source: trunk/source/geometry/solids/test/fred/include/FredHit.hh@ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 4.3 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// FredHit.hh
28//
29// Definition of FredHit: intersection of a track with a test volume
30//
31
32#ifndef FredHit_HH
33#define FredHit_HH
34
35//
36// Geez... this stuff would be very hard without examples...
37//
38#include "G4VHit.hh"
39#include "G4THitsCollection.hh"
40#include "G4Allocator.hh"
41#include "G4ThreeVector.hh"
42#include "G4Color.hh"
43#include "G4VisAttributes.hh"
44
45class G4Track;
46
47class FredHit : public G4VHit
48{
49 public:
50 FredHit() {;}
51 ~FredHit() {;}
52 FredHit( const G4ThreeVector pos, G4bool enters, const G4Track *track );
53
54 //
55 // Tsk Tsk. c++ is such hell.
56 // Define copy and comparison. Note that hits are never equal.
57 FredHit( const FredHit &right );
58 const FredHit& operator=( const FredHit &right );
59 int operator==(const FredHit &) const { return 0; }
60
61 //
62 // See below. We use G4's special paging allocator
63 inline void * operator new(size_t);
64 inline void operator delete( void *hit );
65
66 //
67 // These G4VHit virtual functions must be overridden, otherwise
68 // c++ gets upset. We wouldn't want that.
69 void Draw();
70 void Print();
71
72 //
73 // Special draw modes
74 void DrawShadowHit();
75 void DrawErrorHit();
76 void DrawMaskHit();
77
78 //
79 // As tempting as it is, we should keep data structures private,
80 // and write public routines to access them. Otherwise,
81 // flexibility suffers.
82 private:
83 G4ThreeVector pos;
84 G4bool enters;
85 const G4Track *track;
86
87 // Draw primitive
88 void DrawPrim(G4int imode);
89
90 public:
91 void SetPos( const G4ThreeVector newPos ) { pos = newPos; }
92 void SetEnters( G4bool newEnters ) { enters = newEnters; }
93 void SetTrack( const G4Track *newTrack ) { track = newTrack; }
94
95 G4ThreeVector GetPos() const { return pos; }
96 G4bool GetEnters() const { return enters; }
97 const G4Track *GetTrack() const { return track; }
98};
99
100//
101// G4 likes to play with "collections" of hits, in a standard manner.
102// The supplied template class allows us to build this standard collection.
103// Not that I would *dare* challenge G4's designers, but couldn't they
104// have defined a hit collection as a collection of the G4VHit base
105// class??
106typedef G4THitsCollection<FredHit> FredHitCollection;
107
108//
109// G4 has it's own paging allocator. Good idea for a program of this
110// complexity. It also allows all FredHit instances to be erased with
111// one line of code. Kinda dangerous.
112//
113// Normally you'd put these inline codes inside the class declaration,
114// but we can hardly do that, since we need to specify the allocator
115// template. But, was "inline" really necessary?
116extern G4Allocator<FredHit> FredHitAllocator;
117
118inline void *FredHit::operator new(size_t)
119{
120 void *hit = (void *)FredHitAllocator.MallocSingle();
121 return hit;
122}
123
124inline void FredHit::operator delete( void *hit )
125{
126 FredHitAllocator.FreeSingle( (FredHit *)hit );
127}
128
129#endif
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