1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // First Polycone test, created by J. Apostolakis, 12 Feb 99 |
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28 | // modification of BREP PCon test, created by L. Broglia, 20 Oct 98 |
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29 | // which was derived from G4Gerep test by J. Sulkimo |
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30 | // |
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31 | // Cvs version: $ Id $ |
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32 | // Cvs tag : $ Name $ |
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33 | |
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34 | #include "G4Timer.hh" |
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35 | #include <cmath> |
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36 | #include <fstream> |
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37 | #include <stdlib.h> |
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38 | #include "G4ios.hh" |
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39 | #include "G4Polycone.hh" |
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40 | |
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41 | #include "G4Vector3D.hh" |
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42 | #include "G4Point3D.hh" |
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43 | |
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44 | int main(int, char **) |
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45 | { |
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46 | double RMINVec[8]; |
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47 | RMINVec[0] = 30; |
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48 | RMINVec[1] = 30; |
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49 | RMINVec[2] = 0; |
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50 | RMINVec[3] = 0; |
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51 | RMINVec[4] = 0; |
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52 | RMINVec[5] = 0; |
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53 | RMINVec[6] = 40; |
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54 | RMINVec[7] = 40; |
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55 | |
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56 | double RMAXVec[8]; |
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57 | RMAXVec[0] = 70; |
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58 | RMAXVec[1] = 70; |
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59 | RMAXVec[2] = 70; |
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60 | RMAXVec[3] = 40; |
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61 | RMAXVec[4] = 40; |
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62 | RMAXVec[5] = 80; |
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63 | RMAXVec[6] = 80; |
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64 | RMAXVec[7] = 60; |
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65 | |
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66 | double Z_Values[8]; |
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67 | Z_Values[0] =-20; |
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68 | Z_Values[1] =-10; |
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69 | Z_Values[2] =-10; |
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70 | Z_Values[3] = 0; |
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71 | Z_Values[4] = 10; |
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72 | Z_Values[5] = 20; |
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73 | Z_Values[6] = 30; |
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74 | Z_Values[7] = 40; |
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75 | |
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76 | double Phi_Values[1]; |
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77 | Phi_Values[0]=-10*deg; |
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78 | Phi_Values[1]=10.*deg; |
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79 | // Phi_Values[1]=2*pi; |
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80 | |
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81 | G4cout << "\n======= Polycone test ========"; |
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82 | |
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83 | G4Polycone *MyPCone = new G4Polycone ("MyPCone", |
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84 | Phi_Values[0], |
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85 | Phi_Values[1], |
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86 | 8 , |
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87 | Z_Values , |
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88 | RMINVec , |
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89 | RMAXVec ); |
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90 | |
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91 | G4cout << "\n\nPCone created ! "<<G4endl; |
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92 | // -> Check methods : |
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93 | // - Inside |
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94 | // - DistanceToIn |
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95 | // - DistanceToOut |
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96 | |
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97 | |
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98 | EInside in; |
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99 | |
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100 | G4cout<<"\n\n=================================================="; |
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101 | G4ThreeVector pt(0, -100, 24); |
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102 | G4int y; |
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103 | for (y = -100; y<=100; y+=10) |
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104 | { |
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105 | pt.setY(y); |
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106 | in = MyPCone->Inside(pt); |
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107 | |
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108 | G4cout << "\nx=" << pt.x() << " y=" << pt.y() << " z=" << pt.z(); |
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109 | |
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110 | if( in == kInside ) |
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111 | G4cout <<" is inside"; |
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112 | else |
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113 | if( in == kOutside ) |
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114 | G4cout <<" is outside"; |
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115 | else |
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116 | G4cout <<" is on the surface"; |
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117 | } |
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118 | |
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119 | G4cout<<"\n\n=================================================="; |
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120 | G4ThreeVector start( 0, 0, -30); |
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121 | G4ThreeVector dir(1./std::sqrt(2.), 1./std::sqrt(2.), 0); |
