source: trunk/source/geometry/solids/test/fred/src/SprayParticleGunMessenger.cc@ 1330

Last change on this file since 1330 was 1316, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 4.3 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// SprayParticleGunMessenger.cc
28//
29// Implementation of SprayParticleGun's UI interface
30//
31
32#include "SprayParticleGunMessenger.hh"
33#include "SprayParticleGun.hh"
34#include "G4ThreeVector.hh"
35#include "G4UIdirectory.hh"
36#include "G4UIcmdWithoutParameter.hh"
37#include "G4UIcmdWith3VectorAndUnit.hh"
38#include "G4UIcmdWithAnInteger.hh"
39#include "G4ios.hh"
40
41//
42// Constructor
43//
44SprayParticleGunMessenger::SprayParticleGunMessenger( SprayParticleGun *ourGun )
45{
46 gun = ourGun;
47
48 gunDirectory = new G4UIdirectory( "/sprayGun/" );
49 gunDirectory->SetGuidance( "Spray Particle Gun control commands." );
50
51 positionCmd = new G4UIcmdWith3VectorAndUnit( "/sprayGun/position", this );
52 positionCmd->SetGuidance( "Set starting position of particle(s)." );
53 positionCmd->SetParameterName( "X", "Y", "Z", true, true );
54 positionCmd->SetDefaultUnit( "cm" );
55
56 xSprayCmd = new G4UIcmdWithAnInteger( "/sprayGun/xSpray", this );
57 xSprayCmd->SetGuidance( "X spray parameter" );
58 xSprayCmd->SetParameterName( "xSpray", true, true );
59// xSprayCmd->SetRange( "N<8" );
60
61 ySprayCmd = new G4UIcmdWithAnInteger( "/sprayGun/ySpray", this );
62 ySprayCmd->SetGuidance( "Y spray parameter" );
63 ySprayCmd->SetParameterName( "ySpray", true, true );
64// ySprayCmd->SetRange( "N<8" );
65
66 zSprayCmd = new G4UIcmdWithAnInteger( "/sprayGun/zSpray", this );
67 zSprayCmd->SetGuidance( "Z spray parameter" );
68 zSprayCmd->SetParameterName( "zSpray", true, true );
69// zSprayCmd->SetRange( "N<8" );
70}
71
72//
73// Destructor
74//
75SprayParticleGunMessenger::~SprayParticleGunMessenger()
76{
77 // is the order important?
78 delete positionCmd;
79 delete xSprayCmd;
80 delete ySprayCmd;
81 delete zSprayCmd;
82 delete gunDirectory;
83}
84
85
86//
87// SetNewValue
88//
89// Called by the UI when user requests a change
90//
91void SprayParticleGunMessenger::SetNewValue( G4UIcommand *command, G4String newValues )
92{
93 if (command == positionCmd) {
94 gun->SetPosition( positionCmd->GetNew3VectorValue( newValues ) );
95 }
96 else if (command == xSprayCmd) {
97 gun->SetXSpray( xSprayCmd->GetNewIntValue( newValues ) );
98 }
99 else if (command == ySprayCmd) {
100 gun->SetYSpray( ySprayCmd->GetNewIntValue( newValues ) );
101 }
102 else if (command == zSprayCmd) {
103 gun->SetZSpray( zSprayCmd->GetNewIntValue( newValues ) );
104 }
105}
106
107//
108// GetCurrentValue
109//
110// Return current values to UI
111//
112G4String SprayParticleGunMessenger::GetCurrentValue( G4UIcommand *command )
113{
114 if (command == positionCmd) {
115 return positionCmd->ConvertToString( gun->GetPosition(), "cm" );
116 }
117 else if (command == xSprayCmd) {
118 return xSprayCmd->ConvertToString( gun->GetXSpray() );
119 }
120 else if (command == ySprayCmd) {
121 return ySprayCmd->ConvertToString( gun->GetYSpray() );
122 }
123 else if (command == zSprayCmd) {
124 return zSprayCmd->ConvertToString( gun->GetZSpray() );
125 }
126
127 return "baloney";
128}
129
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