| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // the GEANT4 collaboration.
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| 27 | //
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| 28 | // By copying, distributing or modifying the Program (or any work
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| 29 | // based on the Program) you indicate your acceptance of this statement,
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| 30 | // and all its terms.
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| 31 | //
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| [1228] | 32 | // $Id: G4VCSGfaceted.cc,v 1.26 2009/05/08 14:29:56 gcosmo Exp $
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| [1337] | 33 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| [831] | 34 | //
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| 35 | //
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| 36 | // --------------------------------------------------------------------
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| 37 | // GEANT 4 class source file
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| 38 | //
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| 39 | //
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| 40 | // G4VCSGfaceted.cc
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| 41 | //
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| 42 | // Implementation of the virtual class of a CSG type shape that is built
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| 43 | // entirely out of G4VCSGface faces.
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| 44 | //
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| 45 | // --------------------------------------------------------------------
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| 46 |
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| 47 | #include "G4VCSGfaceted.hh"
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| 48 | #include "G4VCSGface.hh"
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| 49 | #include "G4SolidExtentList.hh"
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| 50 |
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| 51 | #include "G4VoxelLimits.hh"
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| 52 | #include "G4AffineTransform.hh"
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| 53 |
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| [850] | 54 | #include "Randomize.hh"
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| 55 |
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| [831] | 56 | #include "G4Polyhedron.hh"
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| 57 | #include "G4VGraphicsScene.hh"
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| 58 | #include "G4NURBS.hh"
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| 59 | #include "G4NURBSbox.hh"
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| 60 | #include "G4VisExtent.hh"
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| 61 |
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| 62 | //
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| 63 | // Constructor
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| 64 | //
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| 65 | G4VCSGfaceted::G4VCSGfaceted( const G4String& name )
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| 66 | : G4VSolid(name),
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| 67 | numFace(0), faces(0), fCubicVolume(0.), fSurfaceArea(0.), fpPolyhedron(0),
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| 68 | fStatistics(1000000), fCubVolEpsilon(0.001), fAreaAccuracy(-1.)
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| 69 | {
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| 70 | }
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| 71 |
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| 72 |
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| 73 | //
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| 74 | // Fake default constructor - sets only member data and allocates memory
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| 75 | // for usage restricted to object persistency.
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| 76 | //
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| 77 | G4VCSGfaceted::G4VCSGfaceted( __void__& a )
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| 78 | : G4VSolid(a),
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| 79 | numFace(0), faces(0), fCubicVolume(0.), fSurfaceArea(0.), fpPolyhedron(0),
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| 80 | fStatistics(1000000), fCubVolEpsilon(0.001), fAreaAccuracy(-1.)
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| 81 | {
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| 82 | }
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| 83 |
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| 84 | //
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| 85 | // Destructor
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| 86 | //
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| 87 | G4VCSGfaceted::~G4VCSGfaceted()
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| 88 | {
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| 89 | DeleteStuff();
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| 90 | delete fpPolyhedron;
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| 91 | }
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| 92 |
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| 93 |
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| 94 | //
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| 95 | // Copy constructor
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| 96 | //
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| 97 | G4VCSGfaceted::G4VCSGfaceted( const G4VCSGfaceted &source )
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| 98 | : G4VSolid( source )
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| 99 | {
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| 100 | CopyStuff( source );
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| 101 | }
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| 102 |
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| 103 |
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| 104 | //
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| 105 | // Assignment operator
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| 106 | //
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| 107 | const G4VCSGfaceted &G4VCSGfaceted::operator=( const G4VCSGfaceted &source )
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| 108 | {
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| [850] | 109 | if (&source == this) { return *this; }
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| [831] | 110 |
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| 111 | DeleteStuff();
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| 112 | CopyStuff( source );
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| 113 |
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| 114 | return *this;
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| 115 | }
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| 116 |
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| 117 |
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| 118 | //
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| 119 | // CopyStuff (protected)
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| 120 | //
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| 121 | // Copy the contents of source
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| 122 | //
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| 123 | void G4VCSGfaceted::CopyStuff( const G4VCSGfaceted &source )
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| 124 | {
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| 125 | numFace = source.numFace;
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| [850] | 126 | if (numFace == 0) { return; } // odd, but permissable?
