| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4ReduciblePolygon.cc,v 1.11 2006/06/29 18:48:53 gunter Exp $
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| [1058] | 28 | // GEANT4 tag $Name: geant4-09-02-ref-02 $
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| [831] | 29 | //
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| 30 | //
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| 31 | // --------------------------------------------------------------------
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| 32 | // GEANT 4 class source file
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| 33 | //
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| 34 | //
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| 35 | // G4ReduciblePolygon.cc
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| 36 | //
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| 37 | // Implementation of a utility class used to specify, test, reduce,
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| 38 | // and/or otherwise manipulate a 2D polygon.
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| 39 | //
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| 40 | // See G4ReduciblePolygon.hh for more info.
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| 41 | //
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| 42 | // --------------------------------------------------------------------
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| 43 |
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| 44 | #include "G4ReduciblePolygon.hh"
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| 45 | #include "globals.hh"
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| 46 |
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| 47 | //
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| 48 | // Constructor: with simple arrays
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| 49 | //
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| 50 | G4ReduciblePolygon::G4ReduciblePolygon( const G4double a[],
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| 51 | const G4double b[],
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| 52 | G4int n )
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| 53 | : aMin(0.), aMax(0.), bMin(0.), bMax(0.),
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| 54 | vertexHead(0)
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| 55 | {
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| 56 | //
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| 57 | // Do all of the real work in Create
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| 58 | //
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| 59 | Create( a, b, n );
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| 60 | }
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| 61 |
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| 62 |
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| 63 | //
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| 64 | // Constructor: special PGON/PCON case
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| 65 | //
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| 66 | G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[],
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| 67 | const G4double rmax[],
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| 68 | const G4double z[], G4int n )
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| 69 | : aMin(0.), aMax(0.), bMin(0.), bMax(0.),
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| 70 | vertexHead(0)
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| 71 | {
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| 72 | //
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| 73 | // Translate
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| 74 | //
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| 75 | G4double *a = new G4double[n*2];
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| 76 | G4double *b = new G4double[n*2];
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| 77 |
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| 78 | G4double *rOut = a + n,
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| 79 | *zOut = b + n,
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| 80 | *rIn = rOut-1,
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| 81 | *zIn = zOut-1;
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| 82 |
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| 83 | G4int i;
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| 84 | for( i=0; i < n; i++, rOut++, zOut++, rIn--, zIn-- )
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| 85 | {
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| 86 | *rOut = rmax[i];
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| 87 | *rIn = rmin[i];
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| 88 | *zOut = *zIn = z[i];
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| 89 | }
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| 90 |
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| 91 | Create( a, b, n*2 );
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| 92 |
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| 93 | delete [] a;
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| 94 | delete [] b;
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| 95 | }
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| 96 |
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| 97 |
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| 98 | //
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| 99 | // Create
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| 100 | //
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| 101 | // To be called by constructors, fill in the list and statistics for a new
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| 102 | // polygon
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| 103 | //
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| 104 | void G4ReduciblePolygon::Create( const G4double a[],
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| 105 | const G4double b[], G4int n )
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| 106 | {
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| 107 | if (n<3)
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| 108 | G4Exception("G4ReduciblePolygon::Create()", "WrongArgumentValue",
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| 109 | FatalException, "Less than 3 vertices specified.");
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| 110 |
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| 111 | const G4double *anext = a, *bnext = b;
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| 112 | ABVertex *prev = 0;
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| 113 | do
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| 114 | {
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| 115 | ABVertex *newVertex = new ABVertex;
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| 116 | newVertex->a = *anext;
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| 117 | newVertex->b = *bnext;
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| 118 | newVertex->next = 0;
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| 119 | if (prev==0)
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| 120 | {
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| 121 | vertexHead = newVertex;
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| 122 | }
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| 123 | else
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| 124 | {
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| 125 | prev->next = newVertex;
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| 126 | }
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| 127 |
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| 128 | prev = newVertex;
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| 129 | } while( ++anext, ++bnext < b+n );
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| 130 |
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| 131 | numVertices = n;
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| 132 |
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| 133 | CalculateMaxMin();
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| 134 | }
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| 135 |
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| 136 |
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| 137 | //
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| 138 | // Fake default constructor - sets only member data and allocates memory
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| 139 | // for usage restricted to object persistency.
