| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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| [1058] | 20 | // * subject to DEFCON 705 IPR conditions. *
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| [831] | 21 | // * By using, copying, modifying or distributing the software (or *
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| 22 | // * any work based on the software) you agree to acknowledge its *
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| 23 | // * use in resulting scientific publications, and indicate your *
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| 24 | // * acceptance of all terms of the Geant4 Software license. *
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| 25 | // ********************************************************************
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| 26 | //
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| 27 | //
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| [1058] | 28 | // $Id: G4QuadrangularFacet.cc,v 1.7 2008/12/18 12:57:34 gunter Exp $
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| 29 | // GEANT4 tag $Name: geant4-09-02-ref-02 $
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| 30 | //
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| [831] | 31 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 32 | //
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| 33 | // MODULE: G4QuadrangularFacet.cc
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| 34 | //
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| 35 | // Date: 15/06/2005
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| 36 | // Author: P R Truscott
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| 37 | // Organisation: QinetiQ Ltd, UK
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| 38 | // Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
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| 39 | // Contract: C/MAT/N03517
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| 40 | //
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| 41 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 42 | //
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| 43 | // CHANGE HISTORY
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| 44 | // --------------
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| 45 | //
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| 46 | // 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
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| 47 | //
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| 48 | // %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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| 49 |
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| 50 | #include "G4QuadrangularFacet.hh"
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| 51 | #include "globals.hh"
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| 52 | #include "Randomize.hh"
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| 53 |
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| 54 | ///////////////////////////////////////////////////////////////////////////////
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| 55 | //
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| 56 | // !!!THIS IS A FUDGE!!! IT'S TWO ADJACENT G4TRIANGULARFACETS
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| 57 | // --- NOT EFFICIENT BUT PRACTICAL.
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| 58 | //
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| 59 | G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
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| 60 | const G4ThreeVector vt1, const G4ThreeVector vt2,
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| 61 | const G4ThreeVector vt3, G4FacetVertexType vertexType)
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| 62 | : G4VFacet()
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| 63 | {
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| 64 | P0 = Pt0;
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| 65 | nVertices = 4;
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| 66 | if (vertexType == ABSOLUTE)
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| 67 | {
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| 68 | P.push_back(vt1);
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| 69 | P.push_back(vt2);
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| 70 | P.push_back(vt3);
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| 71 |
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| 72 | E.push_back(vt1 - P0);
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| 73 | E.push_back(vt2 - P0);
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| 74 | E.push_back(vt3 - P0);
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| 75 | }
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| 76 | else
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| 77 | {
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| 78 | P.push_back(P0 + vt1);
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| 79 | P.push_back(P0 + vt2);
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| 80 | P.push_back(P0 + vt3);
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| 81 |
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| 82 | E.push_back(vt1);
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| 83 | E.push_back(vt2);
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| 84 | E.push_back(vt3);
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| 85 | }
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| 86 |
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| 87 | G4double length1 = E[0].mag();
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| 88 | G4double length2 = (P[1]-P[0]).mag();
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| 89 | G4double length3 = (P[2]-P[1]).mag();
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| 90 | G4double length4 = E[2].mag();
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| 91 |
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| 92 | G4ThreeVector normal1 = E[0].cross(E[1]).unit();
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| 93 | G4ThreeVector normal2 = E[1].cross(E[2]).unit();
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| 94 |
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| 95 | if (length1 <= kCarTolerance || length2 <= kCarTolerance ||
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| 96 | length3 <= kCarTolerance || length4 <= kCarTolerance ||
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| 97 | normal1.dot(normal2) < 0.9999999999)
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| 98 | {
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| 99 | G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
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| 100 | "InvalidSetup", JustWarning,
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| 101 | "Length of sides of facet are too small or sides not planar.");
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| 102 | G4cerr << G4endl;
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| 103 | G4cerr << "P0 = " << P0 << G4endl;
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| 104 | G4cerr << "P1 = " << P[0] << G4endl;
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| 105 | G4cerr << "P2 = " << P[1] << G4endl;
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| 106 | G4cerr << "P3 = " << P[2] << G4endl;
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| 107 | G4cerr << "Side lengths = P0->P1" << length1 << G4endl;
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| 108 | G4cerr << "Side lengths = P1->P2" << length2 << G4endl;
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| 109 | G4cerr << "Side lengths = P2->P3" << length3 << G4endl;
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| 110 | G4cerr << "Side lengths = P3->P0" << length4 << G4endl;
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| 111 | G4cerr << G4endl;
