[1350] | 1 | ################################################### |
---|
| 2 | # Visualization of detector geometry and events |
---|
| 3 | ################################################### |
---|
| 4 | |
---|
| 5 | # create empty scene |
---|
| 6 | /vis/scene/create |
---|
| 7 | |
---|
| 8 | # Create a scene handler for a specific graphics system |
---|
| 9 | /vis/open OGLIX |
---|
| 10 | |
---|
| 11 | # draw scene |
---|
| 12 | /vis/viewer/zoom 1.5 |
---|
| 13 | #/vis/viewer/set/viewpointThetaPhi 45 45 deg |
---|
| 14 | /vis/viewer/set/viewpointThetaPhi 90 -25 deg |
---|
| 15 | #/vis/viewer/flush |
---|
| 16 | /vis/drawVolume |
---|
| 17 | |
---|
| 18 | #if you want to see trajectories and hits points |
---|
| 19 | /vis/scene/add/trajectories |
---|
| 20 | /vis/modeling/trajectories/create/drawByCharge |
---|
| 21 | /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true |
---|
| 22 | /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5 |
---|
| 23 | |
---|
| 24 | #DrawSurface Points |
---|
| 25 | /rndm/numPoints 100000 |
---|
| 26 | |
---|
| 27 | # (if you prefer not refreshing each event, uncomment next line) |
---|
| 28 | # /vis/scene/endOfEventAction accumulate |
---|
| 29 | |
---|
| 30 | #hard coded position and direction for gun |
---|
| 31 | #/gun/position 400 0 -0.1 mm |
---|
| 32 | #/gun/direction 0 0 1 |
---|
| 33 | |
---|
| 34 | #if you want make a run with particle |
---|
| 35 | |
---|
| 36 | #/run/beamOn 1 |
---|
| 37 | |
---|
| 38 | #if you want to change the detector |
---|
| 39 | |
---|
| 40 | #/mydet/SelectDetector Polycone |
---|
| 41 | |
---|
| 42 | #if you want to change number of Points |
---|
| 43 | #/rndm/numPoints 100 |
---|
| 44 | |
---|
| 45 | #to draw Points On the Surface |
---|
| 46 | /run/beamOn 1 |
---|
| 47 | /mydet/SelectDetector Sphere |
---|
| 48 | /run/beamOn 1 |
---|
| 49 | /mydet/SelectDetector Shell |
---|
| 50 | /run/beamOn 1 |
---|
| 51 | /mydet/SelectDetector Ellipsoid |
---|
| 52 | /run/beamOn 1 |
---|
| 53 | /mydet/SelectDetector Tubs |
---|
| 54 | /run/beamOn 1 |
---|
| 55 | /mydet/SelectDetector Cons |
---|
| 56 | /run/beamOn 1 |
---|
| 57 | /mydet/SelectDetector Polycone |
---|
| 58 | /run/beamOn 1 |
---|
| 59 | /mydet/SelectDetector Polyhedra |
---|
| 60 | /run/beamOn 1 |
---|
| 61 | /mydet/SelectDetector Para |
---|
| 62 | /run/beamOn 1 |
---|
| 63 | /mydet/SelectDetector Torus |
---|
| 64 | /run/beamOn 1 |
---|
| 65 | /mydet/SelectDetector Box |
---|
| 66 | /run/beamOn 1 |
---|
| 67 | /mydet/SelectDetector Orb |
---|
| 68 | /run/beamOn 1 |
---|
| 69 | /mydet/SelectDetector EllipticalTube |
---|
| 70 | /run/beamOn 1 |
---|
| 71 | /mydet/SelectDetector EllipticalCone |
---|
| 72 | /run/beamOn 1 |
---|
| 73 | /mydet/SelectDetector Hype |
---|
| 74 | /run/beamOn 1 |
---|
| 75 | /mydet/SelectDetector Trap |
---|
| 76 | /run/beamOn 1 |
---|
| 77 | /mydet/SelectDetector Trd |
---|
| 78 | /run/beamOn 1 |
---|
| 79 | #Infinite Loop |
---|
| 80 | #/mydet/SelectDetector Tet |
---|
| 81 | #/run/beamOn 1 |
---|
| 82 | /mydet/SelectDetector GenericTrap |
---|
| 83 | /run/beamOn 1 |
---|
| 84 | /mydet/SelectDetector Paraboloid |
---|
| 85 | /run/beamOn 1 |
---|
| 86 | /mydet/SelectDetector TessellatedSolid |
---|
| 87 | /run/beamOn 1 |
---|
| 88 | /mydet/SelectDetector ExtrudedSolid |
---|
| 89 | /run/beamOn 1 |
---|
| 90 | /mydet/SelectDetector TwistedBox |
---|
| 91 | /run/beamOn 1 |
---|
| 92 | /mydet/SelectDetector TwistedTrd |
---|
| 93 | /run/beamOn 1 |
---|
| 94 | /mydet/SelectDetector TwistedTrap |
---|
| 95 | /run/beamOn 1 |
---|
| 96 | /mydet/SelectDetector TwistedTubs |
---|
| 97 | /run/beamOn 1 |
---|
| 98 | /mydet/SelectDetector b1Ub2 |
---|
| 99 | /run/beamOn 1 |
---|
| 100 | /mydet/SelectDetector b1Ib2 |
---|
| 101 | /run/beamOn 1 |
---|
| 102 | /mydet/SelectDetector b1Sb2 |
---|
| 103 | /run/beamOn 1 |
---|
| 104 | |
---|
| 105 | |
---|