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| 140 | //
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| 141 | G4ReduciblePolygon::G4ReduciblePolygon( __void__& )
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| 142 | : aMin(0.), aMax(0.), bMin(0.), bMax(0.), vertexHead(0)
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| 143 | {
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| 144 | }
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| 145 |
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| 146 |
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| 147 | //
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| 148 | // Destructor
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| 149 | //
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| 150 | G4ReduciblePolygon::~G4ReduciblePolygon()
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| 151 | {
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| 152 | ABVertex *curr = vertexHead;
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| 153 | while( curr )
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| 154 | {
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| 155 | ABVertex *toDelete = curr;
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| 156 | curr = curr->next;
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| 157 | delete toDelete;
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| 158 | }
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| 159 | }
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| 160 |
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| 161 |
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| 162 | //
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| 163 | // CopyVertices
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| 164 | //
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| 165 | // Copy contents into simple linear arrays.
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| 166 | // ***** CAUTION ***** Be care to declare the arrays to a large
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| 167 | // enough size!
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| 168 | //
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| 169 | void G4ReduciblePolygon::CopyVertices( G4double a[], G4double b[] ) const
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| 170 | {
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| 171 | G4double *anext = a, *bnext = b;
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| 172 | ABVertex *curr = vertexHead;
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| 173 | while( curr )
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| 174 | {
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| 175 | *anext++ = curr->a;
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| 176 | *bnext++ = curr->b;
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| 177 | curr = curr->next;
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| 178 | }
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| 179 | }
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| 180 |
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| 181 |
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| 182 | //
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| 183 | // ScaleA
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| 184 | //
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| 185 | // Multiply all a values by a common scale
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| 186 | //
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| 187 | void G4ReduciblePolygon::ScaleA( G4double scale )
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| 188 | {
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| 189 | ABVertex *curr = vertexHead;
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| 190 | while( curr )
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| 191 | {
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| 192 | curr->a *= scale;
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| 193 | curr = curr->next;
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| 194 | }
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| 195 | }
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| 196 |
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| 197 |
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| 198 | //
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| 199 | // ScaleB
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| 200 | //
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| 201 | // Multiply all b values by a common scale
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| 202 | //
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| 203 | void G4ReduciblePolygon::ScaleB( G4double scale )
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| 204 | {
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| 205 | ABVertex *curr = vertexHead;
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| 206 | while( curr )
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| 207 | {
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| 208 | curr->b *= scale;
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| 209 | curr = curr->next;
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| 210 | }
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| 211 | }
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| 212 |
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| 213 |
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| 214 | //
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| 215 | // RemoveDuplicateVertices
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| 216 | //
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| 217 | // Remove adjacent vertices that are equal. Returns "false" if there
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| 218 | // is a problem (too few vertices remaining).
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| 219 | //
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| 220 | G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance )
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| 221 | {
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| 222 | ABVertex *curr = vertexHead,
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| 223 | *prev = 0,
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| 224 | *next = curr->next; // A little dangerous
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| 225 | while( curr )
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| 226 | {
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| 227 | next = curr->next;
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| 228 | if (next == 0) next = vertexHead;
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| 229 |
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| 230 | if (std::fabs(curr->a-next->a) < tolerance &&
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| 231 | std::fabs(curr->b-next->b) < tolerance )
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| 232 | {
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| 233 | //
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| 234 | // Duplicate found: do we have > 3 vertices?
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| 235 | //
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| 236 | if (numVertices <= 3)
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| 237 | {
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| 238 | CalculateMaxMin();
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| 239 | return false;
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| 240 | }
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| 241 |
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| 242 | //
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| 243 | // Delete
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| 244 | //
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| 245 | ABVertex *toDelete = curr;
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| 246 | curr = curr->next;
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| 247 | delete toDelete;
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| 248 |
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| 249 | numVertices--;
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| 250 |
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| 251 | if (prev) prev->next = curr; else vertexHead = curr;
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| 252 | }
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| 253 | else
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| 254 | {
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| 255 | prev = curr;
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| 256 | curr = curr->next;
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| 257 | }
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| 258 | }
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| 259 |
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| 260 | //
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| 261 | // In principle, this is not needed, but why not just play it safe?
