| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4PolyconeSide.cc,v 1.19 2008/05/15 11:41:59 gcosmo Exp $
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| 28 | // GEANT4 tag $Name: HEAD $
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| 29 | //
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| 30 | //
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| 31 | // --------------------------------------------------------------------
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| 32 | // GEANT 4 class source file
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| 33 | //
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| 34 | //
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| 35 | // G4PolyconeSide.cc
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| 36 | //
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| 37 | // Implementation of the face representing one conical side of a polycone
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| 38 | //
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| 39 | // --------------------------------------------------------------------
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| 40 |
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| 41 | #include "G4PolyconeSide.hh"
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| 42 | #include "G4IntersectingCone.hh"
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| 43 | #include "G4ClippablePolygon.hh"
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| 44 | #include "G4AffineTransform.hh"
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| 45 | #include "meshdefs.hh"
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| 46 | #include "G4SolidExtentList.hh"
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| 47 | #include "G4GeometryTolerance.hh"
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| 48 |
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| 49 | #include "Randomize.hh"
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| 50 |
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| 51 | //
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| 52 | // Constructor
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| 53 | //
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| 54 | // Values for r1,z1 and r2,z2 should be specified in clockwise
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| 55 | // order in (r,z).
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| 56 | //
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| 57 | G4PolyconeSide::G4PolyconeSide( const G4PolyconeSideRZ *prevRZ,
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| 58 | const G4PolyconeSideRZ *tail,
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| 59 | const G4PolyconeSideRZ *head,
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| 60 | const G4PolyconeSideRZ *nextRZ,
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| 61 | G4double thePhiStart,
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| 62 | G4double theDeltaPhi,
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| 63 | G4bool thePhiIsOpen,
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| 64 | G4bool isAllBehind )
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| 65 | : ncorners(0), corners(0)
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| 66 | {
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| 67 | kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 68 | fSurfaceArea = 0.0;
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| 69 |
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| 70 | //
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| 71 | // Record values
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| 72 | //
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| 73 | r[0] = tail->r; z[0] = tail->z;
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| 74 | r[1] = head->r; z[1] = head->z;
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| 75 |
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| 76 | phiIsOpen = thePhiIsOpen;
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| 77 | if (phiIsOpen)
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| 78 | {
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| 79 | deltaPhi = theDeltaPhi;
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| 80 | startPhi = thePhiStart;
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| 81 |
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| 82 | //
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| 83 | // Set phi values to our conventions
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| 84 | //
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| 85 | while (deltaPhi < 0.0) deltaPhi += twopi;
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| 86 | while (startPhi < 0.0) startPhi += twopi;
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| 87 |
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| 88 | //
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| 89 | // Calculate corner coordinates
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| 90 | //
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| 91 | ncorners = 4;
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| 92 | corners = new G4ThreeVector[ncorners];
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| 93 |
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| 94 | corners[0] = G4ThreeVector( tail->r*std::cos(startPhi),
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| 95 | tail->r*std::sin(startPhi), tail->z );
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| 96 | corners[1] = G4ThreeVector( head->r*std::cos(startPhi),
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| 97 | head->r*std::sin(startPhi), head->z );
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| 98 | corners[2] = G4ThreeVector( tail->r*std::cos(startPhi+deltaPhi),
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| 99 | tail->r*std::sin(startPhi+deltaPhi), tail->z );
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| 100 | corners[3] = G4ThreeVector( head->r*std::cos(startPhi+deltaPhi),
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| 101 | head->r*std::sin(startPhi+deltaPhi), head->z );
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| 102 | }
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| 103 | else
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| 104 | {
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| 105 | deltaPhi = twopi;
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| 106 | startPhi = 0.0;
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| 107 | }
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| 108 |
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| 109 | allBehind = isAllBehind;
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| 110 |
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| 111 | //
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| 112 | // Make our intersecting cone
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| 113 | //
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| 114 | cone = new G4IntersectingCone( r, z );
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| 115 |
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| 116 | //
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| 117 | // Calculate vectors in r,z space
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| 118 | //
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| 119 | rS = r[1]-r[0]; zS = z[1]-z[0];
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| 120 | length = std::sqrt( rS*rS + zS*zS);
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| 121 | rS /= length; zS /= length;
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| 122 |
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| 123 | rNorm = +zS;
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| 124 | zNorm = -rS;
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| 125 |
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| 126 | G4double lAdj;
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| 127 |
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| 128 | prevRS = r[0]-prevRZ->r;
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| 129 | prevZS = z[0]-prevRZ->z;
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| 130 | lAdj = std::sqrt( prevRS*prevRS + prevZS*prevZS );
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| 131 | prevRS /= lAdj;
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| 132 | prevZS /= lAdj;
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| 133 |
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| 134 | rNormEdge[0] = rNorm + prevZS;
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| 135 | zNormEdge[0] = zNorm - prevRS;
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| 136 | lAdj = std::sqrt( rNormEdge[0]*rNormEdge[0] + zNormEdge[0]*zNormEdge[0] );
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| 137 | rNormEdge[0] /= lAdj;
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| 138 | zNormEdge[0] /= lAdj;
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| 139 |
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| 140 | nextRS = nextRZ->r-r[1];
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| 141 | nextZS = nextRZ->z-z[1];
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| 142 | lAdj = std::sqrt( nextRS*nextRS + nextZS*nextZS );
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| 143 | nextRS /= lAdj;
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| 144 | nextZS /= lAdj;
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| 145 |
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| 146 | rNormEdge[1] = rNorm + nextZS;
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| 147 | zNormEdge[1] = zNorm - nextRS;
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| 148 | lAdj = std::sqrt( rNormEdge[1]*rNormEdge[1] + zNormEdge[1]*zNormEdge[1] );
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| 149 | rNormEdge[1] /= lAdj;
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| 150 | zNormEdge[1] /= lAdj;
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| 151 | }
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| 152 |
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| 153 |
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| 154 | //
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| 155 | // Fake default constructor - sets only member data and allocates memory
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| 156 | // for usage restricted to object persistency.
