source: trunk/source/geometry/solids/test/fred/src/SprayParticleGun.cc @ 1316

Last change on this file since 1316 was 1316, checked in by garnier, 14 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 3.3 KB
Line 
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25//
26//
27// SprayParticleGun
28//
29// Implementation of test particle gun
30//
31
32#include "SprayParticleGun.hh"
33#include "SprayParticleGunMessenger.hh"
34
35#include "G4PrimaryParticle.hh"
36#include "G4ParticleTypes.hh"
37#include "G4Event.hh"
38
39//
40// Constructor (no arguments)
41//
42SprayParticleGun::SprayParticleGun()
43{
44        SetDefaults();
45}
46
47//
48// Constructor (position specified)
49//
50SprayParticleGun::SprayParticleGun( G4ThreeVector inStart )
51{
52        SetDefaults();
53        start = inStart;
54}
55
56//
57// Destructor
58//
59SprayParticleGun::~SprayParticleGun() {
60        delete messenger;
61}
62
63//
64// SetDefaults
65//
66// Set default parameters
67//
68void SprayParticleGun::SetDefaults()
69{
70        start = G4ThreeVector(0,0,0);
71        spray[0] = 7;
72        spray[1] = 7;
73        spray[2] = 2;
74       
75        particleType = G4Geantino::GeantinoDefinition();
76       
77        messenger = new SprayParticleGunMessenger(this);
78}
79
80//
81// GeneratePrimaryVertex
82//
83// Make the event
84//
85void SprayParticleGun::GeneratePrimaryVertex( G4Event *evt )
86{
87        //
88        // Create a new vertex
89        //
90        G4PrimaryVertex *vertex = new G4PrimaryVertex( start, 0.0 );
91       
92        //
93        // Loop over the three dimensions, creating particles
94        // as specified
95        //
96        G4double px = -1.0;
97        G4int    ix = 1;
98        do {
99                if (!(spray[0]&ix)) continue;
100               
101                G4double py = -1.0;
102                G4int    iy = 1;
103                do {
104                        if (!(spray[1]&iy)) continue;
105               
106                        G4double pz = -1.0;
107                        G4int    iz = 1; 
108                        do {
109                                if (!(spray[2]&iz)) continue;
110                       
111                                if (ix==2 && iy==2 && iz==2) continue;
112                               
113                                G4PrimaryParticle *particle = new G4PrimaryParticle( particleType, px, py, pz );
114                                vertex->SetPrimary( particle );
115                        } while( pz += 1.0, iz <<= 1, iz < 8 );
116                } while( py += 1.0, iy <<= 1, iy < 8 );
117        } while( px += 1.0, ix <<= 1, ix < 8 );
118
119        //
120        // Give this sucker to the event
121        //
122        evt->AddPrimaryVertex( vertex );
123}
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