source: trunk/source/geometry/solids/specific/src/G4QuadrangularFacet.cc @ 960

Last change on this file since 960 was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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27// $Id: G4QuadrangularFacet.cc,v 1.6 2007/08/23 14:49:23 gcosmo Exp $
28// GEANT4 tag $Name: HEAD $
29//
30// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
31//
32// MODULE:              G4QuadrangularFacet.cc
33//
34// Date:                15/06/2005
35// Author:              P R Truscott
36// Organisation:        QinetiQ Ltd, UK
37// Customer:            UK Ministry of Defence : RAO CRP TD Electronic Systems
38// Contract:            C/MAT/N03517
39//
40// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
41//
42// CHANGE HISTORY
43// --------------
44//
45// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
46//
47// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
48
49#include "G4QuadrangularFacet.hh"
50#include "globals.hh"
51#include "Randomize.hh"
52
53///////////////////////////////////////////////////////////////////////////////
54//
55// !!!THIS IS A FUDGE!!!  IT'S TWO ADJACENT G4TRIANGULARFACETS
56// --- NOT EFFICIENT BUT PRACTICAL.
57//
58G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
59                 const G4ThreeVector vt1, const G4ThreeVector vt2,
60                 const G4ThreeVector vt3, G4FacetVertexType vertexType)
61  : G4VFacet()
62{
63  P0        = Pt0;
64  nVertices = 4;
65  if (vertexType == ABSOLUTE)
66  {
67    P.push_back(vt1);
68    P.push_back(vt2);
69    P.push_back(vt3);
70 
71    E.push_back(vt1 - P0);
72    E.push_back(vt2 - P0);
73    E.push_back(vt3 - P0);
74  }
75  else
76  {
77    P.push_back(P0 + vt1);
78    P.push_back(P0 + vt2);
79    P.push_back(P0 + vt3);
80 
81    E.push_back(vt1);
82    E.push_back(vt2);
83    E.push_back(vt3);
84  }
85
86  G4double length1 = E[0].mag();
87  G4double length2 = (P[1]-P[0]).mag();
88  G4double length3 = (P[2]-P[1]).mag();
89  G4double length4 = E[2].mag();
90 
91  G4ThreeVector normal1 = E[0].cross(E[1]).unit();
92  G4ThreeVector normal2 = E[1].cross(E[2]).unit(); 
93 
94  if (length1 <= kCarTolerance || length2 <= kCarTolerance ||
95      length3 <= kCarTolerance || length4 <= kCarTolerance ||
96      normal1.dot(normal2) < 0.9999999999)
97  {
98    G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
99                "InvalidSetup", JustWarning,
100                "Length of sides of facet are too small or sides not planar.");
101    G4cerr << G4endl;
102    G4cerr << "P0 = " << P0   << G4endl;
103    G4cerr << "P1 = " << P[0] << G4endl;
104    G4cerr << "P2 = " << P[1] << G4endl;
105    G4cerr << "P3 = " << P[2] << G4endl;
106    G4cerr << "Side lengths = P0->P1" << length1 << G4endl;   
107    G4cerr << "Side lengths = P1->P2" << length2 << G4endl;   
108    G4cerr << "Side lengths = P2->P3" << length3 << G4endl;   
109    G4cerr << "Side lengths = P3->P0" << length4 << G4endl;   
110    G4cerr << G4endl;
111   
112    isDefined     = false;
113    geometryType  = "G4QuadragularFacet";
114    surfaceNormal = G4ThreeVector(0.0,0.0,0.0);
115  }
116  else
117  {
118    isDefined     = true;
119    geometryType  = "G4QuadrangularFacet";
120   
121    facet1 = new G4TriangularFacet(P0,P[0],P[1],ABSOLUTE);
122    facet2 = new G4TriangularFacet(P0,P[1],P[2],ABSOLUTE);
123    surfaceNormal = normal1;
124   
125    G4ThreeVector vtmp = 0.5 * (E[0] + E[1]);
126    circumcentre       = P0 + vtmp;
127    radiusSqr          = vtmp.mag2();
128    radius             = std::sqrt(radiusSqr);
129 
130    for (size_t i=0; i<4; i++) I.push_back(0);
131  }
132}
133
134///////////////////////////////////////////////////////////////////////////////
135//
136G4QuadrangularFacet::~G4QuadrangularFacet ()
137{
138  if (facet1 != 0) delete facet1;
139  if (facet2 != 0) delete facet2;
140 
141  P.clear();
142  E.clear();
143  I.clear();
144}
145
146///////////////////////////////////////////////////////////////////////////////
147//
148G4VFacet *G4QuadrangularFacet::GetClone ()
149{
150  G4QuadrangularFacet *c =
151    new G4QuadrangularFacet (P0, P[0], P[1], P[2], ABSOLUTE);
152  G4VFacet *cc         = 0;
