| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // FredVoxelTest.cc
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| 28 | //
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| 29 | // Implementation of voxel solid tests
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| 30 | //
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| 31 | #include "FredVoxelTest.hh"
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| 32 | #include "G4VSolid.hh"
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| 33 |
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| 34 | #include "G4VVisManager.hh"
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| 35 | #include "G4Circle.hh"
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| 36 | #include "G4Color.hh"
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| 37 | #include "G4Polyline.hh"
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| 38 | #include "G4VisAttributes.hh"
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| 39 |
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| 40 | //
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| 41 | // Creator
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| 42 | //
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| 43 | FredVoxelTest::FredVoxelTest( )
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| 44 | {
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| 45 | inverseTransform = transform.Inverse();
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| 46 |
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| 47 | test.solid = 0;
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| 48 | }
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| 49 |
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| 50 | //
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| 51 | // Destructor
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| 52 | //
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| 53 | FredVoxelTest::~FredVoxelTest()
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| 54 | {;}
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| 55 |
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| 56 |
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| 57 | //
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| 58 | // SetExtent
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| 59 | //
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| 60 | void FredVoxelTest::SetExtent( const EAxis axis, const G4double min, const G4double max )
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| 61 | {
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| 62 | voxelLimits.AddLimit( axis, min, max );
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| 63 | }
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| 64 |
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| 65 |
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| 66 | //
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| 67 | // SetOrigin
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| 68 | //
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| 69 | void FredVoxelTest::SetOrigin( const G4ThreeVector origin )
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| 70 | {
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| 71 | transform.SetNetTranslation( origin );
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| 72 | inverseTransform = transform.Inverse();
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| 73 | }
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| 74 |
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| 75 |
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| 76 | //
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| 77 | // Rotate
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| 78 | //
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| 79 | void FredVoxelTest::Rotate( const EAxis axis, const G4double value )
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| 80 | {
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| 81 | switch(axis) {
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| 82 | case kXAxis: rotation = rotation.rotateX(value); break;
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| 83 | case kYAxis: rotation = rotation.rotateY(value); break;
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| 84 | case kZAxis: rotation = rotation.rotateZ(value); break;
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| 85 | default: break;
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| 86 | }
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| 87 | transform.SetNetRotation( rotation );
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| 88 | inverseTransform = transform.Inverse();
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| 89 | }
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| 90 |
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| 91 |
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| 92 | //
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| 93 | // Reset rotation
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| 94 | //
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| 95 | void FredVoxelTest::ResetRotation()
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| 96 | {
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| 97 | rotation = G4RotationMatrix();
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| 98 | transform.SetNetRotation( rotation );
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| 99 | inverseTransform = transform.Inverse();
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| 100 | }
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| 101 |
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| 102 |
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| 103 | //
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| 104 | // Test
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| 105 | //
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| 106 | void FredVoxelTest::Test( const EAxis axis, const G4VSolid *solid )
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| 107 | {
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| 108 | test.solid = solid;
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| 109 | test.axis = axis;
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| 110 |
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| 111 | test.result = solid->CalculateExtent( axis, voxelLimits, transform, test.min, test.max );
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| 112 | if (test.result) {
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| 113 | G4cout << "Voxel intersects the solid" << G4endl;
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| 114 | }
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| 115 | else {
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| 116 | G4cout << "Voxel does not intersect the solid" << G4endl;
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| 117 | }
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| 118 | }
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| 119 |
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| 120 |
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| 121 | //
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| 122 | // Draw
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| 123 | //
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| 124 | void FredVoxelTest::Draw( )
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| 125 | {
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| 126 | static EAxis axes[3] = { kXAxis, kYAxis, kZAxis };
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| 127 | static G4ThreeVector cartAxes[3] = { G4ThreeVector(1,0,0),
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| 128 | G4ThreeVector(0,1,0),
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| 129 | G4ThreeVector(0,0,1) };
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| 130 |
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| 131 | G4VVisManager *visManager = G4VVisManager::GetConcreteInstance();
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| 132 | if (!visManager) return;
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| 133 |
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| 134 | G4ThreeVector origin(0,0,0);
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| 135 |
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| 136 | inverseTransform.ApplyPointTransform( origin );
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| 137 | PlotMarker( origin, visManager );
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| 138 |
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| 139 | G4int i;
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| 140 | for( i=0; i<3; i++ ) {
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| 141 | if (!voxelLimits.IsLimited(axes[i])) continue;
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| 142 |
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| 143 | G4ThreeVector max(0,0,0);
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| 144 | max = max + cartAxes[i]*voxelLimits.GetMaxExtent(axes[i]);
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| 145 |
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| 146 | inverseTransform.ApplyPointTransform( max );
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| 147 | PlotMarker( max, visManager );
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| 148 | PlotLine( origin, max, visManager );
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| 149 |
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| 150 | G4ThreeVector min(0,0,0);
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| 151 | min = min + cartAxes[i]*voxelLimits.GetMinExtent(axes[i]);
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| 152 |
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| 153 | inverseTransform.ApplyPointTransform( min );
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| 154 | PlotMarker( min, visManager );
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| 155 | PlotLine( origin, min, visManager );
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| 156 | }
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| 157 |
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| 158 | if (test.solid && test.result) {
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| 159 | G4ThreeVector max, min, a, b, c, d;
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| 160 |
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| 161 | if (test.max < voxelLimits.GetMaxExtent(test.axis)) {