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| 262 | //
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| 263 | CalculateMaxMin();
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| 264 |
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| 265 | return true;
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| 266 | }
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| 267 |
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| 268 |
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| 269 | //
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| 270 | // RemoveRedundantVertices
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| 271 | //
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| 272 | // Remove any unneeded vertices, i.e. those vertices which
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| 273 | // are on the line connecting the previous and next vertices.
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| 274 | //
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| 275 | G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
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| 276 | {
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| 277 | //
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| 278 | // Under these circumstances, we can quit now!
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| 279 | //
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| 280 | if (numVertices <= 2) return false;
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| 281 |
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| 282 | G4double tolerance2 = tolerance*tolerance;
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| 283 |
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| 284 | //
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| 285 | // Loop over all vertices
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| 286 | //
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| 287 | ABVertex *curr = vertexHead,
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| 288 | *next = curr->next; // A little dangerous
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| 289 | while( curr )
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| 290 | {
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| 291 | next = curr->next;
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| 292 | if (next == 0) next = vertexHead;
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| 293 |
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| 294 | G4double da = next->a - curr->a,
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| 295 | db = next->b - curr->b;
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| 296 |
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| 297 | //
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| 298 | // Loop over all subsequent vertices, up to curr
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| 299 | //
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| 300 | for(;;)
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| 301 | {
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| 302 | //
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| 303 | // Get vertex after next
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| 304 | //
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| 305 | ABVertex *test = next->next;
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| 306 | if (test == 0) test = vertexHead;
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| 307 |
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| 308 | //
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| 309 | // If we are back to the original vertex, stop
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| 310 | //
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| 311 | if (test==curr) break;
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| 312 |
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| 313 | //
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| 314 | // Test for parallel line segments
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| 315 | //
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| 316 | G4double dat = test->a - curr->a,
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| 317 | dbt = test->b - curr->b;
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| 318 |
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| 319 | if (std::fabs(dat*db-dbt*da)>tolerance2) break;
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| 320 |
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| 321 | //
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| 322 | // Redundant vertex found: do we have > 3 vertices?
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| 323 | //
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| 324 | if (numVertices <= 3)
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| 325 | {
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| 326 | CalculateMaxMin();
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| 327 | return false;
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| 328 | }
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| 329 |
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| 330 | //
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| 331 | // Delete vertex pointed to by next. Carefully!
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| 332 | //
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| 333 | if (curr->next)
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| 334 | { // next is not head
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| 335 | if (next->next)
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| 336 | curr->next = test; // next is not tail
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| 337 | else
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| 338 | curr->next = 0; // New tail
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| 339 | }
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| 340 | else
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| 341 | vertexHead = test; // New head
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| 342 |
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| 343 | delete next;
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| 344 |
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| 345 | numVertices--;
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| 346 |
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| 347 | //
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| 348 | // Replace next by the vertex we just tested,
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| 349 | // and keep on going...
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| 350 | //
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| 351 | next = test;
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| 352 | da = dat; db = dbt;
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| 353 | }
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| 354 | curr = curr->next;
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| 355 | }
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| 356 |
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| 357 | //
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| 358 | // In principle, this is not needed, but why not just play it safe?
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| 359 | //
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| 360 | CalculateMaxMin();
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| 361 |
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| 362 | return true;
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| 363 | }
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| 364 |
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| 365 |
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| 366 | //
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| 367 | // ReverseOrder
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| 368 | //
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| 369 | // Reverse the order of the vertices
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| 370 | //
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| 371 | void G4ReduciblePolygon::ReverseOrder()
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| 372 | {
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| 373 | //
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| 374 | // Loop over all vertices
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| 375 | //
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| 376 | ABVertex *prev = vertexHead;
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| 377 | if (prev==0) return; // No vertices
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| 378 |
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| 379 | ABVertex *curr = prev->next;
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| 380 | if (curr==0) return; // Just one vertex
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| 381 |
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| 382 | //
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| 383 | // Our new tail
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| 384 | //
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| 385 | vertexHead->next = 0;
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| 386 |
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| 387 | for(;;)
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| 388 | {
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| 389 | //
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| 390 | // Save pointer to next vertex (in original order)
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| 391 | //
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| 392 | ABVertex *save = curr->next;
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| 393 |
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| 394 | //
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| 395 | // Replace it with a pointer to the previous one
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| 396 | // (in original order)
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| 397 | //
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| 398 | curr->next = prev;
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| 399 |
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| 400 | //
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| 401 | // Last vertex?
