| [831] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4AssemblyVolume.hh,v 1.7 2006/06/29 18:56:51 gunter Exp $
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| [1228] | 28 | // GEANT4 tag $Name: geant4-09-03 $
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| [831] | 29 | //
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| 30 | //
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| 31 | // Class G4AssemblyVolume
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| 32 | //
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| 33 | // Class description:
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| 34 | //
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| 35 | // G4AssemblyVolume is a helper class to make the build process of geometry
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| 36 | // easier. It allows to combine several volumes together in an arbitrary way
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| 37 | // in 3D space and then work with the result as with a single logical volume
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| 38 | // for placement.
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| 39 | // The resulting objects are independent copies of each of the assembled
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| 40 | // logical volumes. The placements are not, however, bound one to each other
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| 41 | // when placement is done. They are seen as independent physical volumes in
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| 42 | // space.
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| 43 |
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| 44 | // Author: Radovan Chytracek, John Apostolakis, Gabriele Cosmo
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| 45 | // Date: November 2000
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| 46 | //
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| 47 | // History:
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| 48 | // March 2006, I.Hrivnacova - Extended to support assembly of assemblies
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| 49 | // of volumes and reflections
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| 50 | // ----------------------------------------------------------------------
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| 51 | #ifndef G4_ASSEMBLYVOLUME_H
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| 52 | #define G4_ASSEMBLYVOLUME_H
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| 53 |
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| 54 | #include <vector>
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| 55 |
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| 56 | #include "G4Transform3D.hh"
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| 57 | #include "G4AssemblyTriplet.hh"
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| 58 |
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| 59 | class G4VPhysicalVolume;
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| 60 |
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| 61 | class G4AssemblyVolume
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| 62 | {
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| 63 | public: // with description
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| 64 |
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| 65 | G4AssemblyVolume();
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| 66 | G4AssemblyVolume( G4LogicalVolume* volume,
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| 67 | G4ThreeVector& translation,
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| 68 | G4RotationMatrix* rotation);
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| 69 | ~G4AssemblyVolume();
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| 70 | //
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| 71 | // Constructors & destructor.
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| 72 | // At destruction all the generated physical volumes and associated
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| 73 | // rotation matrices of the imprints will be destroyed.
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| 74 | //
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| 75 | // The rotation matrix passed as argument can be 0 (identity) or an address
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| 76 | // even of an object on the upper stack frame. During assembly imprint, a
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| 77 | // new matrix is created anyway and it is kept track of it so it can be
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| 78 | // automatically deleted later at the end of the application.
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| 79 | // This policy is adopted since user has no control on the way the
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| 80 | // rotations are combined.
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| 81 |
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| 82 | void AddPlacedVolume( G4LogicalVolume* pPlacedVolume,
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| 83 | G4ThreeVector& translation,
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| 84 | G4RotationMatrix* rotation);
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| 85 | //
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| 86 | // Place the given volume 'pPlacedVolume' inside the assembly.
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| 87 | //
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| 88 | // The adopted approach:
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| 89 | //
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| 90 | // - Place it w.r.t. the assembly coordinate system.
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| 91 | // This step is applied to each of the participating volumes.
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| 92 | //
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| 93 | // The other possible approaches:
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| 94 | //
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| 95 | // - Place w.r.t. the firstly added volume.
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| 96 | // When placed the first, the virtual coordinate system becomes
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| 97 | // the coordinate system of the first one.
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| 98 | // Every next volume being added into the assembly will be placed
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| 99 | // w.r.t to the first one.
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| 100 | //
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| 101 | // - Place w.r.t the last placed volume.
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| 102 | // When placed the first, the virtual coordinate system becomes
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| 103 | // the coordinate system of the first one.
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| 104 | // Every next volume being added into the assembly will be placed
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| 105 | // w.r.t to the previous one.
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| 106 | //
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| 107 | // The rotation matrix passed as argument can be 0 (identity) or an address
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| 108 | // even of an object on the upper stack frame. During assembly imprint, a
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| 109 | // new matrix is created anyway and it is kept track of it so it can be
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| 110 | // automatically deleted later at the end of the application.
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| 111 | // This policy is adopted since user has no control on the way the
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| 112 | // rotations are combined.
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| 113 |
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| 114 | void AddPlacedVolume( G4LogicalVolume* pPlacedVolume,
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| 115 | G4Transform3D& transformation);
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| 116 | //
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| 117 | // The same as previous, but takes complete 3D transformation in space
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| 118 | // as its argument.
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| 119 |
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| 120 | void AddPlacedAssembly( G4AssemblyVolume* pAssembly,
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| 121 | G4Transform3D& transformation);
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| 122 | //
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| 123 | // The same as previous AddPlacedVolume(), but takes an assembly volume
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| 124 | // as its argument.
