 | }
|
|---|
| 863 | #endif
|
|---|
| 864 |
|
|---|
| 865 | rho = p.perp();
|
|---|
| 866 | safeZ = dz - std::fabs(p.z()) ;
|
|---|
| 867 |
|
|---|
| 868 | tanRMax = (r2 - r1)*0.5/dz ;
|
|---|
| 869 | secRMax = std::sqrt(1.0 + tanRMax*tanRMax) ;
|
|---|
| 870 | pRMax = tanRMax*p.z() + (r1+r2)*0.5 ;
|
|---|
| 871 | safeR = (pRMax - rho)/secRMax ;
|
|---|
| 872 |
|
|---|
| 873 | if (safeZ < safeR) { safe = safeZ; }
|
|---|
| 874 | else { safe = safeR; }
|
|---|
| 875 | if ( safe < 0.5 * kCarTolerance ) { safe = 0; }
|
|---|
| 876 | return safe ;
|
|---|
| 877 | }
|
|---|
| 878 |
|
|---|
| 879 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 880 | //
|
|---|
| 881 | // G4EntityType
|
|---|
| 882 |
|
|---|
| 883 | G4GeometryType G4Paraboloid::GetEntityType() const
|
|---|
| 884 | {
|
|---|
| 885 | return G4String("G4Paraboloid");
|
|---|
| 886 | }
|
|---|
| 887 |
|
|---|
| 888 | //////////////////////////////////////////////////////////////////////////
|
|---|
| 889 | //
|
|---|
| 890 | // Stream object contents to an output stream
|
|---|
| 891 |
|
|---|
| 892 | std::ostream& G4Paraboloid::StreamInfo( std::ostream& os ) const
|
|---|
| 893 | {
|
|---|
| 894 | os << "-----------------------------------------------------------\n"
|
|---|
| 895 | << " *** Dump for solid - " << GetName() << " ***\n"
|
|---|
| 896 | << " ===================================================\n"
|
|---|
| 897 | << " Solid type: G4Paraboloid\n"
|
|---|
| 898 | << " Parameters: \n"
|
|---|
| 899 | << " z half-axis: " << dz/mm << " mm \n"
|
|---|
| 900 | << " radius at -dz: " << r1/mm << " mm \n"
|
|---|
| 901 | << " radius at dz: " << r2/mm << " mm \n"
|
|---|
| 902 | << "-----------------------------------------------------------\n";
|
|---|
| 903 |
|
|---|
| 904 | return os;
|
|---|
| 905 | }
|
|---|
| 906 |
|
|---|
| 907 | ////////////////////////////////////////////////////////////////////
|
|---|
| 908 | //
|
|---|
| 909 | // GetPointOnSurface
|
|---|
| 910 |
|
|---|
| 911 | G4ThreeVector G4Paraboloid::GetPointOnSurface() const
|
|---|
| 912 | {
|
|---|
| 913 | G4double A = (fSurfaceArea == 0)? CalculateSurfaceArea(): fSurfaceArea;
|
|---|
| 914 | G4double z = RandFlat::shoot(0.,1.);
|
|---|
| 915 | G4double phi = RandFlat::shoot(0., twopi);
|
|---|
| 916 | if(pi*(sqr(r1) + sqr(r2))/A >= z)
|
|---|
| 917 | {
|
|---|
| 918 | G4double rho;
|
|---|
| 919 | if(pi * sqr(r1) / A > z)
|
|---|
| 920 | {
|
|---|
| 921 | rho = RandFlat::shoot(0., 1.);
|
|---|
| 922 | rho = std::sqrt(rho);
|
|---|
| 923 | rho *= r1;
|
|---|
| 924 | return G4ThreeVector(rho * std::cos(phi), rho * std::sin(phi), -dz);
|
|---|
| 925 | }
|
|---|
| 926 | else
|
|---|
| 927 | {
|
|---|
| 928 | rho = RandFlat::shoot(0., 1);
|
|---|
| 929 | rho = std::sqrt(rho);
|
|---|
| 930 | rho *= r2;
|
|---|
| 931 | return G4ThreeVector(rho * std::cos(phi), rho * std::sin(phi), dz);
|
|---|
| 932 | }
|
|---|
| 933 | }
|
|---|
| 934 | else
|
|---|
| 935 | {
|
|---|
| 936 | z = RandFlat::shoot(0., 1.)*2*dz - dz;
