source: trunk/source/geometry/solids/test/SurfaceChecker/src/SCPrimaryGeneratorAction.cc @ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 5.4 KB
Line 
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26//
27// $Id: SCPrimaryGeneratorAction.cc,v 1.8 2006/12/13 15:43:52 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
29//
30//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
31//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32
33#include "Randomize.hh"
34
35#include "SCPrimaryGeneratorAction.hh"
36#include "SCDetectorConstruction.hh"
37
38#include "SCSurfacePoint.hh"
39#include "G4Event.hh"
40#include "G4ParticleGun.hh"
41#include "G4ParticleTable.hh"
42#include "G4ParticleDefinition.hh"
43#include "globals.hh"
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46SurfacePoint spoint ;
47
48SCPrimaryGeneratorAction::SCPrimaryGeneratorAction(
49                                               SCDetectorConstruction* myDC)
50:myDetector(myDC)
51{
52  G4int n_particle = 1;
53  particleGun = new G4ParticleGun(n_particle);
54
55// default particle
56
57  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
58  G4ParticleDefinition* particle = particleTable->FindParticle("geantino");
59 
60  particleGun->SetParticleDefinition(particle);
61
62}
63
64//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65
66SCPrimaryGeneratorAction::~SCPrimaryGeneratorAction()
67{
68  delete particleGun;
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
72
73void SCPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
74{ 
75
76  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
77  G4String particleName;
78  G4ParticleDefinition* aParticleDefinition
79    = particleTable->FindParticle(particleName="geantino");
80
81  // create a new vertex in a random position
82
83  G4int i = anEvent->GetEventID() ;
84
85  G4ThreeVector VertexPosition (GetRandomPosition());
86  G4PrimaryVertex* aVertex = new G4PrimaryVertex( VertexPosition, 0);
87
88  G4double u,v ;
89
90  G4ThreeVector aSurfacePoint (GetSurfacePoint(u,v)) ;  // point A on surface
91  G4ThreeVector aNormal(1,0,0) ;  // normal vector
92
93  G4ThreeVector m = (aSurfacePoint-VertexPosition).unit() ;  // direction
94
95  G4double distance = ( aSurfacePoint - VertexPosition ).mag() ;
96  G4double theta = std::acos(m.unit()*aNormal) ;
97
98  spoint.SetSurfacePoint(aSurfacePoint) ;
99 
100  G4PrimaryParticle* aPrimaryParticle =
101    new G4PrimaryParticle(aParticleDefinition, m.x(), m.y(), m.z());
102  aPrimaryParticle->SetMass (0.);
103
104  aVertex->SetPrimary( aPrimaryParticle );
105
106  G4cout  << "Event "     << i << G4endl
107          << "Vertex "  << VertexPosition << " " << u << " " << v <<  G4endl
108          << "Surface "  << aSurfacePoint << G4endl
109          << "Distance " << distance << G4endl
110          << "Momentum "  << m << G4endl
111          << "Angle " << theta
112          << G4endl ;
113
114  anEvent->AddPrimaryVertex( aVertex );
115
116
117}
118
119
120G4ThreeVector SCPrimaryGeneratorAction::GetRandomDirection() {
121
122  G4ThreeVector retval;
123
124  G4double CosTheta;
125  G4double SinTheta;
126
127  G4double Phi;
128  G4double SinPhi;
129  G4double CosPhi;
130
131  G4double rand;
132
133  rand = G4UniformRand();
134
135  CosTheta = 2.0*rand -1.0;
136  SinTheta = std::sqrt (1.-CosTheta*CosTheta);
137  rand = G4UniformRand();
138  Phi = twopi*rand;
139  SinPhi = std::sin (Phi);
140  CosPhi = std::cos (Phi);
141  retval.setX(SinTheta*CosPhi);
142  retval.setY(SinTheta*SinPhi);
143  retval.setZ(CosTheta);
144
145  return retval;
146}
147
148G4ThreeVector SCPrimaryGeneratorAction::GetRandomPosition() 
149{
150
151  G4double a = 0.5*myDetector->GetWorldFullLength();
152
153  G4double x = ( G4UniformRand()*2 - 1 )*a;
154  G4double y = ( G4UniformRand()*2 - 1 )*a;
155  G4double z = ( G4UniformRand()*2 - 1 )*a;
156
157  G4ThreeVector retval (x, y, z);
158
159  return retval;
160}
161
162G4ThreeVector SCPrimaryGeneratorAction::GetSurfacePoint(G4double &, G4double &)
163{
164
165
166  G4String val = myDetector->GetDetectorType() ;
167
168
169  return myDetector->GetSolid()->GetPointOnSurface() ;
170
171
172}
173
174//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
175
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