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| [831] | 127 |
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| 128 | faces = new G4VCSGface*[numFace];
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| 129 |
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| 130 | G4VCSGface **face = faces,
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| 131 | **sourceFace = source.faces;
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| [850] | 132 | do
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| 133 | {
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| [831] | 134 | *face = (*sourceFace)->Clone();
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| 135 | } while( ++sourceFace, ++face < faces+numFace );
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| 136 | fCubicVolume = source.fCubicVolume;
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| 137 | fpPolyhedron = source.fpPolyhedron;
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| 138 | }
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| 139 |
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| 140 |
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| 141 | //
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| 142 | // DeleteStuff (protected)
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| 143 | //
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| 144 | // Delete all allocated objects
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| 145 | //
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| 146 | void G4VCSGfaceted::DeleteStuff()
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| 147 | {
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| 148 | if (numFace)
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| 149 | {
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| 150 | G4VCSGface **face = faces;
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| [850] | 151 | do
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| 152 | {
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| [831] | 153 | delete *face;
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| 154 | } while( ++face < faces + numFace );
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| 155 |
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| 156 | delete [] faces;
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| 157 | }
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| 158 | }
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| 159 |
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| 160 |
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| 161 | //
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| 162 | // CalculateExtent
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| 163 | //
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| 164 | G4bool G4VCSGfaceted::CalculateExtent( const EAxis axis,
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| 165 | const G4VoxelLimits &voxelLimit,
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| 166 | const G4AffineTransform &transform,
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| 167 | G4double &min,
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| 168 | G4double &max ) const
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| 169 | {
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| 170 | G4SolidExtentList extentList( axis, voxelLimit );
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| 171 |
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| 172 | //
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| 173 | // Loop over all faces, checking min/max extent as we go.
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| 174 | //
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| 175 | G4VCSGface **face = faces;
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| [850] | 176 | do
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| 177 | {
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| [831] | 178 | (*face)->CalculateExtent( axis, voxelLimit, transform, extentList );
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| 179 | } while( ++face < faces + numFace );
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| 180 |
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| 181 | //
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| 182 | // Return min/max value
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| 183 | //
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| 184 | return extentList.GetExtent( min, max );
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| 185 | }
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| 186 |
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| 187 |
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| 188 | //
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| 189 | // Inside
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| 190 | //
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| 191 | // It could be a good idea to override this virtual
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| 192 | // member to add first a simple test (such as spherical
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| 193 | // test or whatnot) and to call this version only if
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| 194 | // the simplier test fails.
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| 195 | //
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| 196 | EInside G4VCSGfaceted::Inside( const G4ThreeVector &p ) const
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| 197 | {
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| 198 | EInside answer=kOutside;
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| 199 | G4VCSGface **face = faces;
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| 200 | G4double best = kInfinity;
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| [850] | 201 | do
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| 202 | {
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| [831] | 203 | G4double distance;
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| 204 | EInside result = (*face)->Inside( p, kCarTolerance/2, &distance );
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| [850] | 205 | if (result == kSurface) { return kSurface; }
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| [831] | 206 | if (distance < best)
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| 207 | {
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| 208 | best = distance;
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| 209 | answer = result;
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| 210 | }
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| 211 | } while( ++face < faces + numFace );
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| 212 |
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| 213 | return answer;
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| 214 | }
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| 215 |
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| 216 |
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| 217 | //
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| 218 | // SurfaceNormal
