1 | ################################################### |
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2 | # Visualization of detector geometry and events |
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3 | ################################################### |
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4 | |
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5 | # create empty scene |
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6 | /vis/scene/create |
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7 | |
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8 | # Create a scene handler for a specific graphics system |
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9 | /vis/open OGLIX |
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10 | |
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11 | # draw scene |
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12 | /vis/viewer/zoom 1.5 |
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13 | #/vis/viewer/set/viewpointThetaPhi 45 45 deg |
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14 | /vis/viewer/set/viewpointThetaPhi 90 -25 deg |
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15 | #/vis/viewer/flush |
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16 | /vis/drawVolume |
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17 | |
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18 | #if you want to see trajectories and hits points |
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19 | /vis/scene/add/trajectories |
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20 | /vis/modeling/trajectories/create/drawByCharge |
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21 | /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true |
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22 | /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5 |
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23 | |
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24 | #DrawSurface Points |
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25 | /rndm/numPoints 100000 |
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26 | |
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27 | # (if you prefer not refreshing each event, uncomment next line) |
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28 | # /vis/scene/endOfEventAction accumulate |
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29 | |
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30 | #hard coded position and direction for gun |
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31 | #/gun/position 400 0 -0.1 mm |
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32 | #/gun/direction 0 0 1 |
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33 | |
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34 | #if you want make a run with particle |
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35 | |
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36 | #/run/beamOn 1 |
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37 | |
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38 | #if you want to change the detector |
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39 | |
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40 | #/mydet/SelectDetector Polycone |
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41 | |
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42 | #if you want to change number of Points |
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43 | #/rndm/numPoints 100 |
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44 | |
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45 | #to draw Points On the Surface |
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46 | /run/beamOn 1 |
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47 | /mydet/SelectDetector Sphere |
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48 | /run/beamOn 1 |
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49 | /mydet/SelectDetector Shell |
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50 | /run/beamOn 1 |
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51 | /mydet/SelectDetector Ellipsoid |
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52 | /run/beamOn 1 |
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53 | /mydet/SelectDetector Tubs |
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54 | /run/beamOn 1 |
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55 | /mydet/SelectDetector Cons |
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56 | /run/beamOn 1 |
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57 | /mydet/SelectDetector Polycone |
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58 | /run/beamOn 1 |
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59 | /mydet/SelectDetector Polyhedra |
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60 | /run/beamOn 1 |
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61 | /mydet/SelectDetector Para |
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62 | /run/beamOn 1 |
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63 | /mydet/SelectDetector Torus |
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64 | /run/beamOn 1 |
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65 | /mydet/SelectDetector Box |
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66 | /run/beamOn 1 |
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67 | /mydet/SelectDetector Orb |
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68 | /run/beamOn 1 |
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69 | /mydet/SelectDetector EllipticalTube |
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70 | /run/beamOn 1 |
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71 | /mydet/SelectDetector EllipticalCone |
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72 | /run/beamOn 1 |
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73 | /mydet/SelectDetector Hype |
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74 | /run/beamOn 1 |
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75 | /mydet/SelectDetector Trap |
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76 | /run/beamOn 1 |
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77 | /mydet/SelectDetector Trd |
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78 | /run/beamOn 1 |
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79 | #Infinite Loop |
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80 | #/mydet/SelectDetector Tet |
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81 | #/run/beamOn 1 |
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82 | /mydet/SelectDetector GenericTrap |
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83 | /run/beamOn 1 |
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84 | /mydet/SelectDetector Paraboloid |
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85 | /run/beamOn 1 |
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86 | /mydet/SelectDetector TessellatedSolid |
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87 | /run/beamOn 1 |
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88 | /mydet/SelectDetector ExtrudedSolid |
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89 | /run/beamOn 1 |
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90 | /mydet/SelectDetector TwistedBox |
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91 | /run/beamOn 1 |
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92 | /mydet/SelectDetector TwistedTrd |
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93 | /run/beamOn 1 |
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94 | /mydet/SelectDetector TwistedTrap |
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95 | /run/beamOn 1 |
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96 | /mydet/SelectDetector TwistedTubs |
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97 | /run/beamOn 1 |
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98 | /mydet/SelectDetector b1Ub2 |
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99 | /run/beamOn 1 |
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100 | /mydet/SelectDetector b1Ib2 |
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101 | /run/beamOn 1 |
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102 | /mydet/SelectDetector b1Sb2 |
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103 | /run/beamOn 1 |
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104 | |
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105 | |
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