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| 125 |
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| 126 | void AddPlacedAssembly( G4AssemblyVolume* pAssembly,
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| 127 | G4ThreeVector& translation,
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| 128 | G4RotationMatrix* rotation);
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| 129 | //
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| 130 | // The same as above AddPlacedVolume(), but takes an assembly volume
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| 131 | // as its argument with translation and rotation.
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| 132 |
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| 133 | void MakeImprint( G4LogicalVolume* pMotherLV,
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| 134 | G4ThreeVector& translationInMother,
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| 135 | G4RotationMatrix* pRotationInMother,
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| 136 | G4int copyNumBase = 0,
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| 137 | G4bool surfCheck = false );
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| 138 | //
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| 139 | // Creates instance of an assembly volume inside the given mother volume.
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| 140 |
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| 141 | void MakeImprint( G4LogicalVolume* pMotherLV,
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| 142 | G4Transform3D& transformation,
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| 143 | G4int copyNumBase = 0,
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| 144 | G4bool surfCheck = false );
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| 145 | //
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| 146 | // The same as previous Imprint() method, but takes complete 3D
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| 147 | // transformation in space as its argument.
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| 148 |
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| 149 | inline std::vector<G4VPhysicalVolume*>::iterator GetVolumesIterator();
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| 150 | inline unsigned int TotalImprintedVolumes() const;
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| 151 | //
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| 152 | // Methods to access the physical volumes imprinted with the assembly.
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| 153 |
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| 154 | unsigned int GetImprintsCount() const;
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| 155 | //
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| 156 | // Return the number of made imprints.
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| 157 |
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| 158 | unsigned int GetInstanceCount() const;
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| 159 | //
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| 160 | // Return the number of existing instance of G4AssemblyVolume class.
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| 161 |
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| 162 | unsigned int GetAssemblyID() const;
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| 163 | //
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| 164 | // Return instance number of this concrete object.
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| 165 |
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| 166 | protected:
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| 167 |
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| 168 | void SetInstanceCount( unsigned int value );
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| 169 | void SetAssemblyID( unsigned int value );
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| 170 |
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| 171 | void InstanceCountPlus();
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| 172 | void InstanceCountMinus();
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| 173 |
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| 174 | void SetImprintsCount( unsigned int value );
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| 175 | void ImprintsCountPlus();
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| 176 | void ImprintsCountMinus();
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| 177 | //
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| 178 | // Internal counting mechanism, used to compute unique the names of
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| 179 | // physical volumes created by MakeImprint() methods.
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| 180 |
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| 181 | private:
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| 182 |
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| 183 | void MakeImprint( G4AssemblyVolume* pAssembly,
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| 184 | G4LogicalVolume* pMotherLV,
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| 185 | G4Transform3D& transformation,
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| 186 | G4int copyNumBase = 0,
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| 187 | G4bool surfCheck = false );
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| 188 | //
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| 189 | // Function for placement of the given assembly in the given mother
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| 190 | // (called recursively if the assembly contains an assembly).
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| 191 |
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| 192 | private:
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| 193 |
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| 194 | std::vector<G4AssemblyTriplet> fTriplets;
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| 195 | //
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| 196 | // Participating volumes represented as a vector of
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| 197 | // <logical volume, translation, rotation>.
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| 198 |
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| 199 | std::vector<G4VPhysicalVolume*> fPVStore;
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| 200 | //
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| 201 | // We need to keep list of physical volumes created by MakeImprint() method
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| 202 | // in order to be able to cleanup the objects when not needed anymore.
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| 203 | // This requires the user to keep assembly objects in memory during the
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| 204 | // whole job or during the life-time of G4Navigator, logical volume store
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| 205 | // and physical volume store keep pointers to physical volumes generated by
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| 206 | // the assembly volume.
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| 207 | // When an assembly object is about to die it will destroy all its
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| 208 | // generated physical volumes and rotation matrices as well !
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| 209 |
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| 210 | unsigned int fImprintsCounter;
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| 211 | //
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| 212 | // Number of imprints of the given assembly volume.
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| 213 |
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| 214 | static unsigned int fsInstanceCounter;
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| 215 | //
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| 216 | // Class instance counter.
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| 217 |
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| 218 | unsigned int fAssemblyID;
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| 219 | //
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| 220 | // Assembly object ID derived from instance counter at construction time.
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| 221 |
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| 222 | };
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| 223 |
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| 224 | #include "G4AssemblyVolume.icc"
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| 225 |
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| 226 | #endif // G4_ASSEMBLYVOLUME_H
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