// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: TEx01VisManager.cc,v 1.3 2007/05/18 10:40:29 gcosmo Exp $ // GEANT4 tag $Name: geant4-09-04-beta-cand-01 $ // // // John Allison 24th January 1998. //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #ifdef G4VIS_USE #include "TEx01VisManager.hh" // Supported drivers... // Not needing external packages or libraries... #include "G4ASCIITree.hh" #include "G4DAWNFILE.hh" #include "G4HepRepFile.hh" #include "G4HepRep.hh" #include "G4RayTracer.hh" #include "G4VRML1File.hh" #include "G4VRML2File.hh" // Needing external packages or libraries... #ifdef G4VIS_USE_DAWN #include "G4FukuiRenderer.hh" #endif #ifdef G4VIS_USE_OPENGLX #include "G4OpenGLImmediateX.hh" #include "G4OpenGLStoredX.hh" #endif #ifdef G4VIS_USE_OPENGLWIN32 #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLStoredWin32.hh" #endif #ifdef G4VIS_USE_OPENGLXM #include "G4OpenGLImmediateXm.hh" #include "G4OpenGLStoredXm.hh" #endif #ifdef G4VIS_USE_OIX #include "G4OpenInventorX.hh" #endif #ifdef G4VIS_USE_OIWIN32 #include "G4OpenInventorWin32.hh" #endif #ifdef G4VIS_USE_VRML #include "G4VRML1.hh" #include "G4VRML2.hh" #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... TEx01VisManager::TEx01VisManager () {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void TEx01VisManager::RegisterGraphicsSystems () { // Graphics Systems not needing external packages or libraries... RegisterGraphicsSystem (new G4ASCIITree); RegisterGraphicsSystem (new G4DAWNFILE); RegisterGraphicsSystem (new G4HepRepFile); RegisterGraphicsSystem (new G4HepRep); RegisterGraphicsSystem (new G4RayTracer); RegisterGraphicsSystem (new G4VRML1File); RegisterGraphicsSystem (new G4VRML2File); // Graphics systems needing external packages or libraries... #ifdef G4VIS_USE_DAWN RegisterGraphicsSystem (new G4FukuiRenderer); #endif #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif #ifdef G4VIS_USE_OPENGLWIN32 RegisterGraphicsSystem (new G4OpenGLImmediateWin32); RegisterGraphicsSystem (new G4OpenGLStoredWin32); #endif #ifdef G4VIS_USE_OPENGLXM RegisterGraphicsSystem (new G4OpenGLImmediateXm); RegisterGraphicsSystem (new G4OpenGLStoredXm); #endif #ifdef G4VIS_USE_OIX RegisterGraphicsSystem (new G4OpenInventorX); #endif #ifdef G4VIS_USE_OIWIN32 RegisterGraphicsSystem (new G4OpenInventorWin32); #endif #ifdef G4VIS_USE_VRML RegisterGraphicsSystem (new G4VRML1); RegisterGraphicsSystem (new G4VRML2); #endif if (fVerbose > 0) { G4cout << "\nYou have successfully chosen to use the following graphics systems." << G4endl; PrintAvailableGraphicsSystems (); } } #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......