source: trunk/source/geometry/solids/specific/src/G4QuadrangularFacet.cc @ 1315

Last change on this file since 1315 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

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27//
28// $Id: G4QuadrangularFacet.cc,v 1.7 2008/12/18 12:57:34 gunter Exp $
29// GEANT4 tag $Name: geant4-09-03 $
30//
31// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
32//
33// MODULE:              G4QuadrangularFacet.cc
34//
35// Date:                15/06/2005
36// Author:              P R Truscott
37// Organisation:        QinetiQ Ltd, UK
38// Customer:            UK Ministry of Defence : RAO CRP TD Electronic Systems
39// Contract:            C/MAT/N03517
40//
41// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
42//
43// CHANGE HISTORY
44// --------------
45//
46// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
47//
48// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
49
50#include "G4QuadrangularFacet.hh"
51#include "globals.hh"
52#include "Randomize.hh"
53
54///////////////////////////////////////////////////////////////////////////////
55//
56// !!!THIS IS A FUDGE!!!  IT'S TWO ADJACENT G4TRIANGULARFACETS
57// --- NOT EFFICIENT BUT PRACTICAL.
58//
59G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
60                 const G4ThreeVector vt1, const G4ThreeVector vt2,
61                 const G4ThreeVector vt3, G4FacetVertexType vertexType)
62  : G4VFacet()
63{
64  P0        = Pt0;
65  nVertices = 4;
66  if (vertexType == ABSOLUTE)
67  {
68    P.push_back(vt1);
69    P.push_back(vt2);
70    P.push_back(vt3);
71 
72    E.push_back(vt1 - P0);
73    E.push_back(vt2 - P0);
74    E.push_back(vt3 - P0);
75  }
76  else
77  {
78    P.push_back(P0 + vt1);
79    P.push_back(P0 + vt2);
80    P.push_back(P0 + vt3);
81 
82    E.push_back(vt1);
83    E.push_back(vt2);
84    E.push_back(vt3);
85  }
86
87  G4double length1 = E[0].mag();
88  G4double length2 = (P[1]-P[0]).mag();
89  G4double length3 = (P[2]-P[1]).mag();
90  G4double length4 = E[2].mag();
91 
92  G4ThreeVector normal1 = E[0].cross(E[1]).unit();
93  G4ThreeVector normal2 = E[1].cross(E[2]).unit(); 
94 
95  if (length1 <= kCarTolerance || length2 <= kCarTolerance ||
96      length3 <= kCarTolerance || length4 <= kCarTolerance ||
97      normal1.dot(normal2) < 0.9999999999)
98  {
99    G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
100                "InvalidSetup", JustWarning,
101                "Length of sides of facet are too small or sides not planar.");
102    G4cerr << G4endl;
103    G4cerr << "P0 = " << P0   << G4endl;
104    G4cerr << "P1 = " << P[0] << G4endl;
105    G4cerr << "P2 = " << P[1] << G4endl;
106    G4cerr << "P3 = " << P[2] << G4endl;
107    G4cerr << "Side lengths = P0->P1" << length1 << G4endl;   
108    G4cerr << "Side lengths = P1->P2" << length2 << G4endl;   
109    G4cerr << "Side lengths = P2->P3" << length3 << G4endl;   
110    G4cerr << "Side lengths = P3->P0" << length4 << G4endl;   
111    G4cerr << G4endl;
112   
113    isDefined     = false;
114    geometryType  = "G4QuadragularFacet";
115    surfaceNormal = G4ThreeVector(0.0,0.0,0.0);
116  }
117  else
118  {
119    isDefined     = true;
120    geometryType  = "G4QuadrangularFacet";
121   
122    facet1 = new G4TriangularFacet(P0,P[0],P[1],ABSOLUTE);
123    facet2 = new G4TriangularFacet(P0,P[1],P[2],ABSOLUTE);
124    surfaceNormal = normal1;
125   
126    G4ThreeVector vtmp = 0.5 * (E[0] + E[1]);
127    circumcentre       = P0 + vtmp;
128    radiusSqr          = vtmp.mag2();
129    radius             = std::sqrt(radiusSqr);
130 
131    for (size_t i=0; i<4; i++) I.push_back(0);
132  }
133}
134
135///////////////////////////////////////////////////////////////////////////////
136//
137G4QuadrangularFacet::~G4QuadrangularFacet ()
138{
139  if (facet1 != 0) delete facet1;
140  if (facet2 != 0) delete facet2;
141 
142  P.clear();
143  E.clear();
144  I.clear();
145}
146
147///////////////////////////////////////////////////////////////////////////////
148//
149G4VFacet *G4QuadrangularFacet::GetClone ()
150{
151  G4QuadrangularFacet *c =
152    new G4QuadrangularFacet (P0, P[0], P[1], P[2], ABSOLUTE);
153  G4VFacet *cc         = 0;