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| 162 | max = cartAxes[test.axis]*test.max;
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| 163 | a = inverseTransform.TransformPoint( max );
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| 164 | PlotMarker( a, visManager, true );
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| 165 | PlotLine( origin, a, visManager, true );
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| 166 | }
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| 167 |
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| 168 | if (test.min > voxelLimits.GetMinExtent(test.axis)) {
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| 169 | min = cartAxes[test.axis]*test.min;
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| 170 | a = inverseTransform.TransformPoint( min );
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| 171 | PlotMarker( a, visManager, true );
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| 172 | PlotLine( origin, a, visManager, true );
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| 173 | }
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| 174 |
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| 175 | for( i=0; i<3; i++ ) {
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| 176 | if (axes[i]==test.axis) continue;
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| 177 |
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| 178 | if (voxelLimits.IsLimited(axes[i])) {
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| 179 | G4ThreeVector aMax, bMax;
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| 180 |
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| 181 | G4int j = (i + 1)%3;
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| 182 | if (axes[j]==test.axis) j = (j + 1)%3;
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| 183 |
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| 184 | if (voxelLimits.IsLimited(axes[j])) {
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| 185 | c = voxelLimits.GetMaxExtent(axes[j])*cartAxes[j];
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| 186 | d = voxelLimits.GetMinExtent(axes[j])*cartAxes[j];
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| 187 | }
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| 188 | else {
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| 189 | c = +4*m*cartAxes[j];
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| 190 | d = -4*m*cartAxes[j];
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| 191 | }
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| 192 |
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| 193 | if (test.max < voxelLimits.GetMaxExtent(test.axis)) {
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| 194 | aMax = max + voxelLimits.GetMaxExtent(axes[i])*cartAxes[i];
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| 195 | bMax = max + voxelLimits.GetMinExtent(axes[i])*cartAxes[i];
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| 196 |
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| 197 | a = inverseTransform.TransformPoint( aMax );
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| 198 | b = inverseTransform.TransformPoint( bMax );
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| 199 | PlotLine( a, b, visManager, true );
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| 200 |
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| 201 | a = inverseTransform.TransformPoint( aMax + c );
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| 202 | b = inverseTransform.TransformPoint( aMax + d );
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| 203 | PlotLine( a, b, visManager, true );
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| 204 | a = inverseTransform.TransformPoint( bMax + c );
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| 205 | b = inverseTransform.TransformPoint( bMax + d );
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| 206 | PlotLine( a, b, visManager, true );
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| 207 | }
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| 208 |
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| 209 | if (test.min > voxelLimits.GetMinExtent(test.axis)) {
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| 210 | aMax = min + voxelLimits.GetMaxExtent(axes[i])*cartAxes[i];
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| 211 | bMax = min + voxelLimits.GetMinExtent(axes[i])*cartAxes[i];
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| 212 |
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| 213 | a = inverseTransform.TransformPoint( aMax );
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| 214 | b = inverseTransform.TransformPoint( bMax );
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| 215 | PlotLine( a, b, visManager, true );
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| 216 |
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| 217 | a = inverseTransform.TransformPoint( aMax + c );
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| 218 | b = inverseTransform.TransformPoint( aMax + d );
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| 219 | PlotLine( a, b, visManager, true );
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| 220 | a = inverseTransform.TransformPoint( bMax + c );
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| 221 | b = inverseTransform.TransformPoint( bMax + d );
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| 222 | PlotLine( a, b, visManager, true );
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| 223 | }
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| 224 | }
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| 225 | else {
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| 226 | G4ThreeVector aMax = max + 4*cartAxes[i],
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| 227 | bMax = max - 4*cartAxes[i];
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| 228 |
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| 229 | if (test.max < voxelLimits.GetMaxExtent(test.axis)) {
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| 230 | a = inverseTransform.TransformPoint( max + 4*m*cartAxes[i] );
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| 231 | b = inverseTransform.TransformPoint( max - 4*m*cartAxes[i] );
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| 232 | PlotLine( a, b, visManager, true );
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| 233 | }
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| 234 |
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| 235 | if (test.min > voxelLimits.GetMinExtent(test.axis)) {
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| 236 | a = inverseTransform.TransformPoint( min + 4*m*cartAxes[i] );
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| 237 | b = inverseTransform.TransformPoint( min - 4*m*cartAxes[i] );
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| 238 | PlotLine( a, b, visManager, true );
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| 239 | }
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| 240 | }
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| 241 | }
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| 242 | }
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| 243 | }
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| 244 |
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| 245 |
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| 246 | //
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| 247 | // PlotMarker
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| 248 | //
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| 249 | void FredVoxelTest::PlotMarker( G4ThreeVector point,
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| 250 | G4VVisManager *visManager, G4bool isAtest )
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| 251 | {
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| 252 | G4Circle circle( point );
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| 253 | circle.SetWorldSize( 5*cm );
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| 254 | G4Color color( isAtest ? 1.0 : 0.25, isAtest ? 1.0 : 0.25, 1.0 );
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| 255 | G4VisAttributes attribs( color );
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| 256 | circle.SetVisAttributes( attribs );
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| 257 |
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| 258 | circle.SetFillStyle( G4Circle::filled );
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| 259 | visManager->Draw( circle );
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| 260 | }
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| 261 |
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| 262 |
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| 263 | //
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| 264 | // PlotLine
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| 265 | //
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| 266 | void FredVoxelTest::PlotLine( G4ThreeVector start, G4ThreeVector end,
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| 267 | G4VVisManager *visManager, G4bool isAtest )
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| 268 | {
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| 269 | G4Polyline line;
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| 270 |
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| 271 | line.push_back( start );
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| 272 | line.push_back( end );
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| 273 |
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| 274 | G4Color color( isAtest ? 1.0 : 0.25, isAtest ? 1.0 : 0.25, 1.0 );
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| 275 | G4VisAttributes attribs( color );
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| 276 | line.SetVisAttributes( attribs );
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| 277 |
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| 278 | visManager->Draw( line );
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| 279 | }
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| 280 |
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| 281 |
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| 282 |
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| 283 |
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| 284 |
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