// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4GRSSolid.hh,v 1.8 2006/06/29 18:56:55 gunter Exp $ // GEANT4 tag $Name: geant4-09-02-ref-02 $ // // // class G4GRSSolid // // Class description: // // Object representing a touchable solid - maintains the association // between a solid and its net resultant local->global transform. // // NOTE: The (optional) rotation matrix is copied // History: // - Created. Paul Kent, August 1996 // ---------------------------------------------------------------------- #ifndef G4GRSSOLID_HH #define G4GRSSOLID_HH #include "G4ThreeVector.hh" #include "G4RotationMatrix.hh" #include "G4VTouchable.hh" class G4VSolid; class G4GRSSolid : public G4VTouchable { public: // with description G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate); G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix &rot, const G4ThreeVector &tlate); ~G4GRSSolid(); inline G4VSolid* GetSolid(G4int depth=0) const; inline const G4ThreeVector& GetTranslation(G4int depth=0) const; inline const G4RotationMatrix* GetRotation(G4int depth=0) const; private: G4GRSSolid(const G4GRSSolid&); G4GRSSolid& operator=(const G4GRSSolid&); // Copy constructor and assignment operator NOT public private: G4VSolid *fsolid; G4RotationMatrix *frot; G4ThreeVector ftlate; }; #include "G4GRSSolid.icc" #endif