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| 112 |
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| 113 | isDefined = false;
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| 114 | geometryType = "G4QuadragularFacet";
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| 115 | surfaceNormal = G4ThreeVector(0.0,0.0,0.0);
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| 116 | }
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| 117 | else
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| 118 | {
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| 119 | isDefined = true;
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| 120 | geometryType = "G4QuadrangularFacet";
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| 121 |
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| 122 | facet1 = new G4TriangularFacet(P0,P[0],P[1],ABSOLUTE);
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| 123 | facet2 = new G4TriangularFacet(P0,P[1],P[2],ABSOLUTE);
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| 124 | surfaceNormal = normal1;
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| 125 |
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| 126 | G4ThreeVector vtmp = 0.5 * (E[0] + E[1]);
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| 127 | circumcentre = P0 + vtmp;
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| 128 | radiusSqr = vtmp.mag2();
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| 129 | radius = std::sqrt(radiusSqr);
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| 130 |
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| 131 | for (size_t i=0; i<4; i++) I.push_back(0);
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| 132 | }
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| 133 | }
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| 134 |
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| 135 | ///////////////////////////////////////////////////////////////////////////////
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| 136 | //
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| 137 | G4QuadrangularFacet::~G4QuadrangularFacet ()
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| 138 | {
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| 139 | if (facet1 != 0) delete facet1;
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| 140 | if (facet2 != 0) delete facet2;
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| 141 |
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| 142 | P.clear();
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| 143 | E.clear();
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| 144 | I.clear();
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| 145 | }
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| 146 |
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| 147 | ///////////////////////////////////////////////////////////////////////////////
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| 148 | //
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| 149 | G4VFacet *G4QuadrangularFacet::GetClone ()
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| 150 | {
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| 151 | G4QuadrangularFacet *c =
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| 152 | new G4QuadrangularFacet (P0, P[0], P[1], P[2], ABSOLUTE);
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| 153 | G4VFacet *cc = 0;
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| 154 | cc = c;
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| 155 | return cc;
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| 156 | }
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| 157 |
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| 158 | ///////////////////////////////////////////////////////////////////////////////
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| 159 | //
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| 160 | G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
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| 161 | {
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| 162 | G4ThreeVector v1 = facet1->Distance(p);
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| 163 | G4ThreeVector v2 = facet2->Distance(p);
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| 164 |
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| 165 | if (v1.mag2() < v2.mag2()) return v1;
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| 166 | else return v2;
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| 167 | }
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| 168 |
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| 169 | ///////////////////////////////////////////////////////////////////////////////
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| 170 | //
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| 171 | G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
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| 172 | const G4double)
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| 173 | {
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| 174 | /*G4ThreeVector D = P0 - p;
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| 175 | G4double d = E[0].dot(D);
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| 176 | G4double e = E[1].dot(D);
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| 177 | G4double s = b*e - c*d;
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| 178 | G4double t = b*d - a*e;*/
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| 179 | G4double dist = kInfinity;
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| 180 |
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| 181 | /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
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| 182 | {
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| 183 | G4ThreeVector D0 = P0 - p;
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| 184 | G4ThreeVector D1 = P[0] - p;
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| 185 | G4ThreeVector D2 = P[1] - p;
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| 186 |
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| 187 | G4double d0 = D0.mag();
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| 188 | G4double d1 = D1.mag();
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| 189 | G4double d2 = D2.mag();
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| 190 |
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| 191 | dist = min(d0, min(d1, d2));
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| 192 | if (dist > minDist) return kInfinity;
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| 193 | }*/
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| 194 |
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| 195 | dist = Distance(p).mag();
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| 196 |
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| 197 | return dist;
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| 198 | }
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| 199 |
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| 200 | ///////////////////////////////////////////////////////////////////////////////
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| 201 | //
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| 202 | G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
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| 203 | const G4double, const G4bool outgoing)
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| 204 | {
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| 205 | /*G4ThreeVector D = P0 - p;
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| 206 | G4double d = E[0].dot(D);
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| 207 | G4double e = E[1].dot(D);
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| 208 | G4double s = b*e - c*d;