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| 157 | //
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| 158 | G4PolyconeSide::G4PolyconeSide( __void__& )
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| 159 | : phiIsOpen(false), cone(0), ncorners(0), corners(0)
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| 160 | {
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| 161 | }
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| 162 |
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| 163 |
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| 164 | //
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| 165 | // Destructor
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| 166 | //
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| 167 | G4PolyconeSide::~G4PolyconeSide()
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| 168 | {
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| 169 | delete cone;
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| 170 | if (phiIsOpen) delete [] corners;
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| 171 | }
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| 172 |
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| 173 |
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| 174 | //
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| 175 | // Copy constructor
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| 176 | //
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| 177 | G4PolyconeSide::G4PolyconeSide( const G4PolyconeSide &source )
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| 178 | : G4VCSGface()
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| 179 | {
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| 180 | CopyStuff( source );
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| 181 | }
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| 182 |
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| 183 |
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| 184 | //
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| 185 | // Assignment operator
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| 186 | //
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| 187 | G4PolyconeSide& G4PolyconeSide::operator=( const G4PolyconeSide &source )
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| 188 | {
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| 189 | if (this == &source) return *this;
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| 190 |
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| 191 | delete cone;
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| 192 | if (phiIsOpen) delete [] corners;
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| 193 |
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| 194 | CopyStuff( source );
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| 195 |
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| 196 | return *this;
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| 197 | }
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| 198 |
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| 199 |
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| 200 | //
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| 201 | // CopyStuff
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| 202 | //
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| 203 | void G4PolyconeSide::CopyStuff( const G4PolyconeSide &source )
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| 204 | {
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| 205 | r[0] = source.r[0];
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| 206 | r[1] = source.r[1];
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| 207 | z[0] = source.z[0];
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| 208 | z[1] = source.z[1];
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| 209 |
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| 210 | startPhi = source.startPhi;
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| 211 | deltaPhi = source.deltaPhi;
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| 212 | phiIsOpen = source.phiIsOpen;
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| 213 | allBehind = source.allBehind;
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| 214 |
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| 215 | kCarTolerance = source.kCarTolerance;
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| 216 | fSurfaceArea = source.fSurfaceArea;
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| 217 |
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| 218 | cone = new G4IntersectingCone( *source.cone );
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| 219 |
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| 220 | rNorm = source.rNorm;
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| 221 | zNorm = source.zNorm;
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| 222 | rS = source.rS;
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| 223 | zS = source.zS;
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| 224 | length = source.length;
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| 225 | prevRS = source.prevRS;
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| 226 | prevZS = source.prevZS;
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| 227 | nextRS = source.nextRS;
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| 228 | nextZS = source.nextZS;
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| 229 |
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| 230 | rNormEdge[0] = source.rNormEdge[0];
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| 231 | rNormEdge[1] = source.rNormEdge[1];
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| 232 | zNormEdge[0] = source.zNormEdge[0];
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| 233 | zNormEdge[1] = source.zNormEdge[1];
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| 234 |
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| 235 | if (phiIsOpen)
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| 236 | {
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| 237 | ncorners = 4;
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| 238 | corners = new G4ThreeVector[ncorners];
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| 239 |
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| 240 | corners[0] = source.corners[0];
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| 241 | corners[1] = source.corners[1];
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| 242 | corners[2] = source.corners[2];
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| 243 | corners[3] = source.corners[3];
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| 244 | }
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| 245 | }
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| 246 |
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| 247 |
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| 248 | //
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| 249 | // Intersect
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| 250 | //
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| 251 | G4bool G4PolyconeSide::Intersect( const G4ThreeVector &p,
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| 252 | const G4ThreeVector &v,
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| 253 | G4bool outgoing,
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| 254 | G4double surfTolerance,
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| 255 | G4double &distance,
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| 256 | G4double &distFromSurface,
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| 257 | G4ThreeVector &normal,
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| 258 | G4bool &isAllBehind )
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| 259 | {
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| 260 | G4double s1, s2;
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| 261 | G4double normSign = outgoing ? +1 : -1;
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| 262 |
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| 263 | isAllBehind = allBehind;
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| 264 |
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| 265 | //
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| 266 | // Check for two possible intersections
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| 267 | //
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| 268 | G4int nside = cone->LineHitsCone( p, v, &s1, &s2 );
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| 269 | if (nside == 0) return false;
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| 270 |
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| 271 | //
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| 272 | // Check the first side first, since it is (supposed to be) closest
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| 273 | //
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| 274 | G4ThreeVector hit = p + s1*v;
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| 275 |
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| 276 | if (PointOnCone( hit, normSign, p, v, normal ))
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| 277 | {
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| 278 | //
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| 279 | // Good intersection! What about the normal?
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| 280 | //
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| 281 | if (normSign*v.dot(normal) > 0)
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| 282 | {
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| 283 | //
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| 284 | // We have a valid intersection, but it could very easily
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| 285 | // be behind the point. To decide if we tolerate this,
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| 286 | // we have to see if the point p is on the surface near
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| 287 | // the intersecting point.
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| 288 | //
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| 289 | // What does it mean exactly for the point p to be "near"
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| 290 | // the intersection? It means that if we draw a line from
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| 291 | // p to the hit, the line remains entirely within the
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| 292 | // tolerance bounds of the cone. To test this, we can
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| 293 | // ask if the normal is correct near p.
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| 294 | //
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| 295 | G4double pr = p.perp();
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| 296 | if (pr < DBL_MIN) pr = DBL_MIN;
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| 297 | G4ThreeVector pNormal( rNorm*p.x()/pr, rNorm*p.y()/pr, zNorm );
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| 298 | if (normSign*v.dot(pNormal) > 0)
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| 299 | {
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| 300 | //
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| 301 | // p and intersection in same hemisphere
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| 302 | //
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| 303 | G4double distOutside2;
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| 304 | distFromSurface = -normSign*DistanceAway( p, false, distOutside2 );
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| 305 | if (distOutside2 < surfTolerance*surfTolerance)
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| 306 | {
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| 307 | if (distFromSurface > -surfTolerance)
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| 308 | {
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| 309 | //
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| 310 | // We are just inside or away from the
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| 311 | // surface. Accept *any* value of distance.
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| 312 | //
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| 313 | distance = s1;
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| 314 | return true;
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| 315 | }
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| 316 | }
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| 317 | }
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| 318 | else
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| 319 | distFromSurface = s1;
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| 320 |
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| 321 | //
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| 322 | // Accept positive distances
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| 323 | //
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| 324 | if (s1 > 0)
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| 325 | {
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| 326 | distance = s1;
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| 327 | return true;
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| 328 | }
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| 329 | }
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| 330 | }
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| 331 |
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| 332 | if (nside==1) return false;
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| 333 |
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| 334 | //
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| 335 | // Well, try the second hit
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| 336 | //
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| 337 | hit = p + s2*v;
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| 338 |
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| 339 | if (PointOnCone( hit, normSign, p, v, normal ))
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| 340 | {
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| 341 | //
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| 342 | // Good intersection! What about the normal?
