source: trunk/source/geometry/solids/specific/test/testG4Tet.cc

Last change on this file was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 3.3 KB
RevLine 
[1316]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: testG4Tet.cc,v 1.3 2006/06/29 18:49:49 gunter Exp $
[1347]28// GEANT4 tag $Name: geant4-09-04-ref-00 $
[1316]29//
30
31// testG4Tet
32//
33// Test file for class G4Tet [NOT thorough]
34//
35// Ensure asserts are compiled in
36
37#include <assert.h>
38#include <cmath>
39
40#include "globals.hh"
41#include "geomdefs.hh"
42
43#include "ApproxEqual.hh"
44
45#include "G4ThreeVector.hh"
46#include "G4Tet.hh"
47#include "G4RotationMatrix.hh"
48#include "G4AffineTransform.hh"
49#include "G4VoxelLimits.hh"
50
51G4bool testG4Tet()
52{
53 G4ThreeVector pzero(0,0,0);
54 G4ThreeVector pnt1(10.,0.,0.),pnt2(5.0,10.,0), pnt3(5.,5.,10.);
55
56 G4ThreeVector *pNorm,norm;
57 G4bool *pgoodNorm,goodNorm;
58
59 pNorm=&norm;
60 pgoodNorm=&goodNorm;
61
62 G4bool goodTet;
63 G4Tet t1( "Solid Tet #1", pzero, pnt1, pnt2, pnt3, &goodTet);
64
65// Check name
66 assert(t1.GetName()=="Solid Tet #1");
67
68 G4ThreeVector pntA( 1.0 , 1.0 , 1.0 );
69 G4ThreeVector pntB( 1.5 , 0.5 , 1.0 );
70 // G4ThreeVector pntBbis= 0.1 * (pnt1-pzero) + 0.1 * (pnt3-pzero);
71 G4ThreeVector pntBr023= (1.0/3.0) * (pzero + pnt2 + pnt3);
72 G4ThreeVector pntC( 0.0, 5.0 , 1.5 );
73
74// Check Inside
75 assert(t1.Inside(pntA)==kInside);
76 assert(t1.Inside(pntB)==kSurface);
77 assert(t1.Inside(pntBr023)==kSurface);
78 assert(t1.Inside(pntC)==kOutside);
79
80// Check Surface Normal
81 G4ThreeVector normal;
82 G4ThreeVector pntOnBotSurf012( 5.0, 5.0, 0.0);
83 G4ThreeVector vmz(0,0,-1.0);
84
85 normal=t1.SurfaceNormal(pntOnBotSurf012);
86 assert(ApproxEqual(normal,vmz));
87
88
89 return true;
90}
91
92int main()
93{
94#ifdef NDEBUG
95 G4Exception("FAIL: *** Assertions must be compiled in! ***");
96#endif
97 assert(testG4Tet());
98 return 0;
99}
100
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