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| 219 | //
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| 220 | G4ThreeVector G4VCSGfaceted::SurfaceNormal( const G4ThreeVector& p ) const
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| 221 | {
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| 222 | G4ThreeVector answer;
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| 223 | G4VCSGface **face = faces;
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| 224 | G4double best = kInfinity;
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| [850] | 225 | do
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| 226 | {
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| [831] | 227 | G4double distance;
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| 228 | G4ThreeVector normal = (*face)->Normal( p, &distance );
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| 229 | if (distance < best)
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| 230 | {
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| 231 | best = distance;
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| 232 | answer = normal;
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| 233 | }
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| 234 | } while( ++face < faces + numFace );
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| 235 |
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| 236 | return answer;
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| 237 | }
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| 238 |
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| 239 |
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| 240 | //
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| 241 | // DistanceToIn(p,v)
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| 242 | //
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| 243 | G4double G4VCSGfaceted::DistanceToIn( const G4ThreeVector &p,
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| 244 | const G4ThreeVector &v ) const
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| 245 | {
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| 246 | G4double distance = kInfinity;
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| 247 | G4double distFromSurface = kInfinity;
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| 248 | G4VCSGface *bestFace=0;
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| 249 | G4VCSGface **face = faces;
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| [850] | 250 | do
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| 251 | {
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| [831] | 252 | G4double faceDistance,
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| 253 | faceDistFromSurface;
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| 254 | G4ThreeVector faceNormal;
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| 255 | G4bool faceAllBehind;
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| 256 | if ((*face)->Intersect( p, v, false, kCarTolerance/2,
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| 257 | faceDistance, faceDistFromSurface,
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| 258 | faceNormal, faceAllBehind ) )
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| 259 | {
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| 260 | //
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| 261 | // Intersecting face
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| 262 | //
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| 263 | if (faceDistance < distance)
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| 264 | {
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| 265 | distance = faceDistance;
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| 266 | distFromSurface = faceDistFromSurface;
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| 267 | bestFace = *face;
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| [850] | 268 | if (distFromSurface <= 0) { return 0; }
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| [831] | 269 | }
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| 270 | }
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| 271 | } while( ++face < faces + numFace );
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| 272 |
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| 273 | if (distance < kInfinity && distFromSurface<kCarTolerance/2)
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| 274 | {
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| [850] | 275 | if (bestFace->Distance(p,false) < kCarTolerance/2) { distance = 0; }
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| [831] | 276 | }
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| 277 |
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| 278 | return distance;
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| 279 | }
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| 280 |
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| 281 |
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| 282 | //
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| 283 | // DistanceToIn(p)
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| 284 | //
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| 285 | G4double G4VCSGfaceted::DistanceToIn( const G4ThreeVector &p ) const
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| 286 | {
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| 287 | return DistanceTo( p, false );
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| 288 | }
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| 289 |
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| 290 |
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| 291 | //
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| 292 | // DistanceToOut(p,v)
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| 293 | //
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| 294 | G4double G4VCSGfaceted::DistanceToOut( const G4ThreeVector &p,
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| 295 | const G4ThreeVector &v,
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| 296 | const G4bool calcNorm,
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| 297 | G4bool *validNorm,
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| 298 | G4ThreeVector *n ) const
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| 299 | {
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| 300 | G4bool allBehind = true;
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| 301 | G4double distance = kInfinity;
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| 302 | G4double distFromSurface = kInfinity;
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| 303 | G4ThreeVector normal;
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| 304 | G4VCSGface *bestFace=0;
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| 305 |
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| 306 | G4VCSGface **face = faces;
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| [850] | 307 | do
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| 308 | {
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| [831] | 309 | G4double faceDistance,
