| [1316] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // FredHit.cc
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| 28 | //
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| 29 | // Implementation of FredHit: intersection of track with a test volume
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| 30 | //
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| 31 | // For more comments, you should really take a look at FredHit.hh
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| 32 | //
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| 33 |
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| 34 | #include "FredHit.hh"
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| 35 | #include "G4Track.hh"
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| 36 | #include "G4VVisManager.hh"
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| 37 | #include "G4Circle.hh"
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| 38 | #include "G4Color.hh"
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| 39 | #include "G4VisAttributes.hh"
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| 40 |
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| 41 | //
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| 42 | // Implement FredHit's allocator, via template
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| 43 | G4Allocator<FredHit> FredHitAllocator;
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| 44 |
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| 45 |
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| 46 | //
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| 47 | // Constructor (position and enters specified)
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| 48 | //
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| 49 | FredHit::FredHit( const G4ThreeVector aPos, G4bool aEnters, const G4Track *aTrack )
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| 50 | {
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| 51 | pos = aPos;
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| 52 | enters = aEnters;
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| 53 | track = aTrack;
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| 54 | }
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| 55 |
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| 56 |
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| 57 | //
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| 58 | // Copy (initialization)
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| 59 | //
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| 60 | FredHit::FredHit( const FredHit &right )
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| 61 | : G4VHit(right)
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| 62 | {
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| 63 | // Assign position
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| 64 | pos = right.pos;
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| 65 | enters = right.enters;
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| 66 | track = right.track;
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| 67 | }
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| 68 |
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| 69 | //
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| 70 | // Copy (assignment operator)
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| 71 | //
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| 72 | const FredHit& FredHit::operator=( const FredHit &right )
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| 73 | {
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| 74 | pos = right.pos;
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| 75 | enters = right.enters;
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| 76 | track = right.track;
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| 77 | return *this;
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| 78 | }
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| 79 |
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| 80 | //
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| 81 | // Draw
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| 82 | // Our standard drawing
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| 83 | //
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| 84 | void FredHit::Draw()
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| 85 | {
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| 86 | DrawPrim(0);
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| 87 | }
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| 88 |
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| 89 | //
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| 90 | // DrawShadowHit
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| 91 | //
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| 92 | // Special draw mode for drawing tracks that miss the test volume
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| 93 | //
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| 94 | void FredHit::DrawShadowHit()
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| 95 | {
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| 96 | DrawPrim(1);
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| 97 | }
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| 98 |
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| 99 | //
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| 100 | // DrawShadowHit
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| 101 | //
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| 102 | // Special draw mode for drawing tracks that hit the test volume
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| 103 | //
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| 104 | void FredHit::DrawMaskHit()
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| 105 | {
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| 106 | DrawPrim(3);
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| 107 | }
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| 108 |
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| 109 | //
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| 110 | // DrawErrorHit
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| 111 | //
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| 112 | // Special draw mode for drawing tracks with tracking errors (bugs)
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| 113 | //
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| 114 | void FredHit::DrawErrorHit()
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| 115 | {
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| 116 | DrawPrim(2);
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| 117 | }
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| 118 |
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| 119 | //
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| 120 | // DrawPrim
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| 121 | // With all this wonderful c++ technology, why is drawing still
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| 122 | // such a pain??
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| 123 | //
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| 124 |
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| 125 | void FredHit::DrawPrim(G4int imode)
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| 126 | {
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| 127 | //
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| 128 | // Make sure there is something to draw first
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| 129 | //
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| 130 | G4VVisManager *visManager = G4VVisManager::GetConcreteInstance();
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| 131 |
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| 132 | if (visManager) {
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| 133 | //
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| 134 | // Heh. Sometimes something bad happens, and we get
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| 135 | // a point at infinity. Don't draw such a beasty, as it
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| 136 | // messes up VRML viewing.
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| 137 | //
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| 138 | if (pos.mag() > 200.0*m) return;
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| 139 |
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| 140 |
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| 141 | // How about a little circle?
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| 142 | //
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| 143 | // I took this from example N04. Note the temporary
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| 144 | // nature of the "G4VisAttribute". We can do this
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| 145 | // because circle.SetVisAttributes copies it.
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| 146 |
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| 147 | G4Circle circle( pos );
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| 148 | if (imode==0) {
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| 149 | //circle.SetScreenSize( 3.0 );
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| 150 | circle.SetWorldSize( 5*cm );
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| 151 | G4Color color( enters ? 0:1, enters ? 0:1, 1 );
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| 152 | G4VisAttributes attribs( color );
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| 153 | circle.SetVisAttributes( attribs );
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| 154 | }
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| 155 | else if (imode==1) {
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| 156 | circle.SetScreenSize( 2.0 );
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| 157 | G4Color color( 0.25, 0.25, 1.0 );
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| 158 | G4VisAttributes attribs( color );
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| 159 | circle.SetVisAttributes( attribs );
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| 160 | }
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| 161 | else if (imode==2) {
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| 162 | circle.SetScreenSize( 3.0 );
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| 163 | G4Color color( 1.0, 1.0, 1.0 );
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| 164 | G4VisAttributes attribs( color );
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| 165 | circle.SetVisAttributes( attribs );
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| 166 | }
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| 167 | else if (imode==3) {
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| 168 | circle.SetScreenSize( 3.0 );
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| 169 | G4Color color( 1.0, 0.25, 0.25 );
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| 170 | G4VisAttributes attribs( color );
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| 171 | circle.SetVisAttributes( attribs );
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| 172 | }
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| 173 |
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| 174 | circle.SetFillStyle( G4Circle::filled );
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| 175 | visManager->Draw( circle );
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| 176 | }
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| 177 | }
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| 178 |
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| 179 | //
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| 180 | // Print
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| 181 | //
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| 182 | void FredHit::Print()
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| 183 | {
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| 184 |
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| 185 | // Print the position
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| 186 | ;
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| 187 | }
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