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| 343 | //
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| 344 | if (normSign*v.dot(normal) > 0)
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| 345 | {
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| 346 | G4double pr = p.perp();
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| 347 | if (pr < DBL_MIN) pr = DBL_MIN;
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| 348 | G4ThreeVector pNormal( rNorm*p.x()/pr, rNorm*p.y()/pr, zNorm );
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| 349 | if (normSign*v.dot(pNormal) > 0)
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| 350 | {
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| 351 | G4double distOutside2;
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| 352 | distFromSurface = -normSign*DistanceAway( p, false, distOutside2 );
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| 353 | if (distOutside2 < surfTolerance*surfTolerance)
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| 354 | {
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| 355 | if (distFromSurface > -surfTolerance)
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| 356 | {
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| 357 | distance = s2;
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| 358 | return true;
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| 359 | }
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| 360 | }
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| 361 | }
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| 362 | else
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| 363 | distFromSurface = s2;
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| 364 |
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| 365 | if (s2 > 0)
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| 366 | {
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| 367 | distance = s2;
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| 368 | return true;
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| 369 | }
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| 370 | }
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| 371 | }
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| 372 |
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| 373 | //
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| 374 | // Better luck next time
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| 375 | //
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| 376 | return false;
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| 377 | }
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| 378 |
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| 379 |
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| 380 | G4double G4PolyconeSide::Distance( const G4ThreeVector &p, G4bool outgoing )
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| 381 | {
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| 382 | G4double normSign = outgoing ? -1 : +1;
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| 383 | G4double distFrom, distOut2;
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| 384 |
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| 385 | //
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| 386 | // We have two tries for each hemisphere. Try the closest first.
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| 387 | //
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| 388 | distFrom = normSign*DistanceAway( p, false, distOut2 );
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| 389 | if (distFrom > -0.5*kCarTolerance )
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| 390 | {
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| 391 | //
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| 392 | // Good answer
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| 393 | //
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| 394 | if (distOut2 > 0)
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| 395 | return std::sqrt( distFrom*distFrom + distOut2 );
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| 396 | else
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| 397 | return std::fabs(distFrom);
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| 398 | }
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| 399 |
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| 400 | //
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| 401 | // Try second side.
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| 402 | //
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| 403 | distFrom = normSign*DistanceAway( p, true, distOut2 );
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| 404 | if (distFrom > -0.5*kCarTolerance)
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| 405 | {
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| 406 |
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| 407 | if (distOut2 > 0)
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| 408 | return std::sqrt( distFrom*distFrom + distOut2 );
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| 409 | else
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| 410 | return std::fabs(distFrom);
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| 411 | }
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| 412 |
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| 413 | return kInfinity;
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| 414 | }
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| 415 |
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| 416 |
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| 417 | //
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| 418 | // Inside
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| 419 | //
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| 420 | EInside G4PolyconeSide::Inside( const G4ThreeVector &p,
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| 421 | G4double tolerance,
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| 422 | G4double *bestDistance )
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| 423 | {
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| 424 | //
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| 425 | // Check both sides
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| 426 | //
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| 427 | G4double distFrom[2], distOut2[2], dist2[2];
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| 428 | G4double edgeRZnorm[2];
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| 429 |
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| 430 | distFrom[0] = DistanceAway( p, false, distOut2[0], edgeRZnorm );
|
|---|
| 431 | distFrom[1] = DistanceAway( p, true, distOut2[1], edgeRZnorm+1 );
|
|---|
| 432 |
|
|---|
| 433 | dist2[0] = distFrom[0]*distFrom[0] + distOut2[0];
|
|---|
| 434 | dist2[1] = distFrom[1]*distFrom[1] + distOut2[1];
|
|---|
| 435 |
|
|---|
| 436 | //
|
|---|
| 437 | // Who's closest?
|
|---|
| 438 | //
|
|---|
| 439 | G4int i = std::fabs(dist2[0]) < std::fabs(dist2[1]) ? 0 : 1;
|
|---|
| 440 |
|
|---|
| 441 | *bestDistance = std::sqrt( dist2[i] );
|
|---|
| 442 |
|
|---|
| 443 | //
|
|---|
| 444 | // Okay then, inside or out?
|
|---|
| 445 | //
|
|---|
| 446 | if ( (std::fabs(edgeRZnorm[i]) < tolerance)
|
|---|
| 447 | && (distOut2[i] < tolerance*tolerance) )
|
|---|
| 448 | return kSurface;
|
|---|
| 449 | else if (edgeRZnorm[i] < 0)
|
|---|
| 450 | return kInside;
|
|---|
| 451 | else
|
|---|
| 452 | return kOutside;
|
|---|
| 453 | }
|
|---|
| 454 |
|
|---|
| 455 |
|
|---|
| 456 | //
|
|---|
| 457 | // Normal
|
|---|
| 458 | //
|
|---|
| 459 | G4ThreeVector G4PolyconeSide::Normal( const G4ThreeVector &p,
|
|---|
| 460 | G4double *bestDistance )
|
|---|
| 461 | {
|
|---|
| 462 | if (p == G4ThreeVector(0.,0.,0.)) { return p; }
|
|---|
| 463 |
|
|---|
| 464 | G4ThreeVector dFrom;
|
|---|
| 465 | G4double dOut2;
|
|---|
| 466 |
|
|---|
| 467 | dFrom = DistanceAway( p, false, dOut2 );
|
|---|
| 468 |
|
|---|
| 469 | *bestDistance = std::sqrt( dFrom*dFrom + dOut2 );
|
|---|
| 470 |
|
|---|
| 471 | G4double rad = p.perp();
|
|---|
| 472 | return G4ThreeVector( rNorm*p.x()/rad, rNorm*p.y()/rad, zNorm );
|
|---|
| 473 | }
|
|---|
| 474 |
|
|---|
| 475 |
|
|---|
| 476 | //
|
|---|
| 477 | // Extent
|
|---|
| 478 | //
|
|---|
| 479 | G4double G4PolyconeSide::Extent( const G4ThreeVector axis )
|
|---|
| 480 | {
|
|---|
| 481 | if (axis.perp2() < DBL_MIN)
|
|---|
| 482 | {
|
|---|
| 483 | //
|
|---|
| 484 | // Special case
|
|---|
| 485 | //
|
|---|
| 486 | return axis.z() < 0 ? -cone->ZLo() : cone->ZHi();
|
|---|
| 487 | }
|
|---|
| 488 |
|
|---|
| 489 | //
|
|---|
| 490 | // Is the axis pointing inside our phi gap?