154  cc                   = c;
155  return cc;
156}
157
158///////////////////////////////////////////////////////////////////////////////
159//
160G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
161{
162  G4ThreeVector v1 = facet1->Distance(p);
163  G4ThreeVector v2 = facet2->Distance(p);
164 
165  if (v1.mag2() < v2.mag2()) return v1;
166  else return v2;
167}
168
169///////////////////////////////////////////////////////////////////////////////
170//
171G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
172  const G4double)
173{
174  /*G4ThreeVector D  = P0 - p;
175  G4double d       = E[0].dot(D);
176  G4double e       = E[1].dot(D);
177  G4double s       = b*e - c*d;
178  G4double t       = b*d - a*e;*/
179  G4double dist = kInfinity;
180 
181  /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
182  {
183    G4ThreeVector D0 = P0 - p;
184    G4ThreeVector D1 = P[0] - p;
185    G4ThreeVector D2 = P[1] - p;
186   
187    G4double d0 = D0.mag();
188    G4double d1 = D1.mag();
189    G4double d2 = D2.mag();
190   
191    dist = min(d0, min(d1, d2));
192    if (dist > minDist) return kInfinity;
193  }*/
194 
195  dist = Distance(p).mag();
196 
197  return dist;
198}
199
200///////////////////////////////////////////////////////////////////////////////
201//
202G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
203                                        const G4double, const G4bool outgoing)
204{
205  /*G4ThreeVector D  = P0 - p;
206  G4double d       = E[0].dot(D);
207  G4double e       = E[1].dot(D);
208  G4double s       = b*e - c*d;
209  G4double t       = b*d - a*e;*/
210  G4double dist = kInfinity;
211 
212  /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
213  {
214    G4ThreeVector D0 = P0 - p;
215    G4ThreeVector D1 = P[0] - p;
216    G4ThreeVector D2 = P[1] - p;
217   
218    G4double d0 = D0.mag();
219    G4double d1 = D1.mag();
220    G4double d2 = D2.mag();
221   
222    dist = min(d0, min(d1, d2));
223    if (dist > minDist ||
224      (D0.dot(surfaceNormal) > 0.0 && !outgoing) ||
225      (D0.dot(surfaceNormal) < 0.0 && outgoing)) return kInfinity;
226  }*/
227 
228  G4ThreeVector v = Distance(p);
229  G4double dir    = v.dot(surfaceNormal);
230  if ((dir > dirTolerance && !outgoing) ||
231      (dir <-dirTolerance && outgoing)) dist = kInfinity;
232  else dist = v.mag();
233 
234  return dist;
235}
236
237///////////////////////////////////////////////////////////////////////////////
238//
239G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
240{
241  G4double s  = P0.dot(axis);
242  for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++)
243  {
244    G4double sp = it->dot(axis);
245    if (sp > s) s = sp;
246  }
247
248  return s;
249}
250
251///////////////////////////////////////////////////////////////////////////////
252//
253G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
254  const G4ThreeVector &v, G4bool outgoing, G4double &distance,
255  G4double &distFromSurface, G4ThreeVector &normal)
256{
257  G4bool intersect =
258    facet1->Intersect(p,v,outgoing,distance,distFromSurface,normal);
259  if (!intersect)
260  {
261    intersect = facet2->Intersect(p,v,outgoing,distance,distFromSurface,normal);
262  }
263 
264  if (!intersect)
265  {
266    distance        = kInfinity;
267    distFromSurface = kInfinity;
268    normal          = G4ThreeVector(0.0,0.0,0.0);
269  }
270 
271  return intersect;
272}
273
274////////////////////////////////////////////////////////////////////////
275//
276// GetPointOnFace
277//
278// Auxiliary method for get a random point on surface
279
280G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
281{
282  G4ThreeVector pr;
283
284  if ( G4UniformRand() < 0.5 )
285  {
286    pr = facet1->GetPointOnFace();
287  }
288  else
289  {
290    pr = facet2->GetPointOnFace();
291  }
292
293  return pr;
294}
295
296////////////////////////////////////////////////////////////////////////
297//
298// GetArea
299//
300// Auxiliary method for returning the surface area
301
302G4double G4QuadrangularFacet::GetArea()
303{
304  if (!area)  { area = facet1->GetArea() + facet2->GetArea(); }
305
306  return area;
307}
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