| [1350] | 1 | README.test2 DCW 10/9/98
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| 2 |
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| 3 | Test 2 sends many geantinos at once through a volume and displays which tracks
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| 4 | intersect a volume. Human judgement is used to decide if there are errors.
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| 5 | To make this easier, the origins of the tracks are evenly placed on a grid
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| 6 | that is large enough to cover the cross section of the volume. All of the
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| 7 | tracks are sent in the same direction. In the display, the starting points
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| 8 | of the tracks are drawn as blue if there is no intersection with the volume,
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| 9 | red if they intersect correctly, and white if they intersect incorrectly.
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| 10 | If the angle of the view is selected such that the tracks move exactly
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| 11 | in or out of the view plane, these points will form a silhouette of the
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| 12 | cross section of the volume if tracking is working properly.
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| 13 |
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| 14 | Since it is assumed that all tracks start from outside the test volume,
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| 15 | an incorrect intersecting track is one that does not have the same
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| 16 | number of entrances into the volume as exits.
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| 17 |
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| 18 | For this test, the grid gun should be selected:
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| 19 |
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| 20 | /fred/gun GRID
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| 21 |
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| 22 | And the "shadow" display mode should be selected:
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| 23 |
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| 24 | /fred/draw SHADOW
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| 25 |
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| 26 | Before run initialization, the test volume should be selected. See
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| 27 | README.volumes for more information.
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| 28 |
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| 29 | This test does not work for 3D views with perspective. Instead, the OpenGL
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| 30 | interface is a good choice for this test. It can be invoked with
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| 31 | the script "draw.script".
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| 32 |
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| 33 | The following commands control the grid gun:
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| 34 |
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| 35 | /gridGun/n1 <n1>
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| 36 | /gridGun/n2 <n2>
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| 37 | /gridGun/position <x> <y> <z> [<units>]
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| 38 | /gridGun/grid1 <g1x> <g1y> <g1z> [<units>]
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| 39 | /gridGun/grid2 <g2x> <g2y> <g2z> [<units>]
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| 40 | /gridGun/direction <vx> <vy> <vz>
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| 41 |
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| 42 | n1 = the number of grid points along the first axis (default 10)
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| 43 | n2 = the number of grid points along the second axis (default 10)
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| 44 |
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| 45 | The total number of tracks = (n1+1)*(n2+1)
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| 46 |
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| 47 | x,y,z = the origin of the grid
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| 48 | g1x,y,z = the direction and length of the first grid axis
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| 49 | g2x,y,z = the direction and length of the second grid axis
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| 50 |
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| 51 | The x origin of track i,j (0 <= i <= n1, 0 <= j <= n2) is:
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| 52 |
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| 53 | x(i,j) = x + g1x*i/n1 + g2x*i/n2
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| 54 |
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| 55 | and similar for y and z.
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| 56 |
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| 57 | vx,y,z = the direction of the tracks.
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| 58 |
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| 59 | If n1=0 and n2=0, only one track is generated, starting at (x,y,z)
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| 60 | and in direction (vx,vy,vz). This can be convenient for debugging.
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| 61 |
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| 62 | The somewhat awkward view port controls of GEANT4's visualization
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| 63 | can make it difficult to adjust the viewport angle to line up with
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| 64 | the direction of the tracks. To simplify this, and generate many
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| 65 | different test angles, the scripts "grids1.script", "grids2.script",
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| 66 | and "grids3.script" have been supplied. These scripts have been
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| 67 | generated using the FORTRAN program "makegridscripts.f".
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| 68 |
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| 69 | An example test session:
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| 70 |
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| 71 | # select GRID gun
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| 72 | /fred/gun GRID
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| 73 | # select SHADOW draw mode
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| 74 | /fred/draw SHADOW
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| 75 | # select BOX test volume
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| 76 | /fred/volume BOX
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| 77 | # initialize
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| 78 | /run/initialize
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| 79 | # initialize x-windows OpenGL viewer
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| 80 | /control/execute draw.script
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| 81 | # select a large but not too time consuming number of tracks
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| 82 | /gridGun/n1 40
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| 83 | /gridGun/n2 40
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| 84 | # run script 1
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| 85 | /control/execute grids1.script
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| 86 | # run script 2
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| 87 | /control/execute grids2.script
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| 88 | # run script 3
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| 89 | /control/execute grids3.script
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