153  cc                   = c;
154  return cc;
155}
156
157///////////////////////////////////////////////////////////////////////////////
158//
159G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
160{
161  G4ThreeVector v1 = facet1->Distance(p);
162  G4ThreeVector v2 = facet2->Distance(p);
163 
164  if (v1.mag2() < v2.mag2()) return v1;
165  else return v2;
166}
167
168///////////////////////////////////////////////////////////////////////////////
169//
170G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
171  const G4double)
172{
173  /*G4ThreeVector D  = P0 - p;
174  G4double d       = E[0].dot(D);
175  G4double e       = E[1].dot(D);
176  G4double s       = b*e - c*d;
177  G4double t       = b*d - a*e;*/
178  G4double dist = kInfinity;
179 
180  /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
181  {
182    G4ThreeVector D0 = P0 - p;
183    G4ThreeVector D1 = P[0] - p;
184    G4ThreeVector D2 = P[1] - p;
185   
186    G4double d0 = D0.mag();
187    G4double d1 = D1.mag();
188    G4double d2 = D2.mag();
189   
190    dist = min(d0, min(d1, d2));
191    if (dist > minDist) return kInfinity;
192  }*/
193 
194  dist = Distance(p).mag();
195 
196  return dist;
197}
198
199///////////////////////////////////////////////////////////////////////////////
200//
201G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
202                                        const G4double, const G4bool outgoing)
203{
204  /*G4ThreeVector D  = P0 - p;
205  G4double d       = E[0].dot(D);
206  G4double e       = E[1].dot(D);
207  G4double s       = b*e - c*d;
208  G4double t       = b*d - a*e;*/
209  G4double dist = kInfinity;
210 
211  /*if (s+t > 1.0 || s < 0.0 || t < 0.0)
212  {
213    G4ThreeVector D0 = P0 - p;
214    G4ThreeVector D1 = P[0] - p;
215    G4ThreeVector D2 = P[1] - p;
216   
217    G4double d0 = D0.mag();
218    G4double d1 = D1.mag();
219    G4double d2 = D2.mag();
220   
221    dist = min(d0, min(d1, d2));
222    if (dist > minDist ||
223      (D0.dot(surfaceNormal) > 0.0 && !outgoing) ||
224      (D0.dot(surfaceNormal) < 0.0 && outgoing)) return kInfinity;
225  }*/
226 
227  G4ThreeVector v = Distance(p);
228  G4double dir    = v.dot(surfaceNormal);
229  if ((dir > dirTolerance && !outgoing) ||
230      (dir <-dirTolerance && outgoing)) dist = kInfinity;
231  else dist = v.mag();
232 
233  return dist;
234}
235
236///////////////////////////////////////////////////////////////////////////////
237//
238G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
239{
240  G4double s  = P0.dot(axis);
241  for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++)
242  {
243    G4double sp = it->dot(axis);
244    if (sp > s) s = sp;
245  }
246
247  return s;
248}
249
250///////////////////////////////////////////////////////////////////////////////
251//
252G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
253  const G4ThreeVector &v, G4bool outgoing, G4double &distance,
254  G4double &distFromSurface, G4ThreeVector &normal)
255{
256  G4bool intersect =
257    facet1->Intersect(p,v,outgoing,distance,distFromSurface,normal);
258  if (!intersect)
259  {
260    intersect = facet2->Intersect(p,v,outgoing,distance,distFromSurface,normal);
261  }
262 
263  if (!intersect)
264  {
265    distance        = kInfinity;
266    distFromSurface = kInfinity;
267    normal          = G4ThreeVector(0.0,0.0,0.0);
268  }
269 
270  return intersect;
271}
272
273////////////////////////////////////////////////////////////////////////
274//
275// GetPointOnFace
276//
277// Auxiliary method for get a random point on surface
278
279G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
280{
281  G4ThreeVector pr;
282
283  if ( G4UniformRand() < 0.5 )
284  {
285    pr = facet1->GetPointOnFace();
286  }
287  else
288  {
289    pr = facet2->GetPointOnFace();
290  }
291
292  return pr;
293}
294
295////////////////////////////////////////////////////////////////////////
296//
297// GetArea
298//
299// Auxiliary method for returning the surface area
300
301G4double G4QuadrangularFacet::GetArea()
302{
303  if (!area)  { area = facet1->GetArea() + facet2->GetArea(); }
304
305  return area;
306}
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