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| 402 | //
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| 403 | if (save == 0) break;
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| 404 |
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| 405 | //
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| 406 | // Next vertex
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| 407 | //
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| 408 | prev = curr;
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| 409 | curr = save;
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| 410 | }
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| 411 |
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| 412 | //
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| 413 | // Our new head
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| 414 | //
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| 415 | vertexHead = curr;
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| 416 | }
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| 417 |
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| 418 |
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| 419 | //
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| 420 | // CrossesItself
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| 421 | //
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| 422 | // Return "true" if the polygon crosses itself
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| 423 | //
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| 424 | // Warning: this routine is not very fast (runs as N**2)
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| 425 | //
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| 426 | G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance )
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| 427 | {
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| 428 | G4double tolerance2 = tolerance*tolerance;
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| 429 | G4double one = 1.0-tolerance,
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| 430 | zero = tolerance;
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| 431 | //
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| 432 | // Top loop over line segments. By the time we finish
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| 433 | // with the second to last segment, we're done.
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| 434 | //
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| 435 | ABVertex *curr1 = vertexHead, *next1=0;
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| 436 | while (curr1->next) {
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| 437 | next1 = curr1->next;
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| 438 | G4double da1 = next1->a-curr1->a,
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| 439 | db1 = next1->b-curr1->b;
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| 440 |
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| 441 | //
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| 442 | // Inner loop over subsequent line segments
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| 443 | //
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| 444 | ABVertex *curr2 = next1->next;
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| 445 | while( curr2 ) {
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| 446 | ABVertex *next2 = curr2->next;
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| 447 | if (next2==0) next2 = vertexHead;
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| 448 | G4double da2 = next2->a-curr2->a,
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| 449 | db2 = next2->b-curr2->b;
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| 450 | G4double a12 = curr2->a-curr1->a,
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| 451 | b12 = curr2->b-curr1->b;
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| 452 |
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| 453 | //
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| 454 | // Calculate intersection of the two lines
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| 455 | //
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| 456 | G4double deter = da1*db2 - db1*da2;
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| 457 | if (std::fabs(deter) > tolerance2) {