|
|---|
| 491 | //
|
|---|
| 492 | if (phiIsOpen)
|
|---|
| 493 | {
|
|---|
| 494 | G4double phi = axis.phi();
|
|---|
| 495 | while( phi < startPhi ) phi += twopi;
|
|---|
| 496 |
|
|---|
| 497 | if (phi > deltaPhi+startPhi)
|
|---|
| 498 | {
|
|---|
| 499 | //
|
|---|
| 500 | // Yeah, looks so. Make four three vectors defining the phi
|
|---|
| 501 | // opening
|
|---|
| 502 | //
|
|---|
| 503 | G4double cosP = std::cos(startPhi), sinP = std::sin(startPhi);
|
|---|
| 504 | G4ThreeVector a( r[0]*cosP, r[0]*sinP, z[0] );
|
|---|
| 505 | G4ThreeVector b( r[1]*cosP, r[1]*sinP, z[1] );
|
|---|
| 506 | cosP = std::cos(startPhi+deltaPhi); sinP = std::sin(startPhi+deltaPhi);
|
|---|
| 507 | G4ThreeVector c( r[0]*cosP, r[0]*sinP, z[0] );
|
|---|
| 508 | G4ThreeVector d( r[1]*cosP, r[1]*sinP, z[1] );
|
|---|
| 509 |
|
|---|
| 510 | G4double ad = axis.dot(a),
|
|---|
| 511 | bd = axis.dot(b),
|
|---|
| 512 | cd = axis.dot(c),
|
|---|
| 513 | dd = axis.dot(d);
|
|---|
| 514 |
|
|---|
| 515 | if (bd > ad) ad = bd;
|
|---|
| 516 | if (cd > ad) ad = cd;
|
|---|
| 517 | if (dd > ad) ad = dd;
|
|---|
| 518 |
|
|---|
| 519 | return ad;
|
|---|
| 520 | }
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 | //
|
|---|
| 524 | // Check either end
|
|---|
| 525 | //
|
|---|
| 526 | G4double aPerp = axis.perp();
|
|---|
| 527 |
|
|---|
| 528 | G4double a = aPerp*r[0] + axis.z()*z[0];
|
|---|
| 529 | G4double b = aPerp*r[1] + axis.z()*z[1];
|
|---|
| 530 |
|
|---|
| 531 | if (b > a) a = b;
|
|---|
| 532 |
|
|---|
| 533 | return a;
|
|---|
| 534 | }
|
|---|
| 535 |
|
|---|
| 536 |
|
|---|
| 537 |
|
|---|
| 538 | //
|
|---|
| 539 | // CalculateExtent
|
|---|
| 540 | //
|
|---|
| 541 | // See notes in G4VCSGface
|
|---|
| 542 | //
|
|---|
| 543 | void G4PolyconeSide::CalculateExtent( const EAxis axis,
|
|---|
| 544 | const G4VoxelLimits &voxelLimit,
|
|---|
| 545 | const G4AffineTransform &transform,
|
|---|
| 546 | G4SolidExtentList &extentList )
|
|---|
| 547 | {
|
|---|
| 548 | G4ClippablePolygon polygon;
|
|---|
| 549 |
|
|---|
| 550 | //
|
|---|
| 551 | // Here we will approximate (ala G4Cons) and divide our conical section
|
|---|
| 552 | // into segments, like G4Polyhedra. When doing so, the radius
|
|---|
| 553 | // is extented far enough such that the segments always lie
|
|---|
| 554 | // just outside the surface of the conical section we are
|
|---|
| 555 | // approximating.
|
|---|
| 556 | //
|
|---|
| 557 |
|
|---|
| 558 | //
|
|---|
| 559 | // Choose phi size of our segment(s) based on constants as
|
|---|
| 560 | // defined in meshdefs.hh
|
|---|
| 561 | //
|
|---|
| 562 | G4int numPhi = (G4int)(deltaPhi/kMeshAngleDefault) + 1;
|
|---|
| 563 | if (numPhi < kMinMeshSections)
|
|---|
| 564 | numPhi = kMinMeshSections;
|
|---|
| 565 | else if (numPhi > kMaxMeshSections)
|
|---|
| 566 | numPhi = kMaxMeshSections;
|
|---|
| 567 |
|
|---|
| 568 | G4double sigPhi = deltaPhi/numPhi;
|
|---|
| 569 |
|
|---|
| 570 | //
|
|---|
| 571 | // Determine radius factor to keep segments outside
|
|---|
| 572 | //
|
|---|
| 573 | G4double rFudge = 1.0/std::cos(0.5*sigPhi);
|
|---|
| 574 |
|
|---|
| 575 | //
|
|---|
| 576 | // Decide which radius to use on each end of the side,
|
|---|
| 577 | // and whether a transition mesh is required
|
|---|
| 578 | //
|
|---|
| 579 | // {r0,z0} - Beginning of this side
|
|---|
| 580 | // {r1,z1} - Ending of this side
|
|---|
| 581 | // {r2,z0} - Beginning of transition piece connecting previous
|
|---|
| 582 | // side (and ends at beginning of this side)
|
|---|
| 583 | //
|
|---|
| 584 | // So, order is 2 --> 0 --> 1.