|
|---|
| 937 | return G4ThreeVector(std::sqrt(z*k1 + k2)*std::cos(phi),
|
|---|
| 938 | std::sqrt(z*k1 + k2)*std::sin(phi), z);
|
|---|
| 939 | }
|
|---|
| 940 | }
|
|---|
| 941 |
|
|---|
| 942 | G4ThreeVectorList*
|
|---|
| 943 | G4Paraboloid::CreateRotatedVertices(const G4AffineTransform& pTransform,
|
|---|
| 944 | G4int& noPolygonVertices) const
|
|---|
| 945 | {
|
|---|
| 946 | G4ThreeVectorList *vertices;
|
|---|
| 947 | G4ThreeVector vertex;
|
|---|
| 948 | G4double meshAnglePhi, cosMeshAnglePhiPer2,
|
|---|
| 949 | crossAnglePhi, coscrossAnglePhi, sincrossAnglePhi, sAnglePhi,
|
|---|
| 950 | sRho, dRho, rho, lastRho = 0., swapRho;
|
|---|
| 951 | G4double rx, ry, rz, k3, k4, zm;
|
|---|
| 952 | G4int crossSectionPhi, noPhiCrossSections, noRhoSections;
|
|---|
| 953 |
|
|---|
| 954 | // Phi cross sections
|
|---|
| 955 | //
|
|---|
| 956 | noPhiCrossSections = G4int(twopi/kMeshAngleDefault)+1;
|
|---|
| 957 |
|
|---|
| 958 | if (noPhiCrossSections<kMinMeshSections)
|
|---|
| 959 | {
|
|---|
| 960 | noPhiCrossSections=kMinMeshSections;
|
|---|
| 961 | }
|
|---|
| 962 | else if (noPhiCrossSections>kMaxMeshSections)
|
|---|
| 963 | {
|
|---|
| 964 | noPhiCrossSections=kMaxMeshSections;
|
|---|
| 965 | }
|
|---|
| 966 | meshAnglePhi=twopi/(noPhiCrossSections-1);
|
|---|
| 967 |
|
|---|
| 968 | sAnglePhi = -meshAnglePhi*0.5*0;
|
|---|
| 969 | cosMeshAnglePhiPer2 = std::cos(meshAnglePhi / 2.);
|
|---|
| 970 |
|
|---|
| 971 | noRhoSections = G4int(pi/2/kMeshAngleDefault) + 1;
|
|---|
| 972 |
|
|---|
| 973 | // There is no obvious value for noRhoSections, at the moment the parabola is
|
|---|
| 974 | // viewed as a quarter circle mean this formula for it.
|
|---|
| 975 |
|
|---|
| 976 | // An alternetive would be to calculate max deviation from parabola and
|
|---|
| 977 | // keep adding new vertices there until it was under a decided constant.
|
|---|
| 978 |
|
|---|
| 979 | // maxDeviation on a line between points (rho1, z1) and (rho2, z2) is given
|
|---|
| 980 | // by rhoMax = sqrt(k1 * z + k2) - z * (rho2 - rho1)
|
|---|
| 981 | // / (z2 - z1) - (rho1 * z2 - rho2 * z1) / (z2 - z1)
|
|---|
| 982 | // where z is k1 / 2 * (rho1 + rho2) - k2 / k1
|
|---|
| 983 |
|
|---|
| 984 | sRho = r1;
|
|---|
| 985 | dRho = (r2 - r1) / double(noRhoSections - 1);
|
|---|
| 986 |
|
|---|
| 987 | vertices=new G4ThreeVectorList();
|
|---|
| 988 |
|
|---|
| 989 | if (vertices)
|
|---|
| 990 | {
|
|---|
| 991 | for (crossSectionPhi=0; crossSectionPhi<noPhiCrossSections;
|
|---|
| 992 | crossSectionPhi++)
|
|---|
| 993 | {
|
|---|
| 994 | crossAnglePhi=sAnglePhi+crossSectionPhi*meshAnglePhi;
|
|---|
| 995 | coscrossAnglePhi=std::cos(crossAnglePhi);
|
|---|
| 996 | sincrossAnglePhi=std::sin(crossAnglePhi);
|
|---|
| 997 | lastRho = 0;
|
|---|
| 998 | for (int iRho=0; iRho < noRhoSections;
|
|---|
| 999 | iRho++)
|
|---|
| 1000 | {
|
|---|
| 1001 | // Compute coordinates of cross section at section crossSectionPhi
|
|---|
| 1002 | //