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| 458 | G4double s1, s2;
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| 459 | s1 = (a12*db2-b12*da2)/deter;
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| 460 |
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| 461 | if (s1 >= zero && s1 < one) {
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| 462 | s2 = -(da1*b12-db1*a12)/deter;
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| 463 | if (s2 >= zero && s2 < one) return true;
|
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| 464 | }
|
|---|
| 465 | }
|
|---|
| 466 | curr2 = curr2->next;
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|---|
| 467 | }
|
|---|
| 468 | curr1 = next1;
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|---|
| 469 | }
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|---|
| 470 | return false;
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 |
|
|---|
| 474 |
|
|---|
| 475 | //
|
|---|
| 476 | // BisectedBy
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|---|
| 477 | //
|
|---|
| 478 | // Decide if a line through two points crosses the polygon, within tolerance
|
|---|
| 479 | //
|
|---|
| 480 | G4bool G4ReduciblePolygon::BisectedBy( G4double a1, G4double b1,
|
|---|
| 481 | G4double a2, G4double b2,
|
|---|
| 482 | G4double tolerance )
|
|---|
| 483 | {
|
|---|
| 484 | G4int nNeg = 0, nPos = 0;
|
|---|
| 485 |
|
|---|
| 486 | G4double a12 = a2-a1, b12 = b2-b1;
|
|---|
| 487 | G4double len12 = std::sqrt( a12*a12 + b12*b12 );
|
|---|
| 488 | a12 /= len12; b12 /= len12;
|
|---|
| 489 |
|
|---|
| 490 | ABVertex *curr = vertexHead;
|
|---|
| 491 | do
|
|---|
| 492 | {
|
|---|
| 493 | G4double av = curr->a - a1,
|
|---|
| 494 | bv = curr->b - b1;
|
|---|
| 495 |
|
|---|
| 496 | G4double cross = av*b12 - bv*a12;
|
|---|
| 497 |
|
|---|
| 498 | if (cross < -tolerance)
|
|---|
| 499 | {
|
|---|
| 500 | if (nPos) return true;
|
|---|
| 501 | nNeg++;
|
|---|
| 502 | }
|
|---|
| 503 | else if (cross > tolerance)
|
|---|
| 504 | {
|
|---|
| 505 | if (nNeg) return true;
|
|---|
| 506 | nPos++;
|
|---|
| 507 | }
|
|---|
| 508 | curr = curr->next;
|
|---|
| 509 | } while( curr );
|
|---|
| 510 |
|
|---|
| 511 | return false;
|
|---|
| 512 | }
|
|---|
| 513 |
|
|---|
| 514 |
|
|---|
| 515 |
|
|---|
| 516 | //
|
|---|
| 517 | // Area
|
|---|
| 518 | //
|
|---|
| 519 | // Calculated signed polygon area, where polygons specified in a
|
|---|
| 520 | // clockwise manner (where x==a, y==b) have negative area
|
|---|
| 521 | //
|
|---|
| 522 | // References: [O' Rourke (C)] pp. 18-27; [Gems II] pp. 5-6:
|
|---|
| 523 | // "The Area of a Simple Polygon", Jon Rokne.
|
|---|
| 524 | //
|
|---|
| 525 | G4double G4ReduciblePolygon::Area()
|
|---|
| 526 | {
|
|---|
| 527 | G4double answer = 0;
|
|---|
| 528 |
|
|---|
| 529 | ABVertex *curr = vertexHead, *next;
|
|---|
| 530 | do
|
|---|
| 531 | {
|
|---|
| 532 | next = curr->next;
|
|---|
| 533 | if (next==0) next = vertexHead;
|
|---|
| 534 |
|
|---|
| 535 | answer += curr->a*next->b - curr->b*next->a;
|
|---|
| 536 | curr = curr->next;
|
|---|
| 537 | } while( curr );
|
|---|
| 538 |
|
|---|
| 539 | return 0.5*answer;
|
|---|
| 540 | }
|
|---|
| 541 |
|
|---|
| 542 |
|
|---|
| 543 | //
|
|---|
| 544 | // Print
|
|---|
| 545 | //
|
|---|
| 546 | void G4ReduciblePolygon::Print()
|
|---|
| 547 | {
|
|---|
| 548 | ABVertex *curr = vertexHead;
|
|---|
| 549 | do
|
|---|
| 550 | {
|
|---|
| 551 | G4cerr << curr->a << " " << curr->b << G4endl;
|
|---|
| 552 | curr = curr->next;
|
|---|
| 553 | } while( curr );
|
|---|
| 554 | }
|
|---|
| 555 |
|
|---|
| 556 |
|
|---|
| 557 | //
|
|---|
| 558 | // CalculateMaxMin
|
|---|
| 559 | //
|
|---|
| 560 | // To be called when the vertices are changed, this
|
|---|
| 561 | // routine re-calculates global values
|
|---|
| 562 | //
|
|---|
| 563 | void G4ReduciblePolygon::CalculateMaxMin()
|
|---|
| 564 | {
|
|---|
| 565 | ABVertex *curr = vertexHead;
|
|---|
| 566 | aMin = aMax = curr->a;
|
|---|
| 567 | bMin = bMax = curr->b;
|
|---|
| 568 | curr = curr->next;
|
|---|
| 569 | while( curr )
|
|---|
| 570 | {
|
|---|
| 571 | if (curr->a < aMin)
|
|---|
| 572 | aMin = curr->a;
|
|---|
| 573 | else if (curr->a > aMax)
|
|---|
| 574 | aMax = curr->a;
|
|---|
| 575 |
|
|---|
| 576 | if (curr->b < bMin)
|
|---|
| 577 | bMin = curr->b;
|
|---|
| 578 | else if (curr->b > bMax)
|
|---|
| 579 | bMax = curr->b;
|
|---|
| 580 |
|
|---|
| 581 | curr = curr->next;
|
|---|
| 582 | }
|
|---|
| 583 | }
|
|---|