// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4GRSVolume.icc,v 1.10 2006/06/29 18:57:03 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // // class G4GRSVolume inline implementation // ---------------------------------------------------------------------- inline G4GRSVolume::G4GRSVolume( G4VPhysicalVolume *pVol, const G4RotationMatrix *pRot, const G4ThreeVector &tlate ) : G4VTouchable(), fvol(pVol), ftlate(tlate) { if ( pRot ) { frot = new G4RotationMatrix(*pRot); if ( !frot ) { G4Exception("G4GRSVolume::G4GRSVolume()", "NullPointer", FatalException, "Cannot allocate G4RotationMatrix, NULL pointer."); } } else { frot = 0; } } inline G4GRSVolume::G4GRSVolume( G4VPhysicalVolume *pVol, const G4RotationMatrix &rot, const G4ThreeVector &tlate ) : G4VTouchable(), fvol(pVol), ftlate(tlate) { frot = new G4RotationMatrix(rot); if ( !frot ) { G4Exception("G4GRSVolume::G4GRSVolume()", "NullPointer", FatalException, "Cannot allocate G4RotationMatrix, NULL pointer."); } } inline G4VPhysicalVolume* G4GRSVolume::GetVolume( G4int depth ) const { if( depth != 0 ) { G4Exception("G4GRSVolume::GetVolume()", "WrongArgumentValue", FatalException, "History depth in input must be 0 !"); } return fvol; } inline G4VSolid* G4GRSVolume::GetSolid( G4int depth ) const { if( depth != 0 ) { G4Exception("G4GRSVolume::GetSolid()", "WrongArgumentValue", FatalException, "History depth in input must be 0 !"); } return fvol->GetLogicalVolume()->GetSolid(); } inline const G4ThreeVector& G4GRSVolume::GetTranslation( G4int depth ) const { if( depth != 0 ) { G4Exception("G4GRSVolume::GetTranslation()", "WrongArgumentValue", FatalException, "History depth in input must be 0 !"); } return ftlate; } inline const G4RotationMatrix* G4GRSVolume::GetRotation( G4int depth ) const { if( depth != 0 ) { G4Exception("G4GRSVolume::GetRotation()", "WrongArgumentValue", FatalException, "History depth in input must be 0 !"); } return frot; }