|
|---|
| 585 | // -------
|
|---|
| 586 | //
|
|---|
| 587 | // r2 < 0 indicates that no transition piece is required
|
|---|
| 588 | //
|
|---|
| 589 | G4double r0, r1, r2, z0, z1;
|
|---|
| 590 |
|
|---|
| 591 | r2 = -1; // By default: no transition piece
|
|---|
| 592 |
|
|---|
| 593 | if (rNorm < -DBL_MIN)
|
|---|
| 594 | {
|
|---|
| 595 | //
|
|---|
| 596 | // This side faces *inward*, and so our mesh has
|
|---|
| 597 | // the same radius
|
|---|
| 598 | //
|
|---|
| 599 | r1 = r[1];
|
|---|
| 600 | z1 = z[1];
|
|---|
| 601 | z0 = z[0];
|
|---|
| 602 | r0 = r[0];
|
|---|
| 603 |
|
|---|
| 604 | r2 = -1;
|
|---|
| 605 |
|
|---|
| 606 | if (prevZS > DBL_MIN)
|
|---|
| 607 | {
|
|---|
| 608 | //
|
|---|
| 609 | // The previous side is facing outwards
|
|---|
| 610 | //
|
|---|
| 611 | if ( prevRS*zS - prevZS*rS > 0 )
|
|---|
| 612 | {
|
|---|
| 613 | //
|
|---|
| 614 | // Transition was convex: build transition piece
|
|---|
| 615 | //
|
|---|
| 616 | if (r[0] > DBL_MIN) r2 = r[0]*rFudge;
|
|---|
| 617 | }
|
|---|
| 618 | else
|
|---|
| 619 | {
|
|---|
| 620 | //
|
|---|
| 621 | // Transition was concave: short this side
|
|---|
| 622 | //
|
|---|
| 623 | FindLineIntersect( z0, r0, zS, rS,
|
|---|
| 624 | z0, r0*rFudge, prevZS, prevRS*rFudge, z0, r0 );
|
|---|
| 625 | }
|
|---|
| 626 | }
|
|---|
| 627 |
|
|---|
| 628 | if ( nextZS > DBL_MIN && (rS*nextZS - zS*nextRS < 0) )
|
|---|
| 629 | {
|
|---|
| 630 | //
|
|---|
| 631 | // The next side is facing outwards, forming a
|
|---|
| 632 | // concave transition: short this side
|
|---|
| 633 | //
|
|---|
| 634 | FindLineIntersect( z1, r1, zS, rS,
|
|---|
| 635 | z1, r1*rFudge, nextZS, nextRS*rFudge, z1, r1 );
|
|---|
| 636 | }
|
|---|
| 637 | }
|
|---|
| 638 | else if (rNorm > DBL_MIN)
|
|---|
| 639 | {
|
|---|
| 640 | //
|
|---|
| 641 | // This side faces *outward* and is given a boost to
|
|---|
| 642 | // it radius
|
|---|
| 643 | //
|
|---|
| 644 | r0 = r[0]*rFudge;
|
|---|
| 645 | z0 = z[0];
|
|---|
| 646 | r1 = r[1]*rFudge;
|
|---|
| 647 | z1 = z[1];
|
|---|
| 648 |
|
|---|
| 649 | if (prevZS < -DBL_MIN)
|
|---|
| 650 | {
|
|---|
| 651 | //
|
|---|
| 652 | // The previous side is facing inwards
|
|---|
| 653 | //
|
|---|
| 654 | if ( prevRS*zS - prevZS*rS > 0 )
|
|---|
| 655 | {
|
|---|
| 656 | //
|
|---|
| 657 | // Transition was convex: build transition piece
|
|---|
| 658 | //
|
|---|
| 659 | if (r[0] > DBL_MIN) r2 = r[0];
|
|---|
| 660 | }
|
|---|
| 661 | else
|
|---|
| 662 | {
|
|---|
| 663 | //
|
|---|
| 664 | // Transition was concave: short this side
|
|---|
| 665 | //
|
|---|
| 666 | FindLineIntersect( z0, r0, zS, rS*rFudge,
|
|---|
| 667 | z0, r[0], prevZS, prevRS, z0, r0 );
|
|---|
| 668 | }
|
|---|
| 669 | }
|
|---|
| 670 |
|
|---|
| 671 | if ( nextZS < -DBL_MIN && (rS*nextZS - zS*nextRS < 0) )
|
|---|
| 672 | {
|
|---|
| 673 | //
|
|---|
| 674 | // The next side is facing inwards, forming a
|
|---|
| 675 | // concave transition: short this side
|
|---|
| 676 | //
|
|---|
| 677 | FindLineIntersect( z1, r1, zS, rS*rFudge,
|
|---|
| 678 | z1, r[1], nextZS, nextRS, z1, r1 );
|
|---|
| 679 | }
|
|---|
| 680 | }
|
|---|
| 681 | else
|
|---|
| 682 | {
|
|---|
| 683 | //
|
|---|
| 684 | // This side is perpendicular to the z axis (is a disk)
|
|---|
| 685 | //
|
|---|
| 686 | // Whether or not r0 needs a rFudge factor depends
|
|---|
| 687 | // on the normal of the previous edge. Similar with r1
|
|---|
| 688 | // and the next edge. No transition piece is required.
|
|---|
| 689 | //
|
|---|
| 690 | r0 = r[0];
|
|---|
| 691 | r1 = r[1];
|
|---|
| 692 | z0 = z[0];
|
|---|
| 693 | z1 = z[1];
|
|---|
| 694 |
|
|---|
| 695 | if (prevZS > DBL_MIN) r0 *= rFudge;
|
|---|
| 696 | if (nextZS > DBL_MIN) r1 *= rFudge;
|
|---|
| 697 | }
|
|---|
| 698 |
|
|---|
| 699 | //
|
|---|
| 700 | // Loop
|
|---|
| 701 | //
|
|---|
| 702 | G4double phi = startPhi,
|
|---|
| 703 | cosPhi = std::cos(phi),
|
|---|
| 704 | sinPhi = std::sin(phi);
|
|---|
| 705 |
|
|---|
| 706 | G4ThreeVector v0( r0*cosPhi, r0*sinPhi, z0 ),
|
|---|
| 707 | v1( r1*cosPhi, r1*sinPhi, z1 ),
|
|---|
| 708 | v2, w0, w1, w2;
|
|---|
| 709 | transform.ApplyPointTransform( v0 );
|
|---|
| 710 | transform.ApplyPointTransform( v1 );
|
|---|
| 711 |
|
|---|
| 712 | if (r2 >= 0)
|
|---|
| 713 | {
|
|---|
| 714 | v2 = G4ThreeVector( r2*cosPhi, r2*sinPhi, z0 );
|
|---|
| 715 | transform.ApplyPointTransform( v2 );
|
|---|
| 716 | }
|
|---|
| 717 |
|
|---|
| 718 | do
|
|---|
| 719 | {
|
|---|
| 720 | phi += sigPhi;
|
|---|
| 721 | if (numPhi == 1) phi = startPhi+deltaPhi; // Try to avoid roundoff
|
|---|
| 722 | cosPhi = std::cos(phi),
|
|---|
| 723 | sinPhi = std::sin(phi);
|
|---|
| 724 |
|
|---|
| 725 | w0 = G4ThreeVector( r0*cosPhi, r0*sinPhi, z0 );
|
|---|
| 726 | w1 = G4ThreeVector( r1*cosPhi, r1*sinPhi, z1 );
|
|---|
| 727 | transform.ApplyPointTransform( w0 );
|
|---|
| 728 | transform.ApplyPointTransform( w1 );
|
|---|
| 729 |
|
|---|
| 730 | G4ThreeVector deltaV = r0 > r1 ? w0-v0 : w1-v1;
|
|---|
| 731 |
|
|---|
| 732 | //
|
|---|
| 733 | // Build polygon, taking special care to keep the vertices
|
|---|
| 734 | // in order
|
|---|
| 735 | //
|
|---|
| 736 | polygon.ClearAllVertices();
|
|---|
| 737 |
|
|---|
| 738 | polygon.AddVertexInOrder( v0 );
|
|---|
