source: trunk/source/geometry/solids/test/SBT/src/SBTVisManager.cc @ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 5.7 KB
Line 
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24// ********************************************************************
25//
26//
27// SBTVisManager
28//
29// Implementation of visualization manager for SBT
30//
31
32#include "SBTVisManager.hh"
33#include "G4ModelingParameters.hh"
34#include "G4BoundingSphereScene.hh"
35
36//
37// The following is borrowed from GEANT4's example "N02"
38//
39// Supported drivers...
40 
41// Not needing external packages or libraries...
42#include "G4ASCIITree.hh"
43#include "G4DAWNFILE.hh"
44#include "G4HepRepFile.hh"
45#include "G4HepRep.hh"
46#include "G4RayTracer.hh"
47#include "G4VRML1File.hh"
48#include "G4VRML2File.hh"
49
50#ifdef G4VIS_USE_DAWN
51#include "G4FukuiRenderer.hh"
52#endif
53 
54#ifdef G4VIS_USE_OPENGLX
55#include "G4OpenGLImmediateX.hh"
56#include "G4OpenGLStoredX.hh"
57#endif
58 
59#ifdef G4VIS_USE_OPENGLWIN32
60#include "G4OpenGLImmediateWin32.hh"
61#include "G4OpenGLStoredWin32.hh"
62#endif
63 
64#ifdef G4VIS_USE_OPENGLXM
65#include "G4OpenGLImmediateXm.hh"
66#include "G4OpenGLStoredXm.hh"
67#endif
68 
69#ifdef G4VIS_USE_OIX
70#include "G4OpenInventorX.hh"
71#endif
72
73#ifdef G4VIS_USE_OIWIN32
74#include "G4OpenInventorWin32.hh"
75#endif
76
77
78#ifdef G4VIS_USE_VRML
79#include "G4VRML1.hh"
80#include "G4VRML2.hh"
81#endif
82
83//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
84
85void SBTVisManager::RegisterGraphicsSystems () {
86
87  // Graphics Systems not needing external packages or libraries...
88  RegisterGraphicsSystem (new G4ASCIITree);
89  RegisterGraphicsSystem (new G4DAWNFILE);
90  RegisterGraphicsSystem (new G4HepRepFile);
91  RegisterGraphicsSystem (new G4HepRep);
92  RegisterGraphicsSystem (new G4RayTracer);
93  RegisterGraphicsSystem (new G4VRML1File);
94  RegisterGraphicsSystem (new G4VRML2File);
95
96#ifdef G4VIS_USE_DAWN
97  RegisterGraphicsSystem (new G4FukuiRenderer);
98#endif
99
100#ifdef G4VIS_USE_OPENGLX
101  RegisterGraphicsSystem (new G4OpenGLImmediateX);
102  RegisterGraphicsSystem (new G4OpenGLStoredX);
103#endif
104 
105#ifdef G4VIS_USE_OPENGLWIN32
106  RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
107  RegisterGraphicsSystem (new G4OpenGLStoredWin32);
108#endif
109 
110#ifdef G4VIS_USE_OPENGLXM
111  RegisterGraphicsSystem (new G4OpenGLImmediateXm);
112  RegisterGraphicsSystem (new G4OpenGLStoredXm);
113#endif
114 
115#ifdef G4VIS_USE_OIX
116  RegisterGraphicsSystem (new G4OpenInventorX);
117#endif
118 
119#ifdef G4VIS_USE_OIWIN32
120  RegisterGraphicsSystem (new G4OpenInventorWin32);
121#endif
122 
123#ifdef G4VIS_USE_VRML
124  RegisterGraphicsSystem (new G4VRML1);
125  RegisterGraphicsSystem (new G4VRML2);
126#endif
127 
128  if (fVerbose > 0) {
129    G4cout <<
130      "\nYou have successfully chosen to use the following graphics systems."
131         << G4endl;
132    PrintAvailableGraphicsSystems ();
133  }
134}
135
136
137
138//
139// BuildFakeWorld
140//
141// It is a little troubling how difficult it is to get visualization
142// working if one doesn't build geometry in the standard manner
143// (i.e. have a valid setting at
144//    G4TransportationManager::GetTransportationManager ()
145//      -> GetNavigatorForTracking () -> GetWorldVolume ();   )
146//
147//
148// Why is this so? Why shouldn't one be able to use visualization
149// in cases like SBT?
150//
151G4int SBTVisManager::BuildFakeWorld() const
152{
153        //
154        // These are probably leaks...
155        //
156        G4ModelingParameters::DrawingStyle style = G4ModelingParameters::wf;
157        G4ModelingParameters *model = new G4ModelingParameters
158                                            (0,      // No default vis attributes.
159                                             style,  // Wireframe
160                                             true,   // Global culling.
161                                             true,   // Cull invisible volumes.
162                                             false,  // Density culling.
163                                             0.,     // Density (not relevant if density culling false).
164                                             true,   // Cull daughters of opaque mothers.
165                                             24);    // No of sides (not relevant for this operation).
166        SBTFakeModel *fakeModel = new SBTFakeModel(model);
167
168        G4Scene *currentScene = GetCurrentScene();
169
170        if (!currentScene) {
171                G4cerr << "Please create a view first" << G4endl;
172                return 1;
173        }
174       
175        currentScene->AddRunDurationModel( (G4VModel *)fakeModel );
176        return 0;
177}
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