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| 209 | G4double t = b*d - a*e;*/
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| 210 | G4double dist = kInfinity;
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| 211 |
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| 212 | /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
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| 213 | {
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| 214 | G4ThreeVector D0 = P0 - p;
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| 215 | G4ThreeVector D1 = P[0] - p;
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| 216 | G4ThreeVector D2 = P[1] - p;
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| 217 |
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| 218 | G4double d0 = D0.mag();
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| 219 | G4double d1 = D1.mag();
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| 220 | G4double d2 = D2.mag();
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| 221 |
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| 222 | dist = min(d0, min(d1, d2));
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| 223 | if (dist > minDist ||
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| 224 | (D0.dot(surfaceNormal) > 0.0 && !outgoing) ||
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| 225 | (D0.dot(surfaceNormal) < 0.0 && outgoing)) return kInfinity;
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| 226 | }*/
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| 227 |
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| 228 | G4ThreeVector v = Distance(p);
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| 229 | G4double dir = v.dot(surfaceNormal);
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| 230 | if ((dir > dirTolerance && !outgoing) ||
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| 231 | (dir <-dirTolerance && outgoing)) dist = kInfinity;
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| 232 | else dist = v.mag();
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| 233 |
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| 234 | return dist;
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| 235 | }
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| 236 |
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| 237 | ///////////////////////////////////////////////////////////////////////////////
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| 238 | //
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| 239 | G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
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| 240 | {
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| 241 | G4double s = P0.dot(axis);
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| 242 | for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++)
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| 243 | {
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| 244 | G4double sp = it->dot(axis);
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| 245 | if (sp > s) s = sp;
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| 246 | }
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| 247 |
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| 248 | return s;
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| 249 | }
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| 250 |
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| 251 | ///////////////////////////////////////////////////////////////////////////////
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| 252 | //
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| 253 | G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
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| 254 | const G4ThreeVector &v, G4bool outgoing, G4double &distance,
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| 255 | G4double &distFromSurface, G4ThreeVector &normal)
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| 256 | {
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| 257 | G4bool intersect =
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| 258 | facet1->Intersect(p,v,outgoing,distance,distFromSurface,normal);
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| 259 | if (!intersect)
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| 260 | {
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| 261 | intersect = facet2->Intersect(p,v,outgoing,distance,distFromSurface,normal);
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| 262 | }
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| 263 |
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| 264 | if (!intersect)
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| 265 | {
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| 266 | distance = kInfinity;
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| 267 | distFromSurface = kInfinity;
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| 268 | normal = G4ThreeVector(0.0,0.0,0.0);
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| 269 | }
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| 270 |
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| 271 | return intersect;
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| 272 | }
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| 273 |
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| 274 | ////////////////////////////////////////////////////////////////////////
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| 275 | //
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| 276 | // GetPointOnFace
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| 277 | //
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| 278 | // Auxiliary method for get a random point on surface
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| 279 |
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| 280 | G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
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| 281 | {
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| 282 | G4ThreeVector pr;
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| 283 |
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| 284 | if ( G4UniformRand() < 0.5 )
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| 285 | {
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| 286 | pr = facet1->GetPointOnFace();
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| 287 | }
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| 288 | else
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| 289 | {
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| 290 | pr = facet2->GetPointOnFace();
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| 291 | }
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| 292 |
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| 293 | return pr;
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| 294 | }
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| 295 |
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| 296 | ////////////////////////////////////////////////////////////////////////
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| 297 | //
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| 298 | // GetArea
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| 299 | //
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| 300 | // Auxiliary method for returning the surface area
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| 301 |
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| 302 | G4double G4QuadrangularFacet::GetArea()
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| 303 | {
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| 304 | if (!area) { area = facet1->GetArea() + facet2->GetArea(); }
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| 305 |
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| 306 | return area;
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| 307 | }
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