source: trunk/source/geometry/solids/test/fred/src/GridParticleGun.cc

Last change on this file was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 3.8 KB
Line 
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24// ********************************************************************
25//
26//
27// GridParticleGun.cc
28//
29// Implementation of grid particle gun
30//
31
32#include "GridParticleGun.hh"
33#include "GridParticleGunMessenger.hh"
34
35#include "G4PrimaryParticle.hh"
36#include "G4ParticleTypes.hh"
37#include "G4Event.hh"
38
39//
40// Constructor (no arguments)
41//
42GridParticleGun::GridParticleGun()
43{
44        SetDefaults();
45}
46
47//
48// Constructor
49//
50GridParticleGun::GridParticleGun( G4ThreeVector theDirection,
51                                  G4ThreeVector theOrigin,
52                                  G4ThreeVector theGrid1,
53                                  G4ThreeVector theGrid2,
54                                  G4int theN1, G4int theN2 )
55{
56        SetDefaults();
57       
58        direction = theDirection;
59        origin    = theOrigin;
60        grid1     = theGrid1;
61        grid2     = theGrid2;
62        n1        = theN1;
63        n2        = theN2;
64       
65        if (n1*n2 == 0) 
66                G4Exception( "GridParticleGun created with n1 or n2 zero" );
67}
68       
69       
70//
71// Destructor
72//
73GridParticleGun::~GridParticleGun() {
74        delete messenger;
75}
76
77
78//
79// SetDefaults
80//
81// Set defaults and create associated messenger
82//
83void GridParticleGun::SetDefaults()
84{
85        direction = G4ThreeVector(0,0,1);
86        origin = G4ThreeVector(-2*m,-2*m,-2*m);
87        grid1 = G4ThreeVector(4*m,0,0);
88        grid2 = G4ThreeVector(0,4*m,0);
89        n1 = 10;
90        n2 = 10;
91       
92       
93        particleType = G4Geantino::GeantinoDefinition();
94       
95        messenger = new GridParticleGunMessenger( this );
96}
97
98
99//
100// GeneratePrimaryVertex
101//
102// Make the event.
103//
104// Note the strange notation of G4Event: we are allowed to have as many
105// "primary" vertices as we wish.
106//
107void GridParticleGun::GeneratePrimaryVertex( G4Event *evt )
108{
109        G4ThreeVector   delta1 = grid1*(1.0/((G4double) n1)),
110                                        delta2 = grid2*(1.0/((G4double) n2));
111
112        G4int i = 0;
113        G4ThreeVector iStart = origin;
114        do {
115                G4int j = 0;
116                G4ThreeVector jStart = iStart;
117                do {
118               
119                        //
120                        // New particle: make it's vertex
121                        //
122                        G4PrimaryVertex *vertex = new G4PrimaryVertex( jStart, 0.0 );
123                       
124                        //
125                        // ...then make it's self
126                        //
127                        G4PrimaryParticle *particle = new G4PrimaryParticle( particleType, direction.x(), direction.y(), direction.z() );
128                       
129                        //
130                        // ...add it to the vertex, and add the vertex to the event
131                        //
132                        vertex->SetPrimary( particle );
133                        evt->AddPrimaryVertex( vertex );
134                       
135                } while( jStart += delta2, j++ < n2 );
136        } while( iStart += delta1, i++ < n1 );
137}
138                       
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