// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4AssemblyVolume.hh,v 1.7 2006/06/29 18:56:51 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // Class G4AssemblyVolume // // Class description: // // G4AssemblyVolume is a helper class to make the build process of geometry // easier. It allows to combine several volumes together in an arbitrary way // in 3D space and then work with the result as with a single logical volume // for placement. // The resulting objects are independent copies of each of the assembled // logical volumes. The placements are not, however, bound one to each other // when placement is done. They are seen as independent physical volumes in // space. // Author: Radovan Chytracek, John Apostolakis, Gabriele Cosmo // Date: November 2000 // // History: // March 2006, I.Hrivnacova - Extended to support assembly of assemblies // of volumes and reflections // ---------------------------------------------------------------------- #ifndef G4_ASSEMBLYVOLUME_H #define G4_ASSEMBLYVOLUME_H #include #include "G4Transform3D.hh" #include "G4AssemblyTriplet.hh" class G4VPhysicalVolume; class G4AssemblyVolume { public: // with description G4AssemblyVolume(); G4AssemblyVolume( G4LogicalVolume* volume, G4ThreeVector& translation, G4RotationMatrix* rotation); ~G4AssemblyVolume(); // // Constructors & destructor. // At destruction all the generated physical volumes and associated // rotation matrices of the imprints will be destroyed. // // The rotation matrix passed as argument can be 0 (identity) or an address // even of an object on the upper stack frame. During assembly imprint, a // new matrix is created anyway and it is kept track of it so it can be // automatically deleted later at the end of the application. // This policy is adopted since user has no control on the way the // rotations are combined. void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, G4ThreeVector& translation, G4RotationMatrix* rotation); // // Place the given volume 'pPlacedVolume' inside the assembly. // // The adopted approach: // // - Place it w.r.t. the assembly coordinate system. // This step is applied to each of the participating volumes. // // The other possible approaches: // // - Place w.r.t. the firstly added volume. // When placed the first, the virtual coordinate system becomes // the coordinate system of the first one. // Every next volume being added into the assembly will be placed // w.r.t to the first one. // // - Place w.r.t the last placed volume. // When placed the first, the virtual coordinate system becomes // the coordinate system of the first one. // Every next volume being added into the assembly will be placed // w.r.t to the previous one. // // The rotation matrix passed as argument can be 0 (identity) or an address // even of an object on the upper stack frame. During assembly imprint, a // new matrix is created anyway and it is kept track of it so it can be // automatically deleted later at the end of the application. // This policy is adopted since user has no control on the way the // rotations are combined. void AddPlacedVolume( G4LogicalVolume* pPlacedVolume, G4Transform3D& transformation); // // The same as previous, but takes complete 3D transformation in space // as its argument. void AddPlacedAssembly( G4AssemblyVolume* pAssembly, G4Transform3D& transformation); // // The same as previous AddPlacedVolume(), but takes an assembly volume // as its argument. void AddPlacedAssembly( G4AssemblyVolume* pAssembly, G4ThreeVector& translation, G4RotationMatrix* rotation); // // The same as above AddPlacedVolume(), but takes an assembly volume // as its argument with translation and rotation. void MakeImprint( G4LogicalVolume* pMotherLV, G4ThreeVector& translationInMother, G4RotationMatrix* pRotationInMother, G4int copyNumBase = 0, G4bool surfCheck = false ); // // Creates instance of an assembly volume inside the given mother volume. void MakeImprint( G4LogicalVolume* pMotherLV, G4Transform3D& transformation, G4int copyNumBase = 0, G4bool surfCheck = false ); // // The same as previous Imprint() method, but takes complete 3D // transformation in space as its argument. inline std::vector::iterator GetVolumesIterator(); inline unsigned int TotalImprintedVolumes() const; // // Methods to access the physical volumes imprinted with the assembly. unsigned int GetImprintsCount() const; // // Return the number of made imprints. unsigned int GetInstanceCount() const; // // Return the number of existing instance of G4AssemblyVolume class. unsigned int GetAssemblyID() const; // // Return instance number of this concrete object. protected: void SetInstanceCount( unsigned int value ); void SetAssemblyID( unsigned int value ); void InstanceCountPlus(); void InstanceCountMinus(); void SetImprintsCount( unsigned int value ); void ImprintsCountPlus(); void ImprintsCountMinus(); // // Internal counting mechanism, used to compute unique the names of // physical volumes created by MakeImprint() methods. private: void MakeImprint( G4AssemblyVolume* pAssembly, G4LogicalVolume* pMotherLV, G4Transform3D& transformation, G4int copyNumBase = 0, G4bool surfCheck = false ); // // Function for placement of the given assembly in the given mother // (called recursively if the assembly contains an assembly). private: std::vector fTriplets; // // Participating volumes represented as a vector of // . std::vector fPVStore; // // We need to keep list of physical volumes created by MakeImprint() method // in order to be able to cleanup the objects when not needed anymore. // This requires the user to keep assembly objects in memory during the // whole job or during the life-time of G4Navigator, logical volume store // and physical volume store keep pointers to physical volumes generated by // the assembly volume. // When an assembly object is about to die it will destroy all its // generated physical volumes and rotation matrices as well ! unsigned int fImprintsCounter; // // Number of imprints of the given assembly volume. static unsigned int fsInstanceCounter; // // Class instance counter. unsigned int fAssemblyID; // // Assembly object ID derived from instance counter at construction time. }; #include "G4AssemblyVolume.icc" #endif // G4_ASSEMBLYVOLUME_H