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| 310 | faceDistFromSurface;
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| 311 | G4ThreeVector faceNormal;
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| 312 | G4bool faceAllBehind;
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| 313 | if ((*face)->Intersect( p, v, true, kCarTolerance/2,
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| 314 | faceDistance, faceDistFromSurface,
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| 315 | faceNormal, faceAllBehind ) )
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| 316 | {
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| 317 | //
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| 318 | // Intersecting face
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| 319 | //
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| [850] | 320 | if ( (distance < kInfinity) || (!faceAllBehind) ) { allBehind = false; }
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| [831] | 321 | if (faceDistance < distance)
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| 322 | {
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| 323 | distance = faceDistance;
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| 324 | distFromSurface = faceDistFromSurface;
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| 325 | normal = faceNormal;
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| 326 | bestFace = *face;
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| [850] | 327 | if (distFromSurface <= 0) { break; }
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| [831] | 328 | }
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| 329 | }
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| 330 | } while( ++face < faces + numFace );
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| 331 |
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| 332 | if (distance < kInfinity)
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| 333 | {
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| 334 | if (distFromSurface <= 0)
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| [850] | 335 | {
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| [831] | 336 | distance = 0;
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| [850] | 337 | }
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| [831] | 338 | else if (distFromSurface<kCarTolerance/2)
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| 339 | {
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| [850] | 340 | if (bestFace->Distance(p,true) < kCarTolerance/2) { distance = 0; }
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| [831] | 341 | }
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| 342 |
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| 343 | if (calcNorm)
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| 344 | {
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| 345 | *validNorm = allBehind;
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| 346 | *n = normal;
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| 347 | }
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| 348 | }
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| 349 | else
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| 350 | {
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| [850] | 351 | if (Inside(p) == kSurface) { distance = 0; }
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| 352 | if (calcNorm) { *validNorm = false; }
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| [831] | 353 | }
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| 354 |
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| 355 | return distance;
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| 356 | }
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| 357 |
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| 358 |
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| 359 | //
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| 360 | // DistanceToOut(p)
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| 361 | //
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| 362 | G4double G4VCSGfaceted::DistanceToOut( const G4ThreeVector &p ) const
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| 363 | {
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| 364 | return DistanceTo( p, true );
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| 365 | }
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| 366 |
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| 367 |
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| 368 | //
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| 369 | // DistanceTo
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| 370 | //
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| 371 | // Protected routine called by DistanceToIn and DistanceToOut
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| 372 | //
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| 373 | G4double G4VCSGfaceted::DistanceTo( const G4ThreeVector &p,
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| 374 | const G4bool outgoing ) const
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| 375 | {
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| 376 | G4VCSGface **face = faces;
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| 377 | G4double best = kInfinity;
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| [850] | 378 | do
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| 379 | {
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| [831] | 380 | G4double distance = (*face)->Distance( p, outgoing );
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| [850] | 381 | if (distance < best) { best = distance; }
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| [831] | 382 | } while( ++face < faces + numFace );
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| 383 |
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| 384 | return (best < 0.5*kCarTolerance) ? 0 : best;
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| 385 | }
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| 386 |
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| 387 |
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| 388 | //
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| 389 | // DescribeYourselfTo
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| 390 | //
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| 391 | void G4VCSGfaceted::DescribeYourselfTo( G4VGraphicsScene& scene ) const
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| 392 | {
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| 393 | scene.AddSolid( *this );
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| 394 | }
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| 395 |
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| 396 |
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| 397 | //
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| 398 | // GetExtent
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| 399 | //
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| 400 | // Define the sides of the box into which our solid instance would fit.