| 739 | polygon.AddVertexInOrder( v1 );
|
|---|
| 740 | polygon.AddVertexInOrder( w1 );
|
|---|
| 741 | polygon.AddVertexInOrder( w0 );
|
|---|
| 742 |
|
|---|
| 743 | //
|
|---|
| 744 | // Get extent
|
|---|
| 745 | //
|
|---|
| 746 | if (polygon.PartialClip( voxelLimit, axis ))
|
|---|
| 747 | {
|
|---|
| 748 | //
|
|---|
| 749 | // Get dot product of normal with target axis
|
|---|
| 750 | //
|
|---|
| 751 | polygon.SetNormal( deltaV.cross(v1-v0).unit() );
|
|---|
| 752 |
|
|---|
| 753 | extentList.AddSurface( polygon );
|
|---|
| 754 | }
|
|---|
| 755 |
|
|---|
| 756 | if (r2 >= 0)
|
|---|
| 757 | {
|
|---|
| 758 | //
|
|---|
| 759 | // Repeat, for transition piece
|
|---|
| 760 | //
|
|---|
| 761 | w2 = G4ThreeVector( r2*cosPhi, r2*sinPhi, z0 );
|
|---|
| 762 | transform.ApplyPointTransform( w2 );
|
|---|
| 763 |
|
|---|
| 764 | polygon.ClearAllVertices();
|
|---|
| 765 |
|
|---|
| 766 | polygon.AddVertexInOrder( v2 );
|
|---|
| 767 | polygon.AddVertexInOrder( v0 );
|
|---|
| 768 | polygon.AddVertexInOrder( w0 );
|
|---|
| 769 | polygon.AddVertexInOrder( w2 );
|
|---|
| 770 |
|
|---|
| 771 | if (polygon.PartialClip( voxelLimit, axis ))
|
|---|
| 772 | {
|
|---|
| 773 | polygon.SetNormal( deltaV.cross(v0-v2).unit() );
|
|---|
| 774 |
|
|---|
| 775 | extentList.AddSurface( polygon );
|
|---|
| 776 | }
|
|---|
| 777 |
|
|---|
| 778 | v2 = w2;
|
|---|
| 779 | }
|
|---|
| 780 |
|
|---|
| 781 | //
|
|---|
| 782 | // Next vertex
|
|---|
| 783 | //
|
|---|
| 784 | v0 = w0;
|
|---|
| 785 | v1 = w1;
|
|---|
| 786 | } while( --numPhi > 0 );
|
|---|
| 787 |
|
|---|
| 788 | //
|
|---|
| 789 | // We are almost done. But, it is important that we leave no
|
|---|
| 790 | // gaps in the surface of our solid. By using rFudge, however,
|
|---|
| 791 | // we've done exactly that, if we have a phi segment.
|
|---|
| 792 | // Add two additional faces if necessary
|
|---|
| 793 | //
|
|---|
| 794 | if (phiIsOpen && rNorm > DBL_MIN)
|
|---|
| 795 | {
|
|---|
| 796 | G4double cosPhi = std::cos(startPhi),
|
|---|
| 797 | sinPhi = std::sin(startPhi);
|
|---|
| 798 |
|
|---|
| 799 | G4ThreeVector a0( r[0]*cosPhi, r[0]*sinPhi, z[0] ),
|
|---|
| 800 | a1( r[1]*cosPhi, r[1]*sinPhi, z[1] ),
|
|---|
| 801 | b0( r0*cosPhi, r0*sinPhi, z[0] ),
|
|---|
| 802 | b1( r1*cosPhi, r1*sinPhi, z[1] );
|
|---|
| 803 |
|
|---|
| 804 | transform.ApplyPointTransform( a0 );
|
|---|
| 805 | transform.ApplyPointTransform( a1 );
|
|---|
| 806 | transform.ApplyPointTransform( b0 );
|
|---|
| 807 | transform.ApplyPointTransform( b1 );
|
|---|
| 808 |
|
|---|
| 809 | polygon.ClearAllVertices();
|
|---|
| 810 |
|
|---|
| 811 | polygon.AddVertexInOrder( a0 );
|
|---|
| 812 | polygon.AddVertexInOrder( a1 );
|
|---|
| 813 | polygon.AddVertexInOrder( b0 );
|
|---|
| 814 | polygon.AddVertexInOrder( b1 );
|
|---|
| 815 |
|
|---|
| 816 | if (polygon.PartialClip( voxelLimit , axis))
|
|---|
| 817 | {
|
|---|
| 818 | G4ThreeVector normal( sinPhi, -cosPhi, 0 );
|
|---|
| 819 | polygon.SetNormal( transform.TransformAxis( normal ) );
|
|---|
| 820 |
|
|---|
| 821 | extentList.AddSurface( polygon );
|
|---|
| 822 | }
|
|---|
| 823 |
|
|---|
| 824 | cosPhi = std::cos(startPhi+deltaPhi);
|
|---|
| 825 | sinPhi = std::sin(startPhi+deltaPhi);
|
|---|
| 826 |
|
|---|
| 827 | a0 = G4ThreeVector( r[0]*cosPhi, r[0]*sinPhi, z[0] ),
|
|---|
| 828 | a1 = G4ThreeVector( r[1]*cosPhi, r[1]*sinPhi, z[1] ),
|
|---|
| 829 | b0 = G4ThreeVector( r0*cosPhi, r0*sinPhi, z[0] ),
|
|---|
| 830 | b1 = G4ThreeVector( r1*cosPhi, r1*sinPhi, z[1] );
|
|---|
| 831 | transform.ApplyPointTransform( a0 );
|
|---|
| 832 | transform.ApplyPointTransform( a1 );
|
|---|
| 833 | transform.ApplyPointTransform( b0 );
|
|---|
| 834 | transform.ApplyPointTransform( b1 );
|
|---|
| 835 |
|
|---|
| 836 | polygon.ClearAllVertices();
|
|---|
| 837 |
|
|---|
| 838 | polygon.AddVertexInOrder( a0 );
|
|---|
| 839 | polygon.AddVertexInOrder( a1 );
|
|---|
| 840 | polygon.AddVertexInOrder( b0 );
|
|---|
| 841 | polygon.AddVertexInOrder( b1 );
|
|---|
| 842 |
|
|---|
| 843 | if (polygon.PartialClip( voxelLimit, axis ))
|
|---|
| 844 | {
|
|---|
| 845 | G4ThreeVector normal( -sinPhi, cosPhi, 0 );
|
|---|
| 846 | polygon.SetNormal( transform.TransformAxis( normal ) );
|
|---|
| 847 |
|
|---|
| 848 | extentList.AddSurface( polygon );
|
|---|
| 849 | }
|
|---|
| 850 | }
|
|---|
| 851 |
|
|---|
| 852 | return;
|
|---|
| 853 | }
|
|---|
| 854 |
|
|---|
| 855 |
|
|---|
| 856 | //
|
|---|
| 857 | // DistanceAway
|
|---|
| 858 | //
|
|---|
| 859 | // Calculate distance of a point from our conical surface, including the effect
|
|---|
| 860 | // of any phi segmentation
|
|---|
| 861 | //
|
|---|
| 862 | // Arguments:
|
|---|
| 863 | // p - (in) Point to check
|
|---|
| 864 | // opposite - (in) If true, check opposite hemisphere (see below)
|
|---|
| 865 | // distOutside - (out) Additional distance outside the edges of the surface
|
|---|
| 866 | // edgeRZnorm - (out) if negative, point is inside
|
|---|
| 867 | //
|
|---|
| 868 | // return value = distance from the conical plane, if extrapolated beyond edges,
|
|---|
| 869 | // signed by whether the point is in inside or outside the shape
|
|---|
| 870 | //
|
|---|
| 871 | // Notes:
|
|---|
| 872 | // * There are two answers, depending on which hemisphere is considered.