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122 | G4double d; |
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123 | G4int z; |
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124 | |
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125 | G4cout<<"\nPdep is (0, 0, z)"; |
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126 | G4cout<<"\nDir is (1, 1, 0)\n"; |
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127 | |
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128 | for(z=-30; z<=50; z+=5) |
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129 | { |
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130 | start.setZ(z); |
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131 | |
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132 | in = MyPCone->Inside(start); |
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133 | G4cout<< "x=" << start.x() << " y=" << start.y() << " z=" << start.z(); |
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134 | |
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135 | if( in == kInside ) |
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136 | { |
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137 | G4cout <<" is inside"; |
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138 | |
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139 | d = MyPCone->DistanceToOut(start, dir); |
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140 | G4cout<<" distance to out="<<d; |
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141 | d = MyPCone->DistanceToOut(start); |
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142 | G4cout<<" closest distance to out="<<d<<G4endl; |
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143 | } |
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144 | else if( in == kOutside ) |
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145 | { |
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146 | G4cout <<" is outside"; |
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147 | |
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148 | d = MyPCone->DistanceToIn(start, dir); |
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149 | G4cout<<" distance to in="<<d; |
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150 | d = MyPCone->DistanceToIn(start); |
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151 | G4cout<<" closest distance to in="<<d<<G4endl; |
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152 | } |
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153 | else |
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154 | G4cout <<" is on the surface"<<G4endl; |
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155 | |
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156 | } |
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157 | |
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158 | G4cout<<"\n\n=================================================="; |
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159 | G4ThreeVector start2( 0, -100, -30); |
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160 | G4ThreeVector dir2(0, 1, 0); |
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161 | G4double d2; |
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162 | |
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163 | G4cout<<"\nPdep is (0, -100, z)"; |
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164 | G4cout<<"\nDir is (0, 1, 0)\n"; |
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165 | |
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166 | for(z=-30; z<=50; z+=5) |
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167 | { |
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168 | G4cout<<" z="<<z; |
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169 | start2.setZ(z); |
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170 | d2 = MyPCone->DistanceToIn(start2, dir2); |
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171 | G4cout<<" distance to in="<<d2; |
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172 | d2 = MyPCone->DistanceToIn(start2); |
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173 | G4cout<<" distance to in="<<d2<<G4endl; |
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174 | } |
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175 | |
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176 | G4cout<<"\n\n=================================================="; |
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177 | G4ThreeVector start3( 0, 0, -50); |
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178 | G4ThreeVector dir3(0, 0, 1); |
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179 | G4double d3; |
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180 | |
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181 | G4cout<<"\nPdep is (0, y, -50)"; |
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182 | G4cout<<"\nDir is (0, 0, 1)\n"; |
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183 | |
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184 | for(y=-0; y<=90; y+=5) |
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185 | { |
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186 | G4cout<<" y="<<y; |
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187 | start3.setY(y); |
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188 | d3 = MyPCone->DistanceToIn(start3, dir3); |
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189 | G4cout<<" distance to in="<<d3<<G4endl; |
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190 | } |
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191 | // |
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192 | // Add checks in Phi direction |
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193 | // Point move in Phi direction for differents Z |
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194 | // |
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195 | G4cout<<"\n\n=================================================="; |
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196 | |
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197 | for(z=-10; z<=50; z+=5) |
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198 | { |
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199 | G4cout<<"\n\n===================Z="<<z<<"=============================="; |
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200 | //G4ThreeVector start4( 0, 0, z-0.00001); |
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201 | G4ThreeVector start4( 0, 0, z); |
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202 | //G4double phi=pi/180.*rad; |
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203 | // G4double phi=0.0000000001*pi/180.*rad; |
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204 | G4double phi=-pi/180.*rad; |
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205 | G4ThreeVector dir4(std::cos(phi), std::sin(phi), 0); |
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206 | G4double d4; |
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207 | |
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208 | G4cout<<"\nPdep is (0<<R<<50, phi, z)"; |
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209 | G4cout<<"\nDir is (std::cos(phi), std::sin(phi), 0)\n"; |
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210 | G4cout<<"Ndirection is="<<dir4 <<G4endl; |
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211 | |