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| 401 | //
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| 402 | G4VisExtent G4VCSGfaceted::GetExtent() const
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| 403 | {
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| 404 | static const G4ThreeVector xMax(1,0,0), xMin(-1,0,0),
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| 405 | yMax(0,1,0), yMin(0,-1,0),
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| 406 | zMax(0,0,1), zMin(0,0,-1);
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| 407 | static const G4ThreeVector *axes[6] =
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| 408 | { &xMin, &xMax, &yMin, &yMax, &zMin, &zMax };
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| 409 |
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| 410 | G4double answers[6] =
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| 411 | {-kInfinity, -kInfinity, -kInfinity, -kInfinity, -kInfinity, -kInfinity};
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| 412 |
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| 413 | G4VCSGface **face = faces;
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| [850] | 414 | do
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| 415 | {
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| [831] | 416 | const G4ThreeVector **axis = axes+5 ;
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| 417 | G4double *answer = answers+5;
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| [850] | 418 | do
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| 419 | {
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| [831] | 420 | G4double testFace = (*face)->Extent( **axis );
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| [850] | 421 | if (testFace > *answer) { *answer = testFace; }
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| [831] | 422 | }
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| 423 | while( --axis, --answer >= answers );
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| 424 |
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| 425 | } while( ++face < faces + numFace );
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| 426 |
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| 427 | return G4VisExtent( -answers[0], answers[1],
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| [850] | 428 | -answers[2], answers[3],
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| 429 | -answers[4], answers[5] );
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| [831] | 430 | }
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| 431 |
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| 432 |
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| 433 | //
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| 434 | // GetEntityType
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| 435 | //
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| 436 | G4GeometryType G4VCSGfaceted::GetEntityType() const
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| 437 | {
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| 438 | return G4String("G4CSGfaceted");
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| 439 | }
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| 440 |
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| 441 |
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| 442 | //
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| 443 | // Stream object contents to an output stream
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| 444 | //
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| 445 | std::ostream& G4VCSGfaceted::StreamInfo( std::ostream& os ) const
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| 446 | {
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| 447 | os << "-----------------------------------------------------------\n"
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| 448 | << " *** Dump for solid - " << GetName() << " ***\n"
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| 449 | << " ===================================================\n"
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| 450 | << " Solid type: G4VCSGfaceted\n"
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| 451 | << " Parameters: \n"
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| 452 | << " number of faces: " << numFace << "\n"
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| 453 | << "-----------------------------------------------------------\n";
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| 454 |
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| 455 | return os;
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| 456 | }
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| 457 |
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| 458 |
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| 459 | //
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| 460 | // GetCubVolStatistics
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| 461 | //
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| 462 | G4int G4VCSGfaceted::GetCubVolStatistics() const
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| 463 | {
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| 464 | return fStatistics;
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| 465 | }
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| 466 |
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| 467 |
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| 468 | //
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| 469 | // GetCubVolEpsilon
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| 470 | //
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| 471 | G4double G4VCSGfaceted::GetCubVolEpsilon() const
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| 472 | {
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| 473 | return fCubVolEpsilon;
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| 474 | }
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| 475 |
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| 476 |
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| 477 | //
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| 478 | // SetCubVolStatistics
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| 479 | //
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| 480 | void G4VCSGfaceted::SetCubVolStatistics(G4int st)
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| 481 | {
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| 482 | fCubicVolume=0.;
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| 483 | fStatistics=st;
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| 484 | }
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| 485 |
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| 486 |
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| 487 | //
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| 488 | // SetCubVolEpsilon
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| 489 | //
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| 490 | void G4VCSGfaceted::SetCubVolEpsilon(G4double ep)
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| 491 | {
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| 492 | fCubicVolume=0.;
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| 493 | fCubVolEpsilon=ep;
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| 494 | }
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| 495 |
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| 496 |
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| 497 | //
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| 498 | // GetAreaStatistics
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| 499 | //