|
|---|
| 873 | //
|
|---|
| 874 | G4double G4PolyconeSide::DistanceAway( const G4ThreeVector &p,
|
|---|
| 875 | G4bool opposite,
|
|---|
| 876 | G4double &distOutside2,
|
|---|
| 877 | G4double *edgeRZnorm )
|
|---|
| 878 | {
|
|---|
| 879 | //
|
|---|
| 880 | // Convert our point to r and z
|
|---|
| 881 | //
|
|---|
| 882 | G4double rx = p.perp(), zx = p.z();
|
|---|
| 883 |
|
|---|
| 884 | //
|
|---|
| 885 | // Change sign of r if opposite says we should
|
|---|
| 886 | //
|
|---|
| 887 | if (opposite) rx = -rx;
|
|---|
| 888 |
|
|---|
| 889 | //
|
|---|
| 890 | // Calculate return value
|
|---|
| 891 | //
|
|---|
| 892 | G4double deltaR = rx - r[0], deltaZ = zx - z[0];
|
|---|
| 893 | G4double answer = deltaR*rNorm + deltaZ*zNorm;
|
|---|
| 894 |
|
|---|
| 895 | //
|
|---|
| 896 | // Are we off the surface in r,z space?
|
|---|
| 897 | //
|
|---|
| 898 | G4double s = deltaR*rS + deltaZ*zS;
|
|---|
| 899 | if (s < 0)
|
|---|
| 900 | {
|
|---|
| 901 | distOutside2 = s*s;
|
|---|
| 902 | if (edgeRZnorm) *edgeRZnorm = deltaR*rNormEdge[0] + deltaZ*zNormEdge[0];
|
|---|
| 903 | }
|
|---|
| 904 | else if (s > length)
|
|---|
| 905 | {
|
|---|
| 906 | distOutside2 = sqr( s-length );
|
|---|
| 907 | if (edgeRZnorm)
|
|---|
| 908 | {
|
|---|
| 909 | G4double deltaR = rx - r[1], deltaZ = zx - z[1];
|
|---|
| 910 | *edgeRZnorm = deltaR*rNormEdge[1] + deltaZ*zNormEdge[1];
|
|---|
| 911 | }
|
|---|
| 912 | }
|
|---|
| 913 | else
|
|---|
| 914 | {
|
|---|
| 915 | distOutside2 = 0;
|
|---|
| 916 | if (edgeRZnorm) *edgeRZnorm = answer;
|
|---|
| 917 | }
|
|---|
| 918 |
|
|---|
| 919 | if (phiIsOpen)
|
|---|
| 920 | {
|
|---|
| 921 | //
|
|---|
| 922 | // Finally, check phi
|
|---|
| 923 | //
|
|---|
| 924 | G4double phi = p.phi();
|
|---|
| 925 | while( phi < startPhi ) phi += twopi;
|
|---|
| 926 |
|
|---|
| 927 | if (phi > startPhi+deltaPhi)
|
|---|
| 928 | {
|
|---|
| 929 | //
|
|---|
| 930 | // Oops. Are we closer to the start phi or end phi?
|
|---|
| 931 | //
|
|---|
| 932 | G4double d1 = phi-startPhi-deltaPhi;
|
|---|
| 933 | while( phi > startPhi ) phi -= twopi;
|
|---|
| 934 | G4double d2 = startPhi-phi;
|
|---|
| 935 |
|
|---|
| 936 | if (d2 < d1) d1 = d2;
|
|---|
| 937 |
|
|---|
| 938 | //
|
|---|
| 939 | // Add result to our distance
|
|---|
| 940 | //
|
|---|
| 941 | G4double dist = d1*rx;
|
|---|
| 942 |
|
|---|
| 943 | distOutside2 += dist*dist;
|
|---|
| 944 | if (edgeRZnorm)
|
|---|
| 945 | {
|
|---|
| 946 | *edgeRZnorm = std::max(std::fabs(*edgeRZnorm),std::fabs(dist));
|
|---|
| 947 | }
|
|---|
| 948 | }
|
|---|
| 949 | }
|
|---|
| 950 |
|
|---|
| 951 | return answer;
|
|---|
| 952 | }
|
|---|
| 953 |
|
|---|
| 954 |
|
|---|
| 955 | //
|
|---|
| 956 | // PointOnCone
|
|---|
| 957 | //
|
|---|
| 958 | // Decide if a point is on a cone and return normal if it is
|
|---|
| 959 | //
|
|---|
| 960 | G4bool G4PolyconeSide::PointOnCone( const G4ThreeVector &hit,
|
|---|
| 961 | G4double normSign,
|
|---|
| 962 | const G4ThreeVector &p,
|
|---|
| 963 | const G4ThreeVector &v,
|
|---|
| 964 | G4ThreeVector &normal )
|
|---|
| 965 | {
|
|---|
| 966 | G4double rx = hit.perp();
|
|---|
| 967 | //
|
|---|
| 968 | // Check radial/z extent, as appropriate
|
|---|
| 969 | //
|
|---|
| 970 | if (!cone->HitOn( rx, hit.z() )) return false;
|
|---|
| 971 |
|
|---|
| 972 | if (phiIsOpen)
|
|---|
| 973 | {
|
|---|
| 974 | G4double phiTolerant = 2.0*kCarTolerance/(rx+kCarTolerance);
|
|---|
| 975 | //
|
|---|
| 976 | // Check phi segment. Here we have to be careful
|
|---|
| 977 | // to use the standard method consistent with
|
|---|
| 978 | // PolyPhiFace. See PolyPhiFace::InsideEdgesExact
|
|---|
| 979 | //
|
|---|
| 980 | G4double phi = hit.phi();
|
|---|
| 981 | while( phi < startPhi-phiTolerant ) phi += twopi;
|
|---|
| 982 |
|
|---|
| 983 | if (phi > startPhi+deltaPhi+phiTolerant) return false;
|
|---|
| 984 |
|
|---|
| 985 | if (phi > startPhi+deltaPhi-phiTolerant)
|