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212 | for(y=-0; y<=50; y+=5) |
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213 | { |
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214 | |
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215 | start4.setX(y*std::cos(phi)); |
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216 | start4.setY(y*std::sin(phi)); |
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217 | G4cout<<" R="<<y<<" with Start"<<start4; |
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218 | in = MyPCone->Inside(start4); |
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219 | if( in == kInside ) |
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220 | { |
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221 | G4cout <<" is inside"; |
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222 | d4 = MyPCone->DistanceToOut(start4, dir4); |
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223 | G4cout<<" distance to out="<<d4; |
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224 | d4 = MyPCone->DistanceToOut(start4); |
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225 | G4cout<<" closest distance to out="<<d4<<G4endl; |
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226 | } |
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227 | else |
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228 | if( in == kOutside ) |
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229 | { |
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230 | G4cout <<" is outside"; |
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231 | d4 = MyPCone->DistanceToIn(start4, dir4); |
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232 | G4cout<<" distance to in="<<d4; |
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233 | d4 = MyPCone->DistanceToIn(start4); |
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234 | G4cout<<" closest distance to in="<<d4<<G4endl; |
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235 | } |
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236 | else |
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237 | {G4cout <<" is on the surface"; |
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238 | d4 = MyPCone->DistanceToIn(start4, dir4); |
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239 | G4cout<<" distance to in="<<d4; |
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240 | d4 = MyPCone->DistanceToIn(start4); |
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241 | G4cout<<" closest distance to in="<<d4<<G4endl; |
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242 | } |
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243 | |
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244 | } |
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245 | } |
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246 | // |
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247 | // Add checks in Phi direction |
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248 | // Point move in X direction for differents Z |
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249 | // and 'schoot' on rhi edge |
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250 | G4cout<<"\n\n=================================================="; |
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251 | |
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252 | for(z=-10; z<=50; z+=5) |
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253 | { |
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254 | G4cout<<"\n\n===================Z="<<z<<"=============================="; |
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255 | // G4ThreeVector start5( 0., 0.000000000001, z); |
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256 | G4ThreeVector start5( 0., 1, z); |
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257 | G4ThreeVector dir5(0,-1, 0); |
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258 | G4double d5; |
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259 | |
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260 | G4cout<<"\nPdep is (0<<X<<50, 1, z)"; |
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261 | G4cout<<"\nDir is (0, -1, 0)\n"; |
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262 | G4cout<<"Ndirection is="<<dir5 <<G4endl; |
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263 | |
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264 | for(y=-0; y<=50; y+=5) |
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265 | { |
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266 | |
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267 | start5.setX(y); |
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268 | G4cout<<" Start"<<start5; |
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269 | in = MyPCone->Inside(start5); |
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270 | if( in == kInside ) |
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271 | { |
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272 | G4cout <<" is inside"; |
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273 | d5 = MyPCone->DistanceToOut(start5, dir5); |
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274 | G4cout<<" distance to out="<<d5; |
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275 | d5 = MyPCone->DistanceToOut(start5); |
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276 | G4cout<<" closest distance to out="<<d5<<G4endl; |
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277 | } |
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278 | else |
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279 | if( in == kOutside ) |
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280 | { |
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281 | G4cout <<" is outside"; |
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282 | d5 = MyPCone->DistanceToIn(start5, dir5); |
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283 | G4cout<<" distance to in="<<d5; |
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284 | d5 = MyPCone->DistanceToIn(start5); |
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285 | G4cout<<" closest distance to in="<<d5<<G4endl; |
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286 | } |
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287 | else |
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288 | { |
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289 | G4cout <<" is on the surface"; |
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290 | d5 = MyPCone->DistanceToIn(start5, dir5); |
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291 | G4cout<<" distance to in="<<d5; |
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292 | d5 = MyPCone->DistanceToIn(start5); |
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293 | G4cout<<" closest distance to in="<<d5<<G4endl; |
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294 | } |
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295 | |
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296 | } |
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297 | } |
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298 | |
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299 | return EXIT_SUCCESS; |
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300 | } |
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301 | |
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