|
|---|
| 1003 | if(iRho == noRhoSections - 1)
|
|---|
| 1004 | {
|
|---|
| 1005 | rho = r2;
|
|---|
| 1006 | }
|
|---|
| 1007 | else
|
|---|
| 1008 | {
|
|---|
| 1009 | rho = iRho * dRho + sRho;
|
|---|
| 1010 |
|
|---|
| 1011 | // This part is to ensure that the vertices
|
|---|
| 1012 | // will form a volume larger than the paraboloid
|
|---|
| 1013 |
|
|---|
| 1014 | k3 = k1 / (2*rho + dRho);
|
|---|
| 1015 | k4 = rho - k3 * (sqr(rho) - k2) / k1;
|
|---|
| 1016 | zm = (sqr(k1 / (2 * k3)) - k2) / k1;
|
|---|
| 1017 | rho += std::sqrt(k1 * zm + k2) - zm * k3 - k4;
|
|---|
| 1018 | }
|
|---|
| 1019 |
|
|---|
| 1020 | rho += (1 / cosMeshAnglePhiPer2 - 1) * (iRho * dRho + sRho);
|
|---|
| 1021 |
|
|---|
| 1022 | if(rho < lastRho)
|
|---|
| 1023 | {
|
|---|
| 1024 | swapRho = lastRho;
|
|---|
| 1025 | lastRho = rho + dRho;
|
|---|
| 1026 | rho = swapRho;
|
|---|
| 1027 | }
|
|---|
| 1028 | else
|
|---|
| 1029 | {
|
|---|
| 1030 | lastRho = rho + dRho;
|
|---|
| 1031 | }
|
|---|
| 1032 |
|
|---|
| 1033 | rx = coscrossAnglePhi*rho;
|
|---|
| 1034 | ry = sincrossAnglePhi*rho;
|
|---|
| 1035 | rz = (sqr(iRho * dRho + sRho) - k2) / k1;
|
|---|
| 1036 | vertex = G4ThreeVector(rx,ry,rz);
|
|---|
| 1037 | vertices->push_back(pTransform.TransformPoint(vertex));
|
|---|
| 1038 | }
|
|---|
| 1039 | } // Phi
|
|---|
| 1040 | noPolygonVertices = noRhoSections ;
|
|---|
| 1041 | }
|
|---|
| 1042 | else
|
|---|
| 1043 | {
|
|---|
| 1044 | DumpInfo();
|
|---|
| 1045 | G4Exception("G4Paraboloid::CreateRotatedVertices()",
|
|---|
| 1046 | "FatalError", FatalException,
|
|---|
| 1047 | "Error in allocation of vertices. Out of memory !");
|
|---|
| 1048 | }
|
|---|
| 1049 | return vertices;
|
|---|
| 1050 | }
|
|---|
| 1051 |
|
|---|
| 1052 | /////////////////////////////////////////////////////////////////////////////
|
|---|
| 1053 | //
|
|---|
| 1054 | // Methods for visualisation
|
|---|
| 1055 |
|
|---|
| 1056 | void G4Paraboloid::DescribeYourselfTo (G4VGraphicsScene& scene) const
|
|---|
| 1057 | {
|
|---|
| 1058 | scene.AddSolid(*this);
|
|---|
| 1059 | }
|
|---|
| 1060 |
|
|---|
| 1061 | G4NURBS* G4Paraboloid::CreateNURBS () const
|
|---|
| 1062 | {
|
|---|
| 1063 | // Box for now!!!
|
|---|
| 1064 | //
|
|---|
| 1065 | return new G4NURBSbox(r1, r1, dz);
|
|---|
| 1066 | }
|
|---|
| 1067 |
|
|---|
| 1068 | G4Polyhedron* G4Paraboloid::CreatePolyhedron () const
|
|---|
| 1069 | {
|
|---|
| 1070 | return new G4PolyhedronParaboloid(r1, r2, dz, 0., twopi);
|
|---|
| 1071 | }
|
|---|
| 1072 |
|
|---|
| 1073 |
|
|---|
| 1074 | G4Polyhedron* G4Paraboloid::GetPolyhedron () const
|
|---|
| 1075 | {
|
|---|
| 1076 | if (!fpPolyhedron ||
|
|---|
| 1077 | fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
|
|---|
| 1078 | fpPolyhedron->GetNumberOfRotationSteps())
|
|---|
| 1079 | {
|
|---|
| 1080 | delete fpPolyhedron;
|
|---|
| 1081 | fpPolyhedron = CreatePolyhedron();
|
|---|
| 1082 | }
|
|---|
| 1083 | return fpPolyhedron;
|
|---|
| 1084 | }
|
|---|