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| 500 | G4int G4VCSGfaceted::GetAreaStatistics() const
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| 501 | {
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| 502 | return fStatistics;
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| 503 | }
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| 504 |
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| 505 |
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| 506 | //
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| 507 | // GetAreaAccuracy
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| 508 | //
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| 509 | G4double G4VCSGfaceted::GetAreaAccuracy() const
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| 510 | {
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| 511 | return fAreaAccuracy;
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| 512 | }
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| 513 |
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| 514 |
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| 515 | //
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| 516 | // SetAreaStatistics
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| 517 | //
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| 518 | void G4VCSGfaceted::SetAreaStatistics(G4int st)
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| 519 | {
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| 520 | fSurfaceArea=0.;
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| 521 | fStatistics=st;
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| 522 | }
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| 523 |
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| 524 |
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| 525 | //
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| 526 | // SetAreaAccuracy
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| 527 | //
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| 528 | void G4VCSGfaceted::SetAreaAccuracy(G4double ep)
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| 529 | {
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| 530 | fSurfaceArea=0.;
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| 531 | fAreaAccuracy=ep;
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| 532 | }
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| 533 |
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| 534 |
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| 535 | //
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| 536 | // GetCubicVolume
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| 537 | //
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| 538 | G4double G4VCSGfaceted::GetCubicVolume()
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| 539 | {
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| [850] | 540 | if(fCubicVolume != 0.) {;}
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| 541 | else { fCubicVolume = EstimateCubicVolume(fStatistics,fCubVolEpsilon); }
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| [831] | 542 | return fCubicVolume;
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| 543 | }
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| 544 |
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| 545 |
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| 546 | //
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| 547 | // GetSurfaceArea
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| 548 | //
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| 549 | G4double G4VCSGfaceted::GetSurfaceArea()
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| 550 | {
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| [850] | 551 | if(fSurfaceArea != 0.) {;}
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| [1228] | 552 | else { fSurfaceArea = EstimateSurfaceArea(fStatistics,fAreaAccuracy); }
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| [831] | 553 | return fSurfaceArea;
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| 554 | }
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| 555 |
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| 556 |
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| 557 | //
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| 558 | // GetPolyhedron
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| 559 | //
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| 560 | G4Polyhedron* G4VCSGfaceted::GetPolyhedron () const
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| 561 | {
|
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| 562 | if (!fpPolyhedron ||
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| 563 | fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
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| 564 | fpPolyhedron->GetNumberOfRotationSteps())
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| [850] | 565 | {
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| 566 | delete fpPolyhedron;
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| 567 | fpPolyhedron = CreatePolyhedron();
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| 568 | }
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| 569 | return fpPolyhedron;
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| 570 | }
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| 571 |
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| 572 |
|
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| 573 | //
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| 574 | // GetPointOnSurfaceGeneric proportional to Areas of faces
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| 575 | // in case of GenericPolycone or GenericPolyhedra
|
|---|
| 576 | //
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| 577 | G4ThreeVector G4VCSGfaceted::GetPointOnSurfaceGeneric( ) const
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|---|
| 578 | {
|
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| 579 | // Preparing variables
|
|---|
| 580 | //
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|---|
| 581 | G4ThreeVector answer=G4ThreeVector(0.,0.,0.);
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| 582 | G4VCSGface **face = faces;
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| 583 | G4double area = 0;
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|---|
| 584 | G4int i;
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| 585 | std::vector<G4double> areas;
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|---|
| 586 |
|
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| 587 | // First step: calculate surface areas
|
|---|
| 588 | //
|
|---|
| 589 | do
|
|---|
| 590 | {
|
|---|
| 591 | G4double result = (*face)->SurfaceArea( );
|
|---|
| 592 | areas.push_back(result);
|
|---|
| 593 | area=area+result;
|
|---|
| 594 | } while( ++face < faces + numFace );
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|---|
| 595 |
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|---|
| 596 | // Second Step: choose randomly one surface
|
|---|
| 597 | //
|
|---|
| 598 | G4VCSGface **face1 = faces;
|
|---|
| 599 | G4double chose = area*G4UniformRand();
|
|---|
| 600 | G4double Achose1, Achose2;
|
|---|
| 601 | Achose1=0; Achose2=0.;
|
|---|
| 602 | i=0;
|
|---|
| 603 |
|
|---|
| 604 | do
|
|---|
| 605 | {
|
|---|
| 606 | Achose2+=areas[i];
|
|---|
| 607 | if(chose>=Achose1 && chose<Achose2)
|
|---|
| [831] | 608 | {
|
|---|
| [850] | 609 | G4ThreeVector point;
|
|---|
| 610 | point= (*face1)->GetPointOnFace();
|
|---|
| 611 | return point;
|
|---|
| [831] | 612 | }
|
|---|
| [850] | 613 | i++;
|
|---|
| 614 | Achose1=Achose2;
|
|---|
| 615 | } while( ++face1 < faces + numFace );
|
|---|
| 616 |
|
|---|
| 617 | return answer;
|
|---|
| [831] | 618 | }
|
|---|