|---|
| 986 | {
|
|---|
| 987 | //
|
|---|
| 988 | // Exact treatment
|
|---|
| 989 | //
|
|---|
| 990 | G4ThreeVector qx = p + v;
|
|---|
| 991 | G4ThreeVector qa = qx - corners[2],
|
|---|
| 992 | qb = qx - corners[3];
|
|---|
| 993 | G4ThreeVector qacb = qa.cross(qb);
|
|---|
| 994 |
|
|---|
| 995 | if (normSign*qacb.dot(v) < 0) return false;
|
|---|
| 996 | }
|
|---|
| 997 | else if (phi < phiTolerant)
|
|---|
| 998 | {
|
|---|
| 999 | G4ThreeVector qx = p + v;
|
|---|
| 1000 | G4ThreeVector qa = qx - corners[1],
|
|---|
| 1001 | qb = qx - corners[0];
|
|---|
| 1002 | G4ThreeVector qacb = qa.cross(qb);
|
|---|
| 1003 |
|
|---|
| 1004 | if (normSign*qacb.dot(v) < 0) return false;
|
|---|
| 1005 | }
|
|---|
| 1006 | }
|
|---|
| 1007 |
|
|---|
| 1008 | //
|
|---|
| 1009 | // We have a good hit! Calculate normal
|
|---|
| 1010 | //
|
|---|
| 1011 | if (rx < DBL_MIN)
|
|---|
| 1012 | normal = G4ThreeVector( 0, 0, zNorm < 0 ? -1 : 1 );
|
|---|
| 1013 | else
|
|---|
| 1014 | normal = G4ThreeVector( rNorm*hit.x()/rx, rNorm*hit.y()/rx, zNorm );
|
|---|
| 1015 | return true;
|
|---|
| 1016 | }
|
|---|
| 1017 |
|
|---|
| 1018 |
|
|---|
| 1019 | //
|
|---|
| 1020 | // FindLineIntersect
|
|---|
| 1021 | //
|
|---|
| 1022 | // Decide the point at which two 2-dimensional lines intersect
|
|---|
| 1023 | //
|
|---|
| 1024 | // Equation of line: x = x1 + s*tx1
|
|---|
| 1025 | // y = y1 + s*ty1
|
|---|
| 1026 | //
|
|---|
| 1027 | // It is assumed that the lines are *not* parallel
|
|---|
| 1028 | //
|
|---|
| 1029 | void G4PolyconeSide::FindLineIntersect( G4double x1, G4double y1,
|
|---|
| 1030 | G4double tx1, G4double ty1,
|
|---|
| 1031 | G4double x2, G4double y2,
|
|---|
| 1032 | G4double tx2, G4double ty2,
|
|---|
| 1033 | G4double &x, G4double &y )
|
|---|
| 1034 | {
|
|---|
| 1035 | //
|
|---|
| 1036 | // The solution is a simple linear equation
|
|---|
| 1037 | //
|
|---|
| 1038 | G4double deter = tx1*ty2 - tx2*ty1;
|
|---|
| 1039 |
|
|---|
| 1040 | G4double s1 = ((x2-x1)*ty2 - tx2*(y2-y1))/deter;
|
|---|
| 1041 | G4double s2 = ((x2-x1)*ty1 - tx1*(y2-y1))/deter;
|
|---|
| 1042 |
|
|---|
| 1043 | //
|
|---|
| 1044 | // We want the answer to not depend on which order the
|
|---|
| 1045 | // lines were specified. Take average.
|
|---|
| 1046 | //
|
|---|
| 1047 | x = 0.5*( x1+s1*tx1 + x2+s2*tx2 );
|
|---|
| 1048 | y = 0.5*( y1+s1*ty1 + y2+s2*ty2 );
|
|---|
| 1049 | }
|
|---|
| 1050 |
|
|---|
| 1051 | //
|
|---|
| 1052 | // Calculate surface area for GetPointOnSurface()
|
|---|
| 1053 | //
|
|---|
| 1054 | G4double G4PolyconeSide::SurfaceArea()
|
|---|
| 1055 | {
|
|---|
| 1056 | if(fSurfaceArea==0)
|
|---|
| 1057 | {
|
|---|
| 1058 | fSurfaceArea = (r[0]+r[1])* std::sqrt(sqr(r[0]-r[1])+sqr(z[0]-z[1]));
|
|---|
| 1059 | fSurfaceArea *= 0.5*(deltaPhi);
|
|---|
| 1060 | }
|
|---|
| 1061 | return fSurfaceArea;
|
|---|
| 1062 | }
|
|---|
| 1063 |
|
|---|
| 1064 | //
|
|---|
| 1065 | // GetPointOnFace
|
|---|
| 1066 | //
|
|---|
| 1067 | G4ThreeVector G4PolyconeSide::GetPointOnFace()
|
|---|
| 1068 | {
|
|---|
| 1069 | G4double x,y,zz;
|
|---|
| 1070 | G4double rr,phi,dz,dr;
|
|---|
| 1071 | dr=r[1]-r[0];dz=z[1]-z[0];
|
|---|
| 1072 | phi=startPhi+deltaPhi*G4UniformRand();
|
|---|
| 1073 | rr=r[0]+dr*G4UniformRand();
|
|---|
| 1074 |
|
|---|
| 1075 | x=rr*std::cos(phi);
|
|---|
| 1076 | y=rr*std::sin(phi);
|
|---|
| 1077 |
|
|---|
| 1078 | // PolyconeSide has a Ring Form
|
|---|
| 1079 | //
|
|---|
| 1080 | if (dz==0.)
|
|---|
| 1081 | {
|
|---|
| 1082 | zz=z[0];
|
|---|
| 1083 | }
|
|---|
| 1084 | else
|
|---|
| 1085 | {
|
|---|
| 1086 | if(dr==0.) // PolyconeSide has a Tube Form
|
|---|
| 1087 | {
|
|---|
| 1088 | zz = z[0]+dz*G4UniformRand();
|
|---|
| 1089 | }
|
|---|
| 1090 | else
|
|---|
| 1091 | {
|
|---|
| 1092 | zz = z[0]+(rr-r[0])*dz/dr;
|
|---|
| 1093 | }
|
|---|
| 1094 | }
|
|---|
| 1095 |
|
|---|
| 1096 | return G4ThreeVector(x,y,zz);
|
|---|
| 1097 | }
|
|---|